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Juice it or lose it - a talk by Martin Jonasson & Petri Purho

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Published on May 24, 2012

Try the game here: http://grapefrukt.com/f/games/juicy-b... (ESC for menu)
Fork us on github: https://github.com/grapefrukt/juicy-b...

"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "

Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming.

References:
http://www.robertpenner.com/easing/
http://www.game-feel.com/
http://www.gamasutra.com/view/feature...
http://sol.gfxile.net/interpolation/

Emily Short - Make it juicy!
http://emshort.wordpress.com/2008/05/...

12 Principles of Animation
http://minyos.its.rmit.edu.au/aim/a_n...

The Art of Diablo 3
http://gdcvault.com/play/1015306/The-...

Easing related:
https://www.evernote.com/shard/s1/not...
http://blogs.msdn.com/b/shawnhar/arch...
http://www.timotheegroleau.com/Flash/...

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