 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, my name is Lee, also known as Osiris. In today's episode, we're continuing on with that VGC Series 8 content, playing a parkia team. As you can see, the team is on your screen now, the parkia ferrithon, polytod, glarian maltres, regi alecki and lipoid. As always, there will be a poker face down in the description below. It gives you all the details of the spreads, the EVs and everything like that. If you want to check out the actual details of the team or try it out on showdown, you've got the option there. And if you stick around until the end of the episode, we'll be throwing up a rental code for this team, so you can try it out for yourselves on the doubles rank ladder. I hope you enjoy this team today. It's my on take on parkia. I think it's quite a fun one and hopefully you enjoy the episodes. And without further ado, friends, let's get into our first opponent of the episode. OK, up first today, we have a team of Shadow Rider Calyrex, Malamar, Sylveon, Eldegoss, Thunderous Incarnate and Metagross. First of all, I'm just impressed with myself that I remembered Eldegoss as Eldegoss, because I'm so bad with names. Anyway, what are we looking at here? We've got trick room elements to the team. The Malamar provides the trick room for the team supporting the Sylveon, I guess the Eldegoss as well, which probably be preferably in a trick room environment. And then you've got the Calyrex, Shadow Rider, the Thunderous kind of combination Metagross as well. It's going to be tricky. We do have Maltres that can really do some damage to my opponent's team. We've got to be careful around things like the Thunderous stuff. We do decide to go down a Maltres route because Thunderous really checks Maltres pretty hard. I think the best thing for us to do really is try and get ourselves into a trick room environment. If we can do that, we're in a good spot in all honesty. I think we can kind of guarantee a trick room with Lipod Park here. It's what we kind of want. Like my opponent's got no fire types as well. So if we get ourselves like into a great position, I think the Pherothones are amazing in this match, especially like the Malmaw could be a little bit tricky for sure. I'm kind of leaning towards Polytode more than anything. It boosts Palkia's water type attacks and it also gives us Perish Song because I can see us getting to an end game where we've got my opponent with two Pokemon left in a win condition where we can just click the Perish Song button. And I think that might be better off like going down that route than maybe kind of forcing something like Maltrez coming, which could be a good end game Pokemon for sure, but could kind of backfire on us as well. So my opponent does so the Malmaw and the Eldegoss. OK, what are we going to see? I mean, let's see, Eldegoss going to do this is a problem like not playing Eldegoss ever in Sword and Shield. It's one of those Pokemon I've seen in the wild and I've never played around with. Don't play many. It's another one where you're kind of like left guessing a little bit. And we could just fake it out here because I don't see it maxing and we could just throw a big attack into Malmaw go for maybe a big vortex attack into it. Max guys are I mean, we're not in Sword and Shield anymore because two of these should be enough. Yeah, we'll go for I think we'll go for this because we still, you know, if we are maxing with Palkia, the beauty about having live pod is we can max guard Trick Room still while we're in a max form, which is which is always useful. Just a little bit scared about this Eldegoss. They don't know what it's going to do. I have no idea. This combination here, you know, my opponent's kind of thrown it out that force. They're not forcing us to pull the trigger with our Dynamax, but I do feel like more inclined to pull the trigger here and kind of pave the way maybe for a late game, Trick Room game if I can. We do get the fake out onto the Eldegoss, which is useful, cutting down is going to drop a speed here. Both things, which isn't ideal. Are they going for a taunt? Okay, it stops our, it does stop the ability for us to max guard, I believe, which is not ideal, but we do remove the Malmaw pretty easily. So I'm kind of happy about that. Kind of happy about that. I mean, you've got to be right. Get rid of our Malmaw. It's always one of those Pokemon where if we set the Trick Room up and it gets a few superpowers off and that contraability kicks in, it becomes a very difficult Pokemon to deal with, you know? So we're taking an early lead here and we'll see where the rest of this goes. I'm sure Eldegoss has, I'm sure Eldegoss has Sleep Powder. I'm sure of it. That would be really bad. Okay, so Shadow Rider Calorax coming in. We do our foul play on Lipod so we can just chuck that out at them if we want. Can we get the Copycat Trick Room? I don't think we can max guard though, can we? No, we can't. I didn't think we could. I just had to check, right? I just had to check. I think we foul play and do we just double up into it? I think if foul play, I'll get it. We could max Wyrmwind as well and we could max Quake into it just to get a special defense boost. Ba-ba-ba-ba-ba-ba-ba-ba-bomb. Let's go after the Eldegoss with a, okay, Calorax is gonna protect here. That's fine, fine, I guess. Showing the foul play. What's this Eldegoss gonna do? Miss, miss, miss, miss, miss. Yes! Yeah, there we go. That's what we want. Just pray for it, friends. This isn't, oh, okay. Well, not so good because, yeah, okay. We need the trick room. We need the trick room badly, yeah. Because they can put a lipo to sleep now which would not be good. We do have a Jack button that we could throw on to the Eldegoss. It's such a bulky Pokemon. There's no way for us to get round. This is where, could we? No, copycatting would just give us max Wyrmwind. I mean, we could potentially copycat. And get the Eldegoss, right? If they, and then go max Geyser into this. No, because, well, yeah, we have to get max Wyrmwind. So it'd be special rend into the Eldegoss. Hopefully that would be enough. And then, I don't know if it'll work out like this but if we can get the Eldegoss now that works out perfectly. So let's say copycat should be spatial rend into Eldegoss. Please be into Eldegoss. Yes, no sleep powder. And then the next turn we can copycat trick, we can't copycat trick room anymore. We can't, but they haven't maxed this turn. So we should pick up the knockout onto the car racks here. Astral barrage, yep. We hop out with lipo, which is fine because it gives us the opportunity to utilize it a little bit later. And like I say, we'll get the polytode in and then we can go for perish, perish to end this game. Okay, so copycat working like a dream here for us. We get the max Geyser, like I say, boosted with illustrious orb in the rain should be more than enough. Ooh, it's sashed. Okay, okay, okay, okay. Now our taunt does wear off so we've got the opportunity to trick room now. So we've got a couple of options right now. My opponent can max something. It's gonna be a thunderous, ooh. Now we either get a trick room or we get a perish song off. And I think that's what we do. Trick room, perish song. Hopefully we've got enough to take. I like both will take an astral barrage. I don't think we're gonna get knocked out by an astral barrage. Okay, well, we just see the cancel. So just in too strong a position and copycat coming in clutch for us. So a nice one for us to kick off with today. We saw a little bit of the team performing. Obviously taunt can be a little bit problematic for Palkia. It's maybe why we should have maybe looked at going down the trick room to turn one. Wasn't expecting the speed drops but that's just my inexperience of playing something like Eldegoss, you know? It's a tricky Pokemon and it's like going back to the conversation I think we had like last week on the channel where it's, you know, when you come up against this Pokemon that you're not so familiar with, you're kind of in that guessing game. You want to play it more safe then get caught out with certain things. So it falls in line with that. But now at least I've got a little bit more information about Eldegoss going forward. I'll keep in the old chest in the brain full of information. Anyway, we got an ex opponent up. We're looking like an, oh, okay. This isn't too bad. We've got Zassian, Thunderous incarnate, Urshifu, Amungus, Colossal and Dragapult. Okay. The biggest thing here, you would maybe not expect it to be a big issue for myself is the Amungus because I think we have to go down a trick room route, which is going to be easy enough for us to set up 100%. And I think my opponent's team like falls apart in a trick room without the Amungus but the Amungus is the big kind of thorn in our side. That's why I've been thinking maybe safety goggles on Parker could be a really good option. Either that or taunt on Lipod because then you get the trick room up and then you can taunt the Amungus and then sleep's not really an issue, you know? We need Farathorn and I think probably Polytaught again for Endgame Parish song. So we're looking for these four. Let's see where we go. This one could be tricky, but tricky. It's how my opponent plays the Amungus and if we see, I don't expect to see Dragapult colossal up top. I think it's too hard of a matchup for my opponent to bring. We also have the trick as well which could come in super useful where we don't need to necessarily... We don't need to max straight away. Okay, well, we're going to see Thundaris and Zassian come out for my opponent. We could max guard trick room, puts us in an awkward position if the Amungus comes onto the field though. That's the only issue. What other options do we get? I don't think we can trick Zassian. I'm pretty sure we're not going to be able to take the rusted sword off it, which would be which would be a really nice option. We could max and just go after. I mean, we could trick. I think we copycat max guard trick room. Do we, do we, do we, do we? Yeah, let's just go for it. I'm sure my opponent's probably going to call us and pull in the Amungus here though, which would be the big, they don't. Okay, they're just going to max Thundaris. Okay. Well, this puts us in a really good position because we're in a strong position going into turn two now because without the Amungus on the field, at least we're going to be able to utilize one of our max moves the next turn for a turn. Maybe if we can kind of snipe an Amungus switch in, that would be good. But maybe my opponent hasn't brought an Amungus. I can't see a world and where they haven't brought the Amungus because it's such a useful Pokemon against what we're doing. But we'll see how things play out. We'll see how things play out. I think the fact that Thundaris is maxed here gives us a lot of hope, especially if the Airstream, which I'm presuming that they will. So. There's a max guard and we'll copycat that trick room. That old trick that we've seen a million times but it works so well in this team. It detracts the need for having redirection which is hard to fit in on this team, I feel. Okay, well, there we go. Doubling into that Palkia slot. Like a treat. Okay, well. Could get rid of the Thundaris. I don't even care about the Thundaris at this point, you know. I think what we'll do is get Polytod onto the field. Yeah. Get the rain up. Zassian's gonna switch out for sure. We'll get rid of the Thundaris, I think. Because it's not gonna have max guard. It's likely gonna be a salt vest, I think. The other option is actually that the reason I'm attacking the Thundaris is because I don't want Polytod just to take a max lightning here for no reason. I kind of want to protect my Polytod a little bit more than what I wouldn't be doing if I wasn't attacking into the Thundaris. If the Thundaris is life orb, it's going down. If it's not, yeah, Zassian, this is the other thing we could have went for this slot and caught the Amungus on the switching, yeah. Okay, it's a life orb Thundaris, so we take it down pretty easily. I'm assuming it's a life orb. I don't think we take down that in a salt vest one. Maybe we would, I don't know. Maybe. But it's still very tricky, but the thing we want to try and do is get Pherathon onto the field now. This is where the safety goggles would be. Just the key thing here because we just sweep up whatever's next to the Amungus. And I think it's definitely an item, I think I probably would prefer to have on Palkia. Because right now, what you do, what you do, what you do, what you do, what you do. I mean, we can double into the Amungus and we could switch into Pherathon and skull the Zassian. Because I don't think you go after, I don't think you go after Polytod. I really don't, I don't. I think you go after Palkia and you go Behemoth Blade. So we'll bring in Pherathon if we can get now in defense up as well. If they've got sacred sword, obviously doesn't help out as much. But if we can burn the Zassian with a straight skull here, that would be huge, you know? Yeah, let's get that burn. Come on, Polytod, get the burn. That's what we want. No burn, no burn. Spoiling our party. All right, well, the sacred sword's gonna hurt a bunch. They're gonna spore us. Are we in defense or do we just body press? I think we leech seed maybe here. We'll take one sacred sword. They're gonna spore Polytod. Yeah, just chipping away at this Zassian. It's nice getting the leech seed onto it as well. Kind of gets around the fact that they potentially could substitute. There we take that. Yeah, and that's nice chip there. So really what we want now is, the Zassian is a problem for us for sure. How many turns of trick room have we got left? Because we're gonna, ah, this is the last turn. So this is actually not too bad because you kind of want them to, hmm. You can't, I kind of want the Polytod to go down here in all honesty. So I'm gonna protect Pherothon. And I don't expect them to double in on Pherothon here. This is the opportunity where we could potentially get the body press off into it, into the Zassian. And they go after the Polytod. But then if we lose Pherothon, we're not in the best position. And now I'll just protect, I'll protect, I'll protect, I'll protect. Body pressing here probably would have been there. Okay, they're gonna switch out. All right, right. They're gonna definitely spoil the Polytod. Body pressing there would have been the, like the best option, the best option for us, like 100% because Urshifu Polytod, the Amungus now is like searching issue, searching issue. I don't know if we can deal with this. This is where the safety goggles, like 100%. I know I said it before this match, but this is why the safety goggles is such a valuable tool to have. Cause we've got no switch-ins right now. We've got Palke, we could switch in, but it's not really the best switching. Pherothon would go down. Lipod's probably, the Amungus is gonna be tricky cause you're kinda looking at Pherothon as your end game. So Pherothon's the most important thing for us here. So we need to protect it at all costs, like we need to. We need Polytod to wake up as well. Like one-term wake up would be ideal now to get a Skald into the Urshifu because with the minus one defense, we'll probably just put it down to its sash, but at the same time, it's kinda useful. Okay, not so useful. An energy ball, not the thing you wanna see in Amungus. Do take it, thankfully, Prokawiki Berry. The rain stops. It's tricky. Yeah, I don't know if we're gonna be able to do this. Cause we really want the end game to come down to Amungus Pherothon, but we need, the only option here is doubling up into Urshifu, but then the rage powder just kinda counteracts that really. And we could perish here. Now you're gonna wicked blow us? Probably, probably wicked blow. The other option is, what we could potentially do is Skald into the Urshifu. Hope we wake up, hope they attack into Palkia, but go wicked blow, and then Pherothon take the wicked blow, which I'm hoping we can. Cause if they're sashed, no, they're gonna close combat. Okay, okay. We should have just attacked cause there's no rage powder either. But they're sashed. They're 100% sashed. So this is the problem. The Amungus is just shutting us down completely. Oh dear, oh dear, oh dear, oh dear. And without taunt on Lipod as well, it just gives my opponent just so much free reign. I think we've got to switch that up. Okay. Cause all we can do is really spatial rend the Urshifu and then maybe go for an iron defense, but it's still not really gonna be enough for us because a close combat will just take us down. Yeah. And then it's Palkia versus the world asleep. Ah, ah, ah, ah, ah. This is really frustrating. It's really frustrating when you've got a concept in mind for what would be very threatening against your team and what a lot of players are using to deal with specific Pokemon. And you kind of think about it and you opt for a different option. And it comes back to bite you like this really hard. And like the safety goggles, as I say I mentioned, and it's definitely something I'm putting on. I don't think you need the extra power with Palkia because I think what you gain from the safety goggles is so much more valuable. You know, it might not be, it might not be, it's over, it's over. There's no way we can, there's no way we can win this now because disaster is gonna take us down in two hits. I would imagine the energy boat probably gonna be enough. Okay, well, they sub. So it gives us an extra turn to potentially wake up. But we're gonna need like two turns and it's not gonna happen, is it? It's not gonna happen. And the energy ball doing too much damage anyway. So yeah, we're just gonna forfeit and move on. Very disappointed in that one. I think what we're gonna do is come back and have another battle right now. I'm gonna swap over to the safety goggles and we are going to, we're gonna come back and have one more with this team because the Amungus issue is something I did look at in team building and it's far too big of an issue to kind of look past. So we'll be right back and I'll change this item. Okay, we're back and I've changed the item over. I don't know whether I'm gonna keep that last game in or not. I think it's valuable to keep it in because we talked about safety goggles. I've switched it over on the Palcare because we got just railroaded so hard off the Amungus. I think it makes the team overall generally quite better. Keeping this in the video as well is quite useful for a lot of the newer players. I think it's good to jump on the ladder and if you've had an initial thought, you change your mind on an item and why you've not got it there or a certain tool within your team and then you get exploited by that tool that you were worried about in the first place. It's always a good idea just to throw it back in and say, right, well that matchup now is kind of patched because with the safety goggles in the last game, we wouldn't have been railroaded like we were. So we've got another Amungus here. So maybe this can come in useful because it's a very similar team to what we just played. Got the Thunderous, the Incineroar, the Zassian, Amungus, Landerous, Theorian and Urshifu. So I think our trick room is going to be very useful. Obviously we need to watch out for the fake up from the opposing Incineroar, which could stop Lipod in its tracks 100%. So we need to be very careful, mindful of that. I think Farathon gives us a nice option with an immunity to Amungus along with our safety goggles and Polito gives us the rain which is useful against a lot of stuff. So we're going to lock in with these four. I think the worst combination we could see come out for my opponent would be the Incineroar and the Thunderous, maybe the Incineroar and Zassian because the fake out into Lipod and then, well, it's not too bad to be honest. It's not too bad because the eject button, at least if they fake us out, it means we've got a switch into something like Polito to get a rain up and we can just nuke something with Palkia. So there's options around not getting the trick room to Morn anyway. We'll see what we do. Okay, Oshifu and Thunderous. Perfect. We can get a trick room up and we're in a great spot and I don't care about Amungus anymore, which is the thing. And, you know, I keep referencing the Amungus. So I feel like I have to kind of leave that last game in. So I think it's valuable leaving it in. We've got the Oshifu, Thunderous coming out. They're probably going to go for double up into, like they probably suspect what we're doing. You know, they may suspect and switch the Amungus in right now for like Thunderous. That would be my best bet. Maybe close combat into the Lipod, but it then will give us the opportunity to just get pherothone on the field so iron defencing or Polito'd if we need the rain, but they're going to stay in with both. And they're going to max with Thunderous. So I'd imagine it looks like a dream ball, is it? Yeah. Okay, Thunderous coming out, kind of hoping for the double up into Palkia, in all honesty. You'd imagine that's what we'll probably see, although I could see them going after the Lipod as well. So it's better than my opponent doesn't switch out in this situation as well. Like we say, like the longer the Amungus, it takes the Amungus to come on to the field with the trick room up, the better for us. We haven't got the Lustrous Orb anymore, so we haven't got the extra boost, but I don't necessarily think we need it, need it, you know? Okay, there's your food, gonna just go for the Detect here, and we'll go for Copycat into Palkia and get that trick room up, is ideal. And we'll probably see an Airstream from the Thunderous into Palkia, I would imagine. Ooh, Max Knuckle, huh? Okay, there we go. Ooh, going after the Lipod, and that's fine. We can double down into the Airstream for this next turn, if you want. It makes it tricky, though. The Max Knuckle's definitely a nice option there for my opponent. Because do we bring in Farathon now? It's gonna take a Max Knuckle. I think we bring in Polytod. I think we chase down the Thunderous, and go Skull. Ooh, Skulled. Do we double up into Thunderous? We help in hand, Palkia. The Airstream food's likely to switch out, that's my only thing. I think the Airstream food's likely to switch out. So this is why I would prefer to go Max Geyser into Thunderous. The thing Airstream food now is a target for us to double tap into, because of the Detect that last turn, especially with the dimensions twisted, and it gives my opponent a nice opportunity to get the Emungus onto the field. Suspecting maybe that we double tap into that slot with a couple of water type attacks, which they're probably pretty confident they can take pretty well and put themselves in a nice position. Disrupt our kind of, our game plan in the next game. So, if we can get rid of the Thunderous, it isn't life up. It's likely gonna be a Saltfest. We could potentially lose Polytod here to a... Oh, they're keeping the Airstream food in. Huh, okay. Oh, it hangs on by the... Ah, that is unfortunate. Wicked Blow and what we're gonna see? Max Lightning. Okay, well, the Emungus isn't so much of an issue anymore. Polytod going down so quick. We're getting absolutely hammered here. Okay, then we need to deal with the Thunderous. We need to deal with the Thunderous. Is the body press gonna be enough to get it? I don't think so. But a plus one, plus combat probably does get pherothone as well. But we could Iron Defense suspecting that they protect. Yeah, and go Max Wormwind into Thunderous here because then it drops the attack on the Airstream food. Get rid of the Thunderous. We can Iron Defense as well and start setting pherothone up. This is last turn of a Max turn. So, with the electric terrain getting set up as well on the field, it makes me think that my opponent probably hasn't got. They haven't got the Emungus in the back. But they're just going at all attack here, you know? Which is not a bad, bad way to go. If the Airstream food attacks into pherothone as well, then the Max Wormwind's useful. Like normally you wouldn't want to really attack into a Thunderous with a Max Wormwind, but this situation is quite useful. To do that, what is the Airstream food going to go for here? Wicked blow into Palkia. Trying to weaken us, I guess, take our trick room mode away. Would be the best thing for us to do. I don't know, going close combat. Okay, well, that's fine because then they break their sash. Okay. Still got a bit of a struggle, you know? Depends what my opponent's got in the back. We've not got many turns of trick room left as well, which is always going to make things a little more difficult for us. But pherothone Palkia is still a good combination to kind of try and close this one up for sure. So let's see what they've got. I think the way my opponents approach this game as well is a really good example for how you can just kind of try and use your Palkia Pokemon, things with the sash, things with an assault vest just to kind of blow through trick room stuff because you know you've got the defense capabilities and the power output to overcome some trick room teams. And you can see like what's happened here is they've taken opportunities where they know, right? Well, we can't stop the trick room but let's just get as much damage on the field as possible and try and take the match from there. So I think we can like, we've got a couple of options here. This is not too bad because we can just body press the Urshifu and go for a Hydro Pump into Incineroar. Now I think you kind of need to, do you protect, do you fake out the pherothone for your Incineroar to go down? I don't know, maybe. There's Insie's not really posing too much of a threat now for pherothone. Not with Flair Blitz with the rain up, at least. At least that's something that we've got on our side. And you'd imagine there's Acci into the back. Now if they've got Sacred Sword, I don't know if we can beat them because obviously in the gates any sort of defensive boosts that we can make use of. Okay. Is Acci gonna come in? Let's save the Urshifu for later on, which makes a lot of sense. If we can snipe, we're not gonna be able to snipe here. Okay, body press, what are we doing? It's the damage like. It's pretty good, it's pretty good. The trick room ender now I think, that's the problem. Oh, we've got one more turn. If you've got one more turn, that helps us out a bunch, yeah. Okay, one more turn. They have to protect or switch Acci in. They have to. But then they could take the opportunity to sub as well. Wouldn't be great. I think we just body press. Cheers down. I don't really wanna leave the Acci in unchecked because if it gets us sub up, that would be terrible for us. But a body press is not gonna be enough to get the Incineral. Actually what we could do is go body press into Acci and that checks that. And then we go Hydro Pump into Incineral which would check that. Or whatever comes in for the Inc if we see it. Yeah, they're trying to get the sub up thinking that we're not gonna attack into them. Like I don't really care what the Incineral does here. It can go for a parting shot. But then, yeah, I mean they're lowering our attack but we've got the rain up and the thing is there's your food coming in. Sash is broken. So we might be able to still take it down I think, you know? With the rain boost. Good old Palkier with those goggles on making sure your accuracy's good as it can be. Taking it down. Palkier's just a beast. And yeah, you can see what my opponent's trying to do there but at the same time a very risky player which would have been super rewarding if it paid off. You know, you would get the substitute up. You'd get your Oshifu onto the field. And potentially Zassian's sub would have gone but then you've got the fake out to come in and cycle again the next turn. Okay, so Incie coming onto the field and we're in a pretty safe position now just to body press and hydro pump and we're gonna be able to close this one up and we can see that the trick reams kind of paid off. A little bit sad though that the Amungas didn't come to this one because the whole reason we've got a third game today is because the second game where we got bodied so hard off on the Amungas, we switched to the safety goggles that we talked about at the start of the video and we don't even see it, but never mind. It's just, it's always the way it happens. Very good game to my opponent. At least we kind of turned things around in that last one. Second game highlighted some flaws with the team. We kind of patched that up. So it's always good to go through this process. I think I hope you found it valuable at least. That's the big thing from us. And without friends, I'm gonna jump over and get us the rental code for today's team. So I'll be right back with the rental of today's team. All right friends, here is the rental for today's team. It has got a little bit of an alteration from the very start, but we went through that in today's episodes. And like I say, I hope you found it useful and beneficial going through that process and changing to the safety goggles. Like going into that second match, I had the third one against the Amungas that was potentially there. We wouldn't have had any issues and it opens the door up for Parker to really just take advantage of the trick room environment when it's got the opportunity to do. Especially with those water type attacks, you know, without the safety goggles, it becomes a very difficult game because then you're relying on like ferrithon. The other option is, of course, throwing something like taunt on Lipod because then you can do the copycat trick room, taunt the Amungas if it makes an appearance. The only issue then is if you lose the Lipod early on and you don't have the taunt to take advantage of and the Amungas comes in a little bit later, you're in that similar situation where the safety goggles give you that protection for the entire time. But I'm going to wrap it up there, friends. Hope you enjoy the team if you tried out. As always, let me know down in the comment section below if you've tried out and you enjoy it or what your thoughts are on today's team. We've had some amazing suggestions recently as well. So a big shout out to all of you that have suggested teams going forward. We've had some from you too. So I'll probably see that next week. Obviously we've got Zamasent coming up as well on the channel and a bunch of other things and we'll be jumping back into doing more streaming as well. So keep an eye out for that as well, friends. So that'll be a lot of fun to hang out with you and play some ladder games and do some other stuff as well. So I'm going to leave it there. Have a great rest of your day. It has been a bit of a longer one today, but hopefully you found it beneficial and it's been worthwhile. So take care of yourselves, friends. Have a great rest of your day and I'll see you all for another episode very soon. Until then, take care and bye-bye.