 Hello, Osolite Sync here. Now, the plan was for me to take a little time to learn the Dictact and a bit more depth for I did any tutorial videos, but in the new gear day jam that I posted last week there was one particular technique that I thought was kind of pretty cool and I hadn't seen anyone else talk about so I thought well Why not let's make a video on that particular technique and see if people are interested in that so the section of the jam that had this technique in was at this bit here Now the part that I want to draw your attention to is this Source synth arpeggio kind of thing going on here now. It's a 16 bar loop But if you listen to that synth part, it's playing constant 16th notes But each time it goes round. It's not actually quite the same sort of arpeggio melody if you've ever listened So it kind of has the same flavor each time we go around But it's not actually quite the same melody arpeggio whatever you want to call it and I want to talk about How that's achieved So in order to talk about how this is done We need to discuss three concepts or features of the sequencer on the Dictact So the first concept we need to talk about is the fact that each Sampler track on the Dictact is Monophonic what that means is that if you have a trig playing and another trig plays Then that new trig will take precedence and the original trig we cut off. So here. We've got a really simple sequence. It's just a Single trig that's playing at the start of each bar and it's playing for eight beats So because these sampler tracks are monophonic if we put another trig in the way say here It will take precedence over the other one and This first one get cut off even though this one should still if we look at its length Be playing for eight beats So that first thing is really simple, but it is kind of the crux of why this whole technique works So the next feature of the single zone needs to talk about is the re-triggering or ratcheting if you like of tricks So here at the moment. I've got a Really simple sequence here with a single No, it's on a single trick at the start there But for any trick in the sequencer we can set up Retriggers, so if we hold down this trick and we press the up arrow here We go into the re-trigger menu. We press it a second time and it will turn the re-trigger on now. There are two Well, there are three actually about two really really key parameters that we have control over here on The re-trigger menu. So the first one is the rate which is controlled by knob e here So if we play this sequence You can hear that that one trigger is actually being re-triggered several times So the rate will govern how fast and it's done as a fraction of a beat so then we're doing 16th beats, but we can do Triplets like this Which is a really really cool trick to add interest into into beats actually or we can do like these really rapid sort of rolls like that Which sounds like a fart Yes, we can get some really interesting Polyrhythm things out of this and that's one way that you can get polyrhythm things happening in the sampler I'm going to go back to 16th for a second the second The important one that we want to talk about here is control by knob D, which is the length again. So this is expressed as either beats or Percentage of a fraction of a bar I should say so the moment we're doing For a quarter of a bar we can change that if we wanted it to carry on for So we could do that or if we just wanted it to do Two steps or two and a half steps and of course if you had different rates here then these sort of lengths Fractional lengths make more sense Again, I'll just pop it back to So the final one here just controlled by H Basically puts a gradient on the velocity. So if we turn this down, we'll hear that it gets quite as we go Yep, it's a cool way of Especially with the faster eggs to kind of create these sort of Dying off rolls things which are really cool So that's really cool. Also if we if we started with a lower velocity on this trick So if I come here You have it build up as well Which is cool So if we combine these two Ideas here where we have a re-trigger here that can go on for eight Beats going at sixteenths if we put another trick here Despite the fact that our Retrigger says it's going for eight beats because the sequencer is monophonic This one will cut off and take precedence Now we're getting somewhere So the final concept we want to talk about is kind of the bread and butter of Electron sequences and that's your conditional tricks. So here we've got a little sequence here which has eight notes on it And as you can see each of these notes is playing every single time We go around Conditional tricks are accessed here on the trick menu if we hold down one of our tricks We have this condition here. We can set up lots of different types conditions Based on how many times a bar is played based on whether or not the fill is is being held down Whether or whether or not the previous trick triggered or not One of the nicest ways to create variation Just a little bit unpredictable obviously is that we can have these sort of conditional tricks based on chance So now that I've done this this particular trick has a 50% chance of playing That's probably a bit low for the say 75 and we can set this up for as many tricks as we want so we can have All of these on 75 percent chance Like that and now if we play You Obviously we're not under complete control as to what we're going to get here that kind of makes for the fun So let's bring all these ideas together. So here we have a sequence which has 16 tricks on it sounds like this Which is nice But obviously every time we play this sequence, it's exactly the same every single time Right. So how can we add some sort of random variants into this? So we're going to combine basically all these ideas together. So the first thing we're going to do is we're going to Just en masse set these tricks To fire off maybe 50 percent at the time. I don't know. I'm just just guessing we can tweak this in a second 50 percent To go left the first one always firing just to keep things sort of rolling along at the start of the bus. So now we have You know, we have this kind of randomized Melody here, which is fun, but it's not giving you this arpeggiator feel where you've got a note happening on every 16th happening. So what can we do? Of course, we can make use of our re-triggers Because uh, the re-triggers will apply in exactly the same way. So let's turn on the re-triggers here That's maybe set them to be fairly long maybe seven. I don't know why I've chosen seven. Let's try eight Um, the reason we're setting That's what I want to do uh re-triggers The reason I've set these quite long is because of course we have no real control over whether any of the Individual tricks are going to fire. So we could have a situation where none of them fire for quite some time But we still want our 16th notes Re-triggering and playing out Let's do it for this one as well. Did I actually turn re-triggering on on these ones? That would have been embarrassing didn't turn them on that one either Did turn them on that one. Okay. So now we have a bunch of tricks Which will have a 50% chance of firing except for the first one which will always fire just to make sure that we have a Some repetition that's actually happening and we have also got re-triggers for 16th notes on all of those triggers As well that will ring out for multiple steps Which now will sound like this Just realized I didn't put re-triggers on this first one. Did I? So maybe 50% is too low because we're getting too many repeated notes So we might pick out some notes that we definitely Want to have a more chance of playing And now we've got this arpeggio feel but it's different every single time I guess if we wanted to make it a little bit more interesting from a Sonic perspective, we could also maybe pop in some sample and hold Control over one of the parameters here, maybe the filter decay time might be cool So And that's always time to add more delay So Okay, so there's just a nice little ad hoc tutorial video for the Digit Act I hope that was an interesting subject I thought it was a really nice little technique that I will almost certainly Use again probably overuse and then never use As is usually the case with a lot of these things that I discover Um, I hope you enjoyed it. Uh, if you did enjoy it, obviously, please If you can drop a like and if you're not already subscribed to the channel There will be lots of dig attack stuff coming up soon For certain because I love it Um, if you want to support the channel at all, I don't have a Patreon or anything But I did put out an EP of sort of ambient music It towards the end of last year. I will drop a link in the description. It is free to download But if you want to support the channel, then you can throw a couple of quid at me And that would be very much appreciated It will all go towards buying more gear because I've got to feed that addiction Anyway, thanks for watching guys. I hope you enjoyed it. Take care and I will see you again soon. Bye. Bye