 The original Super Mario Bros. for the NES, the entire game, all the programming, images, sounds, and music, including levels, 32 kilobytes. A cartridge containing Super Mario Bros. plus Duck Hunt, both games, one cartridge, 48 kilobytes. Jumping up to Super Mario Bros. 3, the entire game, with all the images and assets, sounds, music, levels, and programming, 228 kilobytes. Moving on to the Nintendo 64, 007 GoldenEye, first-person shooter, 13 megabytes for the entire game. Mario Kart 64, again, all the assets and game, 13 megabytes. The original Doom, levels, sprites, music, sounds, programming, levels, approximately 15 megabytes. Doom 2, with the added enemies, all the levels, sounds and music, 17 megabytes. Duke Nukem 3D, the entire game, approximately 15 megabytes. Street Fighter 2 Turbo, all the sprites, background images, music, programming, sound effects, 12 megabytes. Marvel vs. Capcom, jumping all the way up to 55 megabytes. This simple Android application designed to show simple text and images, none of which are embedded in the application, but all of which are pulled from a website, a whopping 70 megabytes. An Android application I created that pulls the same information from the same websites, coming in at just over 100 kilobytes. Why is the one Android application so large? Could it be malicious? Could it just be a case of poor programming? Or could it be both? I'll be going over all this and pulling apart this APK in my next video.