Martin Nerurkar: Archetypical spaces (A MAZE. Indie Connect 2013, Berlin)





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Published on May 3, 2013

Video Games are an incredibly spatial medium -- there are very few games where you don't somehow navigate through a virtual space. This lecture looks at these game spaces and presents a theory of archetypes: Places like the Maze, the Wilderness or the Safe Haven exist. And they are clearly recognizable templates for locations and as such can be good tools for game designers to shape play, story, theme or mood.

Combining the joy of experimenting and gaming A MAZE. celebrates the convergence of computer games and art. Giving artists, designers, researchers and whizzes a platform not only to communicate, express ideas, learn from one another and to experiment together playfully, but also to reveal the creative potential behind this ambivalent medium in general. Indie Connect festival brings together international indie game developers, creatives and enthusiast in Berlin.

Follow A MAZE. on Twitter: http://twitter.com/AMazeFest
Like A MAZE. on Facebook: https://facebook.com/amaze.festival

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