 What up guys? In this video I'm going to talk about Disk Priest, Runes and Talents for both PvP and PvE. There's going to be a Holy Option as well at the end as there are two very distinct specs that have potential and we're not really sure which one's going to be better yet. First of all we're going to talk about Disk in PvP. So there's a couple of options for the Disk Spec and I'm going to talk about the variations and when they're better and when I'm going to prioritise one over the other. So first of all we're going to have a very deep Disk Spec and the issue with Disk is that you are going to need healing focus because this stops any pushback happening on penance most of the time. This is very very important because without this your penance is constantly going to lose ticks when you're all getting hit by stuff. There's a lot of pets running around, there's a lot of melee running around, random stuff flying in your direction and you don't want to lose ticks of your penance as this is going to be your strongest heal. So next up we're going to put five in Unbreakable Will and the one spec falls out of favour a little bit at level 40. It's fallen off a little bit. It's not as large of a percentage in our damage breakdown and we're going to be focusing more on healing in general especially in things like War Song and Group PPP. Another perk to this is the fact the rogues are going to be getting all their stuns at 40 and there are just generally going to be more things that you want to try and resist things like Felhunter Silence, Shatterpreast Silence, Mage CS. So there's plenty of perks to picking this up so I think this is very very important at level 40 and going forward. Next up we're going to put three in Improved Powered Shield, two in Martyrdom again to try and avoid a bit more pushback and interrupts if we're lucky. Then it's going to be one in Infocus, three in Meditation and one in In Fortitude to get to the next tier. Then we're going to pick up Mental Agility. This is going to give us a lot of effective mana. One in Divine Spirit and then we have a little bit of an option. As you can see here we're at level 32. Now we can decide to put points into Mental Strength or we can decide to put points into Blackout. Now personally I think Blackout is very very strong overall and it's a good defensive tool especially just throwing out Rank 1 Panes while you're trying to kite away these kind of things. If you get a Blackout it's huge huge huge utility in classic so I whole-heartedly recommend that it's a lot of fun. Next we can put the last three points into Mental Strength or you can opt to put them in something like Spirit Tap if you're going to be playing a little bit more aggressively doing some sort of World PvP something like that then this could be good in that regard but I think that if you're spending a little bit more time going further down into the Disc Tree then you're more focused on healing rather than playing aggressively so I would suggest going for the Mental Strength rather than anything in Shadow. If you do want to play more aggressively there's another spec that also potentially could take your fancy and I'm going to show you that now. So again that's five in Unbreakable Will, two in Martyrdom, two in Healing Focus but now instead this time you're going to go down three Blackout, you're going to take some points in Spirit Tap and you're going to put one in Shadow Focus and the reason for that is to make sure you're at that hit cap if you do not have it on the gear. This won't work for Dispel however so having it on the gear is preferable, having that three percent is important. This will however work on Shadow Resistance so anyone that's running Shadow Protection Shadow Resora from Paladins undeads, any Shadow Reson gear there's not too much from Nome Ragon which is good for us but the one point helps out a lot there and most of the time you're going to get that nice Spirit Tap proc with four out of five anyway. Next we're going to put some points in Approved Psychic Scream and Mind Flay and now you have the option right where these last two points go. So you can either put them in Approved Shadow of Pain which I'm not a huge fan of since the Shadow of Pain value is not that good at level 40 it's trained at 36 and 42 so we just missed out on that 42 rank so you can put the last point in Spirit Tap and hit and I think this is going to be superior overall other option would be to improve Mind Blast. Next we're going to take some more range and some points in Shadow Weaving, Silence and Infamperic Embrace and that gets us to level 40. Now the other option is to drop the Shadow Reach and put them into Shadow Weaving. Now it's been data mined that Mind Spike actually is 35 yards range so the Shadow Reach actually brings it up to Bumi Status with 42 yard range on Mind Spike which is really nice there's some really nice utility here but you might prefer you might opt for the the extra chance to proc Shadow Weaving on your dots to provide more more debuff protection and just generally more damage that's okay too and you can go five out of five in that you can mix and merge this in any way you want really but this is kind of like a more of a hybrid spec without Shadow Form but still with the Silence fear and damage potential of Shadow but having that pushback of disc and unbreakable will with the potential to use Penance rather than death. Now the runes for both of these specs are going to be very similar you're most likely going to be running Void Plague, you're going to be running either Penance or Death now I'm going to opt for Penance most of the time. On Waste we're going to have Mind Spike most of the time however in Group Combat I would suggest going either Empowered Renew or Renewed Hope not sure yet how they're going to stack up against each other I think they're pretty similar in terms of power but I'm going to go for Renewed Hope because I think we're going to be shielding a lot more if you're playing with more priests then Empowered Renew might be more to your taste. On Legs we're going to be running Shadow Fiend or Homies depends on the situation you can you can mix and match on that one or in Group Combat you can even run Preventing. Preventing is very very strong in things like War Song, A-B provides a lot of healing at a very low mana cost a five-tick Preventing is the most efficient button you can press for example so I'm going to run Prayer of Mending but if you're in Wild PvP definitely switch this up to Homies or Shadow Fiend and same thing for Duels. On the Feet you have a few options Dispersion only a two-minute cooldown but obviously not usable on others but this is going to be nice if you are playing it more aggressively I think in World PvP and in Duels you'll most likely start with this however in BGs I think you'll most likely start with the Pain Suppression so that you can throw out on somebody in the front line try to keep them alive a little bit longer and then when you drop combat you'll switch this out for Dispersion as it is a five-minute cooldown so I'm going to start off with Pain Suppression as the more traditional pick but keep in mind that Dispersion is definitely a good shank for you as well. A lot of your casters will thank you very much for going for discs since you're going to be ending up with PI. You can put five in Unbreakable Will and five in Wands then you can put three in Shields two in Imp Fort one in Inner Focus three in Meditation then five in Mental Agility one in Divine Spirit and five in Mental Strength and this gets you down to power infusion with the last point and this is going to be a healing spec for PvE which is why we're going to skip things like Force of Will, Imp Burn obviously you shouldn't really be taking damage so Improved Inner Fire is not needed. The threat generation of healing shouldn't be an issue so you can skip on Silent Resolve and obviously again you're not being hit so Martyrdom is also zero out of two. This is going to get you down to PI which you can now use on your casters and get extra favour with them when it comes to getting a nice juicy spell damage loot for PvP. Now that was the discipline spec and it has a little bit more mana regen just overall mana pool and then obviously utility with Divine Spirit and PI Improved Fortitude which is going to be very nice for your raid overall but if you want a bit more healing throughput then Holy is probably the way to go with five in Holy spec five in Divine Fury then you can drop one in Holy Nova you don't have to do this but it's a little bit of extra utility in certain situations but Holy Nova is not great in general very very expensive and doesn't give you a lot of throughput for the mana spent. You want three in Inspiration to proc that juicy juicy armor and then you most likely gonna be putting some points into spell warding because healing focus shouldn't really be needed not too much damage coming in to push back that casting if there's a lot of AOE potentially no more good maybe this could be worth picking up at the expense of some points in spell warding that remains to be seen we don't know what the fights are gonna look like yet. Generally you skip Improved Renew as it does not increase the overall healing of Renew but only the base heal so it doesn't impact anything that you gain from bonus healing so the talent is relatively weak as a lot of the the overall healing from Renew actually comes from bonus healing due to the coefficient. Next up we're gonna put points in Improved Healing that's gonna make your heal up more efficient and then that last point in spell warding three out of five gets you to the next tier you're gonna put one in Spirit of Redemption four in Spiritual Guidance and then five in Spiritual Healing and then if you're so inclined one of those masochistic types you can put one point in Lightwell which is almost useless it instantly cancels as soon as you take damage so not the greatest try and get people to click it a day you can put the last point in Spiritual Guidance and that gets you to level 40 it has to be said that there is potential for this spec to be very good if this rune makes it in this is a very very toxic rune and I think this overall is very very bad for the game reduced from 30 seconds to 10 seconds now I'm not sure if you die at the end of it that remains to be seen but basically you're you're in a bubble for 10 seconds and you can spam heal on people with no mana cost so this is kind of the benefit of this spec and is the obvious choice for the legs I would say Prayer of Mending or Shadowfiend at the way to go potentially there's some value and barrier on certain fights again we have to see what the fights look like but I think generally you're going to be running Prayer of Mending on sort of like a shorter term fight if you're not going um if you are going um then Shadowfiend obviously the way to go if everything is fine and you're playing you know clearing the raid more more cleanly more routinely then Homies obviously is going to be the more offensive option where you're able to put up that that armor pen debuff so that warriors won't have to sunder and you're melee will thank you for that so I'm going to go for Prayer of Mending in general for early phase clicking homies I have it there and then on the waist I would say you're not going to be shielding as much as Holy I think Empower of Mending overall might be a better choice here with the extra extra healing throughput that you're getting from Holy especially if you're running with another Priest. Chest, there's a couple of options again if you're playing more aggressively obviously you can go with Void Plague I think that if you are if you're flash healing a lot then Serendipity obviously has value and I think this will start to to get more value as we get higher level as well and you have the option to go for that down rank rank one flash heal at relatively low mana cost uh comparatively so for now I think I'm just going to put Serendipity but as I said take the chest with a pinch of salt there's nothing that's absolutely amazing and then on gloves I think Penance overall is going to be the go-to rune as is 25 however there might be some fights where there's a lot of AoE damage coming out and in those situations I think Circle of Healing is going to be a very good pick up for you