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What's going on guys today I am back with another destiny video now A to Triforce has not long landed and I'm guessing you guys have been playing the fuck out of it which I don't blame you now with it came patch notes for the 2.6.0 patch I'm guessing you haven't been through it and that's where I come in I'm going to go through the whole thing for you guys right here right now and there's some actually some real interesting changes to go through so let's get straight into it and we're going to start with the raids a raid playlist is now available featuring one raid in the directory each week recommended light will be 390 new weapons armor armor ornaments gold sparrow shaders and emblems are there to discover players will receive one age of triumph armor ornament token for successful completion of the featured raid once per week per account or challenge mods are enabled on the weekly featured raid players will receive one age of triumph armor ornament token for successful completion of a challenge mod once per character per challenge mod per week players will receive a knuckles of aio by completing a featured raids opening encounter once per week per account use knuckles of aio then defeat a raid boss in the weekly featured playlist to receive extra rewards knuckles of aio consumables stack up to a maximum of five which is really fucking interesting I wonder what these extra rewards are necro chasm quest maybe who knows free occurrence should now activate on the following bosses templar aphion air yurt and quota added challenge mods to the following encounters aphion templar air yurt and quota fixed an issue where killing air yurt would not always end the death singers encounter and players would have to deal with infinitely respawning knights sounds quite fun to me remove the condition that prevented fire teams of less than three from progressing past the gorgons in the vault of glass fixed an issue where one of the doors switches in the second vaults you can counter was partially obscured by the wall and difficult to hit with the sea the charge never really had the issue to be honest now we're going to move on to the crucible and the crucible director updated core nodes to cycle between available activities on a weekly cadence node one cycles between control and clash node two cycles between rift and supremacy node three cycles between elimination and trials of a series on a weekend only obviously node four cycles between skirmish and salvage and node five cycles between rumble and rumble supremacy weekly featured crucible activities consolidated into a single node weekly featured activities include combined arms on control mayhem clash mayhem rumble and doubles classic playlists have been removed players who do not own rise of iron can now access the weekly featured crucible activity crucible bounties updated crucible daily bounties to be more inclusive no longer requiring specific subclasses or fire teams added new weekly crucible weapon bounties to the crucible quartermaster possible weapon rewards include items from the crucible vendor crucible playlist iron banner and trials of a psorias that is actually pretty fucking badass and i'm guessing this is where that iron salooner can drop from lord shacks will now offer his weekly bounty for both available six three six moles each week trials of the psorias bounties have been updated existing bounties will remain in your inventory and can be completed to acquire their respective rewards new versions of the bounties will now be offered by brother vance and can be completed daily when trials of psorias is active armor and weapon rewards from bounties updated to include all non-adept year three items quests the crucible quest chain from lord shacks is being removed you can now complete the current quest you are on but will not acquire the next quest in the chain iron banner dusty iron engrams updated to be equipped immediately upon purchase dusty iron engrams now have a chance to contain year two iron companion armor iron banner match rewards updated to include year two iron companion armor slightly increased chance for year one and year two armor rewards from iron banner matches support added for iron banner mayhem clash that will be absolutely fucking amazing Jesus some vendor items on freddy have had their roles updated trials of psorias slash elimination fixed an issue where player and the surviving team could use fireborne to cross the run to continue even when all enemies were dead now general made special ammo craze instantly refill your special weapon on pick up no need to reload disabled joining progress for rumble players if any player has at least 100 points private matches removed power and vehicle option added ammo and respawn options to vary by mode and munition default no special no heavy no ammo crates respawns teammate revives instant after three seconds after five seconds and after ten seconds vehicles are now enabled on maps that support them except in inferno modes runtime options adjusted for elimination to default to 90 seconds to match the playlist setting maps fixed an issue where players were able to leave the intended playable area on icarus and skyline you glitching motherfuckers patrols fixed an issue where playground patrols were not dropping collection items grimoire grimoire card srl sparrow racing can now also be earned from private matches using a sparrow racing game type players who have acquired the year three karastoff will be awarded all grimoire cards for karastoff and manual pages including pages 115 and 17 upon entering orbit players will now be awarded with a year one icebreaker grimoire card upon requiring the year three icebreaker players who already have acquired the year three icebreaker will receive a card upon entering orbit sandbox changes half regen changes changes reverted the sewer selection perk no backup plans ward of dawn cast apotheosis veil and embrace devoid kept the recent changes but increased the amount of health shield given per kill from 36 to 57 hungry blade transfusion cooldown was also removed quarter rise cooldown was also removed red death perk lifesteal also applies to the ramp the memory of scurry will now require a kill to start working and will charge supers for one minute or until the round ends or the player dies sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn added one round to truth maximum inventory and increase the reload speed to max added more flinch to no land beyond and widened its potential recoil space it will recoil the same amount but not necessarily in the same direction recovery reduction was removed from the blink talent grid nodes and the time the player was left hoodlust has been lowered hand cannon range fall off now starts three meters earlier auto rifles minimum damage damage done at a maximum range fall off increased by seven percent kills with a knuckle cast no longer require headshots to explode enemies flying enemies such as shanks and wizards do not explode increased recoil given by astralite versus move to survive perk from plus three to plus seven fixed an issue where the rescue mag perk will replenish ammunition when taking self damage fixed an issue where changes to the shotgun perk rangefinder intended with hotfix two point five point zero point two did not go into effect fixed an issue that were changes to shotguns in air accuracy did not go into effect strikes new nightfall modifier daybreak combines the epic and mayhem modifiers every fourth week nightfall blue frames and that radiant light reputation bonus uncompletion have returned fucking finally more aggressive idle player detection now in line with crucible activity fixed an issue in the nexus where the aegis would be continuously deleted and respawned fixed an issue in a shadow thief where players would get their joining allies message while in the player was spaced during a fight with tannics vendors increased the repetition awarded by the grunts before complete in weapon tests aries one now accepts mortaring shards and charge antiquated runes as donations in exchange for crawler's bane reputation adjusted the price of ammo synthesis for purchase from ocemon show roll four will now accept eyes and fire tokens in exchange for 500 vanguard reputation that's good because i got fucking hundreds of these things the crucible quartermaster now sells ammo synthesis consumables in exchange for hading flakes vendor items sold for legendary marks have had their light levels increased to 380 vendor selling level 40 legendary armor and weapons now update perks and stats at the weekly reset this includes the following vendors vanguard mentors and the quartermaster crucible quartermaster lord shacks dead orbit new monarchy and future war cult zern now sells two exotic weapon bundles each week in addition to his regular weekly sale items each bundle costs 30 strange coins and 25 silver dust and contains one exotic weapon and one matching weapon ornament now this is fucking pretty bad as to be honest i like this new addition to zer i really do two new emotes are available from the emote chaos please and thanks if you didn't know about that adjusted the rarity of certain ships available from amanda holiday moving on to the silver dust store many everless items available from the dawning are now available on the silver dust chaos sterling and radiant treasures have been removed from the silver dust store new silver dust engram items have been added to the silver dust store and their corresponding vendors for a cost of five silver dust each items obtained from these engrams dismantle into one dust silver dust that being arena engram lord shacks contains infusible crucible armor from year one and year two exodus engram this is from the dead orbit vendor contains infusible dead orbit armor from year one and year two warpath engram this being from future war cult contains infusible future war cult armor from year one and year two unity engram executor hideo contains infusible new monarchy armor from year one and year two triad engram vanguard mentors contains infusible vanguard armor from year one and year two sterling engram silver dust store contains spectre armor from year two sterling treasure icy engram from the silver dust store contains trauma armor from treasures of the dawning cost is 10 silver dust item dismantle to five silver dust players who have previously obtained dawning and desolate arm pieces may purchase these items from the silver dust store eververse treasure of the ages is now available for purchase from eververse the treasure of that ages contains existing eververse items as well as many new items to collect shaders weapon ornament ships triumph armor sets players can also receive up to three three treasures of the ages per account per week for their first completion of the following activities heroic strike playlist weekly crucible playlist and weekly story playlist and last but not least moving on to general fixing the issue impacting some players ability to join five teams over local network connections fixing issue preventing dropped engrams from being sent to the postmaster if the player disconnects without returning to orbit fix the bug causing equip snuff rifles to occasionally become invisible fix the issue that allowed supers to stay activated longer than intended twilight galson now changes color to match the equipped shader epic skeleton keys and see the fragments may now appear at postmaster to prevent an issue where these items may have been removed from the characters inventory and that is it for the 2.6.0 patch notes quite a few interesting things here the main thing i'm curious to see about is the new package that exotic package bringing well costing 30 strange coins and 25 silver dust but will bring you will give you a random exotic with an ornament already applied that sounds pretty bad as to me but guys i hope you enjoyed the video i hope it helped you out thanks as always for stopping by and i'll catch you on that next one always in the wrong