Generation of Chaos: Pandora's Reflection





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Published on Oct 23, 2012

Dark clouds blanket the withered skies and block out the sun; cracked earth and choking fog rule the land. This colorless world, showing no signs of life, is known as Hades. The barren land is blasted by chilling winds that cut to the bone... This is where we meet our heroes—Yuri, a young girl cursed with a disease draining her life away; and Claude, her protective older brother who will stop at nothing to save her. As they travel in search of a cure, they find themselves embroiled in a conflict that will determine the fate of the world and, just maybe, the fate of the siblings. They'll lose old friends, meet new friends, and travel on a path that will lead them to the very doorstep of destiny...

Generation of Chaos: Pandora's Reflection (Japanese: ジェネレーション オブ カオス6?) Generation of Chaos 6 is a strategy role-playing video game for the PlayStation Portable. The game was released in Japan on June 28, 2012, and an English language release for North America and Europe has been planned for February 19 and 20, 2013, in North America and Europe respectively.

The game plays very differently from past games in the Generation of Chaos series, which contained large scale battles in the vein of Dragon Force. Instead, the game's controls and art style resembles former titles of developer Sting Entertainment, namely Yggdra Union and Knights in the Nightmare. The player controls a small number of characters, which move in real time on a battlefield to occupy strategic locations. When they encounter an enemy character en route, a battle will occur.
The game has a battle system called the "Attack Chance", where bonus damage could be given upon hitting buttons in time with on-screen cues, similar to games in the music/rhythm genre. Good timing with the button presses also allows party members in vicinity initiating additional "team attacks". The battle system also employs a rock paper scissors type weapon system, and the ability to summon powerful creatures to help with their magic abilities.

The game was first revealed by Dengeki PlayStation, in March 2012. The game was announced as a joint venture between Idea Factory, the company that had made the previous games in the Generation of Chaos series, and Sting, developer of games such as Riviera: The Promised Land, Knights in the Nightmare, and Gungnir. The collaboration would be named "Super Sting".


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