 Welcome back to another animation buffet rig review and today I'm gonna take a look at the Dana rig This is a companion Rig to David. I'm gonna review both separately, but today it's gonna be Dana Also, I've posted these a long time ago on my site when I restarted my Reviews and my postings look at that all the way back here So and it was a request as well in the comments. So let me go back to this Alright, so in classic fashion when you open the rig, you can see that the textures are missing So there are multiple ways to get those textures back Boom textures are back. I went through the hypershade to bring it back I also added the geometry layer here and added all of this so I can set this to reference and nothing It's selected just in case. Alright, let's dive into the rig and why not as always I don't know why I start with the feet and you can see all of the Classic controls, which is cool. I'm always a big fan of all the added controls of there. You got your roll You can see how far this goes. You also have your separate toe Roll angle Stretchiness doesn't do any here But just to show you anti-pop length options there and volume you also have manual control obviously for all of this Pivoting like that and you can see that it takes the knee with it And of course you have your knee pole vector here to bring it back. You also have this control here and You also have the toes here and that will be Your ankle here and you got two pivots here all of that so lots of options for the feet I like that detail with the arrow pointing here, but that does makes a crazy difference But I like it then like I said, you got your pole vector here, which is cool You got your follow and your lock Then you have your benbows Ah You have that all over the place so you can reshape your rig to your heart's content All the good stuff is there. Just checking if you look in here. There's nothing else Sometimes some controllers are hidden like that here. You have the IK FK switch for the legs So you can switch to your FK legs like that all classic standard stuff. That's good Here you have your root Root control in here all the way up again. You have shapers here on the side. You have hip swingers hip swingers will do this and you can see the effect it has on IK and FK legs. This is all kinds of Rotations interesting that this is on the side here, but it does what it's supposed to do just for hips Doesn't affect the rest of the body, which is cool. And then you have your Rotations here the head is not on a world Setting there, which I'm always a big fan of you want to get rid of the IK look You can also transit these by the way and you can do all kinds of stretchy stuff, but that it has any volume Changes just yet. I don't see anything here And you also have leg lock and center between feet option on here then going up on the chest You have breast controls left and right Global and global translate options here as well. And then you have the shoulders you have rotational options and translates There is also a breast drag speaking of which for added deformation control and you can see here Bembo options all over the place These are your rotations the elbows and you can go here and you have your risk control and selecting this gives you Quick selection on the hands so you don't have to do this manually when you some quick Blocking and this goes all the way to all the curling But you do have separate options here obviously if you want to do this all the way back to this all Standard stuff, which is good. This must be the IK FK blends and then it switches to this red controller for your IK arm you can see that the wrist does not Follow the forearm, but there's a follow Anti-pop options again length options to go all kinds of crazy volume stretchy and follow I still would love for rigs to have a an option to do a change here Because it's not this here just in case you're wondering this follow is for if you change the route It does this and if you select it and put it back to zero and then select your route It's stuck like a proper IK that is a cool option But if you're looking for a forearm oriented IK arm that is not the case here going back What is this must be hair? It is hair. Yes So you have all kinds of shapers for hair, which is cool all the way to here This is a box another circle. This is your squash middle. All right, you have head squash options So this must be head squash top fantastic. Look at that. Nice information. It's very cool This goes all the way back into here. What is that? We are into the eye Region here might as well look at that here. This must be this lower part here. Let me select this here So you have shapers all over the place. This is free eyebrows inner eyebrows Lots of cool stuff and lots of detailed control over This as well and if you go back here, this has Some limitations as it follows somewhat geometry you can go super crazy and break it which is always good This goes all the way up to she controls which is good too big fan of Overall nose position and you can rotate and translate but also nostril all of that built in that's very cool And she controls so lots of options for details here Then we have the lip control to move the whole thing around Which is also cool And like I said lots of options, then let's go back here actually just to see this is your chin and Your jaw so as you open this So I'm gonna check this out first before I do that and then you got your controls here All kinds of shape options is very cool, and then we have a tongue control Let's go do it back here right this guy Yes, and then you can bring it out which you can and you can see all the different controllers all of this It's very cool Back here is it's there so big must be more hair. Yes, it is This is your head All right, this is the top part of the head makes sense, and this is the lower neck Part and of course with global options just in case same thing on the upper controller face upper Lots of ricks have this to where it is all separated Into top and bottom which is cool Let's check this out. You have your Quick facial controls here very handy quick options again for your Corners you can do all kinds of things like that Then we have nostrils here We have cheeks interesting it does puffing and Cheek up and down interesting. I'm just double check what this does. This is just nostrils there You got eye control here, and then this must be eyebrows all kinds of man I wonder if this was that the Jason O'Seeper Method remember a book that came out a while back that started this whole Facial setup trend like that interesting though now as you select the facial controls on the side You have all the options here for visibility. You can move the box around You can always go in here and then unlock just in case you want to reposition this the David Rick has that on lock by default This is locked. So just in case now that being said if you go on here, you can see squeeze Up and down. It's a bit hidden by the hair, but you can see that you have blink options So for some quick blocking you have lots of options almost controls It's not all of them the cheek doesn't have anything but go back to the mouth You have lower rolls sticky lips upper rolls zips all kinds of things and then going down to The corner here. There's nothing there. So you have still different options lots of quick blocking options Adjusting case if I move the hair away Can I I can move this away? I just wanted to show You have options here, don't forget this eye mover is behind the hair here and you have ear controls Just in case you're wondering she has two ears and the ears have controls for Movement here as well Interesting to maybe in the future updates to have different hairdos that you can turn on and off that could be interesting But for now that is it you want to take these off manually and reshape that hair in whatever Way you want of course you can also if I take this off here You can select and hide and you can have a better look at the face and all the controls there But going back to the eyes You do want to go back here and then select this. This is your eye controller Interesting not on by default would it have to be aim? Yes, you have to switch it to aim That's everything you want to do and then follow so if you do your Movement on the route you can see that it stays put here, which I'm a bigger fan of like that And then you can bring it back. So it just follows your actual Rake so when I select again eye control follows The rig and let me just double-check that I didn't miss anything. This is your main control all the visibility is on body Full and partial this in terms of full. All right Let's go back and do body partial and this is what I selected where it is in partial mode Well Yeah, you can see the change there. Yeah, super appealing. Love this rake I have unfortunately not yet animated with this rake But I really really want to Because all the examples that I see online are really really well done and this rake is just really well set up That is it as always I will pin a comment on YouTube if there are any updates or changes or notes regarding the rake And of course, I will post it here and I'll post a review here as well And of course link in description for the gum road link where you can purchase the rake and it's $15 Absolutely reasonable price for this awesome rake You