No seriously, I was waiting for my GTX 680 to come, and what better way to kill time than to test out the 3770k's Intel HD 4000 Graphics in multiplayer?!
First 6 minutes or so with integrated graphics, last 4 minutes enjoy smooth near solid 60 FPS even with Fraps (it was set locked recording @ 60, vsync off).
I admit, for 1920x1080 with Auto settings, 13 frames per second isn't what I expected, though it'd be less than 10. Still not playable of course. Unless you were sniping campers. It might be bearable at 1280x720, just maybe (not going to try).
Fraps in no way lowered the frame rate, it was locked at 30 fps during integrated (which obviously did not run at), locked 60 with my EVGA Superclocked+ card and it was not bottlenecked by the cpu. Rendering this video did not bottleneck the cpu even though I was reading off a 7200 rpm drive, with another drive as scratch disk, writing to a final destination that's a SSD.
Also this is on my new rig so a lot of the settings were off and all my weapon attachments went bonkers, sorry for all the menu bloat. This test wasn't planned out or anything, I don't want to go back to integrated but it seems decent, not for gaming, but decent.
Corsair 600T Graphite Special White Edition OCZ 850W ZX Series 80 Gold Plus Asus P8Z77-V Deluxe Intel Core i7 3770k (Stock speeds for now) Corsair H100 Liquid Cooling (Standard push from topside, radiator below inside case) EVGA Superclocked Signature + Backplate GeForce GTX 680 16 GB Corsair Vengeance (XMP @ 1600 MHz) 256 GB Crucial M4 SSD 750 GB WD Green Drive (Scratch Disk + XP Partition) 1 TB WD Green Drive (Will be for Fraps dump) 3 TB Seagate 7200 rpm Drive (Storage + Render destination)
BF3 recorded with Fraps (1920x1080 @ 30/60 FPS) Editted with Adobe Premiere Pro CS5.5 (1920x1080 @ 30 FPS) Video Codec: H.264 AVC Main Concept; Profile 4.1 High @ 9 Mbps (15Max) VBR 2-Pass Audio Codec: AAC 44.1 KHz @ 192 Kbps Stereo Render Filesize: 657 MB Youtube 1080p Filesize: 321 MB