 Hope you're all well having a great day. Thank you so much for tuning into another episode of our Pokemon VGC 2019 battle series It is Monday, so that means one thing We're gonna be continuing on today with this zernius and ultranacrosma squad that we kicked off in the ultra series with last week And if you missed any of the games from last week and would like to catch up on those episodes You can go back up here before we come into today's episode I'll give you an idea of the progression of the team so far and a better understanding around some of the changes That we're gonna make in today's episode now before we get into those changes I do just need to give you all a big shout out for all of the comments Suggestions and ideas around what you guys would like to see and do around advancing this team and making it a bit more Solid within this format and as always the team poker piss and roll piss are down in the description You guys can check that out whenever you've got a spare minute And maybe take it away and try this squad out for yourself And if you do make sure to let me know in the comment section how you get on and what your ideas would be for Furthering this in this series now the changes that we've made going into today's episode We've taken the calm mind off the dust man necrosma put on the trick room It kind of alleviates some of the speed control issues that we've been experiencing so far with the team We've kept the zernius the incineroar and the moongus all of the same We've changed up the Kangas con quite a bit We've slowed it down bulked it up so I could perform that supporting role a little bit better when we're going into games And we're not so worried about taking huge damage and not being able to do very much with it after that And then we've changed the tapu finny as well We've sped the tapu finny up to be one point faster than the Kangas con and then we've paired that Swagger combination so we can swagger Kangas con and attack in the same term We've kept the hillpulse we kept the icy wind and we give it nature's madness But we've changed that item there just to alleviate the deficit that we've had between losing a bit of defensive investment and Boosting out that speed so the misty seed there does compensate for that slightly So we're able to still take a flurry of big special attacks that will threaten tapu finny But hopefully it's gonna be very fun to take this team forward And I'm really looking forward to getting into it and seeing if the changes that we've made are gonna be successful So without further ado, let's get into today's episode. I'm gonna crank some music on and we'll jump straight into it But as always guys if you enjoy this sort of content make sure to drop a like on the video Do subscribe to the channel for more Pokemon content and as always leave your comments down below because like I say I love hearing from you and your opinions and ideas are always brilliant to read now Make sure to get back to each and every one of you as soon as I can so you better put some music on What we're gonna kick off with today. Let's have a look and League title defense is always a good one. Hopefully it doesn't take too long to find an opponent But let me know guys how you are getting on in the ultra series. It just kicked off last week How are you finding it so far? What are your thoughts that going into this new circuit? And we're gonna kick off with our first opponent. We've got a new overlay as well for our team preview So let's get into it right our first opponent today is playing a bit of a mirror match, isn't it? So it's dustman necrosma, which is gonna be the ultra necrosma zernia salamence tapulele Serena and persimmon. So persimmon is one of those Pokemon that has recently been given its new hidden ability You can get that on the poker bank Facility if you'd like to get one for yourself and it has got the defiant ability though So we have to be a bit careful with how we're utilizing incinero especially in this first match, right? What are we gonna do? I think All right, we've got the tailwind support there from the salamence other than that There's not really much speed control on my opponent's team We need to be careful for that of course, but we've got the option to potentially Well, we haven't really got fake out support ourselves because you can see the tapulele with its psychic touring Gonna put us off there and also the queenly majesty ability on that Serena So we're a bit locked with being able to use our fake out support as well as we want to I think what we'll do is lead off with tapu finni Even then we're kind of stuck against this persimmon. It is causing us lots of issues in team preview for sure I'm gonna bring ultranacrosma I'm gonna lead. Yeah, I'm gonna lead ultranacrosma tapu finni I'm gonna bring incinero in the back And I think we'll leave Kang for the time being and bring Xerneas because it's in general quite good at kind of cleaning up What's left if we can get the Geomancy So let's get into this first one today It's a bit of a difficult team to kind of approach the persimmon with that defined ability if it has got that at all I mean it might not even have might not be the hidden ability variant But it does throw up a lot of issues especially alongside the tapulele that we've already mentioned with that psychic touring And then the Serena as well with that queenly majesty ability It's completely denying us the ability to really utilize that fake out support to get set up So I'm gonna have to play around this quite carefully make sure that we're not overcompensating where we don't need to So we're gonna lead off with our Tapu finni and our dustman necrosma Let me see my opponent lead off with their dustman necrosma and the persimmon here I have really no idea what this persimmon's persimmon is gonna do if I can even speak today. Come on Let's get it out. It's a monkey with a ball and half a ball on its head on a coconut I don't know So we could I see when the problem is there we proc the defiant ability Which we don't really want to do and we want to try and avoid on the persimmon And I don't fancy Hmm, I mean we're not really in too much danger from the opposing Ultranochrosma, so we could potentially just Ultra burst and protect here and then we can threaten that persimmon in the next turn And maybe go for a nature's madness into the opposing Ultranochrosma Then we'd have to be a little bit careful With attacking into it the next turn Because it will if it does ultra burst here We'll have access to z move going into the next turn which does threaten our tapu finni quite hard So that's something we have to be aware of but if we can check the persimmon the next turn With our Ultranochrosma with maybe a z move of our own then it makes things a little bit easier We're gonna see a gunk shot, but it avoids the tapu finni We're just seeing a double up and no ultra burst from that dustman across my it's going for a Sunsteel strike It's gonna do decent damage as well gunk shot avoid there is pretty huge for us and because Unfortunately tapu finni probably would have went down and we'll return the favor with the RNG gods today It's just dodging everything so we'll go into this next turn like I say we do have access to that z move now And we can launch that into the persimmon persimmon The sooner this thing leaves the field the better, and I'm gonna switch into Incineroar because hopefully it's not sashed So we should be able to pick up the knockout there if it is sash Then it makes things a little bit more difficult because we will by bringing in our Intimidate activate that the fine ability that it does have access to But it is quite a slow pokemon I have no idea like this is the first time I've ever played this pokemon It's not something you commonly seen VGC and I wonder with that hidden ability that it's probably got access to now If we'll be seeing it a lot more It's quite nice to be able to feature it today to give you guys an idea of what to do against it if you do come up against it Right, we're gonna switch out the tapu finni bring in the incineroar Get the Intimidate onto that dustman the prosma and hopefully take another Sunsteel strike into that slot But I'm guessing we're probably gonna see a gunk shot which Cynor is not really gonna enjoy that much But we're gonna get the Z move off before anything else We're still not seeing an ultra burst from that opposing the prosma, which is interesting We can't discount the idea that it could potentially have calm mind although With access to the Sunsteel strike, you've got to straight into that Pythomian Are we gonna be able to pick up the knockout or is it sashed? It would make sense if it was sashed Just to kind of get a little bit more use out of that defined ability So I'm kind of thinking it probably is no not sash that makes life way easier for us It's something to think about if you are running Pythomian myself Maybe put the sash on it. We're gonna see a Sunsteel strike come out from this dustman the prosma And it will be probably into the incineroar Nope into our necrosma so that intimidate really helping us out there um We'll see what my opponent brings out onto the field next Hmm Just taking their time, you know, I've had the worst Worst internet over the weekend here. It's been terrible like intermittently dropping out I've had to use my phone as a hot spot for the most of the weekend because my wi-fi my home wi-fi has just Absolutely died the whole area where I am has just gone down Just really frustrating for doing these episodes and things like that It's taken a lot longer than it would have normally But I should get everything up in time this week. There should be no delays. So hopefully there's nothing Stopping or preventing that anyway, right? We see the Serena come in I feel now like I kind of would prefer us to have Access to the z move now for the Serena now We probably didn't need the photo like the z move for the Pythomian But I think what we'll do is we'll go for that Photon guys are into that slot and we'll just snarl as well because I do feel like it That doesn't mean the cross mirrors gonna ultra burst at some point And yet we do see it now go for that ultra burst And getting a snarl off onto it makes life a lot easier for us going into The following turns because you can't ultra burst and z move the same turn So being able to just get this off as long as we don't lose the speed tie here will help us out a lot So photon guys are we're going to win that potential speed tie Get it off into the Serena and yeah, we'll be potentially able to pick up the kill the next turn But can Incineroar take this help and hand earth power? It can Incineroar The king cat survives. So that's really good for us. We're gonna be able to get this snarl off Set us up perfectly going into the rest of this game And we have to be a bit careful about another help and hand earth power, of course And I think one of the things from earlier in the game that we're noticing with the the misty seed on the The finny it does kind of go to waste if you have to switch the finny out like we had to do in this game Or we're kind of losing the item. So we need to keep that in mind going forward whether it's going to be worth potentially keeping and saving Rather than switching back to a berry set because the berry is So so useful on finny and we're still bulky enough to take a lot of attacks It just would have to be a little bit more careful around things like boosted zernius and so on We're just going to switch in the tap of finny now just to take this help and hand earth power So we can get the incineroar back in again make use of that potential fake out the next turn As long as it's not the tap of finny It's the last thing in the back here because we're likely to see an earth power into the incineroar now from this Ultron across my but it's done seal strike coming out now from it And we do drop out. Unfortunately. We've lost connection without opponent. So And across my does take that And it's actually not on our end which is surprising but very frustrating for us because we're going to be going straight into another game um I really thought with all the issues that I've had this week. It would have been us I was ready to pull my hair out flip the table But at least at least we're uh, we're able to kind of continue and it wasn't ourselves this time But it still doesn't help the situation Hopefully we can get a few games in today to kind of compensate for that little Blip there and whether it was my opponent's end or not or whether there's issues with the battle spot this weekend Who knows we'll search for an ex opponent. Hopefully it doesn't take too long if it does or come straight back to it and come into this next game So we've got our next opponent from japan 14 25 rated player. Hopefully we've start finding some higher rated players as we go through this series But we'll get into team preview here We're going up against our first second opponent of the day and they are running a team of zernius tapulele lunala Lucario incinero and mungus. So we've got that lunala zernius combination here We've seen it do so well in the moon and the sun series so far It'll be interesting to see how well it can do in the ultra series. It is very threatening But we do have ways to get around it and we can alleviate some of these issues The tapulele makes things a bit more difficult for us with its psychic terrain To nullify our ability to freely fake things out. I'm going to lead kangaskarn and tapu finni here I think I will bring Do I have one ultran across my here? That's a question That is a question in itself. I think I probably do want incinero Just the additional fake out supports really nice and maybe we go more Reliance on zernius here over anything else. I think we're going to lock in with us We'll get into this one today But good luck to my opponent, but like I say we might get three or even four games in today Let's see what happens Be good, nonetheless And if we get the more games we get in the better because we'll be able to have a look And really experience the team and see what it's capable of after these changes It's interesting with the ultran across my zernius build It's an interesting build, but I don't think it's the most optimal one going into this series But I do like it. I do like it and I have been enjoying it for a way for us to kick off into the ultra series We see zernius and we see tapu lele come up from my opponent now. We've got access to roll here. So if that that um Zernius does decide to go for the geomancy here. We can roar it out I'm probably just go for an icy wind because I imagine Well, what's my opponent going to bring in from the back now they could bring in incinero and Yeah, I think what we'll do is just now we will roll we will roll with kindness come We'll mega evolve and we'll roll out the zernius and I'm just going to go for an Do we go icy wind or do we go nature's madness? I feel like nature's madness is probably better for an end game situation and just getting damage onto that Lele is going to be useful for when something like a zernius comes onto the field And then icy wind if it is scoff neither our pokemon are going to be at speeding it after one icy wind drop so There's the side shock coming out into the tapu finny Which we do take a little bit better. Thanks to the um, okay. We're just going to see moonblast. It's into the canvas gone It's not ideal, but We could have been worse not wanting to go for that geomancy turn one if they do have it Um, and we roll out the zernius and just alleviate the pressure going into this next turn from a potential geomancy anywhere The lunala are going to come out now Now we do have access to crunch and one of the things we could potentially do is go for that crunch into the lunala And go for an icy wind with our tapu finny because we'll break the shadow shield with the icy wind And we should take either attack from the tapu lele The lunala can really only target into the our tapu finny here if it wants to go z move But it does go the tailwind route which is still fine And we don't mind that at all as long as that icy wind hits It'd be interesting to see if the crunch from the kangus con can take down this lunala after the The shadow shield is burst So there's the the speed drop and here's the crunch See this first time we're getting the use out of it here Easy easy peasy kangus con making easy work of that lunala. So we've just got that Zernius to think about a deal with now now Tapu finny is not in the best positions right now We have revealed raw so whether they want to go for the the geomancy is another thing Entirely because they probably just want to remove the kangus con before they they try and boost up But we do have access to incinero on the back and lucario making an appearance This could be the mega of the team So we do need to be a little bit careful around this pokemon in particularly Okay, let us bring in zernius For our kangus con because I expect a fighting type attack into that slot and bring in incinero on our type of finny At least if it's a physical lucario We can get an intimidate onto it which would be very useful But you can't discount if it is mega lucario it being A special variant as well because it does have quite a high Be a special attack Okay, so we get the intimidate onto both we do make the double switch And at least by doing this we've got kangus con in the back to come in It will have access to that fake out later on in this game We are going to see the mega lucario mega well the lucario mega revolve Here we go first mega lucario of the ultra series exciting stuff And there's a close combat We'll be into the zernius but and it is physical so that intimidate is going to help us out quite a bit Does take the defense and special defense drop as well Making a bit more vulnerable going into this next time with a side shock into that incinero slot like we expected Now we have to be careful about the potential I mean We need to get a gmancy up a hundred percent I'd rather fake out the lucario. I think here than the tapulele Like I don't want to take A steel type attack from this lucario. That's the one thing I'm going to take a side shock into our zernius, but the psychic turns not up so we shouldn't be taking We still do take quite a bit of damage from that We do get this gmancy up and I think this turn Well, I think we've got one more turn and then I tell when it pit us out, but we can potentially switch in I tap the finish sack our incinero the next turn. So we've got that intimidate And fake out support again going into the later turns to support this zernius a little bit better Right, we will protect with zernius here. We don't want to take any unnecessary risks. And like I say type of finish in a really rough position now anywhere health wise So if we just bring it in hopefully it goes down to an attack And then we can scout out if this lucario has caught bullet punch as well Which is something that we do need to be aware of Going into the latter stages of this game We will protect this turn and there's a close combat. It is into the incinero there Okay, we'll take down tapu finny but that lucario not revealing bullet punch Just yet anyway, it would make sense that it probably doesn't as well because of the psychic turn that really does conflict with that priority attack as the tailwind does pitter out for my opponent Creates the perfect opportunity for us now to bring in incinero and we've yeah I mean now we should be able to close this game up pretty easily with just a dazzling gleam and a fake out We can fake out into the lucario slot Just in case it is hiding any potential bullet punch that could do Well a crit here even minus two, you know a crit probably would take us down So we don't even want to risk that we'll just go for the dazzling gleam And this should close this first game out with just that gman the zernius in the back Colin zernius gman see what am I talking about? um Yeah, so when that comes in we should be able to just moonblast it and we've got kind of enough resources to get around it as well Especially with our own boosted zernius So my opponent just thinking about what they're gonna do But they don't really have too many options at this point unfortunately to kind of get around our zernius Especially with the drops that the lucario is taking from those close combats It's just gonna make it easier for our dazzling gleam to pick up the knockout on both Both targets have lele's taken enough damage so far And it's going to be a pretty comfortable win for us here because the zernius just comes in We can just flare blitz and moonblast it and that should be enough to kind of close the game up And failing all that we've still got Our kanga's gone in the back I mean one option we could do is just go moonblast And switching kang, but I don't really see the need to right now. We don't need to take any unnecessary risks And there's the forfeit so very good game to my opponent and a nice Clean game for us to kick off with today Although we have kicked off already with just a disconnect in our first one But it does mean that we're going to be able to feature three games at least today Depending on the speed of our next one. So we'll just quickly click through And hopefully it doesn't take too long to find our next opponent We've got the black screen. What's going on? Everything's yeah, I don't know whether it is the battle spot Um But everything seems like such hard work at the minute it really does. Um But we'll get into this next one and see what we can do It's nice that we're getting a few more games with the team considering that we will be making changes to it on wednesday Bringing the mega salamence in and the tapu lele to the squad It's going to be exciting playing those as well And uh, I'll keep the last one that we're going to make a change to a little bit of a secret But like I mentioned at the start of this video guys, um any suggestions and comments and opinions that you do have Do share them with me. I love hearing your thoughts and opinions. It's always nice hearing Other opinions on what you think of the format Especially going into a new one where it feels a bit crazy and wild at the minute And before it does settle down and we get a bit more stability going forward You know, we've got a couple of big events coming up soon as well I think we've got the toner regionals in Two weeks time and then after that we've got berlin The EU international championships, which is going to be so exciting. Unfortunately. I can't attend them this year But I will be watching and cheering on all of you guys from home that are attending Right Hopefully it doesn't take too long like I would say if it does we'll come back to it as soon as we find our next opponent And like magic we've got our next opponent of the episode 1460 rated player from japan so we'll jump straight over into team Right and our next game today We're going up against an incineroad donwings necrosma cartana metagross and groudon with the tapulele being the sixth member of the team So what are we looking at here potential speed control options? These are always the things that we try and identify first of all that could be tailwind on that cartana for shook be sashed So that's an option there if there's nothing there then the the speed control options are kind of limited You could see trickery maybe on that donwings necrosma. It could work well with a slaw primal groudon It's interesting to see double steel types here though on my opponent's side of the field I think we definitely need our incineroad regardless in this match if we can Utilize that fake out or not because the tapulele will come out It makes me want to bring a type of finny as well just to overwrite that But to be able to get an intimidate onto something like the metagross and the cartana and primal groudons really imperative And it gives us a nice matchup against donwing necrosma as well What else do we want to bring I think our own necrosma And then do we want to bring zonius to this match zonius has a hard time in this matchup But I mean if we can get the geomancy up it's still going to do a decent enough job And I think with the support options that we've got we're going to be able to at least try and get The geomancy up and probably does better than maybe the cangascon and other aspects of this So we will kick into it. Good luck to my opponent. You're fine looking summer ball of hat on And see how we're getting get on in this one today Yeah White screen come on. Let's load. You see this is what I mean The bad spot feels like it's very laggy today. I don't know if you've experienced similar things Let me know it would be good to hear because it's like is this just me or is this happening to everyone And sometimes that reassurance is is always nice. Right katana tapu lele coming out for my opponent We are going to see the psychic train activate Um, and we will get this misty terrain up though Get our misty seed activated on our tapu finny And instantly we're putting a lot of pressure on that katana my opponent's side of the field with our incineroar Does it really want to sit in front of incineroar take a fake out take icy wind Does it want to protect it kind of makes me want to go for the fake out into the The tapu lele slot more than anything and go for an icy wind because I do feel like the katana protects more than anything here And it's all threatened from incineroar especially after the intimidate drop We're not going to see any Protects though. We are going to get the fake out into the lele the big crit there which is helpful Leaf blade into finny. We are going to be able to take this Um and the big thing here is the icy wind obviously but it breaking a potential sash on this katana We'll be able to identify if it's a salt vest or not Probably not probably not I would say more more not I am I'm going to you turn out onto the tapu lele I'm going to switch out into dust main the crossbow as well To soak up that potential leaf blade coming in from the katana Now I know this is the this is the thing we keep going back to we we're kind of wasting that Misty seed boost aren't we and whereas the berry would be a lot more useful in these situations We're going to see a moon blast now from the lele. It's going to be into the incineroar We're going to see a double up. Oh, we're seeing a tail wind come out from the katana. Okay That's fine. We'll be able to get our uten We could actually for the first time utilize this trick room Mod of the team just to kind of alleviate The tail wind from my opponent's end Because I think what the one thing that I probably want to do now is switch the finish straight out into incineroar Again, get a double intimidate onto that katana and just flip the dimensions Back around so we can get the trick room up And I am going to do that I'm not going to ultra burst here because you've got to be aware that the tapu lele is firing out moon blasts And we don't want to just lose that ultra and across my just so freely So we will get the intimidate again onto that katana, which is so important for us Um, and then there's the moon blast from the lele. I wonder if it's into the dust main No into the incineroar. Hopefully this just procs a berry which it does And that'll just allow us to take any potential sacred sword coming out from the katana But it is a knockoff It's going to be into our dust main as we do set up the trick room But because we've got that z crystal the knockoff not doing too much Especially after minus two and we are putting ourselves into a way nicer position going into this next turn Now what do we do here? Um, what's my opponent going to bring in in the back? Hmm Now if I was my opponent, I think bringing in incineroar if I do have it in the back makes sense onto the katana slot Um, and I think what I'll do is just flare blitz the The tapu lele and I'm going to just earth part into that katana expecting the incineroar to come in on that slot And maybe the ground on comes in there as well Katana just going to detect don't want to take any risks. It's definitely not assault vest now We know that as we see this flare blitz come out from incinero And it will be enough to get this tapu lele the problem is now is if my opponent has got the ground on Earth part into that slot Obviously into the protect there Yeah, the ground on could be a little bit tricky for us to deal with Yeah, we need to take advantage of this tailwind while we've got the opportunity to So the tailwind will run out A couple of turns won't it I wonder if one of the things we could potentially do is just ultra burst and earth power The ground on I'm going to switch fin finny back in for incineroar Um to potentially sack it there. I'm going to ultra burst now And go for that earth power and to ground on I don't expect us to pick up the knockout, but it puts it in range It does enough to it to make sure that we can chip it with something like incineroar Um when the tailwind on my opponent's end runs out and we still got that trick room up on our end The problem would be was is with the the cot on our attacks into this slot Because it could have the okay the ground. I'm going to protect you Okay Just Stalling out that tailwind the cot on a gun for the double protector. Okay Tailwind pit is out now Do we just I think we probably sack Our tapu finny Can go for an itch's madness into the ground on And just protect ultran across my hope that the tapu finny goes down this turn because then we get the incineroar in the next turn Which gives us that fake out support and alleviation to stall out this this trick room so we can potentially Snipe something the next turn. We are just going to see the precipice blades come out It's going to be enough to get the finny and at the You know the best is situ situation here is that we're not giving that that cot on our free leaf blade And we've got one more turn of The trick room so we can fake out into that Ground on that cot on as minus three now That's really not not doing very much Could set up a tailwind for sure Um, do they do that actually? Wouldn't be a bad play, you know Yeah, I think that would be the most optimal thing for them to do which makes me want to fake out And earth power that slot over over faking out into the ground on um Because with the icy winds that we've done it goes before our ultran across ma um And we obviously out speed at anywhere now so I think yeah, we're going to catch it I think that was their play to do where they need to to get the um The tail wind up going into the following turn So they're in a way better position To really start pressuring with that ground on and whatever they've got left in the back as well So we are going to be able to get this cot on and now Now the trick room does end And we're going to be able to pressure this ground on at least with that ultran across ma We have got the ground on a minus one It's not going to increase that unless it has got sword stance But it's got to take a turn to to do that and we do see the dawn wings the cross We're coming from my opponent as their last option here Which does make things a little bit more difficult for ourselves going forward Now one of the things we could do Hmm We could snarl I just don't think we're going to be able to get the snarl off with incinero from this range And it makes me want to switch incinero out into zernius To be honest and go for that earth power Into the ground on we better going earth power We better going um For the z move into ground on um It might not get either I'm gonna go earth power into it Clicking nearly running out of time as well like two seconds left on the timer We might lose the speed tie as well to the dawn wings, which wouldn't be great Gotta hope that it may be protect here or it doesn't attack or stays in its Base form now it's gonna burst It's going to burst We're gonna see ultran across my business ultran across my remember it does have moon guy stuff has a better match up against our variant Which is one of the things that you need to consider it does actually protect here Now if our ultran across my can survive a precipice blades from this primal ground on that is huge for us Because we just missed the kale there precipice blades coming out Now it's all about just winning the speed tie now, isn't it really? And we probably don't even need to do that because we can We could potentially just moon blast into the ground on although we could move geomancy. I think geomancy in here and just protecting Ultran across man's not a bad idea Let's see what my opponent does gonna see the z move It's gonna be into our zernius for sure. I think yeah Hmm just makes things a little bit tricky for us closing this game up 100 percent. It's gonna come down at speed tie Yep into our zernius. We're gonna lose zernius here Ah, which is not ideal But I wonder if we could make a wild play this next turn and expect a double double protect and go trick room Potentially we could although the ultran across man will have earth pass So we do need to be a little bit careful around that with our incineroar regardless of what we do Um I mean the straightforward play is just going fake out into Ultran across man and then earth power into the ground on Which you know and then it comes down to speed tie the next turn if they do go for the double protect here But there's a part of me that's like I kind of regret not going for the trick room here There's a protect on the Ultran across man Oh, no no protect from the ground on we're gonna get it with the earth power now This puts us in a bit of a better position But still I think incineroar Incineroar is gonna be very close to To survive in the earth power But we may be able to take it may be able to take it if we take it from this range And that's incredible. We'll go for a snarl And we will go for the earth power into the ultran across man. Let's see what we can do We win the speed die there potentially a speed tie Okay We've got dragon pulse. Okay So you got moon guys beam dragon pulse and you've got photon geyser You ain't got a very good way to deal with incineroar here So as long as our snarl hits what you does incineroar king cat You always do the good the good thing the right thing in these matches Um, and now are you turn over enough to take down that that ultran across man? So we should be able to lock this one up pretty easily unless They have astray earth power. They were not accounting for but I think we're going to be all right to be honest Yeah, it's just gone dragon pulse after the minus one. It's still not going to be doing anywhere near enough to incineroar And there's a u-turn this should be enough to lock up game one And Give us a nice bunch of victories going into the first episode with these changes today And we got to see a lot of the aspects that we have changed into today's episode Which has been really nice, you know the trick room mod we got to feature that with the ultran across man It did alleviate that tailwind support that the katana provided and made it a bit Way a better match-up than it would have been without that So that is one of the positives there We got to feature the kangaskarn a little bit probably not as much as we wanted to So hopefully as we go on to tomorrow's episode we'll be able to feature that a little bit more But I hope you've enjoyed today's episode guys. It's been absolutely amazing and I just want to say thank you for tuning in And I hope you have a great rest of your day Do leave your comments in the comment section below and I will get back to you as soon as possible And we'll see you for another episode tomorrow. So until then guys take care of yourselves and bye. Bye