 What's up everybody, I'm the Mangooz, you are awesome and I think it's about time for another summary of the Paragon projects. I've been seeing a lot of questions and confusions out there, so I'm going to quickly go through each one and talk about who's developing it, the projected release date, how to access it, how far along they are when it comes to console release, the current roster, and a quick summary. I do need to note here that they are all on PC, but they all plan to eventually release on PlayStation. They all also plan for the final release to be free to play, however some of them have crowdfunding or paid access. I'm going to strictly focus on the projects that are directly resurrecting Paragon. If this video was helpful, please consider hitting the like button and subscribing if you haven't done so. And please, share this video with anyone you know that needs this information. I'm going to go in order of release date here starting with OverPrime. OverPrime's developer is the Korean team Soul Leave. Their projected release date is already available, anybody can play it right now. Access anyone with a PC can download the game via their website or Discord. Console Progress. They have included controller support and they're working on other compatibilities. Their roster is Countess, Sparrow, Fingmeow, Grim, Howitzer, Murdoch, Sereth, Severog, Twinblast, Muriel, Chimera, Kong, Rampage, Gideon, Kalari, Borus, Bellica, Narbash, The Fey, Greystone, Shinbi, Grux, and Steel. The largest roster and the most accessible, they have a legacy map with travel mode, but the game plays more like late monolith. Now for Predecessor, the developer is Omega Studios. The projected release date is 10 July 2020. The game will be in Alpha and you can register on their website for Alpha Access. It's a lottery, there's no guarantee that you'll get in, and it's available through Steam. As far as console progress, they have worked on controller support and some other functionality. Their roster includes Murdoch, Sparrow, Muriel, Severog, Fingmeow, Gadget, Gideon, Chimera, and Narbash. A smaller roster but with more fleshed out animations and effects, it feels the most like actual Paragon and it plays like early monolith. Now for Fault, the developer is Strange Matter Studios. Their projected release date is 17 July 2020. This one will be in Early Access and can be purchased and the game is available through Steam. As far as consoles go, they have applied for PlayStation partnership, they have controller support, and they have worked on other capabilities and functionality. Their roster includes Twinblast, Gideon, Severog, Greystone, Chimera, Steel, Countess, Sparrow, Murdoch, Muriel, Narbash, Bellica, and Boris. A good sized roster with some changes to some abilities, a well thought out item system and aspects that you choose at the beginning of the game, the map is reminiscent of monolith and Fault feels the most like it's own game with an improvement upon old Paragon. Now for Core, the developer is Metabuff. The projected release date is currently unknown, Access, that's also unknown, Console Progress, they have applied for PlayStation partnership, their roster is currently unknown. Metabuff were among the first to begin developing a Paragon sequel, however they missed their alpha date more than a year ago and have gone silent ever since. They do assure me that they are still working on the game. I hope that's helpful, all the links to these company socials are in the description below, for now this is the Mangoo signing off, you guys have a good one. Mangoo!