Grand Chase [Korea] - 16th Character: Asin





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Published on May 3, 2012

Skill info:
Blue Buff: Increase movement speed
Red Buff: Increase damage
Yellow Buff: ASDFG skills do not consume any MP, however if you charge with Z it will still use MP (I found out about this after I made this video though).
Ying Yang active: Charge 1.5 MP bars.

The rest are combo, MP recovery, cooldown passives generally.

This character is interesting, he's a hybrid of AP and MP but he feels more like 70% MP (with ST) and 30% AP since he can do quite a lot without touching ASDFG.

When using your MP specials, you can choose to either charge your MP by holding Z to use them or you can simply press the key that the skill is assigned to on ASDFG.
- Holding Z lets you spam the skill infinitely as long as you have enough MP, even if it's on cooldown.
- Using ASDFG, obviously let's you use the skill instantly like an AP character, but the skill then goes on cooldown and you will not be able to press ASDFG to use that skill again, but you can still hold Z to use it.

You must have the specials assigned to a key on ASDFG to be able to use them, even if you want to use your skills by holding Z.

Asin has 4 bars of MP, but his strongest special only uses 3 bars, I'm guessing this is to leave him some MP to continue comboing.

Basic Combos (without ST):
- Forward Z (Critical or Double attack).
Dash Z
Jump Z

Basic Combos (with ST):
- Forward Z (Critical or Double attack).
- Press Up ZZ anywhere in between
- Press Back anywhere in between, press Z to launch another attack.
Jump ZZZ

...and he can wall bounce, floor bounce. trololol

BGM: Clash on the Big Bridge: FFXIII-2 version.


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