 Welcome back to the Rig Review and today I'm going to take a look at the Link Rig from Breath of the Wild and you can find it on Gumroad, it's by Kristoff Schoch and he also has a ton of other rigs on there so check it out, I'm going to definitely review all of these at one point and as always it will be posted on here as well, collecting all those rigs so if you have a rig, send it to me, if you want your rig reviewed you can also send it to me, link in the description with the email and all the information. Now I loaded the rig up and this is how it loaded with all the textures but just in case when you go out into a different view, the hair is dark and what happens go into lighting, two-sided lighting and it's back. It's a very cool rig, very appealing, cool detail and lots of options so let's always start at the bottom, I don't know why but I'm going to continue. So what is this? Main controller gives you main controller stuff, it's also a fairly light rig as you can see the geometry but also manipulating it around very light and you have a global scale right there which is good and it seems fairly big compared to the grid if you look at the Maya grid, it's a fairly big rig here so scaling options are always welcome. Alright you have a second controller here, just in case you need more and if you need to change any kinds of pivots, I guess you can just bring this guy down here and now you have somewhat chest center of gravity just in case Link wants to fly around, I don't know whatever you want to do but that is always cool to have options there. Looking at the feet, this is all fairly standard here, moving around, the knee stays put and you can move the knee with this and you can turn this on and off, let's go back down and that's that for the feet here. But going back here you have this option, this gives you foot roll all the way up there, you also have extra controllers here, this is for the pivot here but you can't transit this around so this is for your cigarette scrunchiness, you have side pivots here so instead of having all of this on a controller here or here, the way a lot of the rigs have, you have it separately here or you can do all kinds of things in terms of pivots and why not, that's also a cool option. Then back there you have your stretch and bend but it doesn't mean that the legs bend or stretch, this is when you take your leg and you move it out, it's not stretching, you have it on, now it's stretching so it's not like an extendal leg option the way some of the rigs have, this is just for you as an option to turn the stretchiness on or off and the bend is an option for your typical bendos where you can move all that stuff around. So classic stuff but very cool especially for posing so on here turn this on or off, also you have IKFK so you switch to FK classic FK options with a scale so here is you actually your stretchy option, same thing here, move it around or scale it, rotate around and scale like that and you have your world space options as well and this goes all the way down to the feet, there's no scale here but you can rotate this around and let's go back to IK. As I showed you here you have your movement and no other options here, this is of course mirrored on both sides and that is it for the bottom part. As we are working our way up what is this? This is for your claws so if you have for instance so if you take your leg and you move your leg up you can see that it will intersect so what can you do? You can grab this and move it out, you can also rotate it so that you have this going on, that's always good for your quick actions or even if you just do a walk so that there are no intersections there. Big fan and this goes all the way up to here and in the back as well. There is an option if you select the top one to go auto so I'm going to bring this back down and I'm going to also turn this guy on auto so what does that mean? So if you take your leg it does it to some degree for you which is cool and then you can have this for extra options and tweaks. Very cool, again a big fan of that. Alright moving all the way up here let's start with this one. This is your core and interesting thing is actually it's not your roots this is moving everything so just like when I did this when I move this around for a pivot you actually have something here to move the character around. Your actual root is back there and I would probably move this forward to be a bit more visible but at the same time once you know it you know it but this is actually the root that moves this around so that arms and legs are not following. There's a stretch option as well and IKFK so you can switch this over so that you have actual IK control over your root. So then going back here again this behaves just the same. Now as you move this as you move the lower part you can see that everything moves here but you can say isolate hip that means that now you have actual hip controls and if you go back and you say well I want this back to be IK you still have a pelvis control here and if you go up here you have your chest tilt you can move this all around and moves everything and you can go all the way up to here again where this is your IK chest if you so want to. There is no option you have sub controls but there's no option to turn off the hips if you do an IK version of this your hips are countering. The sub control is this the sub control is that where you can have your middle section for a better posing but if you go back and I move the chest and I move this around you're gonna have to counter with this as of now because I don't see any other option unless you switch this again to FK but then that takes the whole IK idea out so as I'm looking here I don't see any other options which is a bit of a bummer I'm actually liking IK FK options here but I would love for this to not actually influence the hips when you do this. Well that's just me going back here just to show it you have your pouchy option to move it around but it doesn't detach you can rotate this around I guess for squishiness you can't scale it but you also can't detach you have a visibility option it says there's a visibility option but as of now I don't see an influence right now this is also in your rig I'm sure it is going to be an update he does update his rigs frequently so watch out for that now going back you have this option here and this is for your shoulder it's also interesting placement at first I thought it was an option to take the tunic off or something but these are your clavicle controls again placement probably put it higher and this is not a clavicle option by the way this is for the shoulder pad whoops that you can move around but it's attached and again visibility on off is cool but interesting that it's not coming off now if you go back here what is that this is your neck control again it's not around the neck it's behind it it's just a different way of showing and displaying your options here you can't translate this is purely for the lower neck rotations and if you want the higher pivot it's this control whoops that moves it around like that like a crazy person no scale and oh there is a translate just in case you want to do that and just going back to the shoulders clavicles there is no autoclavical and there's no translate this is purely for rotations so if you move your arm up like that however you want to you're gonna have to separately do this there's no auto control but at least there is an option there for the shoulders that's all cool elbow pole vector there as well but as we go up here you have all of this so this is very interesting you can move this around which is neat it's almost like we kind of cool to move this around just in case you are not super happy about this just grab that the vertices move this around move this here make it bigger scale it back down like that and now what is this this is your head control so just in case you want to fidget around with the visibility and where it is I don't see how this will break anything but that's me so maybe if you want your classic route placement you can always move this around and scale it and it's right there so when you grab this you know and that is actually the roots but going back to this this is super cool so now you have the visibility of all of those things here you have the sword very cool that's really cool I'm a big zelda fan love it actually just restart the breath of the wild on the master mode where it's called super hard then you have and also this is this and you have the controls so each of these you can deform it but you have a master deformer so you have that left and right you can also grab this here so grabs the whole thing including rotations this is also the formation just in case you have smear frames and the cool thing too is that if you want this in links hand space back hand it does that which is very very cool and I'll get to the hand options as well because it has an auto grip but this is very very cool I know as well show it to you here when you select this here you have the grip option right away just in case very neat anyway let's go back you got your sword visibility on off you have your shield again with options to deform and you have an option to move this around and an option to move this to an arm and of course you're gonna have a grip option there as well very cool I love this then you have your ice rods very cool now same thing here a ton of options in terms of moving things around but also moving a geometry around all the way down to the tip where you can move all those things around it's very cool to have all those props so when you think it's just for the character and nope it has everything in there now what is that this is back there and you have the kunai same thing here you have options for deformations and for a general placement now that being said since we're getting into this area just to quickly show you you got the cloak visibility and controls you can move this around but I'm gonna turn the cloak off just to show you a better view of what's going on back there all right let's go back turn this off you have also a bow and you have the bow string you have options here to move that string around just in case you have also this which is everything except scale you have that to move around and you have a master control to move everything around there are no textures on this so I'm gonna select this and you can see here the arranged diff texture is not loaded there and I found it in here I'm gonna say yes and it's back just in case there are different ways of loading the textures but this is one way just to see where that path is but let's go back here and turn this off then you have the quiver so cool along the textures it's really really neat and you have arrows look at that one two three very cool quiver control of course so you can take those arrows out and you have overall quiver manipulation options let's turn this off then you have the shika slate little link iPad and of course the controls this back off you have a torch where is the torch down here just know that if you take link and you move him the prop moves with it so if I want to take so I want to select that torch right there you have fire I love this to this is very cool fire geometry and you have your space switching so you can say hands right side it's there of course I have values on there take those out and he's holding the torch like that you can of course always rotate around depending turn this off you have books take this master control and take a look very cool looks like you have extra controls here as well oh look at that you can open up the book which I will probably just fold it open and as you do that let me see there's other stuff here so you have those extra pages oh you can move the page around super nerdy I love it let's turn this off you have the harp again it's up there in the middle they grab this and the harp has a main control and also for all the strings there so cool so many details in the props absolutely love this it's a free rig so absolutely send some money on his way oh whoops selected here here is the apple let me bring this up into here you have even a control for the stem you can translate in scale and the cool thing on the apple you have a bite you can turn this on and off so cool very cool detail turn this off and then you have potion and potion control visibility which is over there this is your potion you got your cork take off scale no no scale and then you have this the tank you can animate the tag and then you have your overall control and in the middle what is this liquid liquid control so rotate and rotate the liquid and you can pour the liquid interesting so you can see it in here pouring it in or out and the subcon you have subcon visibility so this is for your liquid my question is how can I see the liquid so what if I say materials here let's go to this I want to turn transparency on just a bit this is your middle part of the liquid again selecting this you pour it and then you can see what's going on and you can rotate this around so as you pour you can see how this rotates around I might be missing something in terms of how we can see this I'm sure you don't have to do this the way I did with the textures but anybody knows you can comment you can let me know if there's any type of error it's usually me it's user error all right let's go back turn this off like I said you got the cloak you got the cloak geometry deformation controllers turn this off then let's go back here you have your waste object control visibility so this is for your tunic and then you have your hair you have all your hair controls let me just double check what that does you have all your translates all right rotates yes you can rotate and translate this seems to be pretty straightforward you have the back for the tone Tony tail the Tony tail the pony tail all right so you have all these controls cool hair control and ear control there you go your control is right there and translate no but you can translate the controller then let's continue here just go down you have all this you have face macro control visibility on off interesting brow control on let's turn bam all the face stuff off so now you have technically all of this for your face which you can move around or you have it directly as a face manip and hair type short and long or not not working and right arm default glow that's in the thumbnail look at that that's cool here's your arm a glowy arm well let's go back to the face before I go to the hands so you have here tongue curl well let's open the jaw here this is your jaw control and you see this here you do have controls so you can move this around no scale but you can translate this around and rotate as well just in case you want to do this though over here this is your tongue curl for the mouth this is for your sink howl howl howl like that emotes this is feels like Jason Osipa old school style not always a massive fan of this but for a quick selection quick blocking why not again you have brow selections here angry all kinds of stuff here pinch and browse up and down at the same time you can go in there and move this around like this if you so desire ooh there's no constraint here okay so you can go in and out just in case and again you have all those options to create face shapes now if I select this what's the gm here okay so you can smooth this out just in case it's going to slow down everything it's going to slow things down but you can see there's a bit nicer creasing but you can only go so far until it breaks but you do have cheek controls you have all kind of different controls there no nostrils technically visible but you can manipulate that off you can even go down to the chin and mood is around it's very cool definitely lots of eye options interesting look at that you can move all of those highlights around I'm a big fan of adding highlights in there that's a lot of details in the eyes this is purely for your eyes here and this one same thing you can rotate this and move it as a group interesting so in case you want it or you don't these are fine control options for your lids this is rotation all right so this is for the blink same thing small stuff and the actual blink that goes this way and you can also rotate like that for other shapes move this up yes and this is your overall eye box moving around with auto lid follow let me see your auto lids yes you can turn it off so then it just only the eyeballs you have quick blink always cool to have that just in case pupil dilation yes or no and iris dilation yes and no very cool lots of options here do we have two options what is this yes this moves your mouth burger up and down and same thing at the bottom scale not scale for control but you can move and rotate as well very cool let's go down here hands so you have your iK arm whoa iK arm like this there's a rotation lock bam so when you move your iK arm around your wrist stays put ah yes i love this every rig should have that so whenever i say something about the elbow i wish this had an elbow pinch but at least this rig has a lock on the wrist and you can still move it around like that but i love this rotation lock yes please every rig please have a rotation lock please all right what's the rest here you have your finger controls let's move these guys around yeah you got that any translates no yes yes move this around if you want to this looks like palm control yes you have all of that no scale but you can translate and rotate so all those options here what is this this is the part there that you can detach the hand plate and i'm still curious i must have also missed something here this is a full deformation but not a detach again user error probably me but it would be cool to be able to detach this then going back here to the control so you have your stretchy option bending grip so if i turn this off this is for your fk and you can move this around fk style and it does have the scale option scale there's a control but not the arm let me see what about this scale on the channel nope move this to fk and can i scale no so it looks like that it's just not connected just yet this is version one of the rig no problem what else is on there we're local world space options are going back to this you have your bend bows on off they're slightly hidden but they are there and the grip options when you are putting a sword in there very cool i think that's it as always if i missed something i did a cursory look before i opened this but as much as i remember i think that is it it's a very nice light rig very cool options lots of prop options which is super super cool textures are really nice and again two options for your face and that concludes the link breath of the wild rig i will in the near future look at the other rigs by christoph they're very cool rigs there as well just to just to complete the link zelda breath of the wild completion set and again if you have any rigs that you want me to review you can send me a link if you have any rigs that you want me to feature on animation buffets send me a link as well and i will post them as well for archiving purposes is that a purpose archiving purposes i don't know i'm just collecting all those rigs on there for one centralized place and that's it thank you for watching and if you don't want to miss any of my rig reviews of course you are free to subscribe and free to hit that bell button so you don't miss any uploads and link says yes subscribe thank you thank you yes all right thank you