 Okay, so look I'm just gonna go from the top to the bottom honestly say what I think about everything and and the implication I think for for PvP. I'll you know what I'm gonna do as well Where is it I'll do this quickly now for anyone that missed it So I'm only gonna do one rogue spec because everyone's just playing asset with sub anyway So this is kind of where we're at the moment Warrior is high because this is like a like most people are doing blood moon and Beesies right now, right? So there's a lot of group combat. The reason warriors are high is because they Absorb a lot of damage. They have a lot of mobility. They have a lot of CC with the stuns. They can get around quickly They can interrupt stop casts They can get out again without dying they can put up more strikes So their utility is really high on top of that They have commanding shack which gives a lot of health to the whole team So yeah warriors high B wire rats and bees pretty much same logic as warrior just they're tankier due to bubble hodge They have general more kill potential than warrior does Enhance is probably a bit higher than BM, but generally enhance lacks mobility But they're very tanky and they do good damage. So I think I'm gonna put it like that That's that's kind of how we were where we're thinking things are at the moment That's drove left to cast it's got again good damage fire mage can do a lot of good instant damage Just a we with living bomb living flame these kind of things and if they can cast they could do good single target, too What's the second S tier spec boomie? So yeah, this is kind of where the tier list was before So this is the changes. So literally I made a tier list in the later in the day. They did changes So unlucky. I'm gonna have to do a new tier list But life bloom mana cross reduced by 50% life bloom refunds half of its new mana base When it expires it would as well. This is pretty big Gonna be interesting to see how Like whether or not life bloom healing can actually keep up with the damage in the current meta You might see more rest of Druids now rather than just straight up moonkins with wild growth But I don't know if life bloom actually heals enough. Yeah, I don't know if there's enough plus healing enough in the game yet for life bloom to To keep people alive. We'll have to see maybe it's maybe it's good if it if life bloom can actually keep people up then this is gonna be really efficient healing for druids and You know arguably They're gonna be decent life in heels for 64 per tick at three stacks Yeah, it's not a lot It's not a lot. This is what I mean, right? Like I don't know if life bloom is gonna be enough Maybe life bloom with rejuvened wild growth. It's like gonna be a lot of healing But yeah, blooms on their own aren't gonna gonna save anyone right and you lose star surge. Yeah, that's that's awkward So this I think looks more appealing than actually is Living seed now heals for 50% of the critical healed that planted The seed was 30% the heal now blooms from non-period healing received in addition to any damage taken That's just freaking weird man. I don't I even know what that means honestly. So it's kind of like a pom It's like a so like basically when you create a heal it puts a seed and when they take damage you'll get healed It pops the seed, but you don't have that much crit So it's kind of like monk us nourish manner of cost reduced by 27% That's decent, but obviously you have to cast is their flash heal equivalent Casting is still rough But I mean, it's not the worst change What are what are the ruins are on nourish beserk eclipse nourish? So you'll be taking nourish if you're healing I guess if you're playing boomy then you want to clips Increases the crit effect chance of your regrowth spell by 10% So like if you want to get a living seed you press for growth, right for sure So regrowth might be decent if you go like full full resto spec with swift mend I think we'll we'll see I think with these changes. We will see more resto druids rather than just like balanced druids with living What's it? What's it face the the aoe heal? I think druids probably still not as good as discs, but definitely moving up the ranks I think they need more bonus healing overall to kind of get to that break point where their hots are A problem mookins can now cast non-healing resto spells without canceling their shape shift This includes remove curse remove poison Abolish poison innovate rebirth revive mark the world gift of the world give that to shadow form that'd be nice I want fucking abolish disease from shadow form, but To be honest, I shouldn't really be asking things and I didn't show it right now Shadows in a great spot fear of storm rage improved when this room makes healing touch instant It now makes it castable in all shape shift forms. Wow. So I mean you can just play straight out moonkin now Then a what and then just like Send out some healing touches the issue with this is it's it still costs a lot of mana, right? So moonkins are gonna go oom like the the proc doesn't make the healing touch free It just makes it instant so overall quite interesting changes for druids. They reduced moonfire mana usage Wait, where's that? Is I not documented on here or what or is that? Elsewhere I skipped a line. Wait, which line did I skip? Oh Here we go moon can form now also reduces mana cost of moonfire and increases moon fire by a periodic damage by 50% Sunfire also benefits from the change. Wow That's crazy That's like really good change for druid for PvE as well. So you want to be dispelling those dots now That's really strong. I can't even miss that. That's nuts That's probably the best change out of all of them I mean the insane thing is druid was still s tier like right now So like moonkin is gonna be really really really strong, but it's just not gonna be played I guess and I mean what what do what can they take instead of a wild growth? Let me see not a lot, right? Oh, Sunfire So they're gonna be playing Sunfire more instead of wild growth I'd say all the wild growth is still really strong So I don't know if you're gonna actually see them replacing that in in group PvP or not I think there's more value still coming from the wild growth button push Overall though is moonkin buffs, but it's more pure moonkin I think the main issue with moonkin right now is like eclipse is too good in that it makes Too much like too much benefits off the same stuff, right? So then what ends up happening is that starfire is like fucking crazy and creating for like 1.8k and shit And it's okay. It's like, okay. Yeah, you need to prep it a little bit with some casts But I think that's the thing that's making moonkin really really strong right now If they if they smoothened that out this change would be like pretty nice And it would make more like of an equal power over the kit, which would be cool But overall, yeah, I mean, I don't think there's any objectively bad changes there like the the the areas that they're targeting are I agree with I think they're good areas to target right there buffing baseline spells To try to compete more with with runes to a degree Lifeline was kind of trash. I think it still doesn't heal for enough But we'll see hunter door with specialization at no longer grants a 30% damage bonus to raptor strike For wielding two weapons of the same time. So a big nerve for raptor strike Paladin crusader strike now deals holy damage instead of physical damage Ignoring armor and is now affected by holy damage prevention Crusader strike is still considered a melee attack and not a spell. So I mean rats can do even more damage than that's kind of scary Seal of martyrdom can no longer trigger out of war and will no longer be triggered by frost oil or other weapon procs So small nerf there I guess but yeah, this is this is scary man Okay rogue redirect no longer triggers or is affected by the global cooldown and It's own cooldown has been reduced to 10 seconds When redirect is combined in a macro with other combo point related abilities It often does not function as expected. We recommend not including in such macros, right? Okay main gouch Now generates three combo points on your target and base energy cost reduced to 15 So they basically buffed this is like the dot equivalent at the dot equivalent of mutilate, right? So it's just gaining some DPS. I don't know if this is gonna make it go ahead of mutilate or what? But it's an option at least just a flesh wound threat bonus increased such that rogue tanks will Generate approximately 30% more threat. Okay, nothing that really affects PvP there. I would say shaman 200 mastery rune now also provides 10% increased attack power and 10% increased chance to hit with spells after Hitting a target with two-handed weapon. So just they just really want more 200 stuff going on, right? Shamrage now grants 5% of the shamans max mana per second instead of a value scaling from okay, so it's just cleaning out basically I mean, that's fine Spirit of the alpha rune now grants the casting show Target other than self wait, what a spirit the alpha dude. It's threat generation So you just put it on someone always so it's just 20% more attack power which I mean that seems like a big buff I mean would why would you ever not put this on someone PvP? Yeah, but like can't you put it on someone in PvP? Oh freedom totem is the the option. Ah, yeah, okay I see that's not a not a terrible idea than to put it on that Smart thinking by whoever was designing shaman. I'm not sure about this one People I mean, I feel like people are still not gonna use two-hand mastery at 200 weapons if you this is a big one Urfium mana cost reduced by 67% and charges increase from 3 to 9 I wonder if you can dispel the whole stack in one go. Does anyone know? Because if not that is Roast as fuck one dispel equals entire shit. Okay, it's fine. Let's find I mean, and it's still is most likely still gonna be a good trade for the shaman I think the baseman here tonight, so it's basically healing for 50% more Has more charges costs One-third of the manner like that's a crazy buff and on top of that It's like got some dodgy anti-push back I think if they if they get riptied and they have this it's gonna be a unreal power surge tool tip revised Clarify functionality this rune periodically grants mana every five seconds equal to 15% of the shamans intellect some potential issues Time sorry timing issues that have sometimes made it give it less mana than it ended up in fixed, okay? Contestral guidance cool and reduced to one minute was two minutes So that's the one where when you heal the pump someone right dude We're not getting prospect protection of shadow till next phase man. Can I link it? Yeah? It's on the first page of wow head man. I think overall not bad thing not bad change I don't know how much this actually affects the tier list, you know I think it I think it'll bring boomy above shadow probably I mean the enhanced stuff is kind of PvE, right? Like this doesn't really matter in PvP. This is kind of a side change this they won't use because of freedom tome This is kind of nice, but I think enhance is still gonna use way This is Nice for Ellie, but doesn't change that much It's like a bit of manner I guess and then this is kind of whatever for rest though slash Ellie slash whatever the fuck use this So I don't think this changes shaman that much or enhance that much Rogue is PvE Paladin is maybe gonna gain a bit of burst like Paladin might do this Actually We'll have to see but I think I think rats might be quite quite scary like this is potentially gonna hit really hard How do we get push back protection next phase? Because we get 10 more points, right? So you go five here and you go two in this and then you can put two in this as well if you want or you go three in this So yeah, Hunter. I think it's enough. I think Hunter is actually gonna do this. I Think you might see something like this happen next phase This is all this is predictions by the way This isn't how I'll put it back to what I think it is in the moment before the changes spear And I think rest I drew it is coming up potentially on par with this priest Maybe a little bit worse I don't have it on this tier with lists at the moment warrior probably gonna go up with the arm and I've wait what arm enough Oh, is that PV? Yeah, there's we're talking PVP. This isn't PV You scared me, bro. I was like, oh my god. They nerfing armor. So this is what we're at at the moment So it's weird like there's some specs in the love down here. They haven't really seen much I think Frost definitely desperately needs some PvP love boo me potentially up survival probably down Ret probably up. That's about it. Rest over droid probably up Rogue irrelevant shaman mostly looks irrelevant other than the earth shield I think rest of shamans might gain a bit. Do I think survival hunter is over BM and PV Yeah, the pet is too easy to kill for a five-man group It's like remotely coordinated and then once the pet is dead the BM hunter is kind of useless Why do I think Ellie is so good? If you get your stuff off, you just kill something which is insane Obviously, you're not gonna get it off all the time and the the reason that they're not like s s s plus plus plus plus plus Is because flame york is only flame flame shock is only 20 yards. All right if flame shot was like 36 yards it would be like this Right So that this is the thing that's bringing it down a bit. They have insane utility. They're really tanky. They have off heels They have good mobility due to the ghost wolf being able to kite away if they need to And yeah, you basically have to lock them down. Otherwise, they will just kill something Like if a melee pushes in and doesn't go on the Ellie there that Ellie will kill the melee Yeah, so this isn't only the stv event. This is stv event and bg's Generally, I'm leaving duals a little bit less out of mind for the tier list because one I haven't done that many duals and Two I think that people more people aren't doing duals at them as much at the moment, right? They're spending more time doing bg's and blood moon So I think that it's more useful to have a tier list that favors those I Think Ellie is good in stv Yeah I think if you bring an Ellie along to stv and you bring an s an sp along then it's really tricky for melee if They don't lock them both down because whichever one they don't lock down the other one will peel for them and kill That guy obviously if you get overrun by multiple groups, it's it's fucked regardless, right? But I Think if you're like playing front to back Against another group Ellie is is good if you bring like a moonkin and Ellie a shadow priest and then like a warrior or a rogue to like defend and then And then like a disc priest to heal then you've got like the shadow priest off healing you got the Ellie off healing You have the boomy a technically off healing and then the disc spot healing as an example And I think the Ellie fits really nicely and so that if Ellie can use earth shields instead of way It could be really scary They could get a lot of love Lot of costs off. Did you miss the Taylor's breakdown? Yes, you did I'm just gonna feed my cat and then we're gonna do a couple more bg's getting up a beer have a chill put on some bangers and Yeah, we'll do that for like an hour