 Hello and welcome. We are creating doom levels and using Eureka doom editor today or this video. We're gonna talk about secrets Secrets are fun. There are secrets, you know little rooms that you find and you usually get bonus stuff And you get it counts as a secret when you find it So if I go ahead and save and test Control s control t the level we create so far and hit tab to go into map mode Depending on your port of doom because originally I'm pretty sure doom didn't tell you the information up in the top corner there As far as number of monsters and secrets you can see that I have zero secrets in this level So let's go ahead and add a secret and the way you create a secret is you just create a room it can be any room any sector and Choose it and you choose the type and you say this is a secret area Control s control t to save and test come over here that room is a secret right now Obviously, it's not hard to find you can see in map modes zero of one secrets when I walk into here Now it says one of one and it's Purple on the map So let's go ahead and actually hide that and there's different techniques you can do to do this So in this particular case, I'm going to show you one technique So I'm going to go ahead with my 3d view here Turn and look at that and what I'm gonna do is I'm gonna choose this little Wall here and you can see the rail which is the middle section of the wall You have your upper lower in the middle section long as I'm gonna choose that and I'm going to choose the same wall texture here and It's right there It's just now hidden now your your ceiling height has to be correct because if I start moving the ceiling down you're going to see Mistakes and texture if it's too high you might also see something But let's go ahead and leave it like that. You can't see that but you can walk through it So let's go ahead and save that come over here and You don't see it all now. You do want You know people to be able to find your secrets. You all make them impossible This one is actually showing up map right there So if they look at their map They're gonna see it even though they don't see anything here and I can just walk along this wall Until I find it. It's right here and now it's counted as a secret and you put goodies in there Another way would be obviously to make a hidden door. So let's go ahead. I'm gonna lower my grid a little bit and I'm gonna say make a sector here and Then I will make that room there and I'm gonna make this room here a secret Area so now we have two secret areas Then I choose this sector and I'm going to so if we turn around here Set it down to zero and it is completely hidden Now we have to make it a door. We'll go L Choose that now. I'm just gonna say The type will be a door I'm gonna say stay open. So door one stay open now It is important sometimes you forget this on secrets if you did not say it to stay open Let's say it closes you want to make sure that you remember to make the other side of the door Open the door so you can get out again I've done it many times where I make a secret and I do that and then I can't get out But that's why I said it to stay open this time now I come down here You can't see it all here But again if you look at the map you can see a little white section there which means there's a door I can choose that and there we go I got one secret and then come across to this one and get secret number two So those are two techniques to creating secrets Hiding them Obviously another thing you can do let me create another little secret area here Just like the other one. I'll create a little room here and I'll make it a secret area and Then I'll choose this one and I'll put the ceiling down to zero And let's go ahead and move our view here So you can't see it. Let's give it a fresh tag of four and what I can do is I can make it so that when you go into a certain place that opens up so let's go ahead and I will make You can really do it anywhere. I'll do it here. Let's see if we can get there fast enough So I'm gonna make this do we say that it was for was the tag Let's see if that's highlighted perp pink now it is and we're gonna say we're gonna choose door walk-through and We're gonna say walk-through repeat. We're gonna say that it opens Okay, so now this is gonna be an example that you can get stuck in that secret area But when I walk through here, that door should be open now Yeah, and it's a pretty high ceiling so it goes up. So let's go ahead and Set the secret room to only be 96 which is a pretty low ceiling if we come in here Now when I walk through higher, it's already opening I come over here It's there But if you didn't know that was there you might not notice it and then it will close before you get to it And you can't open it by clicking on it. You have to walk through here again and Get over there before it closes But like I said, I did not make it so you can get out of this room So now you're locked in this room forever So we want to make sure that we come in here And we don't want them to be able to click on this side and open it But only this side and remember I'm pretty sure you have to have the wall facing you So that line's pointing out. So let's just hover our key over this and Back tick to make sure I have no other wall selected w to flip that And I'm just going to say choose and we don't have to give it a sector because it's connected to that door To that sector. So I can just say door open. So now I Can save that I can run that again. We have three secrets. I just found one. I just found the other and That other one just closed already. So if I come over here, I can't get into it. I have to come down here I have to know that I have to run To get it run to get it run to get it run to get it And I'll come in here and now I've got all three secrets and I should be able to get out of this room again Again, you might want to replace these wall textures. So they aren't bricks moving like that So another thing you might want to think about while creating secrets Let's go ahead and create a whole another sector over here. Just a separate little sector We will create a secret little room over here Just like we have done multiple times and we will make that a secret area We'll make this zero. Let's make both these 128. So let's go ahead and move over here. So Then I just make these 128 there we go. So it's a little lower. Let's change the wall textures in here to something such as This might be a good example. We'll do that. Like I said, you want people to be able to find your secrets. So another thing you do is Let's go ahead and Choose this and say door one Stay open. I can choose Which one of these is the upper? We'll just choose both of them. Boom So Did I choose the right one? Eight and nine That's almost I changed the texture slightly You can you can barely tell but you might want to give some sort of indication like that to where There is different textures. You might be able to see it more in the game than you can in the preview there Let's go have a look So we have four secrets Yeah, you can kind of see this wall is a little bit dirtier and that might give them an indication to click on it Again, you might want to change the Door track there. Another option would be Here we can do something like this Actually, I want to find one. There's some that have bullet holes on them. So We should be able to here we go. So if we made this Let's make all of these right here This texture And then we make this this texture and choose under doors. Like I said earlier I'm pretty sure that The g's are for gun so now You can see that there's bullet holes there that might give you an indication to shoot that door Oh, you know what I probably have to give it. I don't know if I have to give it a well, let's see I'm testing something out for the first time here Is do I have to give it a tag or will it know? Yeah, let's go back and give it a tag And give the sector a fresh tag of five Give this wall a sector five ensuring to click out of that Be sureing I said be sureing That's funny. Okay. Now. Let's see. Yep So now we can go in here and we got our secret again making sure that you can click to get out of there But that would be one way to indicate someone there might be a secret there Oh, we said to stay open But it looks just like all these other wall textures except for it has bolt holes on it and it might go Oh, let me try shooting that Anyway, one more thing to think of when it comes to secrets. Let's say you're going to have a multi-sector secret So I create a little Offset door here This whole sector here like so Maybe it's like a whole secret wing What you don't want to do zero Choose door door open So we have a secret here We haven't said it as a secret what you don't want to do is select all of this and say secret area because now If I come in here and start my game I have nine secrets. We don't really have nine secrets what you want to do As first of all if you ever add apply anything that you don't want you can choose nothing or just put a zero in the type here What we're going to do is either one of these one of the ones that you have to walk through to get into it I'll just choose this one make that your secret area And now I should have a five. I think secrets. Yes And so I can come over here. I can go into this one. I can find this one here I can go over here. Oh, I missed that one I can shoot that one to go into there and then I can click on this one And when I walk through here, that's number four. Okay, and that's it for secrets I hope you enjoyed the tutorial be sure to check out The full playlist and description of the video check out my website films by chris.com. That's chris the k There's a link in the description and as always. I hope that you have a great day