 Hi guys and welcome back to another episode of our Pokemon VGC 2019 battle series. We are here again today playing the Dialga and Kyogre team that we've been playing for the last week on the channel. If you've missed any of the episodes from any of the battles from the last week, go over here. I'll put a card up for you lovely people and you can check those out. We had an incredible game yesterday against a team of Cure and Black that went on for what seemed like forever. But we managed to come out on the better side of it. Definitely check that out if you haven't missed it already today. But like we've been saying, we haven't really brought the zerkertree bronze on too much. There's slots that maybe we could change as we go on to the rest of the week. But hopefully we can see a bit more from them because the team is performing quite well and I'm really enjoying it so far. So I hope the same is for you guys at home. But without further ado, let's get into today's episode. As always, if you enjoy the content, please make sure to leave a like on the video. It does massively help. Just that little thumbs up down there. Subscribe to the channel so you don't miss any of these daily battle series and all of our other content that we have on the channel. Let's pick the Crosmire version 2 because I think we've been trying to get this for a little while and because we can't find opponents for whatever other reason, we aren't able to do that. But yeah, there we go. First opponent of the day. So let's jump straight into team preview. And they are playing a team of Groudon Xernius, Smeagol Bronzong, Heliolisk and Incineroar or Heliolisk. We've got probably a trick room Groudon because of the inclusion of Bronzong there that we've got to watch out for. The Smeagol Xernius lead is going to have to be something we have to take massive care about. The Heliolisk is probably sore apart to play a good part alongside that Groudon. So we need to be careful with that. Dialga doesn't need to buy it here but we have to be very careful about the tectonic rage and things like that. I am going to bring Bronzong. My opponent has to then really rely on the lovely kiss hitting if they do that. I'm going to bring Incineroar or Amungus and I think Kyle is our last slot here in locking straight away. For Pokemon I could bring Dialga to this match but I feel like Bronzong does a better job. Amungus is needed as well to help us set up that trick room, get around the lovely kiss from that Smeagol and really support with that rage powder. We need to intimidate from the Incineroar especially for that Groudon. The opposing Incineroar as well is going to be very nice for me. The fake out support is always very generally quite good. If we can get Kyle the setup in the rain it's going to be really nice. We have to be a little bit careful in case it's dry skin Heliolisk but it kind of conflicts a little bit with the Groudon. Because if the Groudon is out and the Heliolisk is out it will lose power each turn. So it kind of indicates to me that it's more of a solo power one but I could be very mistaken. We never know. We're going to get an Intimidate off onto both these targets. We could straight away go for a trick room if we wanted to. It's not a bad idea because we've got fake out pressure coming out here from my opponent. But I kind of want to keep Incineroar on the back to bring in and have the Intimidate option later in the game. And Amungus isn't a bad switch in here at all for Incineroar. If I do try to get a trick room up with Groudon I think that's what we're going to do. When we get a trick room up here it's going to work out pretty nicely for us I think. Especially with Amungus on the field and if we're not put to sleep it will be really worth it. There's a fake out from this me go straight away into the Bronzon and we're going to see what this Heliolisk is going to do. And go for a hold switch into the Bronzon. Prevent the trick room here and probably bring in that Groudon. Thing is though with the dry skin Heliolisk it does give you a nice option if you've got Groudon out on the field. And it's a perfect switch in back to the Heliolisk. So you've got a way to kind of pip it out when you've got the Sun up to make sure that you're able to get the Sun back in when you want. See the invasiveness rise on that Smeagol and its speed drop. So other things I think I will do here is just bring in Incineroar. Which target is going to... To target see like this meagol has to I guess fake out and probably lovely kiss the Amungus. That would be my best bet. I'm going to bring in Kyogre. I'll do a bring in Kyogre it's not a great idea to bring it in just yet. We'll bring in Incineroar and we'll go for a spore into that Smeagol slot. If it is forced to go for the lovely kiss then there is every chance that it could miss. Okay so it's going to switch out Groudon actually going to hit the field. So maybe the Kyogre switch from ourselves wasn't the worst thing in the world. But I mean the Intimidate as well is also going to be nice but if we see a Flair Blitz into this Amungus slot here it's going to be pretty close for the KO from the Incineroar into that. Amungus now the Sun is up on the field. Intimidate is going to help with that a little bit alleviation but I mean if it is there there's a Flair Blitz. I mean you'd probably chase down the Incineroar which was the Bronzong but now gone for that Amungus. We do hang on because we're just the best Amungus, the mushroom in the world. Okay that's pretty nice for us as we are going to be able to put its Groudon to sleep which is so huge for us. I mean so huge. You've got to worry about the potential Smeagol coming back in on that slot. But I think maybe you turn out on the Aposin Incineroar. And we just switch into Kyogre here I think. Yeah it's not a bad play. You get the rain up and get rid of that Sun. The Groudon can switch out but it means it does, it is further disrupted later in the game because it's asleep, it's not been with sleep turns. And what I'm going to try and do is get Bronzong out now next to Kyogre so I can trick through this next turn. If we don't see the Aposin Incineroar U-turn, I'm trying to pick up the knockout with the Flablitz again and get a little bit greedy. Because if the end of this turn ends up with the Groudon and the Incineroar out now, it's not going to, we're going to see Amungus coming. The U-turn comes out from the Aposin Incineroar. Heliolus coming, I would imagine that would be the Pokemon that hits the field now. If it does, it gives us the opportunity to trick through. Because we can trick through and switch into Amungus, which would be quite a nice option for us going into this next turn and I think we'll do that and just try and keep the pressure on. Preserve Kyogre, it's going to be a big outlet to win in this game and we'll be able to see possibly whether this Heliolus is dry skin or not. I doubt we'll be able to, we need to get damage on it first before I can heal anything back. Well that makes a big difference. If I have a approach dealing with that Pokemon depending on its ability. Groudon going to switch out, which is obvious, and Smeagol will come back into the field, but you're going to get this trick room up. Ooh, we're going to see his E move now from the Heliolisk. I wonder if it's into the Bronzong to try and pick up the knockout there. It would make a lot of sense if it is, it really would. Could go for the Kyogre as well though. Yeah, it's going for the Kyogre chasing that slot down. I'm going to play with that and Smeagol. I'm going to jarra ball into the Heliolisk slot. Oh do I, I really want to bring in Smeagol here and just spoil the Smeagol. Because if it doesn't go for fake out into the Amugus then we punish it. And then Groudon's still asleep in the back. But at least we've bent the Z move on that Heliolisk as well, that's a nice thing. There's a fake out. It's into the Amugus smart player, Bolt Switch, yeah. But then we have to fake out this next turn, and we can take advantage of this. The Incineroar probably comes back onto the field, my point. I want to damage this Heliolisk, just so I can see if it is dry skin or not. I would imagine it is dry skin. Now we need to fake out this Smeagol, because it could go a lovely kiss, and I think we switch into Kyogre. No, we won't switch into Kyogre. We want to force this Incineroar to fake out our Amugus. If it doesn't fake the Amugus out then it gets put to sleep. I can't believe fake out just missed. Like honestly, it's so annoying. Yeah, let's switch into Kyogre and spoil the Incineroar. That's so ridiculous, so ridiculous isn't it? All right, we'll get Kyogre in. Okay, the ground I'm going to come in, yeah. And that's fine, because we'll get the Incineroar and put that to sleep this turn. We're going to have to do a little bit of shuffling around with our board position. But I mean, at the same time, we could Waterium Z the ground on. Even in the sun we should be picking up the knockout there. And we've got the Trick Room up for one more turn, so it might be worth just launching this now into the ground on getting rid of that and bringing in our own Incineroar onto the field. Getting a bit of that Regenerator back on our Amugus. And unless it's like a massively bulky ground on, then we should pick up the knockout here. Might switch straight back out into Heliolisk. It could be a little bit of a shame if we don't utilize as a move. Ooh, it wakes up. It goes for the knockout, but the ground on makes it a coarse ground on the Incineroar. I think it's quite a bulky ground on. That damage output's not amazing. And it's probably got a berry as well. And it's a speed tie as well with us under Trick Room. We don't quite get it. Pock a berry? Ooh, now a berry pocked. That's interesting. Okay, so let's get Bronzong in and let's get Amugus in. Nothing like one-term wake-ups as well. Fakal made some one-term wake-ups. Not going well for us in this match, but can't complain too much. I'm probably seeing knockoff from the opposing Incineroar into our Amugus slot, I would imagine. Are there anything else? New turn. That still makes sense as well. Groudon probably gonna come back in. And now we can tell if it's dry skin or if it's solar power. If it's dry skin, it gets hurt here. If it's solar power or solar power, we can totally do this. With rage power support, we might be able to get a Trick Room up and that might be all we need to kind of close this game out now. The double fake-out support is really, really frustrating to deal with. It's so good, especially with the pivots that you've got like double pivot, double fake-out support. It's all very good. Dry skin? Okay, so we now know. That's better for us actually, because I'm just happily leaving the sun up right now. We can go for another Trick Room here. And I'm just gonna spore the Unilisk slot, I think. Because if that Smigel tries to spore us, we've got, yeah, safety goggles screwed. And whatever comes in on this slot now goes to sleep. And imagine it to be the Incineroar. That's a draw backwards spore Smigel. If that was a lovely kiss, it would make things so much more difficult for us. Because, okay, it's a groudon. Yeah, okay, we get the Trick Room up. We can take it down with a Grass Knot next turn. And we can just gyro ball into that Smigel slot if we want to. Or we can switch into Kyoga, which I think probably isn't the worst thing in the world. Accuracy Brows and Smigel, and Special Attack of Fel. So let's go into Kyoga. And let's go Grass Knot into the Groudon. Because I think with Heliolisk, once the groudon's gone and we deal with Incineroar, there's not very much my opponent can do with just Heliolisk and Smigel. I know the rain will probably be up on the field, but again, it's not really got the damage output without that Z move to take down something like a Moongus. Incineroar, even though it's asleep, there's nothing bypass. And how to damage it one for one. So Smigel actually withdrawing now. Groudon doesn't look like it's going to budge. I'm going to see the Heliolisk come back onto the field. And it's a Grass Knot. But I mean, even though the Heliolisk is out on the field, we've got Rage Power to support, which you can totally support with this next turn. We're going to see the Smigel come out, I'd imagine, again. Smigel. What have we got turn-wise left? We've got plenty turns of trick room left. So I'm just going to protect Kyle with this turn and I'm going to spoil into that Smigel. Shut that down. Because the next turn I can spoil the Heliolisk. Smigel withdrawing. Okay, I'll fake out. What if the Heliolisk just protects here? Predicting that we protect. So that's got the fake out attack next turn. Heliolisk doesn't. We can put the Heliolisk to sleep this next turn and just get rid of Incineroar. And just spoil the Heliolisk. Put that to sleep. Or if the Smigel switches in there, then put that to sleep. But I think we've kind of got this match closed down now, so it should be fine to close up from here. Heliolisk protecting. We'll get rid of the Incineroar. The Smigel comes back in you know. But like I said, once the Incineroar has gone down, there's not a lot my opponent can do against the rest of our team. And once we put the Heliolisk to sleep and hasn't got access to that dry skin anymore then it's pretty easy for us to deal with. The Smigel coming in inbound. We'll not play around with the thunder. We'll bring it Incineroar in. I mean, what do we do? We got one turn of trick we left. Yeah. We've got the rage powder, but I mean we probably get faked out. I'd bring in Incineroar. I think a Mungus can do this by itself and maybe take a little bit of time but I mean it should be fine to take out Incineroar. Yeah, that makes a lot of sense and then thunder into Incineroar. And our berry's already been propped so it's a bit of a shame. Damage is sent back to normal. Goodness. We'll fake it just in case we wake up and we can just spoil the Helilisk. I think that's it. It's all about breaking the Sasha and that Smigel but I don't know how the Smigel and Helilisk deal with the Mungus if I'm completely honest. We've seen Vault Switch, Thunder, Protect could have some hidden power fire would make sense I guess on it or hidden power ice as well. Smigel gone for me. There's another thunder. Snow going down. Ah, so hilarious. Like how many moves are we going to miss against this stupid Smigel? Like the odd evasiveness boost is self-restrainting. But, I mean what can you do? I can't really do too much. Okay, we'll trick room. We'll we'll rage powder as well. I've got a nice little idea what it might do. It's next turn. I've got an idea. I've got an idea. So we'll see if we can pull it off. There's a thunder. Let's trick room up. I've got to put the Smigel to sleep. That's the problem with these evasiveness boosts. Okay, for sure. I'm just going to ally switch this turn and I'm going to clear smog, get rid of all of these Smigel evasiveness boosts and stuff like that. Because you ally, like you thunder the bronze on, you want to get rid of that so you get the rain back in. The one thing that I need to do is that's good. Right. Special defense boost, that's good. Now we can put it to sleep. Now we can put our plan into action. The Smigel should be slower than the bronze on. So we'll sport Smigel and we will skill swap this Heliolisk. We'll get rid of the dry skin and give it levitate which you don't really need anymore. Heliolisk protecting, which is fine. Sport, perfect. Now once we get rid of this dry skin it makes it a lot easier for us to deal with because we can put it actually, we can put it to sleep and we can skill swap it as well. It's just about whether or not the Smigel wakes up and can follow me because that could scupper our plan slightly as well. Okay, so the Smigel is still in his sleep. Sport, yes, excellent. The shenanigans begin. Alright, skill swap. Now I think we're fine because we can just rage powder, get Kyogre in. Even if trick room ends we're going to be fine now just to continually do that. Yeah, we'll rage powder. Just to protect against anything waking up and bring Kyogre and then we can just water spout. Water spout! And win this match and get round this Consonet Heliolisk with the dry skin. Which is actually really good but my porn is a very good game to my opponent. Taking that away kind of ekes out the win there. Had to be a little bit creative but it all worked out in the end. Very good game to my opponent and we'll look quickly for our next opponent. You know what, actually I'll tell you what because by the time we find our next opponent and we go into our next match the episode is going to be way over 30 minutes getting on to 40 minutes and if we have another game like that I don't want a 40 minute episode. So I'm going to cut it off again today. I know we've had only one battle per episode per day but they've been decent matches so hopefully we'll get back to the two matches tomorrow. It's just time constraints. We're just going over and I don't want to overextend these videos because I don't want people sitting here for ages. There's always people that complain if it's too long. So I want to be respectful keep them in mind and we'll be back tomorrow with another episode guys. So thank you so much for tuning in. There's some of you out there that did want to see another match but just hang tight, sit tight because we'll be back with a double episode for sure tomorrow and I just want to say thank you for tuning in. Have a great day and we'll be back for more. So until then guys take care of yourselves and bye bye.