 Hello everybody, if it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer Weekly Joining me as always my only co-host. He's the only other one that has a little cartoon. It's Tyler. What's up, buddy? How you doing? Good good be here. Good say everybody It's good to have you back today. We are gonna talk wet elves We're gonna talk about I net deep Ken. So we brought in a heavy hitter an expert a skilled player a man Who needs very little introduction, but I'm going to introduce him anyways, Constantinos. How you doing buddy? It's good to see you Thanks for having me, man. So it's great to be here and I'm mine. I'm reminded of when I met my wife for the first time. She said hi. I'm Natasha And I was so starts direct that I actually answered back. Hi. I'm Natasha. That's why I told her Right now like say your name right wait. He already said don't never mind Oh So that everybody knows because I don't I'm not sure like obviously, you know We've chatted for a long long time right because we've all been sort of in various groups talking back and forth about strats and so You have been a a Just you live rent-free in my head when I think about competitiveness a lot and you are and have achieved amazing things with corn For a long time like look at corn's current win percentage your win percentage with corn 30 40 50 points higher than that that right there is a statement and a testament to your skill at the game In a very tough scene I would add. I know how tough your your local meta is So any but you've also been an IDK fan for a long time and So when we're doing the IDK review the IDNeth deep kin The wet elves I had to bring in somebody who knew them because I'm gonna be honest with you right up front I don't like this army. It doesn't interest me. This is gonna be two weeks. These are the literally the worst two books They could release for a OS together. I don't like either of these armies neither of them interest me in any way shape or form so We're brought in somebody who really likes them, but first we've got some news Tyler What do we got buddy news in a Miracle a gift from games workshop. I think we actually have something that's not 40k with me on the show for once Konstantinos you have a good guess at what this might be. Oh, yeah Is it on the screen because I don't have an actual the actual screen? So look at that thing look at that cute baby Coming out of the ample beard of a dwarf and that baby's I a hub grout Because if you look at the ridges and the nose and ears some of the slitters in the Dominion box Are actually the same. So that's a little hop drop baby coming out of a dwarf's beard It is what it is. It's chaos dwarfs. So yeah Okay, now my my only concern here. I First of all, I back this call. Okay. I like this. I love a little hobgrap baby in a dwarf beard Uh, here's my only concern. It appears that this little baby only has like three fingers Okay And hobgrat slitters have a normal amount. Well, I don't know five fingers I don't know what a normal amount of fingers is I guess an aos could be more or less in the mortal world In the real world the average is four point something right If you have five fingers you have higher than the average number of fingers. Yes, correct but Do you consider that at all a challenge To your call because he has less fingers or do you just think this is a slightly different hobgrat? This one has three fingers Maybe that's why he's there because he's special. He's in the beard because You know to three-fingered hobgrat. This is an omen or something You know, I love it Well, here's what I'll say. I've been watching a lot of uh, I finally watched the mandalorian. It turns out that's a pretty good show And uh, so if it comes to tiny little like three-fingered cool babies hanging out with with hardcore You know killers. I'm all for it. So I'm in for this dude. That's what I'll say I'm with it. This is my little baby Yoda hobgrat right here. So I love it All right. What else we got Tyler? We had a warmer community article on the arena of shades battle box They said it is coming very soon. So by the fact that they're doing an article Maybe it will be And then that's the night haunt and daughter's cane box set that we'll be getting And hopefully the battle tomes not too long after that This one is more interesting to me than our current pairing Like I own a daughter's army I don't own ghosts. I think ghosts are beautiful. I just have no interest in the army But I know tom loves them. So that's great And I know night haunt players all seem to be good people If you're still someone playing night haunt throughout all of night haunt I like you immediately like we're friends. You're you're a good you're a good type, right? You're a good person So, yeah, this seems cool. I like the tragedy of this is And the associated book releases is half of these armies desperately needed a book Half of these armies did not So here we are Um, but that's fine. I'll take it. Cool. Yeah, I I'm glad to see them turning So quickly to the new box because honestly, I want them to just let's go. Let's go Let's ramp the closer we can get to summer And what I am predicting is the inevitable Release of a scaven book as our chaos book, which is only confirmed for me by the way with a piece of news You're about to mention Uh The closer we come to the return of the rule of the horned rat I'll be praised. So it's just I'm just I'm just counting off all these other books until we get to the thing I love Thing is the Eideneth and fire slayers were supposed to be in the winter And I know people who's gonna be well, it's the 21st of march is the last day of or the first day of spring or whatever So that means that you're getting your books in the like 15th of september your summer You know Don't tell me that that's not good news. That's not good news. I'm thinking I I'm in my mind It's june 22nd Like day after the solstice boom That's right, that's right All right, so we're gonna be out there celebrating the coming of the summer solstice And then I will walk straight to the game store and buy my book. That's what's gonna happen. So Okay Yeah, they didn't really give any rules or what to expect other than this thing is coming soon, which is fine We're all excited for cross booze and the inevitable Uh, teleporting unit that shoots probably ignores line of sight and mortal wounds on sixes. So Yep, absolutely Looking forward to corn tome celestial and white dwarf 474 So I missed the details on this. Uh, when is this supposed to be out when when can we pick this up? I don't know the release date, but it's next month White dwarf, which means it's this month's release, right? Like it's You know how it goes like it's Whatever the it's the April issue So it's available in march in different places. It releases at different times and it has to do with whether or not you're subscribed and I don't know Yeah, it's it's some kind of weird physical media that apparently we're still supposed to buy. I don't I don't know I don't understand but Okay as I mentioned Konstantinos, you are also a corn player so What do you want out of? I had to I had to represent There it is. It's my heart It doesn't say we don't sew or what is dead may never die. It says blood for the blood gun. All right Sure sure and I am so Depressed by these news I so want this thing to be bad I'd so want this to keep with the tradition of being corn like being hurt So we get more angry and our anger fuels the blood gun because I am an iron jose army and then nergal came out and I have a nergal army I'm like, oh cool nergal And the nightneth came out and they are my competitive choice So I was like, please let it not be corn and it's corn And I don't know what I'm gonna do if it's a good if it's a beast of chaos one That's gonna be trouble that because now that that is now the gold standard, right? It's like you've got sons of bev mat and Uh and beasts of chaos as like the top two. Those are the gold standard and then it just it's down from there What kind are we getting? I don't know man. Can it be like a cities of sigmar? Maybe People don't even remember what it was So like we'll fix it in the dome next year. Um, I just want 2023 to be the year of corn It's gonna be the eighth anniversary of warhammer weekly It it keeps with tradition So seven is nergal eight is corn. Just wait for next year. Give that book another pass There we go the yeah the um I just I find it hilarious you you're mentioned of the cities of sigmar Think the only people who remember is the people who run generals on griffin because it gave the griffin the cool ability to Pop back to life. That's it. That was just that was 12 pages of article or whatever That had one rule that you're like, oh cool a griffin could pop back to life now. Yes That's it. Yeah So we'll see um, I imagine That much like with I here's what I'll say. I imagine much like with the herdstone You uh You will see the the corn altar the blood altar or whatever get a pretty Sort of interesting rewrite. I bet they take this chance to sort of Play with the rules on that altar in some way And that that because that's sort of a major thing they can They can they can alter that one war scroll and really shift things around. That's what the herdstone showed, right? I mean, they can change the blood type a little bit maybe sure sure or they can make priests really good again Which was a staple of corn and if they don't do that then the skull altar I like how you went with blood altar. You're like, it's either blood or skull. Let's go with blood it's the skull altar and If they go like well priests are not that useful now It's only for the demon prince the slaves to darkness corn demon prince to hang around Inside get the plasma to save and minus one from lookouts or whatever you want Just make that a thing like an actual skull altar that gives rend Because you said I live rent free in your mind. I actually really live rend free Because that has zero rend Maybe minus one zero. That's it. It's a lot. It's a lot of zero and one. Yes. That is for sure That is for sure We'll see how it goes. They do know by now that corn lacks let's say Efficiency or efficacy or whatever you want to say Unless they were literally only looking at your results in which case you've ruined it for everybody I'll be happy about that. I'm just gonna say nope. Just try again next year though I have iDK to run right now. That's fine. There we go All right I think we got one more small piece of news. Tyler, you mind if I take this last one? Get away Okay Warhammer weekly Live That's right folks Warhammer weekly live Would you like to be and take part in a live episode of warhammer weekly? If so, I have no idea why But in case you do Uh you psychopath Uh, you can do so because at adepticon We are going to be doing an episode of warhammer weekly live with a real audience there in front of us Uh, so this will be wednesday night After the gw live preview show Uh, so like gw does their their big preview show. I assume we're going to see some cool stuff I expect to see rats talking to you right now gw. I better see rats Uh, and so we're going to do that show. We have a room Uh, I don't know what the name of the room is But it's there. It's one of the artist rooms that's down by fort waple So like, you know in that artist area on the lower floor, I'm sure you'll know which one it is if you walk over in that area Um, we'll start the show probably around 10 o'clock Um central time so that'll be a late night show for everybody who's watching remote Of course, we will still do uh, we'll be broadcasting it And uh, so just be aware that that week of adept con It'll probably be because the the preview show runs from I think eight to 10 central standard time So, uh, and we we won't say that the whole time we'll we're going to leave early set everything up Go, but that means that earliest we can start to sort of once their thing ends at at 10 p.m Central which is 11 p.m eastern But if you want to come join us if you're at adept con, it's going to be an awesome time uh, so Yes, it'll be like live in front of a studio audience. And yes, jonathan. This is also live I suppose but like live in person will have a real audience. It's going to be exciting. Uh, I am borrowing some I'm borrowing some uncle adam expertise To try to get this set up going Because he is an audio and video expert and I am not as you know from watching this show So should be a good time All right, so look forward to that wednesday night the first night of adept con live show. It'll be a later show 11 p.m Eastern Tyler, uh, we're trying to force to be there. I expect you to be there tyler You're really ramping up the pressure campaign. I mean, this is a whole new level I had no idea this was going on until like, you know, maybe the last week you you finally gave me a heads up Yeah, I expect you to be there. That's what i'm saying. Yeah, well, that's probably probably gonna happen now I'm sorry We need everybody that we need the triumph or the triforce Assembled in person some team some team tom and and team I don't like saying my name and that's just weird when you're referring to yourself. So that yeah Also another thing I had no idea you were doing so Uh, yeah, so you get signed on for exploitation with this show everybody and you don't even know about it It's just part of it I mean, yes, obviously that's that's just what happens um But the uh, and and of course don't forget Just our last quick news items. I'll talk through it. Don't forget the merch store has new merch including Team tyler and team tom shirts So you too can vote for who is the better co-host I will be updating and adding some more items to it In april so look for that. I've heard some of the feedback of what people want. So there'll be some more items rolling in in april Including additional socks people seem to really love socks. So there'll be more sock designs and stuff like that A lot of team dog Yeah, like there's there's been a large call For uh for for for dog. Oh dog. Oh merchandise. Yes. I really am clearly gonna need to um Get some more art requisitioned with like us and the dogs in it or something as various like turn them into into corn flesh hounds Or something right? That's the obvious the best of dogs Uh, so Yeah, one could be a griff hound one could be a flesh hound and one could be like a a frost saber because I got three dogs So there you go Represent kind of a lot of different Represent everybody of it put team death um You may ask yourself right now vince Who's winning between team tyler and team tom? Okay, I want the facts in the horse race Who's ahead? We're actually doing this at this point in time and the answer Is team tyler is ahead right now? Team tyler is in the lead So I want to see team tyler stay in the lead think about that if you don't Maybe look at team tom. So there you go. Um, tom. You've got six years on me We've got all the catchphrases Uh, come on. Come on tom. Come on everybody This is a little a little absurd Uh, yeah, I saw a little little morathe. By the way, little morathe Marcella, I hope you didn't put this idea in vince's head. I saw her comment on the last video I mean, that's just a new level of sadism that I have to deal with here Um, I don't remember who put the idea in my head or if I just thought I don't know Knowing you you probably already had it in there. There's been a lot of twilight retrospectives on youtube lately So it might have been that that that made me think of it. Who knows? Um At any rate, yeah, sure And then don't forget, of course, we opened up the patreon and so that is that is now live Thank you to everybody who signed up who's joined the community's awesome The discord is hopping got a lot of people sharing their work and stuff in there. It's a really it's it's uh, It's been amazing so far. So if you're interested in supporting The channel on patreon that link is also down below Okay So with that, uh, I'll stop spruiking all sorts of stuff and just say if you don't like any of that You don't want to spend any money. That's cool. No issue at all. No expectations You can always just hit that like button or subscribe or do all those free things and we really appreciate that too Okay, so let's talk about you get me a team tom t-shirt for all this exploitation. You're putting me through You can you can buy whatever that way Wait You're such a bigger man everybody go Tyler now come on. He's such a big guy like Yep, all right, let's talk about some pick of the week Konstantinos, I'm gonna have you actually go second. Okay because tyler has eight million picks this week so Tyler's going to take him to make this very long. So we're going to start with tyler Tyler share with everybody your picks of the week. Everything is linked down in the description. By the way, go ahead Oh, I might as well add two on top two that I forgot cubic shenanigans amazing new show On organizing tournaments, which I'm in midst of right now with the very first one that we're doing here locally amazing episode Cole and Cassidy were they took over party at the all points great episode. Check them out Cassidy with season of war And Nicole, you know her with the party at the all points crew Both great a was players by the way And then a bunch of war coulda battle reports. This has been incredible to see. Thank you everybody who have been trying out These battle plans. There's been a bunch of them. I just want to give a shout out I want to take all the time to go in a lot of details, but bulldog hammer Levan and urie Fall gaming look over there ice cast Justin nick and those guys Hammer of war. I don't know their name david. I can't remember the names of the other guys over there Really cool battle reports bag of dice With rob and some others and then t3 war gaming so obviously that's a bunch But that it's been really cool to see all these games getting played and the feedback that I've been hearing a couple of one Dayers as well. So I'm coming guys. It's it's really helpful and great to see Yeah, the war coda is awesome. Don't forget you can find that on aos shorts I will drop the link for that below. I should have included the link for that as well. Tyler I'm sorry. I'll make sure to include that down there as well For the war coda. Don't forget. That's three additional battle plans that have been Worked by tyler with the input of many many other people in the community with lots of feedback Go ahead Or additional four sorry four additional battle plans. Yes. Thank you um based on classic battle plans of of your to some degree uh, and Uh, they're a lot of fun. Honestly, tyler. I'll tell you right now. It's been Uh, it's been what I've been doing every weekend. I'll chat about it and how we talk about yeah We've just been playing through all of them every weekend because we've been looking for a changes of scenery, right? And it's been fantastic. So I actually used the first game of the new battle dome. IDK versus one tribe. It's actually Yeah, uh, while doing show I mean, I have a lot to thank you for constantinos as well Obviously, you were involved early on and getting back. I appreciate it So, yeah, appreciate everybody All of those many many many picks that tyler had are linked down below Uh, all right Constantinos, what's your pick of the week? What do you got? I'm so glad that you named about 1.5 billion battle report channels And you left my pick of the week because ladies and gentlemen guys gals in non-binary pals battle report channel number one Rerolling ones is back with a video of today All right, technically it's not a battle report, but they're back. That's their first Video of the year. I have been pestering jack say so got any more battle reports man. What's going on? And he just sent me to say here's the first video of the year. It's actually a little bit of a He went over the two battle tones real quick It's so great to see them again when we said that 3.0 makes rerolling ones go away Not those rerolling ones. You're not taking those away So, yeah, my pick of the week is our friends in Seattle We're rolling once fantastic fantastic. Absolutely. That will be linked Down below Uh, my picks of the week. I actually included multiple as well, but I will summarize them as this uh If you know if you if this show isn't enough IDK if you're not prunee from the aether sea just yet Then don't worry. I've linked the face hammer review the aos coach review and the honest wargamer review all down below all three Go into different deep dives of the book. Check them all out So if you really want to make sure that you're rolling in the deep Well, guess what? There are so many more great people who've covered it check out all of those So you can just spend nothing but the next basically two days Watching i'd net deepkin coverage if you if this is the dream that you have waited for Okay So all of that's linked down below. Check it out. Uh, all right. Let's talk about uh, a little bit of uh hobby time So hobby time Konstantinos, what's been on your your table man? Is it is it all idk all the way down or what you've been working? Um, yeah, pretty much. Um, this this little dude I this guy eels spoilers Eels they're back on the table. We'll get to that but I pay those they're they're terrible. Konstantinos. They're unplayable now Yeah, they are That's that's the tricky part. You'll see you'll see. Yeah, okay. Okay Um, I really like going back to older models Because like you actually you said in a Video like the other day. It's a it's a journey. It's so nice to see Things that you have painted back like two. I think it was two years ago when I painted those and now i'm done with the whole army so i'm doubling back And it's nice to see that the theme is there but can make it better So that's what i've been doing painting eels next one on the table is The big guy Bro tan lord of the brochins Coming up soon So our core now we're gonna talk about him a lot. Yeah, absolutely boy He's he's in it to win it now. Uh, oh, yeah I suspect we're about to get a visit by the way. I could hear that I could hear the stairs I think I know what's coming here. So go right ahead dear Tyler there it is. Yes I was it's so nice because he's actually nice sure if it was tom I would totally interrupt tom tyler. I also like so I won't interrupt tyler. Um, but I mean i mean kathy kathy Who do you want because they're all three. Yes, she can't actually hear you The fresh now that's fine. It's all good Yes, uh, I thought you were coming down to say hello to the Owen Jackson in the chat. Oh, I already said hello to the Owen Jackson Okay, got it. Very good. Here's lyra. There you go I'm digging that that jacket It's lovely She's she's in red celebrating corn since you're on the show Uh, that's she she knew she knew absolutely All right, very good. Tyler, uh, did you paint anything this week? Of course not although Yeah, yeah, I I may have an announcement I don't know if this is the week but i'm running out of time I told you that somebody had given given me an idea Had actually get some leverage out of this whole painting thing that you've been bugging me about for six years. Sure. Sure Seven all right seven now. Yeah, whatever you can sit on it longer if you want whatever you like Oh right, so I'm distracted by war coda I was supposed we were supposed to have been a lot further along on this community terrain project, right? It was terrain dot org nothing. There's yet. It's empty right now, but so it's going to be this Hopefully amazing global resource for the community on all things terrain where you can go and see Contributors who have created amazingly themed tables You know those tables profile you can see clubs with tables profile You can get all kinds of different resources, right? And then we're going to use this to build our local capacity of terrain Amazing themed high quality tables that we can then loan out To events in our region, you know, oklahoma, texas and so on Like the long-term goal of this is maybe try to create these regional hubs of incredible terrain that we can all share So I thought You know if i'm asking people to contribute terrain, maybe I should have some skin in the game as well Okay, actually, I didn't think that that was some sadist who gave me that idea Sure There's a lot of that going around. Yeah So For every table that gets painted To the quality of the quality we're looking for is basically season of war Many war gaming tabletop tactics You know season of war in our local community check check out their tables. That's the quality that we're looking at here For every table that gets painted I will paint a unit Of miniatures for an army that I'm going to paint myself and put together I love this. I love this This is great I do have a table ready actually if you want one I've seen your table. It's beautiful. You are an amazing painter Oh, thank you. We'll lock it in buddy. It's one It's one this I gotta get me to put a table together. Absolutely. I'll knock that out I got a bunch of extra train if I could force you to paint a unit. Yeah, sure I can do a table in a weekend son. That's easy. Yeah This is going to be painful This is going to be very painful of a long period of time The problem is I'm going to have to actually get good at painting too because I can't just paint crap You know my brain works. Sure. Well, don't worry. There's lots of tutorials on youtube. It turns out So the goal is 32 tables by may 2023 Right now until May 14 15th, we need to get as many as we can Anybody who wants to come on board What's out build a local regional, you know, terrain capacity help build a was trained at or Get my ass to actually paint some miniatures Let me know they need to be a good quality. We can do this in a few different ways We've got a number of tables specced. We've already got terrain ready to go that we could ship to you Or you could come up with your own idea for a table that you want to do just pitch it to me Hit me up wherever Uh, if you want to paint it yourself or you want to print yourself and then paint it, that's cool Whatever you want to do we can do it different ways Yeah, like I would just want to emphasize It's got to be pretty good quality because we want to profile these things on the websites and just have them help level up our collective terrain in game Uh, I love this. I completely Uh, it's great So, yeah figure Konstantinos that made a lot of sense, you know, get get my ass to actually do something Have some skin in the game rather than just asking everybody else to to do it It has worked for you for some time now, but at some point you're no no longer going to be the new hot thing understand That just started getting into it now. That's right. That's right Well, fantastic. Tyler. I I love this deal. It's all hit Tyler on social media And you can figure out how to get um, uh, how to get involved and uh, and I think it's a great resource I love the idea of regional hubs of terrain to help facilitate people running tournaments It's just a great thing for the community because I do think it's one of the major barriers of entry to To someone who want to run tournaments is just having the terrain. It's such a massive lift And so having the idea that here is this, you know in your area Here's some terrain that can be given to you know ship to you for use for your weekend And you're good to go it takes such a load off of people let some run games Let's us expand the tournament and and frankly, I think we'll expand just the number of different types of tournaments being run to Which I'm always for uh Wonderful Wonderful, uh, Nicholas. Yeah, well, that's tbd, but quite a bit of the midwest. We'll say obviously the middle You know, that's a whole topic into itself. What all is included in the midwest But yeah, we'll have more details on that soon and definitely shout out to brice. He is the the maniac that Put this idea in my head So, uh, thanks for no, thanks brice for the for the Love it fantastic. Well, my hobby time has been very very very very very busy Uh, I am working on a ridiculously large number of projects that I can't talk about but you'll see sometime soon Uh, but in the in the interim period, I had a couple hours Uh sort of on saturday and I I was in between projects So I have had this guy for a little while. This is this fun 3d print Uh, I think it's from archvillain games. I think of a uh, like a lord of change And so I painted him up and used a little bit of a footage for that for a video um, just talking about kind of different types of Colors and primers and stuff and so this guy's fun So I thought hey, why not paint up a lord of change? It the guy only took like I don't know six or seven hours So he's pretty fast And I just kind of knocked him out and he's fun and now I got another lord of change So who doesn't like lords of change, right? So fun birds. Who doesn't love more chickens? So Um And uh more stuff will be you'll you'll see soon the thing I I there is a project sitting directly off camera That everybody will see at adept con That I am so beyond reason excited for but cannot talk about yet I just want you all to know that it I am buzzing Electricity over this thing that is right here. It's just it's like right Here, you can't see it. She will soon two weeks two weeks. She'll see it. Okay uh, all right Uh, so with hobby time out of the way gentlemen, shall we talk about some idk? Oh Education Miguel so this will probably be it's looking like stormcasts because stormcasts are Something I might be actually be able to manage an entire army of so a unit would be defined like five vindictors You know like minimum size unit three in iLators one hero that sort of thing. Yeah, so you can think of this. Yeah, like 20 We basically we're looking at about 20 tables is what we want to get together Uh, we've got about about 12 in place. So yeah Perfectly read stormcast is a great place to start by if you're first army Because you can make them look good even as a newer painter with just putting the time in So fantastic all right With that let's talk about Some idk All right, let's bring up A little presentation there. Here we go I'd net deepkin 2022 review Let's get amongst it But boom, here's my summary. I'm gonna start and then I want to go around the horn Okay all right solid book Continued trend of quality book with more options This is some of the nicest internal balance like we're on a good road of internal balance here that we've seen in in in recent books Um stormcast has some challenges with that But that's only because a couple of units stand so far head and shoulders above We'll rain those in eventually and then I think we'll be actually in a decent place with them Uh, still got to hit them dragons harder. Still got to hit them long strikes, whatever But that's not but I mean this book answers them pretty well. Let me just say that like The gatekeeper nature of this army continues Uh, the anti shooting tech only improved got stronger Uh here Uh, it really does a lot of this book seems playable Like I was shocked looking through it. I'm like like as I was sort of I was Puttering around with lists And I know a lot of people say they're pretty expensive and you're squeezed on points I don't honestly think that's the case. Okay. This isn't squeezed on points place the niche and you'll feel squeezed on points squeezed on points means I can't build A good 2000 point army. Everything keeps going slightly over You're squeezed on points with idk because you want to put everything in because it's all good and has a purpose It right. So you're like it's like going to the best buffet you've ever been at You know, there's all this wonderful food and you're like, well my stomach only has so much room. That's not squeezed on room, right? Uh, it's just there's a lot of good stuff okay The end of eels I think is overstated But I do think you will see less of them on the table Simply because so many other items and builds are also attractive now Right, so it's not like it's not as though they're suddenly bad It's just that a lot of other stuff is really good and actually competing in a very real way And so I think you'll see lots of different lists and You're not going to see like eel dot spam as being the default anymore Uh much wider selection of potential list types. I think there's a lot of different interesting list types here Uh, and some items may prove very very powerful. I don't mean like artifacts I mean just like some items worst roles at game elements May prove very very powerful And I think this book will be a regular top performer You are going to look at the top five of tournaments once this book really hits And you are going to very frequently see idk in there. They are going to be a high win rate high success army Okay, that's my summary Constantinos, what's your read on the whole thing? All right I basically agree with everything you said except one part The part of where you said that eels we will see less Because the other items are more attractive I would actually say that after morathi The and the change to the points of the eels we actually stopped seeing them And now they will be coming back So we will be less than the filth that they were Definitely hundred percent, but we will be seeing like my opponents will be seeing more eels because The book changed and This is okay if I say my my thoughts if my Yeah, I just want to say I completely agree with you by less. I meant you're right I meant more than the height of eel dot spam not than the last couple months So completely fair correction. Yeah, hit me. Give me your thoughts, man. I want them Okay, so like I said, I'm gonna tell you During the episode Why I think this is the most anticipated and asked for battle tone In fact, it's weird that you said that you don't care about these books because you've been asking them about This specific book for a while now Vince And here's my thesis on it because for the past Year and a half and mind you those that year and a half has lasted for approximately five years now This battle tone Is the one we're getting this Sunday or the Saturday is the one we've been looking for and if you're not convinced two minutes I was about to say two minutes class. I'm a teacher. So now I'm getting in the zone again so, um There's usually discrepancy between what people ask and what gw provides Look at your mountain cow elves with hammers. For example, some people liked it some others Hashtag disappoint the elves But yeah So what's the whole stick of idk? They are seafaring raiders that attack coastal communities and ship routes striking fast and disappearing back into the blue before any tactical armies Can take them on their ammo is attacking those who live in the shore To procure what they need to survive and perhaps even thrive We have a word to describe that vocation Even a child would recognize it anyone pirate Yes, it is pirates. So you see where I'm going with this and you're like, oh, as you're saying vampires But idk our pirates. They're not vampires But aren't they Well, I wasn't gonna say that they're if if you can have emotional. I've watched what we do in the shadows I know emotional vampires when I see them They're not well true. They're pale skinned Right here They they look human humanoid. They range in appearance from the preternaturally beautiful to the grotesque Okay, and they're highly intelligent and they are also immortal at the same time View human folk as a source of sustenance The consumption of mortal essence is imperative to their survival I'm still talking about idk here. Not vampires. They have mind control powers They can make their presence forgotten as if they were never there sort of like a forgotten nightmare one might say And oh by the way, I've mostly tuesday hidden tuesday wound. They're supernaturally strong and fast everybody knows how fast this army is And you can say that Vampires are undead. Well, they were eaten by slainesh These guys and they returned. That's what revenant means to return another word for vampire And so they're clinging to life now always needing that A forementioned mortal essence, let's say Also a stake through the heart and decapitation and fire will kill him All right For most living The army is mortal wounds after all although their leaders can have protections against them now yay five plus word And people tend to love their aesthetic Which is weird since people are their predominant feeding pool Right, that's the bizarre thing about humans and the allure that vampires have on them It's like a mouse telling their mouse buddy. Say what you want about cats cats are cool Okay Oh, they're lowliest servants apart from the creatures around them are cold Thralls as in vampire thralls Right and there's also a fish that is Uh known as a vampire fish And you know what kind of fish it is It's a type of eel And Well, you can say what about vampires and them not being able to get inside a place where they're not invited I would say that this is the same thing with the eidneth and their rituals of bringing the sea You have to see them in Maybe plus they also don't go raiding houses much they tend to they tend to raid as you mentioned coastal communities I don't know that the vampire rule works on a hut or a shack on the sea a fishing shack Yeah, but I have to say that here's I'm going to show you a picture of the most famous vampire And if you said Dracula No This guy here knows for yeah Yes, this is Max Trek Nosferatu archetypical vampire no doubt This is the leader of the eidneth All right This is the most Known deepkin in the lore Max trek Volternus You might say that Volternus has an eyepatch. Yes, because he's not a vampire. He's a vampire All right Thanks Wow Ladies and gentlemen Incontrovertible proof. I love it Thank you So with that, let's talk about what I think about the actual army. Sure. I think that with This frankenstein and to keep in the theme Faction in 3.0 from a 1.0 battle tome with morathi and then if you're in the deep It got nerfed It got nerfed down to very strong That's how that's what my feeling is the things I could do with this Book with this set of rules Was enough to make people say can you please not bring reverse in the tournament? Or when we get to play I'm saying just so you know, I'm not bringing reverse today or something Because the things that they could do was Like spike all the way now if you're johnny spike, this is your jam What I would say about the book is that it will take a good player to unlock And utilize everything that I think it can do but it will take a better player to counter it and negate Or avoid those tricks So like you said, they're gatekeepers definitely They're really fast their damage output has come down slightly because it was ridiculous that's my feeling And they got a little bit more resilient with all their non idle on hero or non non achillian heroes rather and They get to do more tricks with the tines. I love it. I love it so much Like I said, I actually don't want corn to be updated until next year because Is what I want to play right now and if corn comes out my cognitive dissonance is going to make my head spin So I'm glad that I actually bought the collector's edition. That's why all I'm going to say This is the second collector's edition book. I'm getting after corn three years ago So those are my first thoughts Very nice Yeah, tyler. What are your initial thoughts? Yeah, I'll keep it short and sweet so we can keep going the I think this is the best design book I've seen in a long while. I'm not sure what would have been the prior one that I'm also the most concerned about in terms of a competitive juice that it's going to have And we can we'll get into that This has always been an army as you guys have conveyed that When it's in the hands of a skilled player who really knows what they're doing you can get tremendous mileage out of it and Constantinos would know better than I would It certainly feels like that is still going to be very true And there's a number of warring signs that I see with this book In terms of yeah, what it could mean to the meta In the hands of top players on top tables It feels a little bit like an iron jaws book that also just happens to be best counter in the game to shooting As iron jaws have no You know, none of that in terms of counters to shooting. Uh, well, you know what I mean Like they've got a few tricks. They've got a few mobility tricks. Yeah. Yeah Obviously idk has mobility tricks as well and just extraordinary speed. So Yeah, that's the it's it's an amazing book On the whole there are some things I'm concerned about Okay, so My I think I there's all good points there. I want to say this when it comes to the competitiveness of this book And I think it'd be my sort of final summary thought Rewinding back to the melee summer of 2019 When flesh eater courts and slanesh came out Those two books ran rampant over the meta Not just because they were powerful books, which is true Okay, but if you released those books as printed today and in fact The fec book is still the same book right So we know this is true They would both be weak under performers probably barely cracking You know the the low 40s all right Because not only has the game changed but also the meta they dropped into Was not ready to handle what they were capable of Right, which was Killing you before you could ever fight like they began the activation wars Right, and they hit so hard and hit so fast and repeatedly Into a world that had no shooting no high armor and was just ready to be cold Right. Yeah, okay I think the iteneth book regardless of its actual power on scroll Or you know on the scrolls in the book as we're going to talk through Is dropping into a meta where it is prime to perform well And what I mean by that is like, you know, you go back to our broken meta show two weeks ago We talked about the dominance and power Of power projection shooting and we mentioned that like spells aren't really playing a part right now They tend to be more short range. It's a lot of like shooting and mortal wound shooting and stuff like that and guess what This book has nothing but answers for all of those top armies Just answer on answer on answer And the basic round one two three pattern You can achieve and the game's over by a lot of games are over by round three that you can achieve with this book Makes it every game against iDeth is over by round three Yeah either four or against And I would say that you said vince is actually helpful for the game because you say that spells are going away, but spells are their weakness So people will start bringing those back while shooting kind of draws Back as well So that's not bad for the game because mortal wound projection By spells mostly is their thing It's the thing that they they were very weak against back in the day And now they do get a little bit of a five-less word on their little heroes So and they one of their best units actually has redrawable unvines and the spells So I think that they Just you know, I love puns. They're here to make waves And they're oh, this is gonna be a pun horrific episode. Yeah, absolutely 100% All right Yeah, so yeah Yeah, and that's why I say I think regardless of of the power of the book and we can we'll talk about that obviously as we go through it I'm just saying it drops and it finds itself dropping into a favorable place Right like it is well positioned to answer All the questions the meta is currently asking Right. Yeah Now how much that will translate to appearing on the top tables or their win rate that remains to be seen But that's a strong start Right. It's going to be a very opposite discussion next week when we talk about fireslayers Okay Like not to get too ahead of ourselves, but we'll talk fireslayers next week and they they do not start from the same place Yeah, okay. I like for what it's worth. I like that book too, man But I don't I'm not I'm not making a judgment on its quality I'm saying it doesn't have the meta advantage No part of that book reads as I'm ready to answer the current meta. That's what I'm saying. Sure. Okay. Yeah, that's right All right Let's just get straight into it. Shall we I mean like I just want to let's just jump straight into this bad boy Okay, uh So we're going to talk about allegiance abilities first here um They have enclaves they're like all sub factions now. They're one ability. We'll talk about those in a minute and what they do They have forgotten nightmares Uh, you know, basically like What you know, but you know sentinels don't get through this Uh, so friendly eyed net deep can units can only be picked as the target of a shooting attack If they are the closest eligible target to the attacking model Great stuff. So chosen not line of sight Uh, so even sentinels can go take a hike However, as you'll see there are many other ways to stop all of that from happening Uh, and you still have your tides I was kind of amazed that the tides survived as strongly as they did Um, basically still the same premise you got sort of four tides that then repeat in battle round five So it goes low flood high ebb flood. Sorry Low flood high ebb low. There we go like a tide and your Now there are still ways to flip the tides although we'll talk about the value of that There are and there are lots of ways to as you as you mentioned Konstantinos. There are lots of ways to play around with the tides Uh In something we're about to discuss in like two seconds and other things that are on war scrolls Like the tides are now an area that they are they're playing in that pool Okay, they're in that tide pool hardcore and what's funny to me about this is Nurgle had the wheel right which the wheel is kind of their version of the tide, right? I mean, it's similar ish concept each battle round some different sort of thing is happening, right? But with nurgle when their new book came out, they were like no no no no We're not going to let them play with this at all, right? It's you get one command ability you'll never take that can sort of move the thing a little Right And you'll never got used and you're never going to use right exactly you'll never see it So it's it's just whatever you roll. That's what it is and there it goes Whereas in the deep ken book, they were like not it's time to go ham dog. We're getting into this like we're We're gonna have all sorts of ways to scroll around with this This is order. We're talking here. This is an order battle Elf Specifically. Yeah, this is an order elf battle tome. So we're gonna be prepared to get all the goodies. Okay Basic stuff still looks very much the same as it did before there are some slight changes To the tides, but the shape of it is still the same the the waves here still have the same shape Uh, so battle round one when you're in low tide your friendly eyed nith deepkin units are treated as being in cover In battle round two your deepkin units can run and still shoot or Charge in the same turn Battle round three army wide always strikes first Oh, yeah Ridiculously good. That's why I said all these fights are over by round three Because either they're all going to kill you or you killed them before that. That's it And then I'm tied in this battle round friendly eyed nith deepkin units can retreat and still shoot or charge In the same turn and then we go back to being in cover on the last round. Okay, basic stuff Uh, Tyler go ahead. You were gonna say something. Well, I was gonna say like personally, I'm not saying anything I think too crazy here. I would have preferred to see them move away from this always fight First across the entire army, particularly with the way that they've done it where now You can do it even more than you could before I mean that I don't seem like they could have gone in a different direction in terms of the design pattern of this book Like all these other pieces are perfectly fine But that one distracts me as still a a can of warms in terms of the first principles of the design of this army Uh, the activation wars are back Okay, they're they're back. Welcome back activation wars. We we missed you They the activation wars took a break for the global pandemic And now they're back Uh, because these this book and the and its companion book releasing both play in this space Okay, it's true I have to say I'm glad that the forgotten nightmare stayed the same There were some people that were asking for spells as well Which would be self-destructing because everything should have gone Like they would have to make everything in the battle to them worse to balance it Right already were powered to not being able to shoot something Like so adding spell casting to that would be Like it I'm sure they thought of it then they probably shot down the idea after like one minute and As for the written as for the tides of death, I'm Both surprised and happy they haven't changed Because I don't need to change anything about my my game plans technically With futon doing its filthy things back in the day like yesterday but Yeah, it's but it constantinos. It's it's obviously like a lesson. I mean, it seems like this is the obvious design Sort of pattern in terms of competitive play that still runs through this army, right? It's the anti-shooting forgotten nightmares and then what ritual we're about to get into and then multiple ways that you can Do high tide like that's going to be the signature That defines the majority of these eideneth games and that to me just feels like A bad choice as a core design signature for how this army will play I'm thinking that With after fear of the deep it hasn't been a while it has been too long, but Revers like 3.0 reverse became big like they became huge and The the competitive eideneth choice was bring a lot of reverse And put them in futon Turn one everything runs and shoots or runs and charges That's 180 shots by the way Mind you Yeah, and then round two everything fights first So that was how it looked Round one Shoot everything down shoot everything to death round two if anything has survived Like I have played I have played with futon in one two three four tournaments four tournaments I lost my very first match against the to who cheated because he had dock and bow snakes and go trek While I was just wearing my first 10 reverse. That's it And that was the first game I lost and the only game I lost ever since Including versus seven seraphon so We don't like seraphon. I don't like seraphon and they will feel it another great thing about the meta shattering force of this this book is and Most games would end up on the top of two When my opponent would actually Fight me because I've charged with everything while the rivers were sitting in the back shooting And they would lose everything because it was fight first for me So they would actually concede top of turn two that has happened More than half the games I played So that's not going to be the case anymore round three is obviously high tide. It's great for eideneth but you It's not as good as it was Previously, that's how it feels for me that I've been playing this army competitively So We'll see they do have weaknesses and some of the strong things in the meta right now And the things that we don't really see in the matter even though we don't we do know they're good They will fight them well. That's how it feels Just bring spells bring lots of spells. That's what it is So Yeah, I am really I'm happy that they haven't changed and they have Sitting with an optical theme. They've jettisoned the rituals Right, they're gone. Let's let's talk about that. Let's get into it. Yeah, so let's talk about the ishran rituals so these The actual ritual ritual where you roll dice and then got some weird myriad of bonuses that nobody ever remembered Gone as we predicted as I hoped This is a very positive usability change I just want to say that I love that this is just a thing now based on whether or not you have a particular type of unit in your army Fantastic so much easier so much more straightforward great great great usability change. Okay All right, so you have four rituals Guess what they match to the tide right so As you might as you might expect and if your army includes any ishran units You get one of these rituals You don't get one for each ishran unit to be a hundred percent clear It's just if you cross the bar of having one or more You get one ritual Although we will talk there's a way to play with that later, but we'll get there Okay, so your ritual of creeping mist Friendly eyed neth deep kin units that are affected by low tide, which is your turn one ability Cannot be picked as the target of a shooting attack unless the attacking model is within 12 inches of that unit whoo Hello Cleveland army wide mirror shield Uh, I mean that's what we're dealing with here slightly worse three inches worse, but very strong very strong That means if anybody wants to shoot you and keep in mind even if they cross that threshold Remember they can still only shoot The closest unit Right that forgotten nightmares is still in play Working in tandem with this So this is very very very very strong Um, like if they want to bring their long strikes to bear. I hope they're willing to set their long strikes up uh Very well The attacking model Has to be within 12 inches So they can't like even set up one Long strike towing in and then put the others like behind or something. No, no, no Everybody who wants to shoot has to be towed into that 12 inch line Right, which means they're dead next turn like they're enjoy your one shot Because you're dead now you're dead now so Uh, so that's very Strikes anyway, so what's that? I'll do my sympathy for long strikes. Anyway Absolutely not No volunteers But it's a very strong rule Um, ritual the surging stream is one to run and charge rolls for friendly idk. They're affected by flood tide So flood tide is the one that allows you to run Uh and shoot or charge. So obviously then you're plus one This is I think the only source generic source of plus one to charge not on a war scroll in the book Um, so, you know, obviously quite potent Uh but I I can't see armies that would take this but I think they might it might be taken as like your second ritual We'll talk later about how you get a second ritual, but this is like my hot pick second ritual in certain builds Um First one it's actually my favorite one But the best thing about rituals is that you choose after the armies have taken their command points. Thank you. Like yes, there you go You don't even need to choose you go. Do you have shooting? Yes. What kind of shooting? Meh, all right. Just shoot the closest thing and do nothing I'm going with plus one run and charge on everything around to Asterisk do you have good shooting? Oh, yeah. Well, you're not shooting anything. Do you have zero shooting? Yes, never mind. So Yeah Absolutely, that's such a good point. I was gonna I was gonna mention it at the end, but you're absolutely right I was gonna use that as like the punch surprise and guess what you don't have to write these things on your army list You just get to pick whichever one is best for you in that game As a left player, I don't know of cutting in line. Just so you know, that's Nope, it's all good Uh, so, uh, ritual the deep site friendly namarti units. So only namarti That are affected by high tide. So the round they have always strikes first They also have a ward of five up There are other ways to make people affected by high tide So we'll talk about that as well Very good ability, not the only source of giving a unit a five up ward as we'll see But I think that's a An interesting ability certainly and then the ritual the spiteful rip tide the one that no one will ever take Cool. So there are three good ones here that you care about and one that you can just more or less write the epsom lorem text in your book And uh and be fine These are potent, right? I mean, okay. I just wanted to take a step back here Let's just step outside of this book for a second. This is crazy, right? Oh, I'm not alone here. These are crazy Like the fact that you do not have to choose these Before you play the game the fact that they are reactive to your opponent with no randomization You just have to have an ishran guy, which by the way, there are plenty of ishran people You would be more than happy to put in your list. Yeah It's not a tax. They're doing good things beyond this Uh This is wacko like this is just wild that this is an ability they have this is super powerful Yeah, yep. Okay. Yep. I just wanted to List see who goes first. Yeah, yeah, get your command points. What? Yes, you know What your enemy army is you know priority and you know who's assigned What turns like pro has been decided? Works. Where is everything? Not you go first right start setting up. No Everything is up and then suddenly bush missed One It is like the last possible moment You get to decide this before the game quote-unquote begins Right or as it's beginning Amazing Yeah, I mean there are armies that would kill for any one of these abilities to be selected The fact that you have the choice to get one of the good three uh, or You know potentially more I don't know how often that'll happen, but it is it is a potential Uh is pretty strong Tyler any thoughts on this? So one thing to know about rachel the deep side the five up award affecting frillina marty units that are affected by high tide Of course, you can have high tide in multiple rounds That's this army now. So just one thing to keep in mind as we go through this It's not the full round. It's a phase. It's not always it's not that No, you know what? It's horrible. It's not that hard, but it is horrible In the marty units that are affected by the high tide ability, right? I just mean that It can be affected by the high tide ability and More than just about around three. Yes, I was right about round three, right? Yes. Yeah, which we'll see Absolutely Yeah, I wish I liked an elf faction. So I'd always have a competitive book to play Isn't that the true tale hydra? No, no, like it's it's absolutely true. Okay Elves elves are better than you and they do it. All right So let's talk about some enhancements Uh All right, I'm just going to go through these until I'm not going to cover every one of these. All right um There are in my mind Two achillian ones worth discussing And that would be the lord of storm and sea which is the battle shock community in a 12 inch bubble Very functional very useful if you're running to marty hordes Uh perfectly fine again in many armies to have a 12 inch battle shock community You would be like this is the best one This is like the scaven thing that always gets run in this one. It is not It is not the best one somehow. That's true Because in fact unstoppable fury Is the best one While this general is affected by high tide from the tides of death table So in About around three and more because we're talking about an achillian hero And there's going to be one particular achillian hero who you're going to be taking this command trade on Uh For each enemy unit within three inches of them during the combat phase Add two to the attacks characteristic of their melee weapons until the end of that phase Because it's a command trade. It does not affect amount So it's only them uh, but In simplest terms Let's just imagine You get to your achillian king Within range of two units. That's not hard, right? That's a very doable achievable thing I'm not talking about the dream here where you get four units in range. We've all had that happen once in a while Yeah, yeah, I guess concertinos had five Exactly. So those kinds of things will happen, but I think quite realistically It's two units is very common You can often find a conjunction point between two units to slide that base into That means plus four attacks to their melee profile. So the question would rightfully become Is that melee profile worth giving four attacks to spoiler? Yes Very much so Crazy much so Ridiculously much so Okay so I mean I like Maw crushes and gate breaker And gate breaker mega gargants Why not let your 250 point hero? Attack with the same profile. I see no issues. Where could this possibly go wrong? Yep So Yeah, I mean that's that's the one right? I mean concertinos you've been shaking your head the whole time. I mean this it's a crazy good ability Oh, yeah Like there's no like if you don't if you don't slide this thing within two units What are you even doing even if you don't have this? Like your key linking gives minus one to hit on units within three not models units This guy loves company. So Why wouldn't he be there? The only thing that I can say is that you will not use it more than one combat round or two. You can use it three There's nothing nothing's gonna be left To use that three different times If three different turns Like the epitome of your opponents getting like you're the adnep they'll be getting salty definitely so It's the epitome of damage And high tide means that you fight first And we'll we'll get to the killing king later, but You will do those twos and twos rent three damage three attacks That's almost given That you will be able to do that. I don't know what you're fighting if you don't Right, I'm agreed. Yep. Yeah Kind of as a weird cross You know impact where like normally let's say you put a screen up and then you put a Hitter behind, you know hammer behind that screen. Well in this case that might disincentivize you from having that hammer On that screen because you're giving extra attacks Meaning that this could in some matchups incentivize you to spread out more than you would like Which I didn't that doesn't really care about that because they're pretty good about picking you apart in the first place There's no Yeah charge So Yeah Yeah, there's a lot of castling in the game right now For various reasons and that's not a great idea with something like this. Yeah, it's it's it's insanely powerful Yeah, this is one of the very well surging into the meta, right? There are a lot of shooting castle armies right now that want to be in kind of a tight pack Lots of units sort of touching up against each other and relatively tight bubbles And guess what this guy wants nothing more than that to happen Because he's gonna come shooting out of being easily protected where you couldn't shoot him Like there was no world where he was being shot Uh, and he's just gonna shoot forward and then lay waste as we'll see Uh Traits of the ishran so this is if you want to make an ishran hero your general, right? um the So let's talk about the reversal because this is where this is now, right the old the old flip the tides Uh that we knew from our previous incarnation Yeah, uh is now a command trait you can give if you've got an ishran general Um, but it lost a lot of its capability because it used to be that you could flip it But then make the first one actually to run in charge turn and then the second one would become high tide You don't have that ability anymore now when you flip the tides your first turn is sort of nothing because it's retreat And shooter charge which you're theoretically not doing in the first turn probably Uh, I mean in many cases not everyone but many Uh, and then second turn would become your high tide So I don't know how much you'd see this. I'm sure there's going to be some builds that experiment around with it Uh, but I've noticed vince like the the privilege that's an order battle tome Because we go because you can no longer do that Well, you can actually under circumstances because we always say well you can do anything You can do anything this is this is like playing in the the game of elves And I have to say like me playing futon where I always change the tides always flip the tides Because round one was run and charge or run and shoot and you would also re-roll once So your twos re-rolling ones twos were a thing I don't really see that happening anymore So I agree not sure about this run and the flipping of the tides people seem interested in So we'll see what they're seeing. I don't see it right now Yeah, I think some people are going to play with it It is interesting to move high tide to turn to because of sort of other things that could also be happening Um, I think there are lists that people are going to play with that will that will capitalize on that You know plan to sort of capitalize on that But oh, yeah But but I I'm not sure it's the I'm not sure it outweighs or is the best build. I will see that's it's it's very much a wait and see for me I don't see the same clear path That I did before With the sort of the combination of abilities that were there. Okay. Yeah Uh, and then finally the traits the idol on so if you want to make one of your one of our wave rider boys Uh, your general The interesting one to me here is the one for the aspect of the sea Which is if you if this general successfully cast a spell It is not unbound with an unmodified casting roll of seven plus you can attempt to cast one extra spell that phase And rinse and repeat like he can just keep casting as long as he keeps getting a seven up She has the magister, right but better. Yeah. Yeah, exactly and Um the aspect of the sea when he casts spells also heals Um, so kind of interesting that he can just like he can ramp himself. Yes. Yeah, I can do it. He can heal himself once. Yes so like Yes You know, there's there's it's an interesting Thing that you could just go quote unquote infinite with him. You know what I mean, obviously not but But it's you know, suddenly ramping him up to multiple more spell casts than you were expecting Is pretty potent. Um, there's a decent amount of spells You're going to eventually run out of stuff to cast is of course the challenge Um, but it's not bad Uh, I don't really care about making a monstrous rampage with my aspect of the storm And the whole everything that's a one or two misses doesn't really matter to me because at that still reroll still proc before unmodified triggers. So okay We'll see the monsters rampages for the next ghp Because right now the storm island doesn't really matter the better it gets The more interesting this will be but my clear winner is endless storm 100 Yep, tyler thoughts Yeah, I mean if you want to run the aspect of the storm, which I think you certainly can May not be the best option in terms of that role in your list It's not bad. You know turning off roar is the obvious piece there As a way of yeah, just Reducing the save stacking that you're going to be facing with your aspect of the storm that's trying to kill something So, uh, yeah, it's not bad, but there are definitely better options. I would say yeah Right, I mean, I think people will occasionally take that because people do love uh ocean wave man Wave cloak writer. He's a cool dude. And if people really love the aspect of the storm who by the way, isn't bad Like let's just put a hard pin on that. We'll talk about it when we get there. He's perfectly good now Right now that he ever was super bad, but he's quite good now Um, if somebody has him and loves him and wants him to be their general I mean, this is a perfectly good pick for the reasons you mentioned, right? It's not It's one of those cases where it's not that this is bad. It's out shown by other really good options So I just there are no bad choices in this book. Let's make this clear. There's nothing that's bad Right, right. You're absolutely right Unless you're going Yeah, shout out to Miguel Benedict who said when you play the game of elves you win That's it. Full stop. Cersei Elfister. Yes, I agree Uh, okay So achillian artifacts Uh All right, what I'm gonna I'm gonna start to you here. What's what's your pick? Konstantinos. What do you like? All right, uh, obviously 100 the armor armor of the satire. I was so excited about this That I chose it against more tribes that they have nothing On six Like like this book is rife with anti-meda choices and the best ability in the game Was the eye of Ed Sheeran on my beloved archon With the best ability in the game redraw sixes against him They massacred my boy. They turned the eye of Ed Sheeran to the lazy eye of Ed Sheeran Before eventually taking the archon behind the shed Rip, uh, but because karma is a sandy beach where the idonatholic This beautiful artifact was drawn into the sands and When you get sixes against your killing king No specials Right. Are you propping mortal wounds on sixes too bad? You don't Is your nergal cuffing all cuffing all over me? I got the anti-vax here like no Nope, never mind move on like I have nothing to say against it like this thing is amazing You you go you put your killing king in front you see the the boss snakes the 15 boss snakes you go come on Shoot do it. Yep. Yeah on average from 15 boss snakes two wounds right Like it's It's beautiful like a plus save you're gonna be out of two plus you all that defense you're out of one Your guys around you going look out, sir And you're like I got this even they say look out, sir now Yeah, like this is It's crazy good. Yeah, it's just insane. Yeah, again Answering all the The top choices right because when you look at a lot of the powerhouse units and the way that they're achieving power is often through triggers six to hit triggers right And this just says nah Like nah Let's not do that At the same time by the way, I don't hate the potion of hateful frenzy. I just want to say that Uh like plus one to hit plus one to wound plus one attacks Plus one to run in charge again It is it is a source of an interesting plus one charge only for the unit that drinks the potion or whatever And in the end, I don't care about the d3 mortals Or the camp pile in the next turn because I've probably killed whatever I'm fighting given who I'm giving this thing to Although in my money your actual second choice artifact if it's not the armor is the arcane tone Yeah, that's actually number two Yeah, then the potion There was one more the disharmony stones Uh probably has to do something with forgotten nightmares because every time I read it my eyes glaze over and I forget what it is about No idea. No clue. Yes. It is a Magical artifact in that I've read it seven times and cannot remember a single word that's in it It's some kind of silly mini game that is way too complicated and I'm not I'm not No pass An artifact should not take up a more than a quarter of a page. That's that's where I start that's sort of the If you can't look at the beautiful simplicity of the armor of sithi right just Boom Yes, joe mcgill the armor would stop disease points for nervel because that is a Trigger on the role of a six to hit. So nope Uh akillian kings have all been properly vaccinated against nervel. They're ready to go Nothing it is good through there Yes All right, let's talk about some other artifacts Uh I mean The one that I want to talk about with ishran because I actually do really like one on here Yeah, and that is the rune of the surging gloom tide Uh once per battle at the end of your first movement phase You can say the bearer will summon a gloom tide shipwreck from the aether sea If you do so you can set up one gloom tide shipwreck wholly within 12 inches of the bearer More than three inches from all models objectives and other terrain features and the spells and invocations So basically sort of standard rules of three inches away from everything, but you can just be like plop. There's a boat Okay, and you get a boat all of us I have players that sold our shipwrecks after morathi came out like Do shake gw or too soon whichever you want So that's what they did. They would be like wouldn't be hilarious to bring a second shipwreck back They're like, yeah, yeah, let's do that So yeah, I sold mine. I don't know where it is now so Yes, everybody all all gloomspite players got rid of their second boat or turned it into rain or something like that Because they always have two boats Be able to cheat with their two boats And gw decided you know what the nicest thing we could do is now that everybody's offloaded that extra boat Bring it back and let's make it worse than ever before because the boat does a lot now by the guy so We'll talk about what the boat does eventually but making dropping a second boat as an anchor point to not only stop potential Movement like you could it is very reasonable on a medium to high terrain board That you can more or less stop people from moving still now, especially with a defensible garrisonable Building which is effectively what you're putting out flash an impassable piece. Yeah, correct Um with with with large enough base units is what I mean like obviously little dudes because it's got to be three inches Little little units can still filter through of course But with anything with any kind of sizable base Your big monsters and such they can just be like well I guess I don't get to go in there anymore So So there we are Yeah I have to mention that Love the name by the way. Uh, what about the sixes that are mortals and the sequence ends? What happens there the sequence goes on because the special is ignored Yeah, the sequence wouldn't trigger so it just be treated as a normal hit So on this this shipwreck Let's see into the movement phase. When does the soul squire into movement phase right for the soul squires? Portage coming in The setup right so you could sequence this you plop your ship ship down And you plop your 10 thralls of 10 rivers into that ship That's cool Uh, yeah, I need to reclaim this best designed book comment that I made at the beginning of this conversation There's just way too many of these. Yeah, we're like we got away from the whole I'm gonna Put four boats In front of my line We got away from that for a reason and now it's potentially back that that seems like a bad idea We'll see Yeah, I mean look boats are the Voldemort of the uh mortal realms. They do you think they're gone? No, they're always coming back They're always coming back. It leads it just leads to I mean it's so many games I played I don't have so many games. It leads to absolute nonsense on the table And just yeah, one of many reasons why anyway, I'll I'll stop rambling Honestly, I'm a huge fan. Tostino. So Vydeneth huge fan over here clearly Uh, the idle on artifacts, I don't like any of them That's a joke, right One of them does once per battle for one combat phase what the general trade does for the whole game I don't know if they were thinking What maybe someone will take the bioshock shell on a storm island, but what a waste What a waste Yeah, I don't like any of these. I don't think any of them really have value um It's I think that the kraken tooth is cute because all little I might accidentally slay you on the role of a six Things are like funny. They're all funny. I love all of them The nurgle's nail or whatever it used to be called it. It has a new name now Uh, you know the brass orb. Who doesn't love a hilarious chance to kill somebody on a six, right? It's the funniest thing But it's not a good art, but it does not a good artifact make so, you know But for the person who takes kraken tooth throws it at some ten wound thing and then just insta slays it We salute you. That's right That's right. You have had a good day in warhammer that day Uh, okay So right on uh mount traits um Some interesting mount traits here for sure To um, but I mean it's void chill darkness Let's just start at void chill darkness because that's whatever you're gonna see on like a million lists So if I remember right Chill ride there is Yes, yes void chill darkness used to be for models within three inches Uh of him But it's not like that anymore. I don't have the old text in front of me. So I thought that's what it used to be I'm so sure about that. I think was as filthy as it is right now Okay, either way void chill darkness still good Minus one from hit rolls for attacks made by enemy units units that are within three inches of this unit So that goes on a deep mare. Hence your achillian king can now Broadcast this neg one hit or a when he when he puts himself in the pocket Right because he wants to be in the pocket of multiple units with his Command trait to gain a bunch of attacks now. He also makes everybody in the pocket neg one to hit not Just against him Everything against everything Just blanket that out That is the biggest range three inch effect. I have ever seen in my life Oh, yeah We we did say that this guy wants to be within company He likes he likes the praise everybody to look at him. Yeah Um, I do also think the other two deep mare ones could have Uh, a world here depending on kind of if you're we'll talk about We'll talk about the the the three kings or whatever I don't know what we're gonna call the list, but because I think you need four of them But whatever we're gonna talk maybe it's quad king. I'm not sure but we'll talk about it You know if you went into enhancements and you had More mount traits to give out that is to say if you selected additional mount traits The d6 mortal wound impact hits can be interesting as can the plus one attacks to your fang talents and lashing tails If you're just trying to build a damage monster Uh guy then you know more attacks is more attacks, right? I mean it is what it is um But I mean void chill is so head and shoulders above those It's like even d6 is on a six if you're only six it becomes a d6 for the deep mare horn Right doesn't change the dam. So Why why would you I don't know Yeah, yeah, yeah, no, it's it's totally fair It's only on actually like you have to roll the six first to turn it into a d6 It's the worst one, but you know Um, I would take the savage frosty before I take the other one and pair it up Just if I'm trying to build like the ultimate wrecking ball Uh achillian king, right just punch so far above my weight like I would give him I would give the him the the fang talents and lashing tails I'd have a different king with void chill darkness obviously who just goes along with him, right But yeah, the cool guy. I'd give him uh the the Battle brew I don't know what else to call it so he can have more attacks on his main stuff And then the command trait and then we send him in and he just like he is juiced on all the roids It just goes in there and goes ham Oh, man, I have to request the card to go battle brew Whatever exactly you got to get the battle card out. Yep Um, yeah, I just think that'd be a fun achillian king to play I don't think it's the most competitive choice, but man when you rolled in with that dude and was like, uh, okay so I have a I have 13 attacks with this next three rent and three damage weapon And now I'm going to roll through three more profiles after this Okay And then the leviadon Can change rend egg one to nothing fine He can subtract One from wound rolls for attacks made with melee weapons that target this unit that have a damage characteristic of one Fine and he can increase the range of his void drum from 12 to 15 inches, which is his That's the one you want. Yeah, it's it's it's it was nice of them to put up the good ones right next to each other So you only had to read this little area of the page Go to the end read what happens in the end Um, I have to say for the turtle. I would probably always take that one because I don't like the minus one to wound because it's only melee weapons and only if it's damage one What is that extra sauce? Excuse me? This is an elves ballad. Oh, this is order. We're talking here Leave that devil contract small small print for corn or destruction Even the rend doesn't say worsen by one. It says if it's a one turn it into a zero what Passable Unacceptable exactly. Thank you. Do you know who I am? That's Now I will say we're about to talk about a spell that can pair Quite well with that to be fair Okay So, you know, there's there is play there Um, and we should also state you do get one mount trait for both your deep mare and your leviadon Without expending an additional enhancement slot because the text is you can pick one deep mare and One leviadon they both get a mount trait So it does look for the corals. It probably won't work, but it doesn't say nightneth deepkin hero with a deep mare They changed that are no way. I don't know what they did Like volturnus has a deep mare It used to say an nightneth deepkin hero with a deep mare, but uniques cannot get enhancements But now just a deep mare Does that mean that volturnus can be chill as his nun named hero? Probably not It's a good question for the FAQ. Just make it No, you can't it's a it's a keyword. So the keyword is on like it There is no keep mare There is no keep Isn't deep mare just the keyword on this? Oh, there's not as worst role It does have a name you you saw or oh, you're right. Oh, which is I don't know It says one deep mare Voli has one Okay, I think the normal prohibition against uniques getting mount traits would still apply, but sure. I agree. Yeah Okay, so spells Let's talk about some spell lords. These are your your identh deepkin hero wizards A lot of bolded words there I quite like these spells. Actually, I think they've got a good spell list We we skinned it down to four spells, but for the most part We just we've got the goods in here. We kind of we kind of get rid of that chaff straight to the the wheat Um, steed of tides Let's just get into this one casting value of five ranges six inches. You pick a hero. That's not a monster You teleport him anywhere. It used to be 24 inches now. It's anywhere Uh Has some real play lots of interesting capabilities for empowering your Uh, your idol onto the sea because he has some really good but really short range spells So suddenly you can just be like he's back. Nope He's up in your face and now you're eating the rest of his really good magic Um, especially by the by if he's using The like I can now go and cast a bajillion bajillion spells Getting him up there and then having him pop off can be a pretty potent play. So yeah Who doesn't like a rerollable teleport in a five? Right sure. Yeah, I mean It doesn't even say it doesn't say identh heroes. Is this friendly heroes? It is that is true. Yes, it's not 9th hero. This one's that. Thank you. It's unkeyworded So if you have allied heroes, you can throw them around as long as they're not a monster Sadly, I've alinor would be seriously overjoyed to surf but no cow surfing So No You can have almost all Yes The um countercurrent Uh casting value of six 18 inches Uh enemy unit in range blah blah blah till your next hero phase have run and charge rolls for that unit always good Having charge always good perfectly acceptable spell on a cast of six. Nothing wrong with it You know what we were kind of missing a corn demon prince in order That's what we were missing Like range of 18 you give your Thrall master or cane tome Like it's more beautiful than a sunset this spell. I love it Yeah, I mean have run and charge is really strong It was funny. I played a game two weeks ago against Like against a slaves of darkness list who had the corn demon prince And I was forced to kind of be I was playing sons of badmont And I was just kind of forced to operate within the bubble of the the corn demon prince the whole time Never failed a charge Not one so I was like Like that that can happen, you know, like you could you could it's not always going to pay dividends But it's a super potent effect nonetheless. Yeah Yeah Uh, yes, you cannot teleport go trick because you can't be set up. Um, that's just unhistorical Uh, all right, um Pressure of the deep This is a cute spell, but I don't like it It's the only one I don't like and I'll talk about why Casting value of seven in a range of 12 pick one enemy model within range That's visible to the caster and roll a die if it's greater than that model's wound characteristic. It's slain So I you know in general I like things that can snipe out particular models It's cool effect, right? So your champion your standard bearer your whatever your things that do something special zip They're dead now that that special effect you have is gone that bonus to charge that rally bonus that whatever right dead My issue with it is it's cast value of seven and 12 inches. It's too high and too close Uh, that's what sets it. That's what makes it the non-pick for me I mean you teleport in with the idol on you do that re-rollable seven you destroy your currency you have a good one But uh, I don't even see like it's a good one I don't even see you picking it up with uh with your spellcaster The one that matters the one that like can be anywhere with a state of times If you have two spells, which you it's not a bad idea tell you truth, but yeah And then finally arcane corrosion Uh, very very powerful curation I don't know curation Corrosion is chemicals curation is through water That's okay neat. All right He's that in hangman in my class. I teach english as a second language and I was like c o r r Flash s i o n Blast letter like and they're like, oh There are two o's Already in the word you lost It's creation That is very cool. All right. I did not I I just read it My brain made it say corrosion when I read it the first several times bs creation. Cool. That's by water neat Okay, uh, I like when they put little stuff like that in there. I like when they think deeply about the language they use That's fun Uh, I like the spell a lot casting value of six Range of 12 still short but easier casting value the difference between six and seven by the way mathematically is actually quite large Doesn't seem like much, but it's big Uh pick one enemy unit within range invisible to the caster worse in the rend characteristic of that unit's melee weapons by one until your next hero phase Wonderful Absolutely wonderful. Who doesn't love sapping rend off of people Great great stuff Uh, ben ben says can it reduce the rend characteristic beyond this beyond nothing? Uh No common sense. I guess like I don't I don't know in the core rules if it references anywhere that sort of Slash is actually the bottom of rend in the same way it references like saves how they go up um Probably says the answer is no That's what it probably says unless you're an elf Right. I haven't checked Uh, so, uh, I'm just gonna since uh since we're here in the middle I'm gonna say everybody hit like for learning about what the word curation means because I think we all just learned something today Uh, so let's let's hit like and thank constantinos for for this awesome lesson Uh, and also for that amazing vampire it's comparison earlier. That was truly great I'm glad I'm glad you think so. I would that that would be my hill Sure. We got Beautiful and as we thought Tyler what you got On seat of tides the battle mage comes to mind. I think they can ally cities of sigmar So you could do wild form plus two to charge and then Check your hero forward Let's see. Yeah. Yeah. So you just do wild form to plus two to charge and then teleport your hero And there you go seven seven charge with a reroll This storm cast is doing a few armies are doing it right now, but yeah, that'd be interesting kind of think about what kind of ally heroes or Rows, you know, idle on the storm for example, maybe with uh, yeah, or kelly and king like you could You could do some pretty crazy things with that Uh, oh ben found the the the claws modifiers can never make the ren characteristic worse than slash. There you go 22.2.2 Shadowed on shadow shadow. I don't know. That's a lot of repeated consonants Vince, please elaborate on the six versus seven thing. Sure A spell that casts on a six has a 14 percent higher chance to cast than a spell that casts on a seven A notably different percentage. Uh, that is that is a significant difference in your your chance of actually just rolling those two dice um, a spell that casts on a five Uh has about a 12 percent on top of that higher chance to cast So when you've got a five versus a seven, it doesn't sound like much But that's why plus one and plus two to cast are so massive because together They're a 25 percent chance of the spell resolving Not to mention that they push your other numbers higher and make them harder to unbind and all that kind of crap as well Um, but just mathematically because of the curve of what 2d6 looks like It's a really big deal to be at six instead of seven So there you go Like think how you feel when you want to charge five against when you want to charge seven That feeling is very different. You definitely have had it during a game. Yeah. Yeah, absolutely Yeah, okay, uh Joel says you can do some filthy things with lumeneth allies. Well lumeneth bring the filth always So why not bring it in here? Yeah Elf on elf filth. All right Let's talk enclaves Just time stamping this Okay We're just gonna We're gonna breeze through these. I have little text added showing what's a battle line in these things as well Because some of these are like Pretty cool and will probably be the ones we see. I will say these aren't Most of these are actually interesting in some way or another Um, but I think there are still some clear winners But it's not as bad as we've seen in the past Um, all right. So iron rack Iron rack gets a new heroic action for a kellion heroes Uh, if you do so pick one friendly iron rack a kellion unit Holy within 12 inches of that hero, which obviously could be themselves if they're an a kellion hero They are an iron rack a kellion unit as well Um until the end of that turn you can choose for that unit to be affected by either flood tide or ebb tide From the tides of death table uh in addition to any other abilities from the tides of death table. They are affected by So, um, cool stuff Giving them flood. Let's all remember flood tide is our run and shoot or charge And ebb tide is our retreat and shoot or charge So kind of an interesting heroic action to pull somebody out of combat including themselves if they want to I think that would probably be the use for it. You'd most often see it if like, oh, I got into a fight I didn't want to be in it's not like return wrap for I'd really love to be able to retreat and charge somebody else Bang bang now I can do it, right? So yeah, it's kind of It is my favorite but which i'm gonna come over afterwards This one is he said this one's your favorite Wow, okay, okay Uh, because you because of the the the run and charge sort of on the offense is that where you're you're seeing the play I don't even know where to start your kellion turn one goes. Um, you go kill that thing on the other side of the world because If you have do you have a more crash you want to kill? Turn one Go ahead use your eels move Like 22 inches plus 2d6 plus 1 Something like that when you go extra run you no longer. It's like you run six There are no plus one because run it's run rolls, right? I think you don't go 21. I think you go 20 when you choose your the six instead of rolling That's that's what I but anyway Like you're gonna get your more sargard your six eels and you're gonna tell them just go kill that more russia And they will they have two different ways to make that damage Definitely certain to kill that thing It has to be weird not happening. We can get that if you want But it's like 20 inches out 2d6 plus one or even two if you have the ritual effect the one that I like If they kill that unit which Maybe they will the rest of your armies there 1600 points of your army is already on their board if you need that If you don't if they don't kill it It's probably not in combat because it's killed anything around it So you may ask it to retreat and now it's round two because I'm thinking this is round one now, right? Sure. Yeah, yeah like russia went forward and basically Like I said a good player will find things to do Maybe you don't pilot it correctly. Maybe things go bad. You don't know but anyway You will send them forward. They will kill something then surround to everything runs in charges If you're a killing king who does move 14 just like the eels is within 12. It goes come back right so Retreat in charge So he will run in charge and he will kill whatever then next turn retreat And go back in and it's high tide by the way so You don't need to do a lot of things in the game to like this is a scalpel In enclave form. That's how it feels It's really interesting. I hadn't considered that ability to sort of play as the tides role with that stick and move You're describing I had it hadn't clicked for me, but you're you're absolutely right It's really interesting because you can sort of shoot forward hit the target Somebody comes to get you you pull back now. Everybody's running and charging that units are treating and charging You're just like criss-crossing over each other always hitting the exact target you want That's why I said it's fascinating. They're able to do that. You need a better player to avoid it Right, right that feels no, that's interesting. I had underrated this one. I'll be honest But but hearing you describe that I really like that concept. There's a there's a there's a clear game plan there That is also reactive Right, it's not like a it's not set in stone. It gives you this ability to still be reactive. You didn't have to yeah It's cool. That's really that's really cool Uh, all right, uh, not a lar which is the battle line turtles. So if you're a turtle fan Turtle powers turtle power That's right You can carry out this monstrous rampage with friendly not along the not to lar Leviadon instead of any other monstrous rampage if you do so change the rend characteristic of that leviadon's I'm just going to say turtle to that turtles massive scythe fins and crushing jaws to neg three Until the end of the next combat phase. Um, so if you like turtles and you want your turtles to kill things Well That's a good way to make a turtle kill something because giving those two attacks run three pretty good And they're also in hunters by the way, so Yes Yep, what yeah, you put the three turtles in battle line. Yeah, absolutely or two or whatever you got. Yeah Okay That one's pretty straightforward. It like it does what it says on the tin You want turtles you like turtles you bought turtles you want turtles to kill things Look no farther Turns out getting rend three pretty good pretty good as it turns out Uh the slow power creep of rend in the game continues. Here we go. All right Uh, keep mine though, of course because it's a monstrous rampage Um, only one turtle per Charge phase can do the rend three trick. So if you've got multiple turtles, you can't rend three all of them The other turtles will have to do other monstrous rampages true Uh more fan I would say this is one that you'll select if you like if you're trying to run the hard namati But i'm actually not sure that's totally true I I yeah anyways more fan whenever you use the soul render effect to return d3 Namati you get three more on so your d3 plus three for your return namati They're clearly trying to tell you this is the namati one and namati have a lot of buffs in this book like The old namati play is it's for real that will be an army I'm honestly not sure I even like more fan that much that like it's cool. It's cool ability I'm not sure it's the one I take So it is literally twice as good as it was last time because you can now bring back stuff every battle shock face instead of yours is stupid And in a book where the food trips are pretty bolder It's a it's a it's a choice. Yeah, like you bring Two of those guys you have like eight At least eight models back per per battle shock face. Yep, which is horrifying With how these things are That guy's just gonna be pretty pissed All right, yep Feuthan Feuthan turns alopex's battle line the sharks. I'm just gonna call these things by their by their names. Just whatever Um, so you get sharks and then most importantly you get the ability to take a blood thirsty shiver Which is this thing we've seen them doing recently where they take a unit You put them together in threes and then they get like some special rule So it was the same thing with rotbringer sorcerers and nergal with the one sub faction So here you get three sharks. It's a blood thirsty shiver. It's just three sharks. It's you don't there's no savings to it Uh, so buying in bulk does not save you any money here You pay for three sharks, but they get a special ability Um, where you could pick one unit from each blood thirsty shiver in your army If you do so until the end of that phase if the unmodified hit roll for an attack made with that unit's ferocious Despite the six it's two hits instead of one. So they get standard double tap on sixes Now I should say they also have this extra little thing because they're just really dunking on slanesh Somebody last week said eyed net is like slanesh, but good And I really do agree with that it feels like Like how you would want slanesh to play it's fast It's in and out of combat that iron rack example you just gave Right, it hits hard and here with their sharks they can steal our Get three hits on each unmodified six if you're within three inches of Other sharks in the same blood thirsty shiver. So yeah, yeah It's hilarious thinking about the gap between those two forces on so many levels. I mean slanesh is uh all this equal I would say more Less durable than eyed and f is as well. Like they're even more vulnerable But yeah, that's crazy Uh, one blood thirsty shiver I want to answer a question here one blood thirsty shiver counts as all your battle line because it's still three Individual sharks you take it's not a unit of three if you look at them. It's three individual sharks. Sorry. Go ahead Sorry, I was thinking I don't know why people say that eyed net are not resilient Most of the armies are like four ups and there's plenty of ways to get saves in One a of save stacking. Yeah I don't know what that I don't know what that is. Anyway, just saying All the little heroes five of four multiple ways to get five of four for you Marty One extra better for me it feels like corn but better. Why do we fight Vince? Like we're basically it's basically the same god at some upper echelons That's how it feels like do you want to kill things? Do you want to do it really good? Well Bring uh dick deepkin. It's better than corn. It is Turns out who knew Elves know how to Corn should just walk into the sea he'll get way better just walk into the sea and until you adapt Get so angry you adapt Um, yeah All right now. Let's talk about the one you're actually going to take if you're going to marty heavy, which is domhain this lunacy okay This this ability I don't even know where to go with this All right, let's tuck in everybody. Does everybody have a snickers? Here we go If you take the first turn in the current battle round In your combat phase after a friendly domhain nomarty unit has fought for the first time thralls Uh, if there are no enemy units within three inches of those thralls You can attempt to charge if that unit is within 12 inches of any other enemy units If those thralls Finishes that charge move within half an inch of an enemy Which they will if they successfully charged they have to legally You can pick that unit to fight for a second time in that phase when it's your turn to do so So they don't get to fight again immediately. They still have to wait their turn unless It's high tide in which case just keep this train rolling, baby Okay Uh, so you can send in your 20 or 30 10 20 or 30 thralls Uh, I like 20 personally or maybe a 30 and a bunch of tens a couple different builds I've seen around that I like I think all of them have some potential play You get those guys in they're gonna chop Anything to death now. They're very very very damaging And then they're gonna charge and do it again That's basically what happens And this isn't keyed to one thrall unit So like all your thralls get to do this So if you're on high tide, let's say you got a 30 a 10 and a 10 I think that's a pretty reasonable build. We'll see some people experiment with I don't know if it'll be the one that rises to the top, but I know some people will try 30 10 10 You get the 30 and the tens let's just say they all hit chaff Let's just pretend All right, and we've triggered a high tide turn. It's either it's either turn three or we've got a king around somewhere As we'll discuss in a moment. Okay, obviously they chop through all that chaff like nothing zip zap that's going Now they're all going to charge again And get into your good stuff Okay And now they're all going to fight again and a lot of that stuff is going to die And they've done this all they've activated six times Before you've activated what? This is why I say the activation wars have returned you thought It was gone No, no It's back, baby It's back because here we have the worst incarnation of it Fighting first and fighting twice On a unit by the by That could also Uh Be sneakily at the same time run in charge Somehow that's all true Oh, yeah Okay, yeah Charges well from the ritual because now I haven't finished reading this rule yet. That's what's insane. Okay. Let's keep going Because apparently that wasn't enough If you take the second turn in the current battle round Whenever whenever a friendly hero issues the redeploy command to nomadie You can pick three friendly nomadie units to receive the command instead of only one So you can redeploy three units at a time if you're going second in the round fantastic Just fantastic like the backside of that ability is also super strong Oh, yep, so Yep, you know why I played corn because moving out of sequence wins games Right. That's what my corn. That's why I love corn moving out of sequence. That's it. Not the abs those are airbrushed anyway so That's how that's how you win in war hammer by moving and then moving out of sequence Yep Yeah, that's what the fact that you could charge the unit outside of unleash hell range chop it to bits and then Uh charge the shooting unit and now they can't unleash on you because it's the combat phase like there's there's just a million plays That's been out of this Right. Yeah, you don't even need the high tide trick for that because you've charged into a shooting unit Which often you're like whatever cares like go ahead sentinels attack me in melee like whatever um All right, so It feels like it feels like 30 30 sentinels is a good comp for what I would expect to see with quite a few lists out of the gate where Obviously 30 sentinels you need 30 rolls Oh, okay. So you're saying that's what i'm saying. Yeah, yeah That you could kind of think of we had a template right with lumina. You sure checklist plus your your hero piece 30 30 sentinels 3 by 10 wardens maybe 2 by 10 And maybe pwn some ponies we kind of they had a template Yeah, that I would expect 30 thralls to become that template out of the gate and then like you said bench you have 2 by 10, maybe you have some of the defensive eels as a screen. They're still not bad You know, you gotta you gotta have ways to soak up some damage got the killing king With the tricks that he can do to soak up damage Uh, just yeah, this seems like that's gonna be a pretty pretty strong go to this rule is ridiculous This is the kind of crap that should not exist in the game. Like it this is I don't know this We'll see but like on paper. This just feels horrific Does it say in the combat phase does that mean that start of the combat phase does not work? Maybe i'm just looking for a way out Well Oh, you're saying like because it says in your combat phase after you fought That they've clarified that all of that's in your combat phase because you don't want you Yeah, you're the nature of how the the start of the combat phase is a point for for Resolving effects And you always strikes first doesn't fight in the start of the phase it fights in in the in the asf order That's in like 20 whatever that section is So that's a Tyler you said put some eels like defensive eels as uh screens. No Take more thralls. They're cheaper. And if they don't kill them, they're gonna do that So your thralls can be screened by a thrall Because you're 130 points For now Yeah, yeah Yeah, I mean we we have this with pigs. We have this with pigs pigs only they only get to charge They don't get to fight again. They get to charge. You don't get to fight like what are we doing? Let's say order on the It does say order on the on the spine. So yeah, exactly. We need to be this tall Do that. Yeah, yeah pigs pigs without a five up board incidentally and without I mean, yeah, that's this All right. I'm gonna shut up It's wacky do strong is the answer Now I don't think nemarty lists are the only list in here. That's what's really funny Like there are going as we mentioned, you know, you mentioned the iron rack one and in your your play there with the eels To me. Yes strong valid list Okay, um, I think that there are Multiple I think there's an all shark list or All shark is whatever. That's a wrong way to say I think there's a heavy shark futon futon List that's quite strong because their shooting attack is really good now as well Um So like I think there's a shark heavy. That's the right way to say it list. That's that's great I think there's a nemarty list that's great Like there are a lot of lists that I was playing around building with and I was like, man Like that seems good. And then I completely switched the units around like very different units and be like, nope That seems good too. And then again Right, so, uh, yeah Okay, uh And then briam dar Yeah, okay This is the future the briam dar one is your null deploy build I don't know what you're fighting so that your item that need null deploy But whatever it is it has killed everything else in the game There are no other armies left But they still have something for the future. You see item of their elves. They can see the matrix They can see in the future when skaven have eaten everything You need to start off the table You can do that now. Well, you can already you can already do that without even taking the enclave So if you want to read it, there's a little change there. It's interesting Yeah, so if you set up a friendly briam dar soul skryer, uh Using the finder the ways ability so that's our that's our pointy man friend Uh, you can up to three friendly briam dar eideneth deepkin units can join that soul skryer instead of two effectively going into reserve so him and three units going into reserve and then in addition when you set up any Units that join the soul skryer his bubble extends to uh, holy within 12 of the soul skryer and more than nine friendly units. Yes Yeah, so the difference with the soul skryer now is that only he needs to be within six of the board Everything else needs to be within nine or 12 in this case of him Right, so you don't need to stay on the next to the board side. You can start Like more deeper So yeah, you can start. I mean, let's just say what we're saying You can start within you can as long as there's not an enemy that's that's hedging you out with nine inches You can be on the objectives because that's often how the objectives work out is that you can't really get the bodies You need onto them to basically because the placement a lot of objectives But now he comes in and then the people go in front of him and they're directly on the objective already Yeah, but if we could look in like a year later and you see someone saying yeah, I had eight deepkin units Within deep strike What's happening? Right. What what did you need? Yeah, the null deploy option existing in the i'm immune to shooting army is funny. Yes Yeah, anyway, okay Uh Whatever grand strats and battle tactics. Okay. Konstantinos anything you want to talk about here? Most of these are just Uh an existing battle tactic, but more specific. I'm just going to summarize them like that Everybody knows at this point that I hate these things in which they would go away Yeah, I have to say that the ghp grand strategies are better There's always one better in the ghp ones. I I'm sensing a pattern Are they trying to make the game more difficult to do later when everything has had their own grand strategies? So maybe I don't know as for battle tactics. They're probably maybe too good Like that's where we are. That's about them where Like the retreat one can be pretty much another one the namati one as well If you go heavy reverse the high tide that can the high tide one that can be done In two different rounds of the healing king. It's all a bit too good more randoms here There is no like random like the the sounds of behemoth ones Right just like will you get your battle tactic on a four up? It's like oh great. Okay exciting Yeah Oh, yeah, skip for next year. We'll see Yeah, I mean to be absolutely clear. There are auto complete battle tactics in here that are just straight better Okay Not all of them because there are six of them here and some of them are just like whatever Um, I agree with you completely the the battle tactics You just should keep them in your pocket because there are gonna be turns where you go. Oh, yeah I can just do that one automatically this turn done Right Sorry, there is a comment that says a lot of builds everyone's gonna play the don't hang nonsense. I don't think so I don't think that everybody's gonna play the don't hang one I don't either. I don't either. I think we'll see a lot of it, but I do not think it'll be the only build I think you're gonna see the shark build a lot as well I think like I really think there's gonna be a lot of different builds out there Yeah So there are a lot of book for sure. Yes. Yes. Uh noops. I disagree More options are not always good. There's a whole field of psychology on that That says that is not true Uh, so but anyways Okay Let's keep moving because they're terrible. All right. Let's get into the war scrolls. That was a quick section That's what I like. I like quick sections All right war scrolls. I did put the points on all these guys so that we just have them here I didn't do I saw I watched a bit of um Hey was fire slayer thing He had a fun game where he had covered all of the points with a little box that said move here for points So you had to read the whole scroll and then guess what the points were that was a fun game But I didn't have that kind of time I think I think sjrk might have made his his presentation. So shout out to him Um, all right idle on a math land the aspect of the storm. This is our melee dude Uh, still a lot of you know basic abilities you would expect 12 inch move 12 wounds not a monster No chart. He has a totem now. So that's cool. He automatically has an 18 inch range for his command abilities three up base save five up ward Um, he heals d3 when he charges just like he always did He gets plus one to attack and damage of his spear repressed fury if he charged He wants to be charging and he can retreat and still charge all the time. So it's it's his thing. He's he is a wave Crashing upon you got it good good synergy of concept and design Uh and rules so no issue with that He's nerfed by the way. He's the one that got nerfed. Yes. Yes, absolutely That's which is where we're going to get to now drench with hate So add one to wound rolls for attacks made with melee weapons by friendly eideneth deep kin units excluding mounts Holy within 12 of any units with this ability. So, um, plus one to wound for Uh, your eideneth units, but only in melee and not any mounts And 12 not 18 as it is Both both of those excellent changes like it was too bad. It was too good. Yeah It's not what this guy should be doing This thing already wounds on twos It buffs with plus one wound So it's twos ignore minus one to wound and then he has another ability that you haven't read yet That says choose a hero Ignore like given minus one to wound or something or get plus one to wound against it So is there something that gives minus two to wounds? Why is why this like two plus ignore Minus two to wounds. I don't know why they did that I don't know either It's crazy. Yes, because pulled into the depths at the start of the combat phase You can pick one enemy hero with the wounds characteristic of eight or less Is within three inch of this unit add one to hit and wound rolls for attacks made by this unit the target that hero Um, if I had been the developer on this book, I would have said cut that ability. He doesn't need it It just cut it out It's doing nothing on the wound because he's already as you said effectively on on twos ignoring minus one To wound and it's almost impossible to get minus two to wound There are a couple armies. They can do it through like stacked spells and things, but it is pretty rare Uh, and I just would have gotten rid of that because we didn't need an extra weird caveat at ability That's only on heroes only with less than eight wounds only within three inches For the only on him for a bonus that only half applies Yep, I forgot the specific ability every single time I use my storm add one Every single time for the last like 30 games. I never use it. He's always been my front my frontman My general not general but the guy with the artifact Never used it. Never gonna use it anyway because He's not the one that we're gonna talk about The storm withdraws The sea is still there That's fair. Joel said the little fishies get the plus one to hit and wound off of the off of the pulled into the depths That is true She's go to threes and threes So well, they're not they're uh Yeah, they're a companion. So they're treated like a mount. So Okay But yes, let's talk about the aspect of the sea because this guy is hot like fire. He's hot hot hot Uh 12 inch move 12 wounds three up still not a monster yada yada. He's 325 points 30 points cheaper for the spellcaster guy Obviously, he's not as good in melee, but he's still fine enough like he's okay ish He's what I'll give him the official rating in melee of okay ish Nobody cares. He's a lover It's right fighter. That's right Because he's a double cast wizard You like to see that He has a ward of five up. You like to see that You can re-roll casting dispelling and unbinding rolls for this unit Hey, oh Or this absolute Yes, he's that's amazing. And yes, if he successfully casts any spells as I mentioned he gets he heals d3 Uh, and then friendly aidenath deepken units wholly within 18 of him. So he still has a bigger aura But now it's changed instead of what it used to be now. It's just bravery 10 Beautiful Yeah, so he makes all your nemardi bravery 10 So good sharks Yeah, yeah, sure your sharks. Yeah, yeah sharks Eels all of it bravery 10 good stuff Uh, his two spells, uh, which by the way are not bad Um That's that's also a thing. Uh, he has two spells on his scroll and obviously he can take other spells Um from the the previously mentioned spell or we talked about but his two are cloying seamists Casting value of six in a range of 12 pick one friendly aidenath deepken unit or one enemy unit within range invisible to caster If you picked a friendly unit heal d3 wounds picked an enemy unit d3 mortals Okay, fine neat. I like a dual purpose spell like that's fun It's always nice to have a little bit of a heal somewhere as an option. It's never a bad thing Lightning bolt slash healing solve Yeah, yeah exactly We haven't Clearly made you feel the the hurt get Tyler. So a little Had to get the magic the gathering reference in there you go Uh, and then uh tsunami of terror Uh casting value of seven in a range of 12. So it has that bad combo. I don't like but again It's on this dude who's re-rolling everything which is worth a lot On your average cast by the buy um If you cast pick up to d3 enemy units within range and visible to the caster Subtract one from save rolls for attacks made with melee weapons that target that unit until your next hero phase And now is when we need to talk about stacking effects Okay, because you're the lower meta That's the stuff the sea island coming in Yes, well because they didn't put d3 different units On this And the core rules speak to this but they don't answer the question The core rules say when you select when you select multiple units with an effect Like you if this sort of if this the thing instructs you just like different you kind of have to but it doesn't really answer Whether or not you're forced to if it doesn't If it doesn't force you to so can you just go One unit bang bang bang neg 3 neg 3 to their save Yes Was that a question because they didn't Right The core rules at the moment do not seem to prohibit this behavior is what I am saying Uh in the FAQ they literally answered it. Can I choose the same unit? Yes Yes There's an irate or whatever you call it. So So because they didn't write the word different here Uh, which I hope this gets FAQed and they just add the word different Oh I don't Because if not you take this guy You Steed of tide it's deed of whatever it's called seed of tide it's magic magic water seahorse him forward That's what I'm going to call the spell from now on so you magic water seahorse him up to to in range And he goes wham bam bam Neg 3 rend eat it or neg 3 rends all right neg 3 your saves Effectively increasing anybody's rend to attacks that unit in melee by 3 Meaning that when anything Comes in and now attacks that guy They're dead Like if you thought the domhain Nomarty were scary before wait until you turn them loose on a unit Minus 3 to save and they're effectively a rend 4 unit or whatever pick your thing Right like again when you turn loose you're a kelly and king Who is rend a million now and just Just there would just be red mist floating in the ether sea at that point Uh because he'll go to like rend 6 Yeah, um technically Because it doesn't actually lower save characteristic. I saw that in an earlier review. It says save you It's the answer to the save stacking meta because it ignores basically low loud defense cover And the mystic shield and what's the other one best day ever? It doesn't you cannot lower it more than one It's not rend. You cannot lower it more than one. You just basically D stack. That's the answer. It's not that it gives you rend It says did you go best day ever slash mystic shield slash cover? I roll the five up Those are now gone Like if you do it against an opponent, they just won't they will not give themselves Like all our defense or something That's that's there's a difference there Small miracle, it's constantino small miracles. Yeah, it would be so much I mean vastly worse if it were safe characteristic. Sure I mean we do have a safe stacking issue in this meta Like do you do you have varingard that are twos rerolling once with ignore rend two? Oh, you don't and that akili and king a four mention akili king gots in Did you get plus 30 Dave? Well, you're six plus right now eat it Right The other can do that terrifying spell. That's the place with its ability to stack. It is an utterly terrifying spell That will mean I mean in the shortest and simplest terms possible Your unit is often not going to be very good at all at saving against whatever attacks it may lay I mean, that's that's what it is in a big way It hugely answers this again going back to my earliest point This book drops so hard into the meta with answers for everything that's good Oh boy, this is another example of that right like save stacking. We don't do that here Yeah, that's it. How do you solve safe stacking? Well, this guy can do it. Who can be allied in in other armies He can't by the way. This is on his Yeah, he brings his reroll to casting and this tsunami of terror with him into the other armies with him when he goes He packs that sack up and just walks on over. Hey guys, what's up? Heard you had a save stacking problem Nope, it's gone So interesting to do an analysis sometime running down the 25 some factions and looking at the landscape in terms of responses So, you know spelldoms spelldoms can just say nope Sorry, you're not getting that off and yet a number of spelldoms do not upgrade save something Yeah, but but then I mean storm cast maybe that means they got in taken in cancer Or maybe in cancer becomes more of an ally choice just for this one spell Because they're going to be potentially all over the place in the meta since they are such a good Anyway, I think that'd be an interesting analysis to to go through in terms of the potential impact of this guy Because he does seem like the number one draft pick out of this book like The roaster that's how it feels. Yeah Yep. Yeah, he's he's potent To say the least so we'll see if they FAQ it to be different units. I kind of hope they do I don't want to mess with this. I don't like the ability to just like pile on like that It's just a feel bad moment. So I would hope that they FAQ it but here we are for now You can think yeah, you can like I'm I'm that's what I'm thinking not thinking something that I have five up And win all our defense and then you took it away. I'm thinking of things like Two's ignorant two or something. I played with so many seraphon in this place and like in Sweden seraphon are everywhere So the ones that are go really heavily armored maybe don't have the the unbinds But seraphon have every anyway, that's a thing for another day They made a couple of mistakes. There was one mistake in the box. It said minus three rent to its attack attack And there was an early review where the storm island had d6 attacks on the sharp fangs from the fish While the c1 had 2d6 it's actually Both the storm island also has 2d6, which I'm quite sad about I would gladly sacrifice that d6 worth of useless attacks on the storm on the storm island to be able to save my pals There's plenty more fish in the sea But It's gone. I was so happy when I saw that No, right Never mind All right, let's keep moving. So here we have vulturnus and the achillian king Okay, so these are very similar units obviously because because one guy is just the named version of the other thing Both 14 inch move both the three up save both 10 bravery. It's a very brave elf All right. Yeah eight wounds for vulturnus seven wounds for the normal king Um, I mean vulturnus is still fine. He's 290 points. He can fly. He's a war master Um, so he's always treated as a general, which is cool Eels are always battle line if you have them. You don't need to have the general Yes. Yes. Thank you. Absolutely. I should have put that battle line note into as well, but you're right He makes the eels battle line And the uh, he has a three up spell ignore but still has that I should say very potent spell ignore He has he he has the first amongst the achillians So add one to hit rolls for attacks made with melee weapons by friendly achillian units again excluding mounts Holy within 12 of this unit. So that's your achillian stuff Not your nomarty or ishran stuff, but your achillian stuff Yep Um, he has a mortal wound impact hits 2 up d3 like standard And he has the supreme lord of the tides once for battle at the start of the combat phase You can pick up to three different friendly Aideneth deepkin units that are affected by the high tide ability from the tides of death table And are holy within 12 of him add one to the attacks characteristic of melee weapons Used by the units you picked until the end of that phase So he lost his his I go to like rend five thing on his sword, which is funny Yep, his sword got dull. He was killing too many people. It just got all dull Um They did remember to put different here something they forgot on the island. It's page Right. It does say three different. It does. Yes. It does But let's talk about the one we actually want to talk about the achillian king Uh If I could like if this was if this wouldn't automatically get copyright struck I would absolutely just play like six deaths. I'm the king around here Uh, because it's such a good song and it's so appropriate to this but anyways The achillian king is 250 points and we really have to unpack Why this guy is an absolute unbridled monster Okay, so he can either be armed with his pole arm and the falchion or the great sword and the falchion Spoilers. It's the pole arm and the falchion every time Okay Achillian paragon add one to hit rolls for attacks made with melee weapons by friendly achillian units excluding mounts Holy within nine of this unit applies to him to his To his pole arm and his falchion. He's holy within nine of himself He is achillian. He's the achillian king even you might say Okay, so his bladed pole arm and his falchion are on twos face Start there. Okay. Sure good stuff Deep mare horn again mortal wound impact hits fun stuff Wave rider this unit's bladed pole arm has a rend of a rend characteristic of negative three And a damage characteristic of three if this unit made a charge move in the same turn Which he will often because he's very fast and can and can often run in charge and so on and so forth Okay, so at base you would think all right that puts into three attacks on twos and twos At neg three three damage. That's not too bad but remember earlier We talked about The command trait that gives him plus two attacks to both the bladed pole arm and the falchion though Because those are his weapons not the mounts weapons For every unit within three inches of him So in the event he gets near two units Baseline easy thing to achieve He goes to seven attacks at twos twos neg three three damage. He has a mega gargant profile And then by the way Also seven attacks on twos threes no rend one damage, but and then a bunch of other like there's still more still more stuff happening right Okay But we're not done yet We're not done yet. Oh god forbid by the way that guy get into like More than two units You might say but Vince that bonus is only during high tide Well, imaginary person. I'm very glad you made that point. Let's talk about lord of the tides Once per battle at the end of your charge phase You can pick up to d3 different friendly eideneth deep kin units only within 12 inches of any friendly units with this ability If you do so until the end of that turn The units you picked are affected by the high tide ability from the tides of death table in addition To any other abilities They're gaining from tides of death And this happens at the end of charge so Now there's a question of if I take multiple kings. Can I activate this multiple times and just high tide out? I argue yes Yep, like I see nothing in the text that prevents that Uh Like I understand some people have pointed to within 12 inches of any friendly units with this ability as an exception clause That in no way would restrict it It only makes it worse because if you had multiple kings and one of them pops the ability It technically means all your units right around the board suddenly within 12 inches of each king All suddenly shoot into high tide right like they can you can pick your d3 from amongst any of them is what I mean Yeah Um, nothing is preventing this from being activated by multiple kings in the same phase as near as I can read in the text Like that might have been their intention Okay, but the text that it's here on offer Is just like any other once per battle ability and a million units have once per battle abilities, right? Yeah, once per battle this unit can do a thing and on a two up They do d3 mortal wounds once per battle this unit can do a thing and they get plus one to hit and plus one to charge Like there's a million units that have once per battle this unit does a thing None of them are mutually exclusive Yeah, now there's like this tree lord ancient That says you can't activate more than one of his I make a forest per turn right if you've got multiple TLA's But that specifically has language that says you can't pick more than one TLA to do this per turn Yeah, right They'll fix it. Let's just say that they're they they will fix it. There is no way this thing survives an FAQ I I agree. I like Let's just as offered here are so clear and I can't find any text to argue intentionality Like this thing just means if you like the four kings, that's what I was talking about, right? So you're let's just call it three kings because that's a fun list. I think you might actually use more Well, let's call it three kings because that's a fun name You got your three kings list You're fighting first every round with everything you want to fight first with you're in constant high tide Yep So your entire army is asf all the time for everything you need to have fighting You know what it looks like you remember when you read the nergal demon prince Yeah, yeah And it was quite clear like that's what it did. That was what the text did I'm not gonna bother with it. Tell you the truth Like nobody's gonna gonna want to play this and the next turn I'm going in the FAQ will have come out So I'm not gonna spend too much brain energy on it because it's bonkers It's bonkers the only Positive thing I can say is that there's no way all of them will be able to use the high tide because the game will have ended by them There's zero reasons which is that's why I think this is an amazing ability. You only need two And you will get two One of his and the real one The actual high tide It's already amazing. I'm not gonna mind it being said by the way, you only do it once with the akeling king Sure. I love him Bring it. Yeah, that's the point. Even if they thank you. That's such a good point Like let's assume like all the people who are arguing that no matter how many kings you're having you'll do this once cool Let's just assume. That's the case. I see no evidence of that in the text On offer, but let's assume it's the case. Who cares It's still incredibly good. It's still ridiculously strong Because that means for two combat rounds everything you want is always asf Yep One two three combat phases actually because high tide is to like a turn has two But phase plus one that's three and we're talking about the guy that can have a ignore six Specials on sixes and mines one to hit From the void shield darkness and he has a base three plus And cannot be shot if it's not the closest one like this The akeling king is an amazing sculpt and now it's a ruthless War scroll and what do you have in the middle of achillian? You have eel There's The average damage on this guy like I want to make this real for everybody Okay, like I charted out the average damage on this guy and with Almost no buffs like I'm just there's other buffs he can get Right, I'm just giving him more or less What's on profile with taking his stock standard stuff like his command trait his match guide him something like that You can easily build this guy to against a three or four up save doing more than 20 damage on his attack 20 to 30 damage depending on the save depending on whether somebody got Uh Sprayed by the Right No, that was my game Like I pointed at the stone horn like Babe Ruth style that one as my battle tactic and my opponent went, okay best day ever And all out defense. I'm like Say hello to my little friend the idol on so and there were those five units close by there were 13 Rent three damage three attacks on twos and twos In my enthusiasm I even forgot to say what the rest where the rest of the attacks are going because we never went over The polar Yeah, sure the rest of the like because everything was colored in cow so Yeah, I mean to be a hundred percent clear The gate breaker mega gargant the thing that everybody's afraid of is like the damaging mega gargant who cost 525 points More than double this dude Right makes 10 attacks on threes and threes neg three three damage This guy can very easily get to the same number on twos and twos with just his lead attack Yep That's it. He's got more he's still going And the eel bites the seahorse the deep mare. It's actually quite damaging not absolutely One but not absurd amounts like the one that he can get Again in three different rounds. That's a general trait if it's high tide in three different combat phases. I should say I don't know what's if there's gonna be anything there. That's why I do like the retreat and charge by the way That's the iron rack. Yeah, sure. That's why I do want it You will not use it more more than a handful of times, but those will turn the time. Okay. Yeah. Yeah, I can see that So, yeah, this dude's straight up bonkers There you go Like he just hits like a truck like an absolute unit Uh, his damage is off the charts crazy for for what he's capable of What's with the right with the right suite of of stuff His biggest weakness is mortals via spells And stops That's it That's why you it's nice to have the idle on the sea again because rerollable unbinds are great to rerollable unbinds People will start bringing mortal wounds via Spells and stomp like a mokrasha will deal five damage to him with the stomp. I'm gonna kill him But yeah That's something that's that's he's only I I see zero other weaknesses on this guy Yeah, I think elect man I think he's quite reliant on like the like to really juice him to this level you need like the command trait Or you know stuff like that to really make him to make him realize this full potential You got to get his get his numbers up. You got to pump these brookie numbers that are on the war scroll up Um, I do think you can actually build two frightening achillian kings Um, even again, even assuming the thing doesn't stack Like you can build again depends on how you're doing your mouth traits your artifacts and so on and so forth So it's going to be drop impactful But you can like give one the tome versus one yada yada You know so you move his damage up to like damage four on the main attack Like so there there's stuff you can play with there to just have like damage bros Um, you know like the brokings And they will always fight first like we said Like d3 units will fight first even if you're all a one or two One of them fights first and then it's your turn and you pick again So other really good point to make is remember asf people all take themselves out of the normal choosing rotation So hence all your asf units fight and then You pick your normal unit to fight so like even in the worst-case scenario if you're in brokings or something both fight first yep So yep Tyler any thoughts before we leave the the ridiculousness that is the achillian king behind Yeah, I think we're good props to troll slayer adam for his troll game. He uh, he was the first one I heard point this out and rub show King of spam, you know his cockatrice nonsense that I just did and he was he had already bought in four of these idiots and Uh, you know props to him and you're good. You're good. So All right, uh the tide caster and bro tan Uh Bro overseas. Yeah like he is Oh boy. Okay Word of the bro ledgers. Yeah, there we go. That's what it is. All right. Cool. Um, all right the ishrin tide caster Whatever that so perfectly fine unit 150 points six inch move five wounds for up save yada yada It's a one-cast wizard. Um, it is ishrin. So remember we need to fit Remember we need to have one ishrin in our list. So we're watching who's the ishrin. We're going to stick in our lists That's the question we're asking right So we can get access to them sweet sweet rituals First of all, all the ishrin dudes have a five up word save now. Cool. Yep. I like that. That's just a a thing Nice nice thing Uh, his ability that you're taking him for is like his spell is fine. Well her Thank you. Her spell is fine But you're taking her for the master of the ether sea if this is the choice you want to make Um, if any units with this ability are part of your army You can pick two different ishrin rituals to influence the ether sea during the battle instead of one So for example, you could have the run in charge Uh, sorry the plus one to uh run in charge There we go in your in your run in charge round and the five up word in your high tide round Just as an example or the you can't shoot me unless you're within 12 inches and the five up word If you're trying to like I really need to get the defensive gift of defensivist of defensivist things going And remember you don't pick rituals until you're already knowing who you're fighting and who the What the priority the turn order is going to be and all of that So this this really gives you sort of super maximal choice on your selections of rituals Yeah Good ability You know she's fine. She's all right it's It's crazy to me that An ability that's sort of so good In this book is like, yeah, that's fine Like my mind is elsewhere. That's sure. That's the idea like if you're focusing on on her you're like, oh, yeah I can think of different things in my head. I'm thinking You know what one ritual is fine with a little asterisk, which we're going to talk about with the next guy Yes. Yes, absolutely. So Let's talk about bro tan the warden of the bro ledgers. So, uh He's By the way The guy and his bro octopus. Yes. So he's still got his little octopus friend octar is still around I do like that. We collapsed all of octar's attacks into a single line. Thank you For for again just a nice little usability thing appreciated Uh, so again six inch move five wounds four up save five up after save all good uh, but Low tan now brings the catalog of souls add one to wound rolls For attacks made with melee weapons by friendly eigneth deepkin units wholly within 12 of this unit mounts not excluded Everybody's welcome. Everybody's welcome in the catalog Tay the achillian king. Did you hate that everything except that bladed pole arm was on threes to wound? Don't worry. You're on twos now, baby Yeah Yeah, so a lot of good stuff that goes to to wound notably it is only melee weapons It's not shooty shooty reavers So that is important But when you want to get the chop on the bite on with some sharks with some eels with some emarty with a king Many of the offensive hammers you have in this book Low tan is their best friend So there you go And he gets all of that Oh, sorry. I forgot the other ability. Well, I can't forget the other ability Fountain of willpower Once per battle If this unit's on the battlefield at the start of your hero phase You can pick one ritual from the ishrine rituals table and one friendly eigneth deepkin unit Holy within 12 inches of this unit Until your next hero phase the unit you picked is affected by that ritual in addition to any others It is affected by Okay, so now you can pick your critical unit and give them the five up ward Or the plus one to run in charge Or whatever Okay There are people that were discussing this that they were saying so can we give high tide the five plus plus the numarty on round one? No, you can't because the ritual says they get five plus plus during high tide, right? So actual tide needs to be On whether because whichever turn it is or because the achillian gave the high tide So you cannot just say well that that one No, the tide needs to be Tide tide with the round as well So You cannot just go five plus plus on round five. I don't know It doesn't work like that So Yeah, and all of that for the logo price of 115 points Fantastic Fantastic I would point out by the way his plus one to wound does affect himself So he's so so Uh octar is in fact eight attacks on threes and threes neg one one damage So, you know low tank you know there and do a little bit of do a little bit work in melee even against the weaker units Octar's gonna be beating the crap out of people Fun stuff I love this guy so much like the idolon with seed of tides can move him Where you want him like if you have a good call of where you want that 12 inch bubble plus one wound to land That's the thing about elf armies in aos You see that a lot, especially in luminous that feeling of Ah, man, I should have done x instead of y and that would be the correct choice That would have been the correct choice The fact that in lRL there's an answer to everything But you have to have the brain function of an actual high elf to pull it off That's how I feel their thinking here as well It used to be eight an inch bubble of wound plus one wound on everything go nuts or the like That's gone now, but there's still ways to do it Like we're saying things. This is amazing. You do need to pull it off Right, right? Let's let's be clear on that that this For me this book used to be better stronger It is really strong, but it does need Does need you to apply yourself. Let's let's say it like that Yeah Kind of good players that have trained or played the book a lot. This will be a really really strong book Yeah, one thing I've been feeling a lot with a was 3.0 and this could be the bingo card recency bias Of where rock paper scissors have always been obviously a thing in this game Just feels like The rocks and paper and scissors have all become so much more accentuated in what they do A rock rocks harder paper papers harder And I don't that's just the feeling that I've had in the game for some time. That's What worries me one of the elements that worries me about the state of this game and about eideneth as an example of I love that they are A Rock to the present scissors that we have out there. That's great in theory and yet if they're going to rock You know to a degree that Represents be careful what you wish for Anyway, it's kind of a whole other topic. That's kind of one of the things that I'm feeling when I'm looking at this book Just and then that ties in constantos to the sheer A spectrum of what Good players can get out of some of these books relative to your average player And how they're gonna they're gonna be a lot of players struggle with this book because they're just not going to be able to Execute they're going to get ran over. They're good, you know, the things are not going to be done in the right way And they're going to get killed, you know, they're not going to have a good time But yeah, it's it's such a spectrum with a number of these things right now. I feel Now I think that this book will single handedly bring back spellcasting. That's how it feels in a few months It will be better impactful. I see no like absolutely Like this will be the most impactful book to the meta sort of believe so far All right, let's talk about our other two ishran friends here Uh, the ishran soul scrier and the soul render. So pointy man and hooky man Uh, as we know them So the soul scrier is again our off board. We already talked about him some it's 150 points We know what he does. He takes units off two units join him Off in the the reserve either see and then he can pop them in fully within six of the battlefield edge And more than nine away from all enemy units. So Less he lost he lost the point by the way He's like a broken still a pointy man, but he lost the plus three to the lost granting the plus three charge he's more or less now just a An ambush option. That's what he is. Yeah I'm thinking you drop 20 reveres and two sharks with them. You deal about Seven damage to a three plus save 10 damage to four plus. I did add look out sir to that So seven 10 damage not bad Those things aren't going away the 20 reveres and two sharks He's a good option. Like I said, what are you finding? To take this guy with you probably the answer is having magic at some point Yeah, sure. Yep. And then the soul render is your nemarty returner, right where he can hook their souls back into him Uh, you can return up to three slain models that you know instead of any Yeah, so yeah, that's what he does And he has the ward of five up and once we're battle at the end of the combat phase You can pick one enemy model that has the wounds characteristic of seven or less And does not have a mount and is within three inches Okay, all right, hold on A lot of stuff to navigate here Then I roll 2d6. Okay, got it And if I roll greater than that enemy models wounds characteristic, it is slain so he can once again Hook a hero to death. It's a funny thing Um It's technically a model by the way, it doesn't have to be a it doesn't have to be a hero I just think of it on five wound heroes all the time But of course, it just has to be a model with a wounds characteristic of seven who does not have a mount Um So sure it's fun It's fun. It's really amazing you And like we said the battle shock happens twice in a turn now so he's better And So It's all right Yeah, he gets to three or three be slain. It's at the end of all battle shock phases He does his return exactly. It's a really good point Um Yeah, I think the little hook a thing and kill it is funny. I don't know how often that's actually going to come into play But notably it can break Uh coherency because it's happening On a four plus save with five plus plus now with a five plus word and he has four attacks instead of two So he will probably and it's a damage two profile as well So he will deals deal some damage and the hangman's not can Not break coherence because he's still within three. They will be able to move around, I guess And well, he's doing it at the end of combat. So all right, like that's like feels like I don't like those It feels like gotcha moments. Sure Thank you I was about to give a lecture. All right. I won't give the luck. Yeah, it's completely a gotcha moment It that's that's what that is Hate these rules. Yes It feels terrible in my opinion Where you're incentivized to look for this opportunity. All right. I'm gonna shut up. I'm not gonna lecture But yes, I agree. I completely agree They should stop writing stuff like this because it just feels like junk Like you're beating people with the rules not with your army Like oh, ha ha when you piled in during your turn or removed casualties or whatever You happen to forget to make sure that everybody had exactly, you know Sort of the right number of extra coverage And now you accidentally went out of coherency whack lose half your unit Like that's kind of a jerk thing Yeah, but Okay Oh All right Um Elithane the ill-fated and his soul raid. Do we need to talk about this at all? I didn't even use Like it's a great proxy for a soul render if you want to run two of them She's a very very beautiful model. The whole box is Top four-eyed enough proxies. You make a couple of namari champions with the little ones You will put rotan on crab nose And you will you will win coolest army in every event you go Just because you have rotan on the crab So That's what you do other than that That that's it Cool. I thought so. I didn't even bother to read it. I was just like not not reading this next Okay Ishmael and guard and Morsar guard The I didn't put their points on here for some reason, but they're both the same points cost now They're both 195 Okay uh, so I'm not going to talk about these guys. I'm just gonna real quickly. I'll say They lost their re-roll charge And have plus one to charge now. That's a relevant thing Um, they still mostly are the same stuff like they still have a viable to last They still have the rend bonus and stuff. They still the defensive guard still have Ignoring modifiers positive and negative and go to a three up save characteristic when they charge okay Now A lot of people Konstantinos have said that eels are Washed out. They're done. They're done for guys. It's over the eel the eel at the age of the eel is passed Tell me why they're wrong Okay, just a moment Right So writing off eels is the most bizarre take. I've heard these past few days It's probably because they're changed to the fang attacks hasn't been noticed because their fang attacks have changed That sort of ill will eel will will not last long once games started rolling in that's how it feels because Um, I'm talking more start now. Let's leave ishlin the defensive eels Let's leave them on the side. Oh, these guys the offensive ones um They were 195 they had they used to terrorize the boards, right with idk. They were the trademark feel bad um They got more expensive over the years the point that they got to 195 and people were like well things are better now There's rivers there's sharks um Like thralls went to two but even before that it was people didn't really use them that much right the thing is They deal a lot more damage now because that One attack with the no rent d3 damage became three attacks Rend one d3 damage. Yeah, so instead of three attacks They have nine and on the six on the six eels instead of Six they have 18 rend one d3 attacks that are on threes and threes mind you We have the idling that reduces save stacking. They still get the mines to rent and damage two And on the charge you can get them to charge every single round you want So you will be able to harness that power And low tangle buff their wounds. They can get a lot of attack They used to have bravery six now they have bravery seven and the standard bearer gives them another plus Like with the ci along within 18 they are bravery 11 So and their mortal wounds up is there. That's your our only mortal wound output from units that are not heroes So the idea that well, if they don't charge they hit like a wet noodle They're still wet They do look like noodles They don't fight like them they I put Two sharks 330 points and six eels 390 points On the charge eels deal 50 percent more damage So I brought up your damage chart I brought up that because I know you prepared some some stats hammer damage So here I've got the the damage comparison between two alopex's six ishley and six morsar And six morsar not charging. All right, cool. So Maybe take a look at the not charging one with the two sharks It's just one damage less One damage less on a unit that can move Run in charge, which means a maximum of 20 plus 26 plus maybe even one because of the virtual Can do it every turn if you have the achillian king. Will you have the achillian king? We've already talked about it. He will always be there So if a shark deals x damage, by the way, this damage includes the Uh harpoon And the extra bite attack and the plus one to hit from the champion I I did put two sharks to have the champions in So this doesn't have a lot of attack But you will probably always have a lot of attack on these attacks. These are important attacks You do need to play the game as well. The worst one is going to do it So this 50 percent extra damage on the charge does not include the mortal wounds app Which is about four wounds or six wounds So how does this thing that deals just one less damage? Than a unit of sharks is written off is beyond me when it can it can kill a molecrusher Like I said, you sent six in He will stomp one out of existence Five of those will kill him How you can go and hunters just put them in hunters too. You don't really need to be low drugs I love the 1965 Uh points for a list because it allows you to get the plus one to wound whenever you want And that is not only 25 extra damage if you go from a three to two 25 extra damage and the damage you see here does not have the plus one hit nor the plus one So crazy because those are both very achievable bonuses. It's it's simple. I I don't understand why you're not doing Like even the achillian can give to them by if they're close So even if you go against the lord of affliction, that's the lord stinky The achillian king is probably there or volturnus. I don't know low time can be there to help teleported And to give it to the mounts as well, which is the important one so Islain have more consistent damage. They deal they always deal more damage than sharks They don't have the mortal wounds app I didn't like I didn't like the change of the rent list, but it was probably needed because they were They were probably the best anvil in the game Charge on a three up and then go a lot defense or you're a two up Or you're close to the shark it close the turtle you're two up no rent right, so Only things that dealt mortals could deal with those things in combat But that's on you for using them against something like this So on a heavy rent meta, maybe they will be more interesting. I don't know I'm team Morse are all the way here and with the iron rack choices There is no way you will not see them I'm not saying that every table is going to have them, but that's the important bit. They're still really good There they deal more damage than they used to do But maybe you will go a different way By I really cannot see the fact that no, you will always take sharks. You will never take heels I don't see that at all. That's not the book. That's bumping war skulls together. That's not how you play the game though Right, so yeah, yeah, I mean the Morse are charging stat damage block is Horrifying right like it's And that's without the mortal that's without the biovolta glass without the mortal wound proc Yeah, nor the plus one to hit plus one wound from a three from a A three to a two is Like everyone knows it's huge. Yep. You yeah So put that back away go back to these guys. I you know, I agree um it's There's also this the the Minor thing of your proc to d3 mortals also happens on a five not a six if you have More models in the enemy unit than in this unit. Um, which yeah, that's what that's four six It's one d3 plus Plus two or two d3 plus two that's how it looks on average Yep, so oh, yeah, and also the alopex has dropped to eight wounds. We'll we'll get to that but Basically two eels deal the same damage as one shark Because three eels deal 50 more damage And to go down to one eel to get worse than a shark That's eight wounds. That's a shark so I had to go look at something because uh spark here said if I remember correctly the soul scryer was a priest Is that still the case? Yes. I forgot he was a priest. But yes, he is still a priest So that's cool. That's a cool thing. I completely forgot that was even there So he does on the prayer Yeah, on the soul scryer if you do have a need for it like said if shooting of magic comes back more heavily You can have a seven re-roll you have the flood tide Eshra and ritual plus one and then they have a built-in plus one on the musicians So pretty good odds that you're gonna get in on seven plus Seven eight bad Especially now that well, obviously you have the soul renderer there to help them re-roll But they also have a champion they can re-roll themselves with a command point another amazing thing about the book It doesn't really have command abilities that you want to use. You don't it is following that trend. Yeah You don't spend command points the high tide thing that the king had it's not a command ability. No, it's just an ability Just a thing he does Yeah All right, let's keep rolling. Let's talk about them sharks. Them sharks are 165 Uh, the notable thing about the shark is that they were 10 wounds for a little while and now they're back to eight wounds We'll see about six Uh, could this could be we could be in another Marathi rend situation here with the with shark wounds Um Yeah, uh, could be pinfield or if yes, this is the this is the new book um So they are 14 inch move eight wounds now not 10 which I've seen people argue back and forth What's better right if it's eight wounds then it can get You know the other bonuses that are reliant on being less than 10 wounds and yada yada yada um, so like it can get the The cover and stuff like that. Um, my answer is I don't know man. There's arguments in both directions in this case It's not a hero where it's so clear that being at nine wounds is better than being at 10 wounds Um, there could just be an argument that like having more wounds is simply better on things like your sharks Either way Yeah, both are okay. I don't think it breaks the unit either way It's not a make or break situation to have eight or ten wounds We'll see what they come down to if you've got two in a unit one of them gets to be a champion So he gets plus one to hit fine enough Um, they get plus one of the attacks characteristic of their ferocious bites Which they have three of base if they're uh If they're within six inches of any enemy models that have any wounds or mortal wounds allocated to them Or within six inches of any many units that have had any models slain in that term Used to be three. It's interesting. Yep. And so then they've got so yeah now. Let's talk about Uh, oh and when they're if they're if you take them in a unit they can be coherent at three inches, which is cool That's fine Let's talk about the thing that actually matters here, which is the razor shell harpoon launcher 24 inch range four attacks threes and threes neg one Uh now d3 or d3 damage, right? Um, quite a lot of shooting power there The net launcher can still make it so you don't pile in and is three damage But simply having that many harpoon shots Uh, you know, it's not bad. It's not bad. That's what I'll say Uh, and these guys are no slouch in melee right like they really are and a good all-around unit with a solid shooting attack and a uh Like a like a good melee profile now This last weekend I ran a I ran scaven against a stormcast list. Okay And I decided he wasn't running like the hardest stormcast list. It was more of like a sort of fun list So I brought a fun scaven list three doom wheels Okay Doom wheels Get like d6 shots on threes and threes neg one d3 damage The average on that is four Right, but it's much more swinging and I will say That shooting does some work. It's a good time. Okay Uh The doom wheels were absolutely the mvps of the game by the way I just drove all over all the enemy units and did mortal wins to them Just rolled over the top of them because all the little all the little Uh Stack winners just driving over top of them anyways The shooting attack is strong and this thing has a much stronger profile in melee than something like a then something like the doom Right, so now that is that basically the same high average shots on the same numbers But keep in mind it's got plenty of synergy. We've talked about other things that could be adding to this You know, if you've got sharks hanging out near different things They can be getting Again sometime it not every a lot of stuff doesn't affect the shooting a lot of stuff We've talked about is melee only but it could be affecting the melee Right, so if you've got him near one of the plus one to wound things Then stuff like like if you've got him near low tan then you can be on threes and twos For your six and three or four attacks Yeah, it should be noted that if you attack Like a bloodthirsty shiver or something or you know some unit of sharks it's really interesting because You can unleash on the unit that comes into you and you're really only trying to cause a couple wounds Because then you're going to trigger your ability even if they fight first Um, so not only do you weaken them, but you bonus yourself when you unleash They're really good They're not as good as eels like if it's that's that's the beauty of the book It will be very dependable on your lists if you want to go heavy on charging Eels will be what you choose if you Don't want to go charging You don't go with sharks Right because they just have that shooting power, right? Like three of these guys are putting out 12 shots on even base three threes neg one d3 damage. It's quite a lot Yeah That bravery six scares me so much Should get two of them because there are so many things that accidentally lower your bravery Sure, like chaos marauders lowered by two or something or chaos knights something like that So running around on bravery four Like that island of the sea cannot be everywhere Right, but um, yeah, they're good. They're good. There is they're not the clear choice And that's a win for the book. That's how I agree I think we're going to see some shark lists. I really do I think you'll see some some some bloodthirsty shiver shark lists Because you really can get those those guys buffed up and it's that kind of unit that has an interesting and good potent combination of You know reasonable shooting power And melee power to back it up has traditionally performed pretty well, right? You think like salamanders or something like that, right? These these are a very salamander-ish unit, but much more mobile By the way, um, rob johnson said about six more start with their coherency. They're on very very small Very they're only 60 by 35. Yeah On the little one So easy to put six in coherency. I've never had trouble doing it uh, so It's it's that's not gonna be a thing if when you lose one suddenly five The best number you right right. Yeah any pack of six you lose one guy. You're like yay Easy riding on easy street now If you can do it with gorgran does you will be able to do it with this thing? That's like three times smaller Exactly. I I mean the Realistically people do it with baron garden gorgran does all the time those have much bigger bases So yeah, um sporadicus says would running a single few thin bloodthirsty shiver still be okay. I think so Yeah, I think there's absolutely a list there 100% Like in my yields list. I do have two sharks Right, right Yeah, I think they're like if you're getting down to the end and you haven't put in some sharks and you feeling happy with your list That means it's shark time because they're just gonna be a good supplement to almost any any other strat you're doing They tend to be a pretty good supplement to it Every week is gonna be shark week. That's right Uh Tyler any other thoughts on dem sharks? Good i'm trying to be quiet All right Let's talk turtle T u r t l e power. Okay, so 10 inch move 16 wounds now 500 points But it has eight attacks with that harpoon launcher again threes and threes neg one d3 damage So it's got two sharks worth of harpoon. Yeah, we're on it. That's that's the one Yeah Um It's you know, it's good in melee. I don't want to pretend like it's not it's a perfectly valid melee fighter Um, two's and threes, you know neg one four damage Uh, and then two's and twos neg two three damage Two attacks, uh, that's that's a good profile Okay, like yep um We did lose the re-roll once uh to the mount attacks and the wound re-roll wants to wounds It still has the on a six on the jaw it deals three mortals or it's six if it's a monster And we lost all the re-rolls And so we cannot um fish for sixes anymore. Hey, oh Yeah It's been a while. Um There are a few changes. I'm i'm shell shocked Not just shocked Shocked by the turtle that 500 points There they it did get random the spears And it did did get d3 instead of one on the harpoon And no no changes on the mount you it's tougher to get the plus one to wound now And their mortal wound charge became a stomp Which hurts Especially not a lot when you what you do want that minus three rent on your attacks So they no longer do the the mortal wound d6 on wounds one or d3 on wounds two or more You will not see them in every list you used to see them in every list after morathing no longer the case No longer That's how it feels They still have their place. They're still fun Like everything we talk about this book being really strong You can play a list with turtles and it's going to be super fun And in having the martin list you will see them for sure Yeah, that's how and it's relevant to mention that the void drum still gives plus one to save rolls if you have wound's characteristic of eight or less, which that's part of the shark discussion, right? And then as well Your nemarty get to add one to hit rolls Uh for attacks made by friendly nemarty units that target enemy units Who are wholly within 12 of the turtle? So like if the turtle is up and in the mix then the nemarty get plus one to to hit them That's why I like to be another source of plus one to hit That's why I like the 15 turn that 12 into a 15. It does make a huge difference I mean, there's already a pretty big bubble coming off of a decently like this guy's got a big base But when you turn to 15, it's crazy how much of the board that Bubble is taking up Yep, okay Sure any any turtle thoughts tyler Yeah, the 500 I think will be seen as a little expensive Personally, I think that's about right for this piece Uh turtles were pretty undercosted previously in my opinion. They were 380, right? Konstantinos previously Really very undercosted Yeah, that that was quite undercosted I mean I get again that it's one of those single pieces that with mortal wind magic Could you know if you got a lot of magic coming its way if it's in range Probably going to want to be up in the enemy space On a shooting attacks it did double its damage going from 1 to d3 And absolutely We want the attacks from the spears. So it did get a little bit better, but losing the Losing the mortal wounds on the charge that kind of hurts It feels I think that's a priority to go to 480 480 maybe 475 at some point in the future I think the right if it's yeah, if it's overcosted. It's not my Yeah, I mean he's still a strong tough piece who gets a free mount trade and you know, like it's you know, again I don't think you're I agree with you completely by the way Konstantinos that you're not going to see these In every list, but you will see some I think there are lists where it's a valid combo I think you you know, somebody asked would you Mandali said would you ever take two or shut or three? Sure, if you're memeing it's a good meme list, right? Um, I don't think it's going to be the super competitive choice because in the end It's still just one big monster like it has no, you know extra objective control mechanics or anything like that It's a good monster But the bar for non hero monsters is always tough and 500 points is it's a lot at a quarter of your army, right? and so You know, I think non hero monster in a non forge world Most expensive and it got more expensive now, right, right? Yep Okay The achillian thrall master hiding out back here are achillian hero the dude who showed up in the box set Master of the thralls This dude is a real real sweet sweet guy if you want to run thrall dot list So six inch move five wounds for save seven bravery all fine um The important part about him is at the start of the combat phase you get to pick a little fighting stance for him And then he broadcasts he gets that and then he broadcasts that to units around him. Okay So way of the depths you can re-roll hit rolls of one for attacks made with melee weapons by this unit and friendly nemardi units holy within 12 uh melee weapons important to note Way of the riptide if the unmodified hit roll for an attack made with a melee weapon by this unit or friendly nemardi holy within 12 Is six It's a double tap so causes two hits And then way of the vortex subtract one from wound rolls For attacks that target this unit and friendly nemardi units holy within 12 um, the only one that actually that actually works on, uh Revers Is the way of the vortex because you can get negative one to wound them Something went really bad if that happens. Yeah, sure sure sure Okay, so here's a funny math thing way of the riptide is better In most cases than way of the depths Okay Because and you might ask why Well, what if i'm on like twos to hit isn't re-rolling ones better, which by the way, you're on twos to hit Let's just start there. You're gonna be a twos to hit. Okay. They did not like the memo we need to Nerf the the eyed nuth deep in hits and wounds. They did not those guys did not give them no no okay, so When you roll dice you have an equal chance of achieving a one or a six, right? Like a sixth of the dice you roll are ones and a sixth of the dice you roll are sixes. We all understand that right? okay Now when you re-roll a one you have a five and six chance for that thing to be a two or more So it's an 84 chance to turn your miss into a hit to gain one additional hit Capped at however many dice you rolled Right like if you rate ten attacks the most you can ever get is ten hits okay I understand that now when when you've got sixes or double taps You have the same percentage chance to achieve sixes as ones I know it doesn't feel like that often when we roll our dice, but that is true and Every six automatically creates one whole additional hit not 84 percent of a hit And it can exceed whatever your max was right, so you make ten attacks you can go you can get 11 hits Okay, so just to be super mathematically clear it's clearly The funny thing about this to me is it tells me this did not get a mathematical development pass Because I would have looked at this in five seconds clocked that these two things that you made me choose between That you're saying are equal choices One of them is clearly better It's just mathematically superior So way of the depths has basically no purpose and way of the oh, I would also point out um That like you don't have anything triggering on the six I should state that because that could be that could be an exception Right is triggers on six. Um, so I guess unless you're fighting an enemy achillian king who's wearing the The seath armor, that's why I said it almost every case Because I could think of that one exception if you said your thralls after the enemy achillian king And he's wearing the seath armor and he's like, haha Okay, don't weigh the riptide in that case to do way of the depths Yeah The thralls are rising Fighting their kings Yes, if there's a palace coup Right and the thralls rise up Yeah Uh, so there you go Yeah, um, okay So anyways, uh, yeah go weigh the riptide. It's simply better Yeah, uh funny little journey into math there Uh, all right Thralls, I mean we got to just talk about thralls. It's time Okay It's true Um, I guess that is true. Joel Graham did point out another situation I hadn't thought about that one because I forget before the show because I forgot about the priest thing Uh, but if you curse with the soul scryer on a unit, then yes, you'd go to re-rolling ones But again, it's not like you're making a choice before the game you get to do this in every round So or in every combat phase. So just in case there's ever something Then sure in those edge edge edge edges of a corner of a corner Then yes go to weigh the depths, but otherwise it's way of the riptide All right, let's talk about thralls these these liquid hot murderers. I want to first start out by saying Screw you tom. That's number one. Just we're starting there Okay, tom's not even here this week. I'm coming in swinging on tom Because last week he was trying to defend uh He was trying to defend um Damonettes who cost more points than thralls and have a profile That does not look like what i'm about to read nor half a quarter A sixth of the synergies. Okay Hmm So thralls six inch move one wound five up save seven bravery good stuff And the champ gets an extra attack cool beans Pretty normal stuff two attacks base three threes neg one one damage. So a unit of 10 of them makes 21 attacks easy peasy That magical magical two inch reach. That's right unfurl the banner behind me Mission accomplished as we saw in the box. There it is Yay Yeah, so they can reach over top of each other Add one to the attacks characteristic of this unit's uh land marie blades if the target has a wound characteristic of one So against other one wound things they go to three attacks each they make 31 attacks as a unit They are choppy choppy choppy Add one to the damage characteristic if the target has a wounds characteristic of three or more So you ideally want to be fighting these guys with like liberators That's your perfect thing slide right in there Get them vindictors in that's the that's the sweet spot Vandas and 15 vindictors. Love it. You're good. Absolutely 40 45 Let's see 30 41 attacks I know uh 15 Times 30 40 46 attacks. Sorry. There you go That that might be like the one unit that could win out in a weird attrition or if they didn't get Like if they were just kind of fighting against each other if somebody didn't come up and like Do negative save stuff or whatever to the vindictors? Okay. Yeah Because these guys are on a five up save All right, but they're 130 points So good So good obviously they're battle line So obviously you can take them in 10 20 or 30 Now it says two attacks on threes and threes. I don't even read it like that I'm just going to go ahead and read that as twos and twos because that's what it's going to be With your choice units you're trying to attack with whether that be because of Uh like low tan low tan and yep The storm idol on will do it storm idol on would be another one who can do it. Yep. Absolutely Uh, so you got multiple sources of plus one to wound now. They cannot get the achillian Plus one to hit Because they're not achillian Sad But obviously you can easily all out attack them or if you are running a turtle they can get plus one to hit from the turtle And the same And to save yes indeed and plus one to save Um, so I I will be interested to see if the nemarty heavy lists On balance end up including turtles like a turtle Because I do think it could like it could work really well to just kind of gum up the army And then your thralls just go chop everything around it. So I'm not sure I mean one is overpriced. The other is underpriced. So It works. You still get a good deal They probably deal too much damage The fact that they get buffs from everything And like they even get a five plus plus from high tide You can do that with low tan that still buffs them with a wound And or the shipwreck that we're going to talk about later like They're your cheapest screen. That's the funny part Your cheapest screen you put them forward your opponent kills them and you lose 130 points Boohoo or they don't kill them and suddenly they're in a world of hurt, right? Like that two inch reach they change that change them like They didn't get the memo. Maybe they got the memo. They could not read it. They don't have eyes So that's the only thing that did not change in terms of damage on them I like the fact that they are they're slow In this book six inch run and charge whenever you when you want it And so So they lose mobility that the flyers have But they deal so much damage. It's so stupid how much damage they deal. I did send you Uh, some damage. Yeah, let's look at the damage or thralls. Absolutely Yeah, and that is without the Plus two plus one hit plus one wound. I did not put that in nor the exporting. Here we go. There we go Oh, yeah, is this reverse or is this meant to be Thralls that you should say 30 thralls. I if I wrote 30 reverse You should say 30 30 old reverse 20 new reverse one more. There's one more Oh, I see. Okay. Sorry 30 reverse. I got it on the average damage comparison table. Yes Okay, I got it. I got it up now. Sorry. I missed which one it was Yeah So if you look at that This damage is wackadoo, man. This is wild stuff and remember They can be in dumb hain where they can like fight Blow the thing away. They're fighting charge Do it again all on asf. Okay continue Yeah, this is not the plus one to hit plus one wound exploding sixes This is unbuffed like the rest like you see there the sharks two sharks three 30 You see the morse are charging three 90 and then you see the 30 Thralls three 90 same points as the eels That red skyscraper looming over the rest That's thralls Not all 30 will fight, but who cares especially when you buff them with a plus one hit or plus one wound Right that thing is gonna skyrocket so hard I that's yeah It's too much It is too much. Yep Yeah, that damage is Just don't like dumb hain That mad that mad thing that wave of uh nomadic going in I'm thinking Well, they will still do the work without dumb hain. I can still bring the rest of my noise That's I'm like, yeah There will be dumb hain lists, but you will see them in on every other list Sure. So yeah Yeah, like thralls are again Keep in mind. This is all 30 fighting But if you had 20 fighting which it is quite reasonable for you to get 20 to fight against some units Because they're two entry Then you're easily going to hit similar numbers When they're on twos and twos and then keep mind again, the dude can be right around there behind them going Hey, also sixes or double taps, which is going to be a lot Of extra hits You know, so like it's it's just It's because you're you're making 41 attacks with a unit of 20 against a unit of three or more So you're talking two damage attacks Coming in with 41 attacks sixes or double taps. So you're getting six extra hits there they're on twos twos neg one two damage for galsas Uh So it's a lot of damage, uh crazy horse. This is just from stats Stats hammer if you go to stats hammer a os stats hammer if you just search a os stats hammer You can put in you have to program in all the units, but it's it will generate these visuals Yep So, um Yeah They're real good. And yes, again, they can have Easy bonuses to hit to wound sixes double tap fight twice always strikes first five up ward Right like it's just potential Will they ever be in the perfect situation where they have all of these? I mean, yeah, sure sometimes rarely maybe it doesn't matter. They don't need Every one of them right They the point is there's so many synergies. They're just bathed in That they're going to get enough to do the work Right. Yeah There's a question. What's their damage against one wound enemies? Still a lot I didn't I didn't send it because I could not fit all of them. Right still quite a bit quite a bit Shockingly high is the answer Still not this high because the two damage certainly sparks it up a bit, but but it's still really high Um, yeah Again, especially if you factor in any of the other bonuses they almost certainly will have Because this army is incredibly resilient to losing its buff pieces because of things like forgotten nightmares Right or the or the ritual or stuff like that It will be quite easy for them to be on a four plus save ignore and two Maybe or even rent three at some points with cover and with a turtle And even with a spell that ignores red like worsen's rend There are ways to keep them safe But like I said, even if even if they kill them, who cares there are 130 points You will have more if you want to play heavy namari Yeah, I I have to wonder if like the 10 wound or sorry the 10 man Missile units don't also come into some effect, right? Where you can just have like lots of 10 man skirmishing around just chopping. I don't know I I think that I think there's arguments for 10 20 or 30 in all regards based on certain lists You're you're you're depending on the other support pieces you build into your list Agreed Yeah Okay Uh Ziggy says cries in chaos warrior or chosen or knights or any unit. Yeah, you ain't wrong there ziggie Uh, my god, these guys just like Yeah, it's not a great day. Okay Uh Cool. So yeah thralls are super scary. That's the take home point Uh, yes, uh spark hero next week. We're talking about the angry naked ginger baby dwarves Uh, okay Nomarty reverse 170 points Now just simply with the whisper bow single profile two attacks 18 inch range threes threes nag 11 So lost kind of extra stuff. Um, they're Their champion gets a bonus melee attack exactly what I was hoping for for christmas. Thank you You do get plus one to hit if you're within, uh, nine inches of your target. Um, see you Yeah, you natively go to twos and threes Um This is probably more where shooting should be. Let me just say that this kind of cost Uh And Yeah, I don't I don't hate these guys. I think they can still have a place There's so much other that's good here, but I think these guys are still perfectly valid Yeah, which This feels like we're shooting should exist. Sorry. Go ahead. Yeah So, no, I'm think like I love reverse. They've been my MVP for a while now Like, uh, it's the only unit I've ever painted 60 of 60 reverse. No, that's not true. I have painted 60 blood reverse But they're also reverse. Yeah, so there you go. Look at that. You only paint 60s of reverse. Yes, correct So, um, they're probably still perfectly fine With their shots, uh, two shots of 18 inches is pretty good with an eight inch move Three set threes run one The 170 means that 20 of them cost 340 the the old war scroll was 115 per 10 But 30 reverse used to do as much damage as they do now 20 of them basically you just lost 10 models. You need to paint 10 less And you lost 10 wounds That if you're getting if your rivers get hit, what's happening to the rest? So fine, whatever And if they can they can go to twos and threes Which is nice And the thing is they used to be amazing the thing that we saw with the Uh, with the thralls earlier That's how rivers were after sure of the deep That's how they were like two zeroing ones To hit and choose to wound The difference between that and today's twos nor rolling ones threes is 35 percent efficacy 35 percent means for every three models that you have One lost its way so It's 65 percent damage of what they used to do and they used to deal too much damage So they're probably good. They're in the losers of the book. They had to be They don't get they they don't get buffed by the wounds thing and that's a good thing. I think like like I said I've only been asked not to bring Archeon And if you're one player once in summer And then I was asked can you not bring rivers? and I was saying Yeah, I wasn't gonna bring them anyway Because I I saw the writing on the wall was he like I I picked up a low town like three weeks ago For three dollars your your currency You can see the writing on all some things so Yeah, I did sell 30 of them actually I did sell 30 rivers Amazing. So Yeah, because I I wanted to sell 20 by the person wanted 30 like okay. There we go. They're lovely And I love the uh, I love the fact that we've just decided that these kind of shooting units in the game are 170 Sentinels 170 bliss barbs 170. Uh, we're gonna talk about or a curse guard next week 170, right? Like just this is it folks. This is what shooting units like this cost now. They're 170 We've just priced them all 170 Yeah, but they're still wild inequity between the efficacy of those different units yep So yes, these guys did lose a lot of this energy now that they have none There's still some out there, of course, like they can still get the five book word They can still get um plus one to hit uh off of the turtle that still works on them, right? So Yep, they can still get Running and shooting is fine Yep, they can still run and shoot So there's still a lot of different synergy around them It's just not as much to put them as you mentioned onto the like mathematical paradigm where they were Just darkening the skies before, right? Yeah And I'm thinking like if this four scroll was another book inside another book it will be picked up A lot Right not in this one Not as much it feels Finally, we end on the gloom tide shipwreck You can set it up when this faction train feature consists of two scenery pieces when you set it up You can set it up up the two scenery pieces touching so making one boat Or you can set them up more than three inches from each other so Anywhere that isn't right next to each other like on each side Right if you set them up touching they form one large gloom tide If you set them up more than three inches from each other they form two small gloom tide Which is then going to matter with how many people you can garrison So that's what that's going to mean Defensible If it's a small gloom tide Then it can be garrisoned by up to five eidneth deep kin models with a wounds characteristic of five or less That do not have mounts if it's a large one It's 10 eidneth deep kin models with a wounds characteristic of five or less that do not have mounts And then importantly guardians the deep eidneth deep kin units that do not have a mount Which is not a lot of different units by the way a lot of mounts in this While they are wholly within six of this terrain feature um They get a five up ward as long as there are no enemies Also within three inches of the shipwreck because that turns it off. Let's say enemies. So allies beware Oh, this is true. Yeah, you know, you're right No, yeah, you can't have non eidneth deep kin standing within three inches of the thing That's interesting Now obviously this is why I talked about earlier I mentioned we mentioned the artifact in the ishran list where you can just throw out a shipwreck Which does give you the potential to like You know ship to block ship to block throw a ship forward where all your thralls are going to be They all huddle around the boat And now they've got like a five up ward in case something turns against you or whatever right if you don't win the priority Like it kind of there's some interesting ways you can set up Um with the the bonus boat if you want but in general, you know, it's a boat that gives you a five up ward That's going to be the play so Yep, so There you go Uh And yeah, I mean if you don't have what you're going to put in a small shipwreck is just characters For reasons I guess Because you want even more protection against shooting you want to just really just make sure that under no Universe can anyone ever hurt you with shooting? You stay away from my son Uh, okay All right, let's talk lists Yeah, oh, and then here's all the points. Yeah, okay So you brought us two sample lists tyler. I'm interested. I want your flash feedback on these lists. Okay, so here we go Uh The first one I did is the one drop and then the second one is the many drop Constantino so Constantino's wrote these lists. So take us through the list Uh, the first one is obviously iron rack as you mentioned earlier. So take us through it You want to walk us through this or do you want me to read the units? You'll see them in a moment, I guess, right? Yeah, they'll come up. It should be up now You might be a a few seconds behind But yeah, so I'll read them real quick while you're catching while yours is catching up Achillian king with of course the bladed pole arm an unstoppable fury armor the scythe And void shell darkness the build we talked about earlier low tan the man The idol on of math land the aspect of the sea so our sea boy with the steed of tides Six more star guard three more star guard 10 thralls Two sharks and what is this sneaking in but two dracothean guard fulminators All wrapped up in a battle wretch for one drop boy those storm casts they get around even under the ocean So what's your general plan here You're asking tyler or me now, sorry you you yes you you constantly let's go. What's your general plan? I did put the fulminators in because I had them. I wanted I wanted to use them And this is a list that I made after a couple of days of reading the book and It's 1965 which means that plus one wound I would be able to be probably used Right at 1965 And again like a three plus two two plus is 25 more damage So you would like that it's iron rack the one that I that caught my johnny interest The stick it move you Like I was thinking about 10 thralls. I'm just gonna start with the fulminators It could be 30 thralls instead Because 230 points plus 35 points. It's 30 thralls at 1995. But let's talk this list basically With iron rack, you will send those six morsar to kill a target. Whatever it is turn one I killed a stone horn just because I could Right, I gave away the turn They like literally inched closer And then I could hit everything I wanted A turn one and killed that stone horn with those six eels If there's a smaller target you want to go you can just send the three morsar in Why not it's still like 10 damage to a three plus something like that You will have the idle on teleporting around giving like spreading the Minus two saves Which is pretty cool Low ton can be sent wherever you want it so you get the plus one wound on everything The alopexes will shoot it can shoot anything at 24 inches I didn't like the fulminators for the mortal wounds. It's something that the army is missing generally So that's why I got it like everything in this list hurts Like and you get to lose stuff and you don't mind you lose two sharks You have nine eels left Like the thralls are behind the fulminators are behind the achillian king is waiting for his turn turn two So when I when we played the game and I won priority at turn two I actually gave it away because my opponent was ready to concede Because you would stand the fact that there are now so many sharks and eels and the king on the board With the thralls just biting their time And so I gave it away and he killed the six eels. I'm like, oh no, what am I gonna do? Turn two the achillian king comes in on high tide being crazy with fury with extra attacks Fighting first on d3 the idle on again will give the minus two saves Or give a mystic shield going on whatever So what I'm doing on this one is basically Playing with sort of a scalpel. Yeah, I'm threats and I'm like, all right. I'm gonna remove that threat I get to remove that threat next turn because Round two is run and charge by the way, and I did use a plus one to Charges and runs. I didn't use the can be shot because against the ogres is what you didn't need anything else Yeah I brought the armor of the sitha even though he didn't have any sixes And so, yeah, well the zingy I did bring the fall natives because I wanted to paint the spears I'm on my non-metallic medals part of the This is a nice spear. I can paint it and I painted side took him to sue me But again, if you want to play against 30 thralls, I can leave the two horses at home Sure, so, yeah But yeah, what's funny about this to me is everything in this is a threat Yeah, everything There's nothing like What you get low ten is He's like he's not gonna be visible. He's never gonna be in the front. Actually, he's not gonna get shot You can put him somewhere that he's not alone. He's not visible. So you cannot actually cast spells on him The idol on will never die. That's something we didn't mention before it's like Like xerxes whipping the helispont 2500 years ago because you broke it the river broke its bridges That river is still there that that part of water is still there 2500 years later Because that thing will heal d3 from the spell From casting a spell. It has another d3 Actual healing spell. It has the heroic action of bravery of ten. You can even have the life swarm That's five d3 maximum. I didn't even bring the priest in That thing is never going to die So just Put it around let it be shot or whatever. You don't care They will like this is a three plus twelve wound on a five plus ward. This is a stone horn. We're talking here That's that's the like the sonar 13 wounds. This has 12 But it heals like crazy. This thing will never die So Everything like you said is a threat either direct or uh through buffs Yep, so like like my right now my right now competitive list If there was a I would probably take something like that. I'd have to ponder the idea of the Fulminators or the thralls. That's it. I do like the sharks and Maybe 20 rivers would be able to make the cut for more shooting But for now the sharks are fine So this is what eidnath do they can be anywhere they want They're super fast and the damage that you get to decide do can be off the charts How do you think this would do against what you would consider a competitive really top competitive thunder list or list? Um, that's that's the idea about the reverse because they already have damage one so The fact that All your damage do goes down to one Or your d3 goes d3 minus one that hurts And yet running the numbers especially with the eidolon because if you play thunder lizards, how what's their unbinding? How good is it? With the with the spell negating saves You will still be able to crack those shells when I played against Like a three three lizards thunder lizards list a couple of weekends ago um I literally went and killed everything else skinks heroes Whatever there was left those three guys with the fallen leaders I'm like, it's your turn. You will shoot the fallen leaders and I don't care So I literally cleaned the board from everything else Um, they he had like three big dinos Sitting around looking kind of silly So how you that's how you should play this one Makes sense. Yeah, right. So when I look at this list has been said you have it's all threats essentially and it's very fast and you have a couple of things that give you the ability to Turn off shooting so you can choose the ritual and then you have the armor that this is the satai Which is amazing And we we've talked a lot about that and the benefit that that provides in terms of the kellingkeen being able to turn off mortals that are parking on sixes and then safe stack pretty well to A lot of you know, it mostly it's minus two rent as good as it's going to get and that's long strikes So that's generally the most you're going to have to worry about otherwise. It's a lot of minus one rent cuticators nickbos Busteladons and so on so I would think like one of my base concerns about maybe this is Be careful what you wish for and that yeah, we need a correction to the meta I do worry that this is too hard of a rock to the scissors in that Just with the basic pattern that i'm seeing of these armies that you can build You have you have this natural pattern of round one. I turn off shooting, right? And that particularly if you can let your opponent go first like if you go with one drop That might be a really good reason to go one drop so that you let them go first They then have to decide whether what they're going to do they're probably going to do much in terms of Impacting you killing killing stuff Then bottom one you move up like you do an auto run six Maybe you have a run in charge, but you move things in the middle of the board Yeah, right and then if you double Like you could be in a position like you might be able to even give a way around to To where positioning was yeah, you've got enough in terms of your core Pieces you've got them screened out one thing you'd have to worry about is teleporting like 15 snakebos teleporting or Long strikes that were off the board coming in dropping in looking for a target You know a spot where they can target I think dragons might actually be one of the main challenges in terms of what we have on the meta right now Because the mortal wounds if they spike the mortal wounds they can fly over pretty good movement, etc but but anyway the point being that it feels like a lot of these lists you're just going to have the means of Having too many threats that will overwhelm a lot of these lists in the meta and and and and then the other side of this is Melee has sometimes been the counter like I've often heard Jordan talk about how many He's found with Ida net that it's melee armies and obviously mortal we're magic Which we talked a lot about but other good melee armies can be the challenge Against Ida net I worry that that equation may have changed a little. I don't know. I'd be curious to see how that plays out I don't know if you have any thoughts on that in particular This in relation to melee army other melee armies are are these guys Like going to trump a lot of the other melee armies in the meta with what you're seeing right now I'm first of all the the thing about dragons and thunder lizards And all the rest of the things that you said are the the problems in the meta And eradas are not that far away Like when we're talking about what are you going to do about dragons? The answer is well, what can anyone do about dragons apart from Fixing fix nothing. They're fixing at some point As for the being Deep strike behind your lines. What you said is the important bit. What are they going to shoot? Everything works. There is no back line There's no back line there. Like everything is a threat. Everything can work Technically independently because your buff pieces move so fast 14 inches or teleport with big bubbles so you don't really mind that part and I have never had trouble with melee armies Exactly because you can put the hurt wherever you want like if melee alpha strike Is a problem for eidnath, which I don't think it's going to be but mileage may vary You can turn the tides and have high tide high tide on turn two so Um, yeah, I tried some things. I like nerdle. I had my friend say you have 10 blightlords on your lord of fiction Just just rush me. I want to see what happens. Yeah, that's a great example. Yeah. Yeah So I try things like that. I am seen and One thing that I think is important is you do see a lot of seraphon. You do see a lot of starcast But eidnath are not an existing army In the sense of it. It was there before age of sigmar people have had seraphon for a long time They have been old seraphon players that are now new You don't really see that many like this um saturation of armies Doesn't exist when we're talking ko for example or eidnath This is a new army and apart from players that are flavor of the month players They're gonna be like, okay. This is the new filth Right They're not the good the good players. You know what I mean Like there will be some but those really good players have their own armies that already play and they're already feeling comfortable with So in that sense It's gonna be a great meta choice But it's um It's not a niche exactly But at the same time it is sort of a niche army like lumineff. You might say it's a new army, but there used to be high elves in warhammer so I'm feeling that there won't be a There might be a little bit of a rush because everything works in this army but That's my feeling I'm feeling that they've always been gatekeepers and that's what this army is going to be It's going to be a great gatekeeper army and for those who love it and I do I love eidnath They will have a fantastic set of tools at their disposal. Yeah I want to make sure we talk about the other list too here before we call it a day Because you also built kind of a fun list for us, right? One that's a little more a little more on the just kind of hey casual Side where you've got some interesting stuff going on So this list is your nautilar list So here again, we've got the aspect of the sea up top. We've got the achillian thrall master We've got low tan 10 thralls 10 thralls 10 thralls turtle turtle emerald life swarm Uh, so we've got a a little hero clutch You know our standard three by 10 thralls As a as chaff slash, you know perfectly capable punch and then two big turtles To go behind him Yep, I I did make this list as a fun one like I mean I have a second turtle that's unpainted It's not even prime, but it's built And I was looking at it like can you make a two turtle list because three turtle lists? I don't think so but two turtles could be fun Like fun not taking to a tournament, but take it to a one day Yeah There are 30 thralls in this and we already talked about the thralls And suddenly you have the things that everything buffs them here So the thrall master gives them exploring sixes the turtles give them plus one hit and plus one to save Brought an gives them plus one a wound and another ritual when they need it And I thought what if we put the second spell as an enhancement? So I did put Uh arcane tome and the thrall master, which I think is a good choice actually for the thrall master their tome So the idol on has steed of tides for the teleport itself or the two heroes and also pressure of the deep which is the Take that model and kill it on a roll of more than its wounds While the thrall master has the corrosion minus one rend so you get to have And his thralls fight something that's minus one to wound and minus one to rent If you want to give them a little bit of more defense And also counter current so No charge no have charge and have run rolls on something So all four lore spells are there and The it's the endless sea storm command rate So if that If that aspect of the sea does cast spells on a seven up It gets to go on so you go Seed of tides pressure of the deep mystic shield arcane bolt metamorphosis emerald life swarm and then The clawing seamists and the tsunami of terror. Look at that. It's three o'clock in the morning here. I did remember all of them Good job. You got it. Like that's how deep he can go if he keeps rolling them sevens Yep, you can go on and so A lot of spells in a list with two big monsters and with 10 three times 10 infantry sort of mixed arms Not too much shooting. No, never mind. There are 16 shots on d3s from the turret There is actually shooting there And the turtles are in hunters of the heartlands because they're no longer b-moths their battle line So you cannot roar them or you cannot do whatever Monsters actions do but they do get the minus three rend And So And the life swarm is there to bring back thralls or to heal the turtle Which the idling and seal heal the turtle. That's something that aiden has lacked healing So that's that's nice. Nice to have again. It does help with the resiliency. We see we resilience we talked about So and yeah, that's it Nice, it's a fun. Yeah, I like it. It's great for people who want to run two turtles. I think this is a I think this is a nice Look at what that could look at what that could be. Right? I think it's really fun. It's still got some interesting punch It's gonna have some fun It's as you said, it'll look cool on the table like super cool as right because you got your big idol on guy You got two big turtles. You got a bunch of the little guys running around some heroes to back them up Yeah, like it's fantastic fish Turtles, do you use you do you see the turtles in the school of fishes in the mardy? Absolutely They're they're the little remora hanging on to the big giant great white as it were. Yes Exactly. Yeah Awesome. All right. Yeah. Well, this was really good overall. I think yeah, you know, very interesting book I'm happy to see the internal balance really improving in the book slot Like I said, we've still got some stuff we got to take care of with stormcast but if you look at a lot of the armies like They nailed iron jaws out the gate and ruined it with the big change, but it was perfect out of the gate You look at nergal you look at at this book, right? You see good internal balance I do worry a little about the fact that this book is on the higher end of the power curve And then be it probably being catapulted by the fact it's hitting like it's perfect meta Right. Yeah, where it's just showing up with a lot of answers but Time will tell I am happy about the book overall. It doesn't feel badly designed. I'll say that The points costs I don't really look at a lot of them and say they're way out of line except for the thralls are too cheap Levi Don's a little too expensive. Most of the rest of the stuff feels pretty right Aspect of the sea might be a tiny bit too low aspect of the storm might be a tiny bit too high They probably need to like meet in the middle somewhere It's but it's a little stuff, right? It's a little stuff. Nobody's nobody's like dragon stormcast dragon initial launch points wrong We should mention some allies by the way because that pool changed What's that? Mention some of the allies. They're happy to change it. I didn't even look at it. We can go back up. What is the allies? Uh, sigmar daughters of kane lumenath stormcast and sylvanath Uh-huh. So lumenath are in cities of sigmar used to be only elves Now it's all of them so My choices have been obviously fulminators The good choice to do some mortal wound Damage and they're quite ambivalent and they deal a lot of damage fulminators or whatever You know, everyone knows them now And I aether wings are always nice if you just never walk a shot Just really make sure I do like a valenoir I do like him as the replacement monster for the turtle Just say because he gives minus one to hit on everything within 12 so it's nice And also his five attacks or six attacks damage five or damage six whichever way it is They have rend one which is the issue as I understand And now you can be put in an army where rend might not be that important or save stacking might be kind of Yeah, where hit where that rend one can still actually do work. Yeah with the right team and say fluid so It could be an interesting choice a valenoir as a monster And obviously there's no fire slayer or ko allies because fire slayers are fire You can't put fire in water and ko people are in the sky. They can't go down in the ocean So it's you know to literally the separation of the horizon, you know There's nothing they can do to get in there. They can't be friends with each other Frost are Very good choice for the mind So what else is there? I know that people love their silveness screens from the revenants. They're very cheap Shadow warriors were always nice. You can just put something wherever you want Phoenix I know rob was talking about using uh like heart renders in a list just to hold for a drop They can be off-board and just you know more more drop movement potential I do think that as you mentioned tree revs for the toot toot, right something like that. Yeah, there's there's potential For I don't think like that the cheap ally I don't know it will But they can so that's nice, but they can so I mean doc coming out Uh, let's say in two months Or three months for the skamin Yeah, no, sorry never mind. Let's do let's do two months for for doc and night haunt and then Three months. Let's go early. It's an early summer. That's what I want So for the summer it's always nice. No, I think Yeah, it's great book great book Let's build his dream. Definitely. It really is. Yeah Yeah, if you're if you're johnny you like synergy you like playing with lists. You like building lists I think you're gonna be very happy with this book like very very happy with it All right, buddy. Oh good if you like And you're feeling sad Try out like that. That was my you're a fan of corner slanesh But want to play a better version of both of those armies Go over to wet elves True. There you go There All right, everybody. Well, thank you so much. Constantino's buddy I was so happy to have you on to do this and whenever they do release corn rest assured We will be bringing you back. So you're you're you're up for that one as well Uh, all right. Thank you everyone so much for watching. Don't forget hit like hit subscribe Do all those fun things? Uh, also, don't forget the patreon is up and live So you can go check that out if you want to support the channel new merch in the merch store Don't forget to to have your vote cast in the team tyler versus team tom uh That will continue We will we will return a a final winner at adepticon. So if you want, you know, you got to get out for that And you to undercut your nonsense Can't wait to get my team tom t-shirt and wear it every episode. All right Also, don't forget. We're gonna be live at adepticon if you're there that is to say We will be doing a show in front of real human beings with an audience So look forward to that At 10 p.m at adepticon 10 p.m central time Thank you everybody so much for watching super fun reviewing this book And next week we will be talking fire slayers, but uh until then As always We'll see you next wednesday