 what we're going to do next is create a material for the sun so the first time we're going to do you'll may have noticed if I just press a with my mouse in here you may have noticed that something was created in here when we created the projector material and this actually represents how that material is being made when we create the sun material it will also put something in here and I'll just put it on top of the projector stuff so it's always a good idea before you make a new material to just clear your work area and to do that it's just this icon here give it a click it won't ask you to save that's just bad timing give it a click and now you've got a clean work area it doesn't really matter for what we're doing at the moment but as your materials get more complex it can get quite messy so good idea to start with a clean one I'm also going to create a new material so this time I want a Lambert because I don't want my sun to reflect anything so I'm going to create a new Lambert and I'm going to call it Sun M presenter and the colour of this I would like to be a nice bright yellow so I'm just going to click on that yellow there and I'm going to add incandescent to this which is kind of the lowlights of it and when we sort of do this later it's going to create a really nice color so you want a dark yellowy orange sort of colour so I'm going to bring in some nice orange there and I'm just going to make it a little bit more kind of a burn orange sort of look maybe a bit more into the red spectrum yeah so that is now my sun material and I'm going to assign that to the sun so I'm just going to frame up the sun in the work area and I'm going to assign the material in a different way this time so I'm making sure that I've got the sun selected and I'm going over to the sun material I'm going to right click and hold on that you'll see a radial menu appears and at the top of that is a signed material to selection so I'm going to release and you'll see that that texture is now applied it will also apply that to all the planets don't worry about that that's supposed to happen because of the hierarchy we set up and we will texture over that later