 Alright, let's check this out. I like it. So that's the only thing in terms of visuals a couple things where I'm starting picky already, but like so is the bunny holding is it must be the thing is on a stick I would still love to have a little bit of slight Rotation in here, so there's a little drag or maybe you have something in the leafy part here But the main things that as you go here really aligns with that ear It would be really great to get your back like this so that the stick is a bit cleaner And here's your carrot with the leaves So you have a clear view of the stick the head ears are back, and then here's the carrot versus Stick ear are I'm not seeing anything That'll be to me the biggest thing And then when you have the stick go back Back down back up and nothing else is going here And I know it's like Smaller thing is that fully mechanics like it's it's this is moving, but it I would still imagine as the arm goes back It will your bunny will go back a little bit and there might be a slight rotation in Y will twist in your chests then as You go up here with the bunny Be great again, it's imagine the stick is here and It's all nice here, then you go forward the ears will drag And also the stick Michael back a bit as the body goes forward. It's almost like the body is going to Lead that whole action just a bit more Then what's going on here that thing changes color Guy sees it and this is what activates him to go forward. Okay, I Mean it would be need to cheat and get that on you bunny arm here stick here and then The carrot here really in front of him, so it's not like that high and yes It kind of look it really to the corner of his eyes I love that there's another one in his ear And then as your character goes back here, I think it'll be a much bigger drag on that ear to go from this to this and Then it would overlap already hard here and Swing out and Then really drag here on both as well like that ear has to Go up and drag and Then the same with the head as you go down that head will be up here So be dragging a bit more and then it gets a bit wobbly Even though the head goes down and over I'll keep the spacing on this a bit cleaner so that the head doesn't go Forward and then it's only left and then something to the right and it's only up on the up I would definitely press the head here against the guy with the ears like that Then it would probably still be here And then the next frame that could the head could be here and then it starts to relax ears Relax ears and maybe even lower. So you have a bit of a Like that and then the same thing for the rest. It's just like a big moves with the body here I don't quite feel there's enough Dragoel except here here feels nicer as the the ears dragon and then How that drag this way But then it feels a bit late So as the ears go forward or as the body stops the ears moving forward two frames late And then the character is pretty cool though I mean, it would be nice to get a little bit of he has a little bit But a bit of a tangent I'll take that arm and move it over here So that you can free all negative space through there And I will probably do the the breathing They're stronger up and down breathing Right now it feels like it's just a translate up in these But I would rotate up a bit and the head goes up a bit You know from like a nose from the lower part Let's hear Like the head is here at the nose is here and then we'll go maybe up to here that amount of breathing Then he's got a reaction, I think that's okay watch out spacing is a bit wonky there Someone is getting in here Yeah, it's right through there. So as your hand can track this side Goes up go Down here up up And then it kind of goes back down. Yeah, like this the thumb is almost locking in space here So I will go up and down a bit of more of a drag overlap And the same thing here your arm your hand goes here to here To here. It's just a bit harsh. I think you could have a bit of a wrist drag a bit So you soften that spacing there And then if you go I will go into something where the fingers are maybe out a bit more and then Then get to hold on then get to a Pose you have here so like they start out and then they go in over time It's not too bad on the arc there. It's a bit fast Through there. So basically what's happening here your wrist is here here Here down and it's only over here over here over here. So if you look at that spacing Like your your next arm position should be here and Then next one will be here and then it could be here And then it could be a bit lower And up there Right, so you have a nicer a nicer arc Same thing here your arm gets kind of stuck into a space through there these two frames and then suddenly shoots up It's a bit broken visually there as well can adjust your Maybe your wrist pose there, but the arc after that feels nice. It just suddenly pops up a bit a Bit harshly, but then as you have such a huge swing from here To here to here, right? If you look at let's say from here on Suddenly does this and then goes up here How far do we go then is this Feels a bit harsh feels like you're doing this so you could have On this frame could be over here And then down here And then you get to here and there is a bit cleaner of an arc So just overall watch for your arcs spacing and then you know going back to not overlapping too much So basically your hand could be Could be like this. It's a little bit close, but it could work A bit of a tangent with the horizon line there But generally before that would be nice in terms of a cleaner silhouette compared to just overlapping there And I think that's kind of that we'll leave it at that little picky things here and there Probably push the face a bit more and goes And then here could almost close his eyes. We don't see his eyes anyway So you could close bring down the eyebrows almost like a facial squish and then you go back into eyes up open mouth and Then into what do you have here? But through all of that it'd be nice to get a bit of a Get opening and closing. It's a bit more variation in In In that facial area there doing his his crazy town move Yeah, it feels like it's a bit Stuck in that same pose through there and then careful here. This feels more like it's just kind of sliding back I'll give this and I think you overextend that leg as well a bit poppy there in your in your IK Right there But this you have to think of what is this I'm a could he just not lean over And be a bit more like that and then you can have that that foot You know, you'll bend there in a foot in the air So then plant it back into this and it's tricky because it's in a in a treadmill Just make sure that this kind of works. I'm not sure what's going on. He rests and then he starts to Slide the thing down this foot seems fairly rested. This is a slide back Before an actual step that this isn't quite makes sense. This almost was like no, you're starting out a cycle of a walk And he's technically moving forward But if he does that then this foot would have to slide back and get off the ground So also double check the mechanics of the fee In terms of I'll also watch out. It'll pop there and that that like there How the mechanics work off that cycle, so I would take all this and test it and have the character actually go from a Over to be right Yep, I'll leave it at that. That's it. Thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you