Donkey Kong Country Returns: Part 1





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Published on Nov 23, 2010

-Don't ask about the ISO/anything related.
-This was a blind run.

So, I'm putting Epic Mickey on hold for a bit. It shouldn't be that long, since I've already finished this game.
Now I'll be going on a bit of a rant.

I was terribly disappointed with this game, (for some fucked up reason) I was expecting a game as good as the first 3 DKC games, which is, like I said, fucked up, because they haven't done anything half-decent with donkey kong in a terribly long time.

First of all, why isn't there GC controller support? Instead of needlessly needing to swing around the wiimote, what was wrong with holding down plus pressing a button on the GC controller? I can see why there's no GC support for say, Super Paper Mario, since even though you hold the wiimote sideways, you still have to point it at the screen once in a while - there was no reason for ditching the GC controller here.

The music is abysmal - other than a few remixes, that's pretty much all I can say there. Moving on to the gameplay, what was wrong with having Diddy run behind you, having the option to switch between the two at will? Exactly. There wasn't anything wrong with it in the first place, so there's no need to screw around.

Bringing me to my next point: the difficulty. This game is WAY too easy. Having 2 heart points, and with Diddy on your back, 4, pisses over pretty much everything (except those stages where you're on a brown/red barrel flying because during that if you touch ANYTHING, you automatically die.Those are actually a bit challenging the first time through, but there's only 3 or 4 times you use it.) but there's also a shop, and for only 15 gold coins (which you can find VERY easily) you're allowed to buy 7 lives at once. Also included in the shop is an extra heart point - but you can only use that for a single stage.

Another thing I find odd about this game - the animals. Yes, you can use Rambi the Rhinoceros but you only use him for 2 stages during the first world and once during the 8th/final world. If you decide to bring the animal buddies, don't half-ass it, Retro Studios. One thing that bothers me (this is pretty much a "pet peeve" I guess) is that they were so god damn lazy, they couldn't even name the worlds. It seems like after they were done with the game, one of the developers thought "Oh, shit! We need names, what the hell should we do now?" so they decided to name each world the first thing they saw on-screen:
world 1: Jungle
2: Beach
3: Ruins
4: Cave
5: Forest
6: Cliff
7: Factory
8: Volcano.

In conclusion,
Fuck you, Retro.

I sure wish Rare could still make games for other platforms.

I'm pretty damn sure I came off as a huge retrofag, but oh well.

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