 So, good morning. Who are you Chaps then? I'm Francis. I'm Oriel. And what are you doing here today? Well, we are presenting an application that has been developed during the Ebola outbreak some time ago. The purpose of the application is to use gamification, a technique that is used a lot in the learning sites for transmitting messages. What we intended to do at that time is to transmit health promotion messages to the population directly to the community to allow them to learn about how to protect themselves from Ebola. This has been done You can zoom in on that. Well, during the outbreak it actually did not, it was never deployed completely and but we think it's an interesting exercise that we have that we are showing you. So you're presenting the concept of gamification as a health promotion tool to get messages across and here you've applied it to the context of Ebola and but your messages that you could apply to any other context it could be for cholera or it could be for any other different contexts and it's the gamification that you're trying to present. Perhaps you could take us through Oriel talk us through what you're doing here This is an online tool and you're tapping us through what people will see when they go to the website, which is by the way All Against Ebola, is that correct? .org, if you Google All Against Ebola.org, Oriel, go ahead. Sure, so basically it's a small story about what could happen in an Ebola environment where the characters will face typical situations where they have to take options and they will learn what they can do and what they can not do in the situations where to contact, where to search for help. So you get points for making the right choice to wash your hands or not wash your hands and you get less points for making the wrong choice like running to the pub and hug everybody? Exactly. Okay. Carry on and so this is Rita. Yes, you can choose between two characters and then you go through different scenarios like hospital, you go through the barbershop, you go through the school, you go through the charge or the mosque and you find different situations where you face challenges and you have to take these kind of decisions and depending on what decision you take, you get better points or less points. And this has been built for the context of Nigeria, that's correct. And so the characters and all the cultural issues, etc. They were all Nigerian context, is that correct? But you'd have to rewrite it, were you to do it in Haiti or something else like this? Exactly. Initially it was for Nigeria but then the outbreak in Nigeria went down, so we re-adapted for the other context. But basically it's a tool that now it's in two languages and should be adapted for a specific context with the here we have the headlines and there is the character of a mentor, which is an MSF doctor, which helps you to go through and choose with situations. And can I ask about while you were developing the product, how much interaction did you have with the field staff? And also the people living in West Africa? It was quite challenging because during the outbreak, all the staff who know about Ebola was super busy. So deciding which messages we can pass safely to the population and which ones we cannot, it was super tough. And then the task of gamification of these messages, how to show them in a scenario that are correct and at the same time try to make it funny or entertaining in some ways, this was a super big challenge. I would assume that gamification requires people to see a scenario that's quite realistic for them in their own context. So I can imagine finding it very difficult to get time with all of our staff that were busy in West Africa. And so when you were producing the product from Nigeria, what diseases were you considering at that stage? First of all, we worked with an anthropologist who was working in a promotion in Nigeria. So she was part of the team that developed the content, so to adapt the core message and the way we are transmitting the message to the local population. So we somehow took into account the community. But it's true that we should go for the next version for the future initiative towards a more participative approach with the community, a direct interaction during the development. That is something that was not possible due to the response to the emergency. So guys, what's next? Are you going to build a whole series of different games, a cholera game, a meningitis game, a yellow fever vaccination game? In preparation for future emergencies? Or are you going to wait for the next thing to happen, then just apply what you've learned and try and build something very quickly and deploy it quickly? Can you give us an idea of your implementation plan? Actually, we think it has a lot of interesting value for preparation, so we would like to prepare another version of the product for cholera in urban context, for example. But it needs to be prepared in advance. We cannot rely on development just during the emergency. We saw that it was not an effective way to do. So cholera in urban context. And then iterate. And probably with a level of customization that you can adapt the core messages. We have all the designs done, different characters that we can choose of, different scenarios. And then to make up the final promotion tool to be deployed quickly. Fantastic. Fantastic. Are there any questions from here, Anna? We have a question over here. Hi. I think it's a really great idea. But I was wondering how you're reaching out to the communities. How do you provide access to this? Does everybody have a tablet or a phone where they can, you know, game? Actually, it is available through Facebook on normal computers also. It's not just about hardware. It is also available on low-tech solutions such as you just need a browser to be able to play the game. But it's true. We have to take into account that it will not be able to be deployed in countries where there is no access to internet. There is no access to a minimum level of technology. Rural is out of scope for this. But the thinking is that you could move on in the future and develop an offline version and take it to the field further and further into the bush. As a health promotion tool. As a concept of gamification as a health promotion tool. That's the thinking in the longer term. We can target different parts of the community. For example teachers or health promoters or health staff. We can use these to raise their awareness or to transmit a health promotion message for the working force or for the people who are going to transmit the message afterwards so that they get internal messages. And the other side is as we explained you to let it on the internet and to let the community play. It has actually a social share possibility. So when you are finishing the game we were thinking like okay I finished the game. I have a certain level of points. I'm going to share that with my network. So my community. So this would be then promoted inside of the family or the group. People would start to say let's play for that. And this would be the kind of transmission method of the application. Fantastic. Well thanks very much indeed. Very exciting. A word to finish off Jay. No I think it looks really exciting. Having the idea of gamification as a health promotion tool is fantastic. Gamification as a health promotion tool. We'll end on that. Thanks very much.