 Hey everyone, today we're going to be talking about Super Smash Bros Ultimate and some things that might have or could have happened to the online play that Sakurai has admitted in the latest Femitsu column thanks to Alik. Also we have updated sales data for the game as well to discuss, but before we get into that, I want to tell you guys about our massive giveaway, the biggest giveaway we've ever done at the channel that's happening in the month of September with the winner announced in October 1st and that is a giveaway for a Nintendo Switch Lite. Now we actually are going to have three winners, so there's the grand prize which is the Switch Lite and then two second-place winners which will get an opportunity, well not an opportunity, they will get a Switch game of choice physically or digitally and for now this giveaway is open worldwide. Now how do you enter? Well it's actually kind of convoluted, not really, it's pretty simple. Go down in the description, we have links to everything that you need to do, but essentially you like this video, comment on this video, subscribe to the channel, you can follow us on Twitter and then join our Discord server. That is how you enter this giveaway. Now each one of those entries has different amounts of entries tied to it as an example. Subscribing to our channel is worth 10 entries since you can only do that one time, but the comment and likes you can actually do on every single video throughout the month of September to get additional entries. So basically go look at any video released in September and get your comment, get your like in and good luck and yeah this is pretty great. Oh by the way one reason we're even doing such a big giveaway is because we are trying to hit 50,000 subscribers before November 1st of 2020 and if that happens there's actually an ongoing bet in my house with my fiancé over whether or not we're gonna get there or not and I really want to lose that bet because I don't think it's gonna happen, but if we hit 50,000 subscribers by November 1st 2020 in the month of November we will be given away a PlayStation 5 and Xbox Series X or an OG Switch to one lucky winner. So stay tuned as we start ramping up the giveaways heading into the holiday season and as I try to give back to my community. Now let's get into the news today because Sakurai does this thing where he talks in the Famitsu almost every single week. He has like a weekly column and part of that column is leaked now. We don't have the entirety of it, but a lot of this talks about netcode because netcode has always been this big bugaboo with the Smash community because Super Smash Bros online play is pretty laggy even to this day. It's better now than obviously at launch when there's less people hammering the servers at the same time, but it's still not great. So let's just get into this. Credit goes out to Push Dustin on Twitter who actually translated the excerpt. So let's check this out here. So as you see it says Sakurai, our column is leaked. We'll be talking about adjustments made to online 1v1 at Smash. It's all over 20 million. So before we get into the online adjustments, let's talk about that 20 million sales. Smash Bros Ultimate is the best-selling fighting game of all time. This was already true over a year ago. It's been true for a long time, but having another Switch game over 20 million, having a fighting game over 20 million is so unheard of. It's almost impossible for me to imagine how they are going to be able to follow up Super Smash Bros Ultimate ever because it is the ultimate Smash Bros game and Sakurai has recently put out there that like this was the a favor to Satura Iwata, the late Satura Iwata this game. Like this was one of the last requests Satura Iwata made of him. So he's putting everything he can into it. Hence all the DLC characters, hence the long hours, hence it being the ultimate version of it with everything. Like he has put more effort into this game probably than any other game in his career and that is because of his love and admiration for Satura Iwata and fulfilling his final request with Smash Bros. So this does obviously leave the questions on if Sakurai is going to be making future Smash Bros games. We assume he's probably going to be still part of it if at least as an overseer, but this is Sakurai. He can't just be an overseer. He just won't let himself. He works too hard. But I do think that you're going to see the next Smash Bros game isn't going to be coming for a long time. Like this is like I honestly think a next-gen switch is just gonna be a port of Smash Ultimate or backwards compatible with better visuals or something. I honestly don't think that we're gonna see a new Smash game. It could be a decade or more. So really appreciate what's happening in the here and now with Smash because it could be a long time. Now let's get into some of the online changes or changes they attempted to make specific to the netcode. See you scroll up here it says the reason that the adjustments to 1v1 and Smash was not officially announced in-game was because the speed improvements largely depend on how players are connected to the internet. So there have been basically some underlying improvements made to the current netcode in the game to make 1v1 Smash a little better. This doesn't affect anything other than 1v1 Smash, but they didn't announce it because you know it's gonna depend on if you're wirelessly connected. If you're not wirelessly connected. If you are wirelessly connected how good is your given router and your connection to that router how fast is your internet. There's a lot of different you know roadblocks in between you know how good it could be but they did technically make some improvements to 1v1. So we'll have to see how true that is. When you scroll back scroll up it says rollback netcode was looked at during development but it had a lot of adverse side effects. Now the column is not out yet so we're going to get more details on what this means but for those who don't know rollback netcode is the kind of netcode that every other fighting game uses. There's basically two different ways of communicating this stuff. So how rollback typically works this is extreme layman's terms is that when inputs are put into the game the other side's game is rolled back to where those inputs land so then it creates a more accurate the picture of what's happening in real time right this is a this is basically what what a lot of MMOs kind of do a little bit MMOs are a bit different because everything's kind of ran on a server but yeah it's very similar and where things are rollback so everyone's kind of experiencing the same gameplay at the same time even if one person might be slightly ahead of the other person there are adverse side effects to that however not just in smash roles but even in other fighting games rollback is not perfect it just tends to be better than what Nintendo uses yeah it's it's hard to explain because there's obviously drawbacks to the way Nintendo does it which we've seen with all the all the lag and there's drawbacks to rollback netcoding now I think the interesting thing to talk about with rollback netcoding is what are the possible problems that rollback netcoding presented to the smash team and there are things unique to smash roles that that you could very well see as a problem such as items and even if rollback netcode worked better for 1v1s it does they have an overall system of netcode on super smash resultment and the switch so it won't just affect 1v1 it could affect 4v you know 1v1v1 you know it could affect the the 4 player fighting which is not typical like remember most fighting games are 1v1 rollback netcode works so well because most fighting games your street fighters your Tekken's they are 1v1 but smash roles is up to 1v1v1v1 online heck we haven't even gotten to the point you know eight player online like it it's there are a lot more players playing online items you have moving stages now granted so there are some stage things in other games as well but nothing like smash roles smash roles is highly unique in how the stages work highly unique with the item uses it usages and obviously a little bit unique in how the damage system and multiplayer's are as well so yeah smash bros is very unique in terms of fighting games so because of that it's possible that rollback netcode actually has a worse effect on online play than what Nintendo has done so we've talked for years and years how man they should just use better netcode better netcode use rollback netcode but maybe it doesn't work as well as we think it does we'll have to trust Sakurai on this and he'll probably release some more finer details on why rollback netcode was was scrapped even if it might have been better for 1v1s but yeah competitive scenes probably all up in arms of being like I don't have items on we do no items 1v1 final destination like we don't need it it would be better for us professional players but you know what if it makes all the casual play worse Sakurai ain't just worried about competitive play that Sakurai is traditionally not given a crap about competitive play so even though he seems to care more and more now maybe because Nintendo's making them care because Nintendo's paying more attention to the smash community I do think that we have to be more conscious of this and what it actually entails so that's kind of crazy to me there's no additional details beyond the sales data update and the fact that they tried the rollback netcode and had more adverse effects you guys let me know what you think was down in the comments below obviously I'm just really looking forward to whatever the next DLC game is and because this might be the last smash game before I'm 40 because I turned 40 in six years I'm just gonna sit here and enjoy what Nintendo has done here what Sakurai has done here this final request from Iwata for him to make this game I am even more in awe of everything that Smash Bros. Ultimate is so much so that I might finally go unlock all the characters yeah I've been pretty lazy about it smash and fighting games are not my my big cup of tea but I do own the game I should go unlock everything heck maybe I'll even buy the DLC just because I mean after all Banjo-Kazooie's in it and I love Banjo-Kazooie and I've been waiting for Banjo-Kazooie my whole life and I still haven't bought the DLC what's wrong with me anyways folks I am Nathan Robljetz from Nintendo Prime I want to thank you guys so much for tuning in be sure to enter our giant giveaway for the month of September switch light all those games literally top of the description down below we'll explain how to enter thank you guys for tuning in and I'll catch each and every one of you in the very next video or by the way you can go check out Nintendo Prime calm I am putting up some news like over there as well including like an article about this that's like has this video in it but also the news all right bye