 I think when it comes to accessibility and gaming, it is just a part of the inclusion that has to be built into what the entire industry is about. When we were building Co-Exist's game house, it was so important that we were mindful of literally what representation looked like across the board. Our community has held a safe space for Black women for almost a decade now, and it's been a tough journey. There've been plenty of challenges, and there's been a lot of evolution. Inclusion is everything, and I think it doesn't just apply to gaming, it applies to every industry in general. We live in a planet filled with different people, and everyone should be included, and so gaming is just an offshoot of that. It like matters that you build your thing considering the community first. A lot of times tech is created, and then say, oh, we're gonna target these people. They didn't consider those people before they even built the tech, and so it's like hit or miss, but we built these organizations understanding the need. If it's not your problem, you don't know to create a solution. We built organizations with the solutions in mind. It's about including people who are not like you, especially in an industry like gaming where everything is from the creativity of the mind. So why can you not think of options that will now include other people? Gaming is a very creative industry that's there's no reason why we shouldn't be able to think this way. The gaming industry from the 80s was always depicted as a thing that men do, that boys do. I've been playing video games since I was four years old. Women have always been gamers. I think that's something that we need to understand. And I think the future of women in the industry, as we're seeing with the appointment of Sarah Bond and Joanna Ferry's at Blizzard and Xbox, there's more space for women in leadership. There's more space for women developers to create games. I foresee women in games shattering the boxes that society has placed us in because our perspectives and our need for representation are so broad because we are so vast. We are changing the perception of what it means to be a gamer and what industries that touches. The people who are the most marginalized have the widest point of view because they have to navigate the world according to someone else's norms. And so when you do that, you gain that person's point of view as well as your own perspective.