 Okay, this tutorial is a we're gonna step back we've been doing a lot of stuff with Software development lately, and I haven't really done anything on blender So I thought I'd take a break from what we've been doing and go over something in blender I am using blender 2.67. That's the most current time recording this although this video may not be posted for a couple of months Based on my times tables of my time schedule So there might be a newer version out by the time this comes out, but If you're working with a 2.6 It's 2.67 or newer. This should work. So Go ahead delete the default cube. I'm going to hit one to go into front view control alt number pad zero to bring the camera to that And I'm going to shift a add in a curve Circle which right there will move that down here for a second. I'm gonna shift a and I'm going to add a path I'm gonna hit tab to go into edit mode G to grab some of these points, and I'm just going to make a little The zigzag line here. I'm gonna hit e to extrude Make this go off this way Okay, so this is the path that our vine is going to follow And this is going to represent the the shape of that vine So with our path selected, I'm going to go up to our path tool over here Make sure 3d is on and we're going to choose under bevel object underneath geometry click there and choose the Circle that we've created and there we go. Now the shape of the circle is now following that path So if you wanted to create a big tube There you go But we're looking for more of a vine shape here So what I'm going to do at this point is I'm going to choose under taper object I'm going to choose a circle as well. And now we have a nice little tapered Vine shape You can Just the size of that by choosing your circle here and scaling it up So you can make something like that kind of like an octopus arm So there we go. We can hit f12 now. You can see what it looks like It's a little dark because of the lightings in the background Real quick just to make this scene a little bit nicer. I'm going to give us a black background I'm going to choose our object here. I'm gonna make it green like a vine a little bit darker Okay, hit f12 again. Once again, it's still really dark That's mainly due because our light is in the background here Which I'm actually going to leave that bright light in the background as a backlight I'm going to shift D to clone it move this over here and move it down here and Lower its energy from one to point two. I think look good. We'll hit f12 now. So there we go We have this vine coming out or you could be making an octopus arm or something like that But that's just how it looks now. Let's animate it Let's say we want it to be growing Out from the side of the screen. So we're going to select our path object again I'm going to choose the path the data object tab little path icon there and down here we have our Start bevel factor and end bevel factor if we move our start you can see that we can change where it starts and If we take the end we can change where it ends. So you can make it grow from either Direction and you'll notice If you go like this that the end caps are hollow So you can see inside that if you don't want to be able to see inside our Tube here you can click fill caps and you can see now that that is filled as opposed to with it off It would look like that I'm going to do filled but doesn't really matter because the next thing I'm going to choose is Map taper which will make it tapered all the way to the end. Once again, this is all depends on what you're doing with your project So there we go. We got a vine growing, but we haven't actually animated it yet. I'm manually doing it here We're just going to set some key frames Luckily pretty much everything in blender that has a value can have key frames set to it So I'm at frame one of my animation here I'm going to do the start bevel all the way up so that it's gone I'm going to hit I oh, sorry hover overheat this object our little start bevel bar and hit I and that sets a key frame Right there. I'm going to hit shift and up arrow probably like three times Which will bring us to frame 31 and So we're 30 frames in and if you're doing 30 frames second that would be one second of animation So once again do it according to your project I'm going to move this back down and hovering once again over our start bevel factor here I'm going to hit I to set another key frame So now if I go back to our first frame by hitting shift and left arrow I can hit alt a to watch our animation Since again, that's it growing out right now my project's 250 frames I can set that I'll set that to 50 so we get a little loop action here better So you can see it growing and of course you can go the other way you can set more key frames if you like But that's a very simple vine growing and you can definitely do a whole lot more with this and That's a 3d vine so If I hit F12 obviously it's 3d looks neat but if you want it to just be a 2d one thing you could probably do and is choose your object here and Choose shade less if I hit F12 now now you got like a 2d object So you can make some neat designs of things growing in and out. I'm going to shift D and rotate that and Hit F12 so I can have these growing like so And if I was to render that image out I've got that so you know if you want to make it 2d whatever you want to be have a 2d appearance to it Just set its material to shade less So you can do some neat backgrounds or animations like that or make a real complex 3d scene with With the vines growing out. Anyway, I thought that was just a little bit change from the videos I've been doing recently. I hope that you enjoyed it. It's a little quick tutorial very simple And I hope that you have a great day Be sure to visit my website films by Chris comm that's Chris the K there should be a link in the description And again, I hope that you have a great