 Welcome back to another review and today I'm going to take a look at the retro robot from pro rigs and that character is part of the robots collection you can see there are a bunch of different designs I do love retro stuff so I had to pick that one first of course and of course you can also find a link on my animation beefy sites to that linking to pro rigs and where you can see a bunch of other reviews that I've done if you have anything send me an email I will add it to my list to check it out and review now this is the robot and all of its glory right off the bat we can see that character is actually slightly off balance and then there's one thing that I saw if you select both of these and you want to move it back it actually moves them like this and I would love for rigs to to move them in the same direction so that will be one thing so watch out this is not balance at the very beginning and it is following the same format as all the other weeks which are awesome so you have of course the main rig like this you have this one which as always as I show you can bring this down which gives you different pivot in case you want to have that guy fly around or something whatever it is this control has a bunch of other stuff so you have the global scale of course on here you have all the controllers on or off you have an extra gimbal as you can see here gimbal controls there you also have geometry visibility so you can turn this off like that and like that depending on your blocking needs of whatever which is cool and then you have here reference templates or normal for geometry and then you have here break apart you can see this here like that you got your controls for that which you can see here these are there you go so you can take this off and make this guy fall apart whatever it is so since this is a robot it's going to be slightly different in its approach it does have all the the color aspects where you can change things grab everything here you can see long list of color changes which is very cool but let's go to the feet because you can see big difference here so if you grab this yes you have your full control and all of this and it rotates just the foot so you're gonna have to have to do this with that controller which of course has world space options here the pullback to here usually has a pin which in this case it does not have which I think it would still add it would be great to have why not and as you continue here let's say you have the ball pivot raise you can see here you got to be very careful as with anything robotic you're gonna start having intersections that is totally normal with every rig and for someone who's animated on transformers that's just a pain in the butt and that's just normal but you have options to rotate and move things but just be mindful of that and given that this is flat foot like this you're not gonna have your regular foot wall so be mindful of that same here you're gonna deal with intersections fairly quickly but again that is to be expected with a robotic rig but this is you know you don't have a toe bends but that's what it can do watch out for all of that stuff in terms of intersections what I would love to see and if you look at all of this here and you have gimbal but again the gimbals are up there there's nothing in terms of I mean you have the geometry complexity and everything but there are no extra bend bows or any other controllers what I would have loved to see is stuff he was this looks stretchy you mean like this can stretch out which is cool but it would be needs to get something just like on the kid with his puffy jacket where we have controllers over this so that if we do have anything where let's go with this and that's whatever it's like foot roll whatever we can start kind of squishing things together just kind of help out with shapes and that would be kind of cool other than that you got the control in the back of course this switches from IK to FK you can see here controls are switching and then once you go into FK mode it's the classic leg that you can select like this and so on and you have extra control here for this so this is all pretty straightforward you have the scale in this case and aligning with the world and pelvis and the leg detach so again don't forget you have all these controllers here to take this character apart which is gonna be a lot of fun and that's of course on both sides then we get to go to the hips first here you got that so again watch out how far you go in terms of rotations but it's there and you can translate this off so again you have lots of options and its scales or scales translates to be you know a bit more detachable which is cool and then you have a controller here where you can also take this apart so you got in a way two of them then of course you got your root and I'm still in FK mode here as you can see already a very light rig and I haven't changed complexity yet I mean you can go into you can see this here how the complexity changes to make this even lighter I really that's it's gonna end up being a very fast rig which is always fun when you do have robotic rigs because you don't have any organic deformations then we got this which all makes sense and you can do that that's why I love this because you can really do a lot of all kinds of stuff you know as you move forward you can really exaggerate a bunch of odd stuff if you want then we get to the more complex part here complex as in it's not it's simple but you got to be careful again we don't have all the crazy shoulder raises or anything but you do have your control here again you can detach but this is a solid block so you're not gonna have a shoulder per say if that makes sense you have since I'm back here you have this which I love any type of little goodies on a rig like this great of course you get to this and we have buttons so a you have a glow version so watch out for that in the render and then of course you got the the translate so you can push the buttons and of course go like this as well and that is the same thing here that and push these are for all of these you can see controllers on all the buttons then we get to the upper part which you have this here and again all glow volume compensation as well going up to the top part we have the head and again watch out how far you can go you can of course lift it and then this could be something where it goes it starts floating around and then it could go goes back into like a magnet mode I don't this is awesome this is why I love robots you have this here again you would have to probably go up a little bit and do your thing and probably add some other geometry if you want for something but watch out for that but that lets you obviously rotate so this is your your head controller as this would rotate like that for a robot then going back on the channels you got the alignment you got the headscale if you want you can go broader cartoon here and all of this and then we got the middle part here so you got the eyes so you can rotate this around like that obviously into all different directions no scale and then you have the outer one so then you can rotate this around there is an eye scale as well overall here and then we have this here in the middle so you have your lids so you can do this you got the upper lid like that you got the lower lid like this but of course you got the translates if you want to do your blinks this is lower and upper and then the glow as well this one is visible in the viewport and just to go back if I put this at the full complexity here you can see how this gets a lot rounder because before that it was very chunky looking but there you go then just going back here quickly since we had the glow on the eyes you have a selection here to change the glow on the mouth so this is pretty cool I love all this you got of course full glow and completely off but I like how this is just gradually almost like a night rider kit anybody is watching that there you go now I would still love a main controller for the eyes I mean you are selecting them like this here right so you can look around and then you have that for the overall I think it would still be cool to not have to select these separately and move them around in the channels to still have your classic I box here that you can drag stuff around and move the eyes around just for constraints and I don't know to follow I think that would be kind of fun then moving on here of course you got your classic move like that you can break it this way so watch out which way you go and then if you select this here you have your IK arm which then switches to this of course so then you got your IK arm like this and you got your elbow movement no pin I would still love pin same thing for arms and then if you go closer here you have your spread on the fingers that you got your relaxed pose and you got rolls that could be fun to do a bunch of different stuff like that lean scrunch definitely looks cool and then you got your curl and of course you can go in there and move all of that separately so you got full control in terms of rotations everything again this is a robot so this is pretty normal and pretty cool and as you get to the fingers here as well you have that of course separately so you got the curl like that you got the scrunch separately lean and the roll is awesome so what you can do with this here and then of course the relaxed pose so you got that as a whole and for all three if you want now let's take a look at how this animates so here we go got the jump in there rough stuff but I wanted to just kind of use a lot of controllers you can see arms rotations in those claws stuff in the head you got a little head detachment just see kind of how that works stuff in the eyes and it's all pretty good as you can see intersections with the feet but that is normal like as you do something with a robot you're gonna be very careful how far you go but I just wanted to show you if you go low that's what happens but totally workable this is complexity 2 1 actually complexity 2 is like this it still works pretty well definitely you can see not super smooth but it works and obviously if you go all the way down to zero super smooth you can block this out again my machine is not the fastest anymore not that it was super fast way back but workable now it's getting kind of old but you can see this is pretty steady speeds I like it I put in the frame right here we are at 24 24th 23.9 24.1 I mean you can see I'm animating at 24 FPS so you can see this is all totally doable I like it and then switching to 2 this is now dipping for me to 17.5 16 8 that's kind of what I have on my computer so there you have it pretty cool I love that robot lots of cool stuff in there I would be kind of neat to get a and you see here going back to the quickly check something here reference I'm gonna put this on normal if you select this fear no there's nothing there I would love something where maybe you could animate the sphere something where this would retract come on maybe change color I think it's a lot of fun stuff you can do where we can just animate more pieces and that's my main thing not that you want to make these pieces on the sides here but anything to give us maybe some more control but definitely this fear will be really cool I mean I don't see anything here you got a line and then you have low headscale a line rotation order that's it's my mouth glow there but yeah that's kind of that I'll be kind of cool to get something in there as we kind of play around with with this being on a planet and maybe the you know the oxygen level is not good we're gonna put this back on despite being a robot and so on stuff like that obviously you can break connections you can do your own thing but we kind of cool to have that built in very cool I like it cool design super fun easy to animate lots of characters that pro rigs definitely check them out lots to come more as well I'm very excited you can see my the reviews on my channel of course check out their cyber all the other rigs any concerns and questions let them know they're awesome people they will respond very quickly and check out your concerns and your needs whatever you need and that's it from me hopefully I'll see you in my next review