 Hello friends and welcome to another episode here on the channel for anyone new to the channel. My name is Lee also known as Osiris and in today's episode we're going to be continuing on with our VGC 2021 content featuring a team based all around Galarian Articuno. So the team as you can see on your screen is made up of that Kanto Raichu, Galarian Articuno, Glastria, Tapu, Fini, Incineroar and Cartana. There will be a poker piece down in the description below and as always we'll throw a renter code up at the end of the episode if you guys want to try this team up for yourself. So without further ado, let's jump on to the ladder and test this out, get some games and we'll be able to talk through some of the mods in the team and how it functions and what we're looking at. So first things first, ignore the headband. I've got it's late. It's late. It's like it's like half 12 and it's I've got the worst hair. So ignore the headband. It's in there for a reason and I'm sure you can see past it. It's fine. OK, so we got Yuki up first and playing a team of Tapu, Fini, Rilla Boom, Porygon 2, Indidi Female, Alola Maruak and Galarian Maltres. OK, well, we've got a few things to think about here. Galarian Maltres, obviously one of the big things here, the redirection from the Indidi as well makes it a little bit tricky for us to function. But we do have methods around things. I mean, the Articuno does struggle against Galarian Maltres, for sure. It's always going to be one of those Pokemon it doesn't really like to kind of face down against. But we do have Glastria that can come in and do some work. So if we can get a trick room up, maybe with our Articuno, we can go for the Glastria mode. It's definitely an option. I think we definitely need Incineroar in this match. It helps us out a bunch against just the intimidate support against the Alola Maruak, the Rilla Boom. Also, the Dark Typing is quite nice as well for switch ins for Maltres and obviously the Indidi, any any expanding forces and things like that. We do need a trick room, so we're going to have to go trick room mode. I think Glastria is a Pokemon that we need and probably Tappu, Trapofini or Kartana. I feel like Tappofini is probably a little bit more solid for us. So kind of benching Articuno in this first one, which is a little bit of a shame because it was the centerpiece of the team. But you're going to get matches like this if you're playing this team. So it's good to look at the other mods and how the team functions outside of just the Articuno. You can't always rely on just one Pokemon every game to come and do work unless it's called Tappofini or Incineroar or maybe Metagos. Maybe there's a few, but Articuno definitely not one of those Pokemon. It's probably why it's not commonly seen, but it does have a lot of functionality. So what we're going to do here, we've got the Indidi, the Maltres. Because the Maltres is actually flying, we can actually fake it out here. Whether or not we want to, that's another thing because we could potentially see ourselves be kind of subjected to them maxing, going for help in hand into Articuno turn one, which would not be ideal. We might be better off just preserving Articuno for later on in this game. And actually, what are we doing? We need to we need to pawning shot into the Maltres and then switch into our Tappofini. Get rid of the psychic terrain and just kind of soak up this potential dark type attack that will be coming out from it. Because I imagine that's all my pond is probably trying to do. Then they know that our best mod is going to be with the Glastrian trick room. And I'm sure they're well aware that Articuno does have access to trick room. So I think they're probably going to go all in here. Avoid the fake out max and just go for a big attack. Now, if they go for a nasty plot here, we are in a little bit of trouble. But we can approach each turn as it comes. We'll just see what my opponent does. There's the follow me. They're going to go for a nasty plot. We could have went for a trick room. I can't believe this. I can't actually believe this. We could have just went for a trick room. I think the right play here would have been helping and attacking into Articuno. But regardless of that, we're not seeing it. So we're going to see a nasty plot and we're going to be able to get something onto the field. I mean, we can get Glastrian to the field and then potentially switch back into Incinero. But we're going to have to try and calm mind with Tapufini here. We go all in. That's the other option. We could potentially go icicle crash into Maltres and try and make room for Tapufini here and go for a calm mind. Now, if they the problem is icicle crash will proc a weakness policy. But we're likely to see follow me anyway. But we've got to put some pressure on this Maltres. It's just got the nasty plot at full. Basically, nothing cannot believe that we could have just got a trick room up self freely there. It's our own fault for not going for it. But when you look at a turn and you look at the most logical kind of place that your opponent could make, you kind of try and make the kind of next best guess. But sometimes it doesn't always work out like that. And people think differently as well, don't they? So that's that's one of the things you've got to think about. I could have just faked out. Never mind, never mind. We're going to see the Maltres Max. It's likely to maybe go into it's half a finny here to remove it. Is it helping hand? Yep. We do get the calm mind up first. So that's that's good. That's good. OK. Well, at least we know we're faster than the Maltres. So that's some decent information. It is a stream of being to the finny. Yeah. Proc our Citrus Berry. But we are going to proc a weakness policy as well. She's not going to be ideal. Maybe she'd have Max Glastro here. But the Icicle Crash should still do a decent chunk of damage. Yeah, it takes it down to 50 percent. So we're not in the worst position. Now the Maltres will outspeed us the next turn, and they do have access to follow me now. But where do they direct their attention to? I think we could probably get away with bringing in incinero, Maxing, Tappu Finny. Could we go for Starfall? I just feel like we're going to get. Yeah, I don't think we max. I think we've got for another calm mind. I think you go after Glastria here. I don't think you can leave the Glastria unchecked. And the Tappu Finny right now, from my opponent, logically speaking, is is in a bad spot. So it would make sense for us to protect it. So playing on that, you go after the Glastria that can chunk you. Even though you do have redirection support. There's a nice stream. It's after the Finny again. OK, just chasing down that Finny. Well, we kind of need a board position where we've got where we've got Articuda out next to Incinero, and they haven't got their Max turns anymore. Should we just try for the trick room? I think that that that that is literally our best bet, I think. Let's just try for a trick room. We actually got the trick room. This is actually nuts. OK, well, I mean, I really don't understand what my opponent is doing here. Do they just not realize that we've got access to trick room? And now that turns end, so we can Max. They're still going to do a chunk of damage to us. But we do have the ability to it's tricky because we want to get rid of the indeedy really. I'm going to Max Hillstone into that and do a hurricane as well. I don't really want to lose Articuda this turn. And I feel like Maltres does attack. I think it's like plus five as well. So it's going to hit like a truck, especially with help and hand support. But if they go help in hand, then they get punished and they lose their Maltres and then this games back on. So unless they make a royal cock up of this next turn, I don't like I don't know. I don't know. It's going to be very difficult for us to bring this back, but we'll see. We will see you. So there's our protect. There's a redirection. It makes sense to utilize that. We'll be able to get rid of the indeedy the next turn and potentially, potentially let's see how much damage it does. That's ideal. OK, we get rid of it now. That's perfect. OK, that is what we want. Critical hit will take it all day long. And the hail storm will get rid of it after this turn. What's the Maltres going to do? Very rough. Yep. And let's see how much damage it just does. This is going to sting. It's going to sting. OK, not so bad, actually, not so bad. We can be like Glastria is just a tank. OK, the indeedy gone. Thank goodness. Right, what's coming in? I wonder if a hurricane would be enough to take that thing down. Like Articuno is pretty strong. So might it might be able to. Let's see. But what comes in? OK, it's Apropheny. It's not. It's not the best, but it's not the worst either. I mean, we could just target the Maltres. With a max hail, it's probably going to protect here. It's probably going to protect. And we could go freezing glare. Now, we're not going to be able to freeze the Finney because that's the secondary effect. But we'll get some decent damage onto it. Maybe put it in range for Max Quake, the following turn. And then my opponent down to two. Wow, well, maybe, maybe their last two. We can get rid of the Maltres here. That would be huge. Can't believe we could have just literally done this turn one as well. Tapu Finney is protecting. Oh, sucker punch. OK, well, that's fine. That procs our weakness policy. We like that. We'll take that all day long. And then next turn, we Max Quake into the Finney, get a special defense boost so we can take an attack without Articuno and then fire it off and attack ideally into whatever their last Pokemon is. We get the Chilling Nair boost as well, which is very useful. And the freezing glare into the protect on the Finney. OK, so that's fine. Let's see how have we how have we pulled this one back? I have no idea. Can it's left over Finney? We still got turns of a trick room left and one more turn of our Max. So what's coming in? Oh, it's Marouac. OK, we have to go after the Marouac. We have to, which means that we maybe. How many turns of a trick room left? Because I feel like Articuno, too. OK, if we can get a Chilling Nair boost, it's just I feel like the Marouac protects here. That's the thing. And where do you go for your Tapu Finney? It's probably bulky, so we may survive. Articuno might survive an attack. I'm going to go after. I'm going to go after the Finney. I'm going to go just straight after it. Yeah, I thought you'd protect, but we do get the special defense boost. So that kind of helps us out a bit. And we're still going to be in trick room. So it's going to be better into the Finney. I mean, that does a phenomenal amount of damage anyway. So we're kind of all right. Great, OK. This Cluster is like just annoyed at the situation from the start of the match. Just like, let's get this done. There's a calm mind. OK, well, as long as this does, I mean, my opponent's not really pressuring us. That's the problem. Like, I think, freezing glare, this is coming off plus two. So let's see what this does. Respectable. We'll be able to get the Finney in the next turn, I think. So we can just protect. Protect Articuno and then target the Mawak. And that will do the job. Yeah, because this is the last trick room ends this turn. So we will go high horse part into Mawak. And as we go before, no, we went after the Finney. They calm minded first. Let's just protect. Let's just protect here because they could attack us. And we can't boost ourselves anymore. And then a freezing glare plus, potentially the chip damage of the hail. Potentially, I don't know. But they're going to attack with Finney here, I think. I'm hoping they go Moonblast into Articuno. That would be the ideal situation. And they're kind of in a situation where they need to protect Mawak. But it's risky. It's risky. So no protect from the Mawak. We're going to protect Articuno. High horse part does connect. Thank goodness for that. I mean, the other play would have been maybe going after the Tappu Finney here. OK, they Moonblast. Just like we wanted. And we're in a phenomenal spot now where we can just go freezing glare and go for a high horse part. And we should be able to close this one up. There's the dimensions, then back to normal. And we don't want to trick room again. Not now. It's all high horse part. And I don't know how. Like I've said, friends, I don't know how. I don't know how this has happened. OK, there's the protect stalling out. I don't know what good that's going to do. So I'm just delaying the inevitable by at least the turn. But we'll continue. The hail does stop. So they'll be able to get a little bit more health back every turn. But we'll just lock in the same. And that should, like I say, pending any disasters, this should finish up the game pretty nicely for us. And it's nice, actually, this first one. We get to see Glaring Articuno, even though it was a pretty tough matchup with the Maltres. Our opponent kind of just let us set up. So, you know, like we discussed the turn one. Articuno avoids perfect. And we are plus one, I think so we should. Maybe, yeah, we take that with Glastria. It's just such a tank. There's a high horse power for the win. The horse does not want to give up. There we go. Good game to my opponent. And, yeah, I mean, we said turn one. I kind of went through why I made the decision. And I think logically it made sense. The Maltres was threatened from the fake out to prevent a potential nasty plot. So in that situation, I don't know. They must have just not suspected the trick room at all and didn't make sense that they didn't attack into the Articuno. So just beware that Articuno carries trick room. It's like it's third. Must use move. I'm pretty sure. But anyway, we will move on. OK, we've got our next opponent are playing a team of Galerion Zapdos, Dusclops, Sylvian, Reggie Alecki, Urshifu, and Primarina. Now, could we get away with the Raichu Articuno lead? It'd be nice to feature that at least once on this episode. I think we'll go for it. Just because it's kind of the centerpiece of the team, we haven't really featured this mod yet. So I'd like to do that. We've got to be a bit wary about the trick room mode for sure with the Dusclops. It supports Primarina pretty well. I am going to bring Glastria to this map. Do I bring Glastria? Yeah, I think if the trick room goes up, it's going to be like invaluable to us. And then maybe Tapufini. Because Tapufini can calm mind and kind of, other than Reggie Alecki, it can kind of deal with most stuff on my opponent's team. So we'll go with that. The Sylvian scares me a little bit, but I think we'll be all right. I think we'll be all right. So let's see if we can get this mod set up with Raichu Articuno to kick us off with today. It'd be interesting to see what my opponent leads with. It's probably going to be something like Urshifu and Reggie Alecki, if I'm guessing. There we are. There it is, shiny Reggie Alecki as well. Very nice. It's a nice, shiny, very nice, shiny. Okay, now I think we've got the option where we could potentially go for, probably fake out into Urshifu and go Max Airstream into that slot. We could potentially go trick room as well, which would then give us the speed jump on Articuno. It's my opponent really have to, they do have pretty good trick room ones. Did we just hit the opportunity to Max Articuno now and go after the Urshifu? I think we maybe don't, I think we maybe just go Hurricane and keep our Max for later with the Glastria, you know? I think the red, oh my gosh. Are they going to Max the Urshifu here? Okay, well here we go. That's what we like to see. We should have Maxed ourselves. Okay, well I didn't expect this. It's not G Max Urshifu, so I'm ready to let you protecting, huh? It's interesting. We definitely needed to know it's all there. And there's a Max Darkness and this will be the end of our Raichu, huh? What? Okay, that's kind of, I don't get that. Okay, well, I guess that you want to get rid of the, you want to get rid of the Raichu, but how much damage is this Hurricane going to do? Too much. Hmm. How'd you like them meatballs, eh, Urshifu? Hmm. I can understand the logic of wanting to get rid of the Raichu, but at the same time, you've got to worry about the trick room being set up. Okay, well, Zapdos is going to come in now. Now we can Airstream. We could just vault switch out onto the Zapdos and Max. We could just trick room as well. Could just trick room. Because what's the Zapdos going to do to Articuno? I don't think really anything. Yeah, we trick room. Let's trick room and get Glastrian to the field. I know this team's about the, okay, the Electraweb. We'll take this. Because it's not specs. Okay, it might be able to take us down. It may do. I think you've got to concentrate down onto the Raichu though. You've got to concentrate onto the Raichu. We might not want to bring in Glastria just yet. You might want to, oh my God. Okay, well, we, okay. I didn't expect us to knock out the Zapdos. How did, what is going on? What is going on in this game? I have no words. I have no words. I don't know how we took down the Zapdos. Zapdos surely isn't like Raichu plus one isn't that strong. That's the Zapdos. The Glarian Zapdos gives the Kanto Zapdos a real bad name. Anyway, we get a trick room up. So we're in a beautiful spot right now. Well, I say that, you know, you've got the dustclops to contend with, but I mean, we're kind of all right, aren't we? We're kind of all right. Let's go after the dustclops, double down onto it. Because the Regi Alecchi is going to protect as we see the battle canceled. So I feel like we can probably do one more. I don't know what happened in that game, but I'm as confused as you are, friends, but we'll hop into another one. I will try and find another opponent and get another one started as soon as possible. Okay, we've got Maverick up next. Good old Maverick playing lander, asterian, vanillax, Rotomwash, Zapdos, Incineroar and Chandelure. So I feel like we could go for this combination again. And I think we will do that with, hmm, what are we gonna have in the back? I think Incineroar is very useful in this match. Maybe Cortana is our last one, puts a lot of reliance. Zapdos is pretty tricky to deal with. So we need to keep Raichu around as long as possible, because otherwise it would be Glastria. In Glastria in a trick room, situation would be amazing. I'd worry about the Chandelure a little bit, because Cortana does well against Rotomwash. That's the problem, like our Rotomwash matchup is pretty. Maybe Incineroar isn't even worth bringing here. Maybe Cortana and Glastria, I think, that's what we'll go for, yeah. I mean, Incineroar is nice to give us intimidate support, fake out support, but I think we need to try and cover things a little bit better than what we would have done with just Incineroar Cortana in the back. I don't think, it puts so much reliance on Articuno to kind of get set up and start doing like the damage we needed to. Okay, what are we gonna see? Zapdos Vinylux, huh, that's a nice lead. There's a snow warning. Zapdos is kind of pinned here, in all honesty, although Vinylux can't read, I mean, the Vinylux can attack. What we could potentially do is just fake out the Vinylux, go for the Max Airstream into it. Zapdos is kind of, is not really able to do very much here. I mean, it can heat wave, it can Airstream as well, but I think the fact that my opponent isn't maxing first indicates that they're probably not maxing their Pokemon. So we need to try and get a bit of an advantage early on if we can. So let's see if we get this fake out, which we do on the Airstream. That puts us, yeah, we're faster than Zapdos as well, which is interesting. Okay, well, that's fine, because a brutal swing will pick up the Vinylux the next turn. So even if it's scuffed, we pick up the knockout onto it. Ooh, Zapdos going discharge. Ooh, that's dangerous, dangerous. Dangaroos. Okay, well, Articuno takes that and it does proc our weakness policy, which is exactly what we need here, but the discharge is a little bit awkward. We should be able to take down this Zapdos the next turn. If it doesn't max, that is, it could max, but then if it maxes, it's kind of locked into not being able to go for the discharge. And I think what we probably want to do is, okay, well, we have to go after this Zapdos now. I can't afford. Do we, do we, do we, do we, do we, do we, do we? What do we do? Do we go after the Landeros? Do we go after the Landeros? Hopefully, yeah, I think we go after the Landeros and I think we'll just go for a nuzzle into this Zapdos. We should take another discharge. Let's go for a Mindstorm. Zapdos is gonna max here, I think. Okay, it's Landeros. Is it got the Assault Vest? But we are plus four right now. So I still think we should be able to take the Landeros down. There's a cheeky old nuzzle. We've gotta keep right here on the field. Hopefully this takes the Landeros down. Come on. Yeah, there we go. Oh, they couldn't have done all the work. Right, and Zapdos is gonna go for another discharge. I'd imagine, which we should take. The only worry is obviously the paralysis here because discharge got quite a high parachance. But right, you'd take in these boosts and doing a nice job with it. So you do take it just about. And no paralysis, which is perfect. Okay, so whatever comes out onto the field now we'll be able to get rid of the Zapdos. Or we'll just see what comes out and then we can kind of take it from there. Okay, it's gonna be the Incineroar. We've got Clastria and Cartana in the back. I think we're gonna be all right against Incineroar. Yeah, we're gonna be fine, aren't we? We're gonna be super fine, super fine. We'll go after the Zapdos now. We'll go for a Voltwitch into the Incineroar. We'll go for a, yeah, Mindstorm into Zapdos. The Incineroar can't fake out the ride to you here and the battle is canceled. Okay, well, I tried to fit in another one to kind of bump up this episode, but it was a very quick one as well. But I'm getting to see how good the Articuni can be in certain situations, which is really good. So we will now jump over and grab you guys the rental code for this team. Okay, friends, here is the rental code. As I said earlier in the episode, the poker piece is down in the description. There's the rental code. If you wanna try this team out for yourselves, be my guest, and I hope you have a lot of fun with it if you do. This wraps up today's episode. We've got to see a bunch of the team kind of function pretty well. We've had three games, one really decent one and two very short ones, but I suppose the shorter ones do show the explosive nature of this team and the pairing of Raichu and Glaring Articuna, which I believe is pretty nice. So I hope you have a lot of fun, like I say with it. If you've enjoyed today's episode, do consider subscribing to the channel if you are new to the channel and drop a like if you've got two seconds and you have enjoyed today's episode. That's all I ask, and it would be very much appreciated. So thanks as always for tuning in, friends. Have a great rest of your day and I'll catch you all for another episode very soon. So until then, take care and bye-bye.