 So you wish your character didn't turn like a brick. Not a problem. Originally I wasn't gonna cover this because honestly, a lot of great games don't have turn animations and nobody really cares, but for those of you who do care, I don't see a lot of other people covering this and it's a really simple blend tree, so here we go. Click your animation controller and under parameters, click the plus and make a new float called turn. Then under base layer, right click, create state and from new blend tree. Name it turn, double click it, change parameter to turn and click the plus to add five motion fields and then uncheck automate threshold. Click the arrow on your FBX and from here we drag in your animations. In the middle, drag your idle animation. On the top two, drag your turn in left animation and on the bottom two, drag your turn in right animation. Set the speed for the middle one at point one and directly above and below, set speed to point five and finally under threshold, put in negative one, negative point five, zero, point five and one, you're done. If you find that you were having trouble synchronizing the animation with the distance turned, you can adjust the speed here on the tree to make it faster or slower, depending on what you need. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.