 All righty new version here to sign at the end. Let's play this in full. That's uh, huh? What are you looking at butthead all right You know with that new staging I like it a lot and it's gonna be really annoying But I want to do the classic industry term split the difference Okay, maybe not split the difference, but there's something I think we can keep this guy where he is But a just that not that it's a super tension, but it's still slightly Bugging me very subjective personal here for that ear right at that at that edge here I will probably take this horse and move it over here. I notice one of those really Maybe this amount so then we have the nose Something ish here and maybe also a bit lower so that the ears are still in frame or you would cut it off here But just like this is just not enough you don't want to cut it here not right there So I would might as well just drop it a little bit. So it's right there and that way when this starts It's not super close. It's a bit more comfortable in you know, the the placement. I know it's extremely picky Probably not a shot breaker, but just for myself. I have to tell you these are my thoughts You are also thinking here saying getting rid of the tree or maybe adding more trees, but the tree is definitely bothering me That is bothering me Yeah, I mean you could I would just have that Landscape slightly organic and uneven you can have a couple of trees here give this something She's not just this gray and green And then you know, that's not all the trees there Maybe some tree in the foreground the bigger piece and then I would just add little Stones here and there some because it's not just again that one just there It's kind of flesh out that environment. It's a little bit not fun with it a little bit Other than that I'm wondering this seems like a massive cheat looking really past this To get that silhouette which I like You might be able to reduce the distance from here to here to maybe here in terms of if you rotate the head and why Close that a little bit. It seems a bit much Which then potentially Might also help you maybe you don't have to translate it over might just be the rotation with the head I do like this. I do like that move over but then that to me looks like he's really not looking and If that's something you're shooting for then I would make that more prominent. Basically, I'm feeling like Trying to look over there and then is he is he still kind of looking or or not? I'm not quite sure So either I would push this or Lou really looks like he's looking because I mean he says what you're looking at and Then here as well So you might have to expand the eye and show the pupil can really push that feeling this just feels like it's a very Casual almost looking and then looking away from the horse. I might just I might be totally wrong This is totally right in 3d space. Just let me know an email. What what you did there? Personally, I would just kind of push this like I said really clearly looking clearly following This is fine So I care to like all that stuff that's going on there. Just watch out for some intersections on the teeth What are you looking at but head? And then to be honest, I forgot what you said about the breathing you're gonna do it but head But head I'll be something in here a little nostril but also the opening of the mouth but head to really Notice that they're feel that in the mouth The other thing is I don't know if you have your eyes Set to follow the head or an eye box that set to keep it where the other horses was right now I feel like there's a lot of a lot of changes there with the eye So we'll make sure that that is consistent in terms of the eye line there's still a bit of Slight poppiness Going forward and even it's just like a framework to another is beginning to picky land But it is fairly far along that I would watch out on those curves that it Popping forward a little bit there and even something in here On that frame feels like something just pops open just for one frame If you could double check that Looking at the legs here, you know, I like the offset It's almost like I'm wishing for these guys as they come down to be a framework too faster But I like that they come in last you have to kind of just couple things there, but it's ever so slightly Slow is really extremely picky. I'm Probably just wrong for me. I do like that. So slide there though This one still feels a bit harsher up Especially if you look at that line here boom quickly it stops. I like that it continues up here But then I will go bigger with the head But it all will happen down. There's something just ever so slightly Too harsh in that stop also feels like you want to go down. I would probably go down a bit more Correctly in this. I know this might feel weird and you go too far forward for something like this But it's probably okay was it so fast. I'm just reacting to that shape. I know you're going for squash But there's just something about You know, it could even be something where as you go down, it's maybe a lean Back you could keep that head here the slight lean back just to keep those legs a bit more straight Then it gets into too like a human in there in a horse costume And I know it's tricky you want to go down and shoot up So you kind of have to bend the legs, but it'd be interesting if that could be something It could be applied that the idea that the horses always have those straight legs Could that be something where it can really go back and bend almost and go back a bit with the butt and Then have that head lower then come up. I'm just wondering This as you go forward careful, it feels a bit stiff There's really nothing going on there And I think you can have that overshoot and slightly on this Rotate a bit to the side but also up a bit just adding that a bit more in There I think that's pretty cool. I like that little double thing here Oh and it coming down I would just keep a bit more complexity in this where this feels very clean how it lands And that kind of stays put and slides a little bit more rotation and bending in that ankle Watch out. I don't know if that's going just in or intersecting like in as in we can't see it behind a butt cheek We're starting to intersect. I don't think you need to go that crazy Because if you're going in Then I will bring the butt up this goes in and pushes this up or you leave it here And as it slides, this is kind of left behind with the pivot off the top part For something that's a bit more That but this just was ought to come in and see this not react to a leg coming underneath tucking in there if that makes sense Like all the details though already and something that There's something also timing wise where it feels like you're slowing down And then accelerate at the end Right and I don't know if that's intentional or what planets with that Is that because This coming down adds one more energy squeeze in there To me, I would play this more with one bigger overall Slowdown and anything with this if this comes down might shoot up the the middle part. It's coming in It's more squashy stretchiness of the shapes and just moving in there versus an overall Momentum change. I still see this just as an overall mass coming to a slide I do like this though. Oh, huh? Like that face What are you looking at but head? So that's kind of that. All right, let me know if you do have any questions. Thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you