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Published on May 21, 2013
FlatlineRL, by flend
Puzzle roguelikes might become my new favorite thing. Bite-sized situations; most of which can be figured out after a quick scan of the level; the rest after getting a looksie at movement and field of vision and whatnot. Why do I call this a puzzle? Probably because everything you need to "solve" a given level is apparent, either statically or dynamically (i.e., what I said a couple sentences back). When a game doesn't give you everything you need, it's more about weighing probabilities, and usually roguelikes force that upon you. But this... I dunno, this is a good deal appealing, too. I still give it the roguelike grade because it's quite complex. As long as it checks out as also being random after the tutorial business, we're clear for takeoff!