 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee, also known as Osiris. In today's episode, we are continuing on with our VGC Series 10 content and featuring and continuing on with a very rarely used restricted Pokemon kind of theme that we've had the last two weeks. We will get back to more standard teams. I promise after I'm back from holiday, but we're ending up today on Zygarde. One of those other Pokemon really don't see very much use, but an interesting Pokemon nonetheless. So we've got a supporting cast. We've got the Misty Seed on it. It's kind of the standard item that you would see on Zygarde helps boost that special defense. We do have the power construct Zygarde as well, which is going to make it a little bit more interesting if you get to that 50% HP mark and we can get that full Zygarde form going in a game. And then we've got supporting cast of Tabithini. Obviously, we need the Misty Train to proc the Misty Seed. Grim snarl, screen support going to be just that extra defensive buff that we need help as Zygarde perform a little bit better. As well as that, we've got Circle Punch, which can help out with things like Shadow Rider Kyrax, which could be a little bit more problematic in games because it's just the speed that it has. And Zygarde tends to operate on the bit more slow side of things. We've got RelabOOM as well, helps out with Kyogre and other water types. It can be a bit problematic for Zygarde, namely Tabithini. RelabOOM deals with them pretty easily. Obviously, the fake out as well is pretty nice there. Stack Attacker gives us an option against things like Zernius that are going to be very difficult for us to deal with. And Zygarde doesn't like Zernius and the slightest. So we need a mod in the team to help us out with that. And Stack Attacker fills that role perfectly. And then rounding up with Volcarona, it gives us a little bit more stability against something like Zashin. You know, can be difficult to deal with. We do have screen support. The Zygarde can hit it for good damage, but Zygarde a little bit underwhelming damage-wise. So you're going to need something a little bit extra to kind of deal with things like Zashin that are so prominent in the format as well. And I believe that, you know, Volcarona is probably one of the best candidates for that. It also gives us redirection as well. A little bit more support for Zygarde against single-target fairy type attacks. So that is the team. It will be down in the description as always, the poker pissed. And if you stick around till the end of the episode, we'll throw a rental code of the team. So hopefully you enjoyed today's team. As always, like I've been doing this week, let me know down in the comment section below what your thoughts are on Zygarde. Is it good? Is it bad? Do you like it? I want to hear. So let me know down below and without further a difference, we'll get into Game 1 of today's episode. Okay, first up today, we have an anti-Groudon, Regi Alecki, a Rillaboom, Grimstall and Incineroar team. Very centric and very support-heavy around this Groudon. You've got the Sun being set. It's going to support the anti. Played a few scarfed enties earlier this week. So it's something that we have to keep in mind. Speed control here on my opponent's team. Regi Alecki going to be the main kind of speed control there with the Electra where we can't discount something like Grimstall or it can have something like Thunder Wave. So we do need to be a little bit careful for that. Zygarde actually has a really good match here. Just need to be careful about things like anti that can burn us. But otherwise, we're kind of all right. You know, the Grimstall can be a little bit tricky to deal with, of course, on my opponent's team because it does have those stab fairy type attacks. It can be a little bit of an issue for us to deal with, but I think we'll lead off with Grimstall as Zygarde. Get our screens up if you can. Then we've got type of finish coming in for support. And then maybe, maybe, maybe Rillaboom is pretty good because they're only things that really threaten Rillaboom. I guess he'd crash on ground on, but we can hit it first with Grassy Glide. Definitely going to be the anti and the Incineroar, but we can trap them in with Zygarde if we can kind of manipulate our board well enough with the rest of the Pokemon that we've got. So let's see. Can we get two wins with Zygarde today? I feel like Zygarde's a little bit like Lugia, like the games in the episodes, probably going to be a little bit longer. The games are a little bit more slow because you've got a little bit more setup. It's been nice, you know, this is probably going to be the end of playing all of these kind of like lesser used restrictids because I'm going away on holiday today. Today I'm away for an entire week, so we'll not have any content on the channel next week, which is a little bit sad, but we've done a lot of teams over the last two weeks. Which has been really fun. So I hope you have enjoyed it. We'll get more back to more of a standard sort of teams and looking at those and seeing where the meta games developed from where we left it off after kind of picking up these fun teams. But do let me know if you've enjoyed these teams. It'd be great to hear what your thoughts and things are on them. Okay, so we can reflect. Do we go? Do we go for a coil here or just to protect? I think we just protect here to be honest because like they probably, they probably reflect as well. We've got to imagine they probably reflect. I would imagine they do. They could fake out though, you know. Can't discount it. We reflect. Who's Grimstone's better? The white one or the kind of dark purpley one? Just two reflects coming out. So we're going to have to contend with spirit break the next turn. Precious blades coming out, which is, it's alright, you know. We can coil the next turn if we need to. Oh, we will coil the next turn for sure. Um, we'll spirit break as well into the Grimstone. We're going to take a Precious blades and we're going to take a spirit break. Oh, we're going to see a scary freight fierce come out. Oh, this is interesting. I don't mind the speed drop. To be honest, like we'll get the coil up. Uh, Grimstone avoiding the Precious blades, which is, which is alright. Um, yep. And we'll get a coil up, which is fine. Spirit break coming out. Doing decent damage. Can't scoff at that. And we'll get a coil up. And that's what we want. We want the coil at this point. We get a couple of these up. We're in a good spot, especially when they, we get like the, the, the, the big, the big Megazord, Zygarde. Yep, Precious blades again and a spirit break here from the opposing Grimstone incoming into our Zygarde, but we will get that full, um, full form now, full form. Here we go. We take that so well. Take that so well. Um, special attack drop, not too bad. It can be difficult for my opponent now to deal with his Zygarde. That's all I'm going to say, because now we can get Finney onto the field. Here we go. Here's the presence. Do, do, do, do Megazord. It doesn't remind me just of, uh, is it Megazord? One of the Power Rangers? The original, I don't know. Can't remember. It's such a long time ago, but we get that nice health back. We get a complete form. And we're in a good, good position now to go forward. So I do think we get Tabak Finney in. We can utilize that. Um, we go for thousands. We've got thousand arrows and thousand waves so we can trap if we want, or we can just get damage onto the field. I think we just, we don't worry about trapping just yet. We'll get Tabak Finney in. Um, we'll get our terrain up. That'll protect us a little bit more against, like, anti-burns from sacred fires and stuff like that. And then we can heal Pulse, because there is no way without a crit they are taking this Zygarde down now. So there's our Misty Boost. Ooh, now we're drawing Grimstone. This could be quite dangerous, you know, if they bring an anti here. Oh, it's Incineroar. So the Intimidate makes a lot of sense. Uh, but we are plus one still. So it's still gonna do significant damage to the Incineroar, you know, they're just gonna press those blades again. Um, yeah. And just no one near enough damage. And this will, we should have thousand arrows here. So we could have trapped the Incineroar in. They're gonna fake out. I'd imagine they'll fake out, um, fake out the Zygarde here, but you just allow us to get this, uh, heal Pulse. And we'll just go for that again. I mean, we could coil as well, but it's nice just to start getting damage onto the field. If they switch out to Grimstone or anything like that, I'll start playing around and making odd switches. Then at least we can kind of punish those with damage rather than just trying to get a coil up when we've already got to kind of two under our belt. It's just that I think the smart thing for them to do is to try and cycle these Intimidates with Incineroar. Well, that's the best way to approach Zygarde. You know, if you can constantly... Ooh, okay. Well, they're gonna lose Incineroar, I think. The Precipus Blade's coming out. Yeah, Tepithini is Sloth and Groudon, which isn't ideal. Um, the sun does fade. I don't know if we'll be able to take another Precipus Blade. So that's the problem. So I don't know if we're gonna get our heal Pulse off because if you looked at where we flinched, um, Finny was Sloth and Groudon. But Precipus Blades can miss. They've hit quite consecutively the past few turns. So there is every chance that they may miss. Grim's not likely to be the Pokemon. Ooh, Rillaboom. Okay. Assie terrain. We can get a heal Pulse off that. Seals it at first, I think. Really, but I'm not really... Ooh. And Grassy Seed. That's a nice option on Boom. I like that. They're protecting. Oh, dear. Oh, dear. We are able to get a heal Pulse up and the Grassy Terrain just gonna help us out even more now. So we're not really gonna be able to do much damage to the Rillaboom though. That's the thing because of that Grassy Seed boost that they've got. Obviously they'll resist this attack anyway. Um, the Light Screen not gonna last forever. We might wanna adjust our board position here a little bit. We could bring in our own Rillaboom. I'm pretty safe to bring in our own Rillaboom now and just go for Protect to be honest. The issue is they can cycle in and out of like Rillaboom and Incineroar now just to cycle these Intimidates and just really weaken our own Zygoth. But Groudon gonna be in range to go down for Grassy Glide. But it makes for a good target to come in for like... Groudon switch out. Incineroar come in there so we could maybe target down. Um, the Rillaboom here on my opponent's side with a U-turn and just a thousand arrows. Or we could coil again to be honest. So just mitigate for when the Incineroar comes back onto the field. You kinda wanna keep the pressure on the Groudon as well at the same time because... Yeah, they're kinda clawing health back all the time. Um, let's go for the U-turn. Let's coil. Let's coil. The battle was cancelled. Okay, well. Good game to my opponent. It would have been drawn out but I don't think they... Like I say, like I said earlier, you know, unless they get a crit, I don't think they're taking down the Zygoth. I don't feel like they've got anywhere to take down the Zygoth in that situation. So Zygoth showed pretty well how it can get set up and then from there we can kinda go on. So good game to my opponent. We'll jump into game two of today's episode. Okay, next up today, we've got David playing a team of Landerous Incarnate, Zashian, Rillaboom, Hitmontop, Shandler and Tapu Finney. So we've got Intimidate in the Hitmontop fake out there as well, double fake out from the Rillaboom. The Shandler is interesting because it gives you imprisonment, it gives you trick room options as well and a decent fire type that can cause us all sorts of issues. But I think Zygoth generally quite good here. Probably want, it's difficult though because he kind of want the Vol- We definitely want Volcarona, it's just difficult against the Shandler but I mean, Tapu Finney makes it a little bit tricky as well. So you kind of want to bring like Zygoth, Rillaboom, Tapu Finney and Volcarona and then you don't have the screen support but could potentially just, do we need it? Do we need, nah, I think we're all right. I think we're okay with these four. I believe in Zygoth enough to deal with the threats that we've got. The Shandler is an interesting one. I like Shandler as a Pokemon. I think it matches up really well against something like Zashin, you know. Zashin literally cannot really touch it and damage output in return is just phenomenal. Like Shandler's base special attack is crazy good. Okay, so we have got Zashin Shandler. Can't fake out the Shandler low but we can switch. I mean, what we could do is just switch straight to Tapu Finney with Boom and go for a coil. Because Zashin might be in two minds whether to protect here because they don't want to take like fake out and a thousand arrows potentially. There's always the worry though that we take like, well, they could double up into the Zygoth here, Behemoth Blade, plus one still going to do crazy amount of damage, crazy amount of damage. It's kind of why we need to get something like Volcaron on the field pretty quick to kind of help negate. Ooh, play rough. That is not what we want to see. The miss there though is helpful and the overheat into Tapu Finney is very, very helpful. Play rough. Okay, not something you see very often on something like Zygod on Zashin but it is an option there and it obviously is part fairy type. So it does make a lot of sense. The coil up is really, really huge for us. I think we could potentially protect Zygod here and switch into Volcaron though because they may bring in their own Rillaboom now. Do they have Rillaboom? I'm pretty sure they had Rillaboom, right? They're just going to overheat again. I'm going to play rough and Shadow Ball. Double in into Zygod, okay. Okay, we got Rage Powder now so we can coil again and just Rage Powder. We could Quiver Dance as well because I think you switch out at this point. I think we take the opportunity to Quiver Dance. Hold on, honestly. Are they withdrawn, Shandy? What's coming in Tapu Finney? Okay, playing rough again. Geez, that does so much damage. That does so much damage. Wow, okay. There's way more damage than what I expected it to do. I'll get the coil off again but we're in a pretty bad spot against something like the Tapu Finney this next turn. Wow, didn't expect them to go for that because if you just Rage Powder there like Zygods in such a good spot. But we're not in such a good spot now with the Tapu Finney on the field. You kind of need to get Rillaboom onto the field. But you've got to think between like Volcarona and Rillaboom. We're kind of all right, kind of all right. I think we protect. We could just Gigadrain Tapu Finney. We're probably better off doing that because Zashin causing us too many issues. Zashin protecting here. We're probably going to see a Moon Blast into 2R's eye guard. I would think Gigadrain. Is it going to do 50%? I don't know. I don't know. It does. That's huge for us. Yeah, okay. We'll get it the next turn. Oh, here's coming out. Okay. All right. It makes it easier now for us to switch Rillaboom in now and then just go Heat Wave. Then we'll keep Zygote for a little bit later. We still got Tapu Finney of our own. I don't know if Tapu Finney will not protect here though because that Gigadrain's pretty, we could have just Gigadrain here again but I feel like getting some damage onto the Zashin's pretty useful as a player off. Just connect. Rillaboom taking that way better though. Okay, we don't mind the miss onto the Finney in all honesty. It's just that Heat Wave onto the Zashin. That's all we care about. There's some muddy water coming out. Well, we got a pretty free, we got a pretty free Quiverdances next turn because the Zashin is not, I don't think the Zashin, we just grassy glide into the Finney and we just Quiverdance. So I don't think the Zashin attacks here because I think that the threat of fake out Heat Wave is too much. Too much. They may switch their Finney out and just protect the Zashin though. Yeah, Zashin gonna switch out. Finney might protect. Just kind of fine. They do. No. So we got the Finney. It's just good. Makes it easier for Zygoth to work. But it's like a puzzle. Like we need to like get rid of certain elements of my opponent's team before we can actually do some work. Like we've got to worry about obviously like overheat from the opposing chandelier. Still a threat, you know. Landerous. Okay. I mean a grassy glide and a Heat Wave is going to be enough to get the Landerous. I mean a grassy glide and Gigadrin probably enough to get it to be honest. Yeah, I think grassy glide, Gigadrin probably gets it. Oh, but it predicts. Of course it does. Of course it does. Where's the overheat going though? It's going to be interval corona, I would imagine. May miss though. It's a bit, it's a bit risky. It's a bit of a risky attack. Ooh, the trick room. Huh. Nice. How slow is that chandelier though? This suits Zygoth way better. I think, do we just knock off the chandelier and just protect for corona? Or we can't. We have to rage powder if anything. Um, I think we'll try and knock off into Shandy. Um, and I guess Gigadrin. I guess Gigadrin into the Landerous. We are faster. It is enough, but it takes down to its sash. They're going to get an overheat off, interval corona, I would imagine. Going to Rillaboom. Okay. We have got a quiver dance. I don't know if an earth power will be enough to get us. Oh, they rock slide. Okay. Okay. Fair enough. Fair enough. They do have enough. Um, well, Zygod, can you do the business first right now? Cause that's what we need. We need, we need you to do the business for us. Business time. Play rough is going to be awkward to deal with, of course. Uh, but I think, I think we coil right now. Coiling now is probably a better idea. Coiling and heel pulsing. Does the Landerous have a sludge bomb? You've got to imagine it has. Strange to see rock slide on it though. You know, we just need to coil, coil, coil, coil, coil, coil. To the point where we can like one hit K.O. Can we take this? We can get the berry. That is huge for us. That is so huge. Uh, cause now we can double into the Landerous the next 10. And then trick rooming again. Okay. That's fine. Cause we can still call. I think we coil now then. A niche as madness into the Landerous. They're going to sludge bomb Finney for sure. Just get rid of us. Yeah. But I think as long as we can just sit and coil, we just don't have a special defense boost like we had before, which makes it a little bit more awkward. But I mean, we take that pretty well. Just how much damage is this Landerous going to do to us before the zashing comes in? That's the thing. Two coils enough. I think we'll have to start going with it. Earth power. How much are you going to do? That's a big question. Too much. Too much. Our only hope is like a play rough missing again. Or if they've not pp maxed their play roughs out because I'm pretty sure they've used a lot of. We should because we should take another earth power. Right. We should take an earth power. It's just whether or not. Well, they just behemoth blade. They just behemoth blade. They don't need to mess around. Okay. Hmm. Shandler has done amazingly well in this battle. I don't even think we take an earth power. You know, let's see if they lock into player off here. If not, then now then behemoth blade and makes more sense. Don't think they don't want to risk the player off. The double up here is just yeah. That's all they can do is I got only had extreme speed now. I don't think we'd win, but we could get rid of the Landerous. That's all I was going to say. Behemoth blade probably going to be enough anyway. We do take it. Okay. That's pretty good, but we ain't taking that double up. So very good game to my opponent. So I got did pretty well. The Shandler was the big, the crux of the game for us. You know, the switching of the trick rooms. If they hadn't switched it back is a nice play for my opponent, to be honest. So you got to take your hat off to them. If they hadn't switched it back, then we probably would have won that one. But the fact that they did switch it back, very good play and just took it out of our control. So we'll hop over now friends and get you the rental code for today's team. Right friends. Here is the rental code for the Zygote team from today's episode. I hope if you do try it out, you enjoy it. It is a fun team to try out. It's obviously a difficult restricted to use in the current format. I don't think it, I think it has a place, but it don't think it's like super optimal, but it is a cool Pokemon to play around with the power construct ability is very fun. But I think there are better options out there, namely grow out on being one of them. But I mean, if you can get it set up with a call, you can support it well enough with supporting cast there with heal pulses and things like that. Then it can do some work as we saw in game one today. It is going to struggle against a Pokemon like Zashian though. So you need to really protect Volcorona and that combination we had in that last game with the shadow there made it very difficult to kind of manage that situation very well and obviously the haze from the finny as well, complicated things as well. But they're all texted would be expected at the minute in the format. So not making excuses there. Just if you do try the team out, just be aware of all of these different things that we've kind of come across in today's episode. But if you do try it out, let me know down in the comment section below. And I hope you have a lot of fun with it. Like I say, I'm a win holiday now for a week. So there won't be any content next week on the channel at all. But we'll be back as soon as I'm back with lots more content. And like I say, we'll be getting stuck into the format. Have a look at where the meta game is from where we left off after doing more standard teams and look at what kind of new things and trending and what teams are more suited to the format right now than they were at the very beginning of series 10. So have a great weekend, great week, and I will see you all very soon. Thank you so much for all the support on the channel and I'll be back before you all know. Take care of yourselves friends and I'll see you again very soon. Until next time, bye bye.