 There was a lot of music to make. The Colosseum music is pretty fire. All the studios really like this one. Because that's not me who made it, but okay. Alright, just forget that then. Hello, my name is Pablo, and I'm a sound designer on this fun guy, the Timeshift Warrior. And I'm Lucas, and I'm the lead developer at Sandoor Studio, working on this fun guy, the Timeshift Warrior as well. Alright, let's go. Describe each other's role on this fun guy, the Timeshift Warrior. Luca is in charge of making all the systems in the game. That means making every move, work, every interaction with the enemies, and such. Was that alright? Yeah, that was good. And so about Pablo's role, Pablo is sound designer and composer as well on this fun guy, the Timeshift Warrior. So his role is to firstly make music in all the game, and also as a sound designer, he has to design all the sounds, the sounds of the attacks, all the environmental assets and everything. I guess that's about right. Very specific. You realize I spend a lot of time asking him for help, so he knows exactly what I'm doing at work. Pablo, how did you approach the soundtrack and sound design in the game? Oh well. We had to spend a lot of time with the programmers, the game designers, and also with the artists to be sure that we could transcribe what they had in mind, but also that we would be able to add a little spice to it in a way. Look, can you sing your favorite song or sound effect from the soundtrack? This is so hard. I think the one I've heard the most is the title screen, literally. It sounds like... Maybe the voice made by one of our colleagues, some designer, he loves to make sounds with his own voice. Nya-ya-yo! What is the first thing you will do once the game is out? Oh, first I think I'm going to Platinum it, like I'm going to play the game from 0 to 100 and have all the achievements on Steam because I'm not sure I've been able to do it like in one playthrough since the beginning. I think I will make most of my friends play the game because I want them to experience it. I know most of them will like the game so I want them to play it. That's it. Next question. Name one aspect of the game where each of you has gone above and beyond. Okay, wow. Most of all, maybe it's the music because there was a lot of music to make to find the new textures, new sounds. So, yeah, I think that's what got me the most invested. I can say that it's about you. The Colosseum music is pretty fire. If I remember, I think all the studios really like this one. Because that's not me who made it, but okay. Alright, just forget that then. Perhaps two tomats then. Okay, what about me? I think I've gone above and beyond in pretty every aspect of the game to be fair but I think the most polished one is obviously the Time Mechanic, like the Remnant Mechanic because that's the main feature of the game and that's where we put like majority of our work. I hope it's going to be really enjoyable for the players and I think that's the part where I'm the most proud of me and the dev team in general. One final word. Always the hardest question at the end. I know, I know. One final word. Try to rage less than I did on challenges. That's the final word. Impossible. That's all we have for you today and that's it for us. Thank you very much. And bye bye. See you. Playlist wanga. The tension for you.