 Howdy guys. All right, so let's get started with our pumpkin by building the main area of the pumpkin All right, so the main part of the the vegetable if you will All right, so we're gonna focus on just that base pumpkin. So let's talk about what we're gonna do in this Section. All right, so we're gonna learn how to model a pumpkin and just the base part of it We'll move on to the stem and the phase and all the cool stuff in the later sections So we're gonna look at how we can procedurally group by ranges This is very important and gives you a lot of power When it comes to procedural modeling because then we can always count on the selection of components to be accurate All right, we're gonna take a look at tackling different modeling techniques So pumpkins are very unique in the sense that their skin basically has these kind of bumped out Peels on them. All right, and so what we want to do is we'll learn how to create that same effect without having to hand model anything and Then we're gonna take a look at how we work with geometry components All right, these are things like points and primitives and vertices and detail attributes stuff like that So don't let it deter you. It's quite simple. I swear. I'll make it as easy as possible or as easy as I can And then finally, we're gonna finish up our base pumpkin by looking at some cool vertex color tricks And how we can blur them together and get some really nice Smooth looking vertex colors. All right, so let's get started