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Published on Jun 17, 2015
Foveated rendering in Unity3D. Eye tracking: Tobii EyeX. Scene is rendered twice: - Full screen with low resolution and blur. The geometry is set to biggest LOD (least amount of polygons). - Small window based of the user gaze point. Rendered in high resolution (super sampling is possible as well). It also has Ambient Occlusion, Anti-aliasing and Gaze-contingent Depth of Field enabled.
Both are rendered to render texture and displayed on the screen. The HD render texture goes through a shader to soften the edges (make it look like a circle as the viewports are originally rectangular).
The following performance may vary and is measured on my laptop: Traditional rendering with all effects on: 11fps Foveated rendering: 42fps.