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Published on Jul 31, 2016
This 2014 session from Epic's Jim Brown covers the role of negative space in design theory, and show its applications to both game and level design. The principles of negative space design can impact almost every aspect of a game's development and affect the way that players consume our games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.