 Tomato juice real good Hey, it's Anfa and you're watching Anfa vlog They will finish The drum kit we started last time and after this long break. I want to say hello Lots of stuff happened around. I got a new camera. I got a new background I passed my exams and got my driving license, but anyway, who cares? Let's get on with the show All right, so here's the order session I left you with last time as remember We have four individual drum tracks. Well, the problem is Recording and editing drum patterns on four separate tracks is gonna be very hard So we need one MIDI track to drive all of these So I'm gonna add a new MIDI track call it drums like this and I want to insert it first in the stack and By default Rdor 5.6 inserts a Blah blah blah general MIDI synthesizer Some are like yeah with this one general MIDI synth, but we don't want that. So I'm choosing none And here's our track now I want My MIDI keyboard to feed data into this track You can see we have input But we also need output So here's the output Routing grid Let's go to Rdor tracks and just click and drag Create four connections Now if I enable record for these for some reason only the kick drum is working We will get in get to that okay So while we have MIDI inputs, so it should be fine The problem is like our drums our drum tracks are like they will want to behave as tracks and tracks Have their own data on the playlist and they play it out, but we need these tracks to always Monitor the input to always play what's fed to them from this track no matter what so we want them to act like buses and This little thing will do it for us if we Select this it will force the track to always monitor the input if we disable this it's gonna change when I play And when I record when I army for recording it's starting to monitor the input But if I disable recording it's gonna play from the disc and we always want it to monitor the input So I don't want to change this for every track individually. So I'm gonna create a track group I'm gonna click and drag in this black bar Release and call this drums and here's our drum Track bus group. No, here's this is a track group now if I Arms one for recording all of them get armed and if I also change this to monitor input always all of them We're gonna do that. There's also some audio, but we don't have audio output So we actually get have sound, but we don't have It rooted out So let's create a audio bus not tracks audio buses. Yeah, let's call it drums bus and I want it to be stereo Let's insert it last in the track stack Here Now I don't want my kick to feed master channel with audio and normally we had all of these Play to master so when you have to disconnect several tracks, it's easier to go to the source I mean to the destination like go to master input routing grid Go to order tracks because here you can click and drag and disconnect all of these tracks once Now for some reason why I have just one track connected because I was messing around with session Trying to record this video for a long time So I'm gonna go for drums bus just to root my input Order tracks and now click and drag click and drag Click and drag click Okay now all the audio From the drums should come for this bus The kick is very loud for some reason quite distorted. I'm gonna open it up and see what happens Yeah, this it works Now to utilize our drum bus Submix thingy. Let's add a compressor I'm gonna right-click new plugin. I have called compressor in my favorites and Know that it's inserted pre fader. So this thing is in effect after the compression if it were post fader The amount of compression would depend on the position of the fader because if we feed quieter Sound it's not gonna hit the threshold so much So I personally always make sure that my compressors and distortion and this kind of stuff is pre fader Actually, I always put stuff pre fader only in special cases. I go for post fader So let's hear I'm gonna record a short drum sequence So we can play it back in loop and work with our compressor over that So I'm gonna hit shift space. It's gonna start recording because I have my drumstruck armed And I'm gonna play something. I'm not a good controllerist I'm much better at clicking mouse So I what I did. Oh, I forget to do to say what I do I pressed R to go to the region select mode or range mode rather And I select a region and I want to press right square bracket and that set ups That sets up looping markers. So now if I hit L key, it's gonna play in loop. Yay Loop hands to better place Terrible terrible thing Let's just hit this real hard to hear what it's doing and that's proof that all the sound is coming for the bus So almost quiet, you know compression can work so hard that it's actually Doing distortion Especially if you change the detection algorithm from RMS peak, which is gonna make it much quicker in reaction And distort it even harder Well Let's add some attack And here at the increase attack, let's do more of the transience the initial hits Making our release a little bit longer will Counteract the distortion. It's gonna make it more compression than distortion. So now it's much cleaner Note that currently cough compressor all of them have six decibels of gain after the compression by default That's gonna change in the newest plugins In the git version, it's probably already done. It's gonna be zero so you can dial it up by yourself But in the stable release, it's still plus 6db by default Okay, let's hear the difference. Oh, that's snappier Okay, I leave you with this if you want to see more short videos Or if you have any suggestions or questions about this stuff Ideas what I should do next in the videos leave them in the comments and I will see you in the next video. Bye The guitar is so it's not mine