 All right. Good morning and welcome back up. No sneak peeks. Good morning and welcome to this week's edition of Encompass Live. I'm your host Krista Porter here at the Nebraska Library Commission and Encompass Live is the Commission's weekly webinar series where we cover a variety of topics that may be of interest to libraries. We broadcast the show live every Wednesday morning at 10 a.m. Central Time, but if you are unable to join us on Wednesdays, that's fine. We do record the show as we are doing this week. Every week we record it and then we post that archive onto our website. And I will show you at the end of today's show where you can access that. We include in our archive the recording of the show on our, it's posted on our YouTube channel and any slides, presentations, handouts. We have some slides here. And I think there will be a handout to be coming to be coming. That will be added onto the archive page as well. Both the live show and the recording archive are both free and open to anyone to watch. So please do share with your friends, family, neighbors, colleagues, anyone you think might be interested in any of our topics. And our topics are pretty broad here on the show. The Nebraska Library Commission, for those of you who aren't here in Nebraska, is the State Agency for Libraries in Nebraska. And we are for all libraries, all types. So you will find things that are for public libraries, Caged Well, of academics, college, universities, museums, correction facilities, all across the board. If it's got a library, we probably have something about it on our show. And we do a mixture of types of things on here, book reviews, interviews, mini training sessions, demos of services and products. If it has to do with libraries, we try and have something on the show about it. We bring in guest speakers sometimes, but we also have Nebraska Library Commission staff that do presentations for us. And today, we have Amanda Sweet with me here. Good morning, Amanda. She is our Technology Innovation Librarian here at the Nebraska Library Commission. And this is the first of her going to be monthly ongoing series of episodes on Encompass Live, called Pretty Sweet Tech. Doing blog posts. And when did you start with your Pretty Sweet Tech? Was it sometime last year? I think it's probably been about a year. About a year, yeah. So she's been doing weekly-ish. Yeah. Missed a few here and there. Yeah. Yeah. Blog posts on our Nebraska Library Commission blog about tech-related topics. And we've decided to make it a monthly thing on Encompass Live as well. So some more interactive webinar type things like this. For the first few months, it's the days that we had available. So that's why we're here today. Eventually, starting in September, I believe it'll be the last Wednesday of every month will be Pretty Sweet Tech on Encompass Live. Sweet. Yeah. So you can plan ahead if that is something you are interested in. If you are the tech person at your library or have become, by default, the tech person at your library. The last Wednesday of every month, you can guarantee will definitely be something tech-related. Yeah. Sometimes other ones in the month will be too. It just depends what other ones I come up with. But this will always be something that Amanda will be joining us at the end of every month. And this month, today, we have virtual and augmented reality. And some tips and some slick ways to make that happen at your library. So I'll just hand it over to you, Amanda, to tell us how we can all jump into our VR. So what's the... Last week that they did the, that Shadrim did the VR. We did actually do one recently. Two weeks ago, we did a show at the very, at the end of May. Let's get real about virtual reality. So this is kind of a follow-up to that if you want to, yeah. So we did have a previous show, the recordings up in our archives. Yeah. So I'm not going to focus too much on what they've already covered because they actually talked a bit about kind of what it was and kind of how to implement it into your library. So, and they did a great job with that. So I'm not going to cover like the same thing again. Yeah, that was a show, like I said, let's get real about virtual reality. Shadrim State College, two staff from there, Christine Fullerton and Nate Doherty and then Shadrim Public Library, Carl Specker from there. Shadrim is way western, northwestern corner of Nebraska. Well, it should be there pretty soon. Yeah, they're getting a big space. But they did a session about how they've been using and about the actual equipment that you can get and our recommendations and how they set up their spaces and everything. So if you're looking for that really practical concrete information, go ahead and definitely watch that one first. And I just want to make that kind of distinction that there's going to be the setting it up and using it and exposing people to the equipment in the library. And then a lot of maker spaces are also shifting over to showing people how to make it. How to create their own. Yeah, virtual reality. Yeah. Because the first thing, like, almost guarantee if you have a techie bone in your body, when you put a VR headset or play with AR, your first question you ask yourself is, how can I do that? How can I do that? Yeah. Shiny. So just to kind of get your mind going into this. This looks like a regular YouTube video. So if you were to just explore this in the wild, let's just hit play here. So if you look at this, would you know that you can interact with this in any way? Because you can actually- I see that thing in the upper left with the four arrows going in different directions. I must have clicked off. This is still going a little wonky. You just got new batteries. But you can actually interact with this. And you can make the camera view turn. You can start asking yourselves a few questions as you're watching videos like this. And you can start asking yourself, where was the camera positioned? And what perspective am I looking at this from? And is there a different way that I could do this to cause different effects? So actually, can you navigate this better using the trackpad on the laptop? David, this is just on my screen. It's not going to be up there. Actually, if you get it going and then try and use the wire mouse as being very- It's probably a little laggy. There we go. You just got to be very gentle with this. But when you flip the view all the way around- All the way to the back end. Well, I'll just leave that be. We can move on with that. You can see behind you. You can look all the way around. That's pretty cool. So 360, one is a really good way to introduce people into the world of virtual reality. But 360 video is not actually virtual reality. You can hook it up to a headset and you can view it through a headset. And it'll have the multi-dimensionality and you'll actually feel like you're in there. But it's not actually VR. It's not developed in the same way and it's not actually a synthetic world. Right. That's a thing virtual is. And that's different from augmented reality, which is what we're going to talk about the difference between those two. Yeah. So the other side of this is I get a lot of questions about the difference between virtual reality and augmented reality. So more or less before we even go into any of this about how to build it and how to do anything with kind of immersing yourself in that world, helps to get a clearer distinction of what it is and what it's not. So that's what we're going to start out with. So on the left-hand side, you've got virtual reality where you actually put on a physical headset. And if you want to see examples of it, it'll be on the next slide here. So these top two are virtual reality headsets. That's the Oculus Rift and the Google Cardboard. And the ones down below are augmented reality headsets. And that bottom right one, that merge one, can actually do both. Oh. Which is cool. So that merge one is actually what I'll talk about a lot in this presentation because they also have usage and they have ways to develop using that merge cube and they have their own kind of developer's tools. And it's also more low-cost. So since... I know that's something we're wondering about. What is this element of cost for that? Yeah. So we'll get to that when we get to that. But so virtual reality, you put in the headset, it blocks out everything around you and all you see is that virtual world. And you can use pre-existing images or you can build an entire world from scratch. And on the right-hand side, you have augmented reality, which actually just the most popular way to do it right now is just with your phone. You pull up a little app and then you move your phone across the screen, like over the world. And when it registers a particular object that the developer has used as a trigger object, it will overlay a digital image over that object. And using a mobile device, you'll only be able to see that digital image on your screen itself. But it will actually appear... It'll just appear digitally. But with something like the hollow lens, which is this bottom left one, that will actually project an image outward. But it will still only be displaying a little screen that's like right on your eye. Those things you see in these games coming out, or maybe apps related to different movies, like Jurassic Park. People showing their phones and saying, oh look, there's a dinosaur walking down the street next to me or something. And it's... yeah. Oh, come on, Mouse. So what I'm going to do now is... The keyboard must be a little laggy too. I just got two U's in YouTube. So I'm going to show you what the hollow lens looks like. And this is like the Cadillac of augmented reality. So this is a good one. I'm creating a website. You think you already have a study website? That's cool. You're welcome to skip or skip. Yes, we do. So I'm actually going to skip the intro because it's really long. I've seen this. So this is all augmented over the stage. And this platform is augmented over the stage. And she's interacting with the actual digital environment. It's just like in sci-fi shows, like Star Trek. Throw things up on the screen, yeah. So this is actually made by Microsoft. And this is not commercially available yet. But so right now they're using it more in education and construction, like in industry. That makes sense, yeah. So right now they're actually demonstrating the different ways that you can change volume and the different ways that you can adjust settings in that virtual environment. So if we teach people how to use this type of thing, if we teach people how to use this type of thing in maker spaces now, it actually prepares them for building this in the future when this becomes available to the general public. Yeah. Because this will be a thing. It won't be a thing right now. We're seeing it on sci-fi shows and movies. So now that it's become a thing, people are going to want it. Yeah, I want one. And it's going to open up different job opportunities for people. And if kids start making it now, it's going to be awesome. Like it's an awesome skill to start building for anybody. And so virtual reality. Nope, not the one I wanted. I used the arrow key on the keyboard and it didn't catch. I won't show you the roller coaster because that causes, it's disorientating. So instead I'm going to show, I'll grab the link out of here. See, it's hard to actually show a virtual reality environment because you are in it. Right. And when you go to like a YouTube video or something like that, it basically looks like a video game. Like it looks like. Well, like that one there. It just looks like that. Yeah. It's kind of that you have to experience. Definitely. Basically. And it's like one of the biggest things is that a lot of times people aren't going to be interested in making AR VR until you've actually used it. So getting people interested in it. That's your first step is interacting with it because I can show you as many times as I want to on a virtual screen, like I can pull it up on YouTube or I could pull it up and show videos, but you don't get the full effect until you've actually put on one of them. Yeah. Yeah. Probably the easiest, quickest way, cheapest way to do it is to do one of those. The Google Cardboard. Yes. Because that is just costs nothing really. Well, it's, if you buy it off Amazon, it's $9.99. But if you have like an old piece of cardboard, you can make it. Yeah. And it's super easy to do and there's plans to do it online already. The Oculus Rift is ridiculously expensive. That means you're doing a full, like what we showed in our previous session, they have a full room set up for this. But this is also at the university, they're using as part of the curriculum. Yeah. This is, you know, go in and you can see the inside of the body, you know, the veins and the muscles and be actually in there. So things like that, of course. But to just kind of start learning the basics, I wouldn't invest a ton of money into it because they come out with new headsets all the time and they're going to change like the way that it's built and they're going to change how it's developed. So just do low cost and you'll get the weight, like the feel of how it actually is built. And then you can go from there. So I'm going to move on here. So since 360 video is actually a good way to introduce VR and AR to anybody, even though it isn't technically virtual reality, the easiest way to start is just by making 360 degree video. So Google Street View actually has inside their app a way that you can take a 360 image of a room and you basically use the smartphone on your camera and it'll pop up. You'll open up the app and then it'll display like a little white dot in the corner of the room. Then you'll aim the camera, line it up with the white dot, snap the picture and then you'll move the camera. Another white dot will appear, snap the picture and then you just take them all the way around the room. And then the app automatically stitches those photos together and then it turns it into a 360 environment. And then you can load that into any other program or the cool thing is that Google Street View. There's a little button that looks like a little cardboard headset. And you can switch it into a stereoscopic view and then just view it directly on there. And you can slide your phone into a Google cardboard and you're good to go. And if you want to go home and do this. Right? Yeah. We moved into a new house last year and I did kind of take a walk-through video of it to show to my family which they're not in Steve's. They haven't been to visit and that would have been really cool if I could have done this with the whole place actually looks like not my weird walking around the house video. A lot of people use it for vacation photos too. Oh, sure. Yeah. And you can also, if you're really industrious, you can just publish it to Google Maps and then anyone can view it. But if you're showing people how to use this in the library just for privacy purposes, I would instruct people to never hit that publish button because you can't take that back. Yeah. But before you hit that publish button, it's stored locally on your phone. So you can use, you can grab it from your phone and use it in other places temporarily. But as long as you don't push it out into the world, you're fine. There's other 360 apps that are out there that claim to be able to do the same thing. But the stitching isn't as smooth. So you have like little blurry spots. With one of them, I took a 360 of the, like that little area where you can grab candy and stuff that's upstairs. Yeah. I was missing a garbage. So I had like a little like half floating bag that just looked like a little garbage ghost. And I was like, that's interesting. And you'll also, like if the light, if there's lighting fixtures on the ceiling when you do those 360 photos, since you can't tweak the lighting for each different photo, you get blurred out edges. It's going to have to, it's going to be differently for each one. Yeah. But Google takes that and is there software processing just to help? As well as they can. Yeah. It's not perfect, but it also, I mean, without spending like $1,000 on 360 equipment, it's a good place to start. And if people in your community do actually get really into it, it might be worth investing in it. I mean, you never know. And so this is Merge Cube. It kind of looks like a cyborg cube star trek. It really does. But this is actually a little foam cube. And in reality, it's probably about that big. And you can squish it. It's actually designed so that if kids checked at it, like checked it at each other, it wouldn't hurt. So safety features. So this cube is actually designed so that you can augment different things on each plane of the cube. And the easiest way to see that is from their video. So you can do some cool things just by you can turn a cube into a sphere. You can make it look like you just took a chunk out of it. You can do a lot with it. So they're using it for educational purposes. They're using it for, like, they also have, so this is great for pretty much any kind of school or library that's out there. And they've pretty much put together everything known to man on this site that you could use for this cube or that you would need to know for this cube. And that's great because it's a lot of places I think you're struggling with is, okay, so all this high tech stuff is great. But what do I do? Yeah. If someone has already put together the curriculum or the educational part, I think that helps a lot of places make that to why. I mean, at the university, of course, the Chatham State College, yeah, their whole reason for doing it is what do the faculty need and if they come to us wanting something, we can make it in VR or something. And that's a whole other brand of instruction. That's a whole other animal. And that's why, for our purposes, I mainly just chose things that have a lot of examples of how it's being used and how it could be used. So how much does a merge cube cost? Found one for $2 at Barnes & Noble. $2? Yeah. Not $200. $2. No, $2. Because it's low cost, it's just a little phone cube. Like that's it. And the headset itself, I found it for $50 on Amazon, yeah. So for $52, you can have a pretty good learning kit. So for this, you do need, you get the cube and then the headset, you need both to do this. There are, you actually get more bang for your buck if you do get the pair because with the headset, you can do VR and AR. And then you can also learn how to develop for both of them. And then you can, I mean, the cube isn't the only way to do AR. It's just that if you do it any other way, when I get to the part about how AR is actually made, you'll see that AR has to work based on little anchor points that are associated with an actual object. So if you wanted to overlay something over this cup of coffee, you would load it into a program like Unity or something like that. And then Unity would load the image in and you would see a bunch of little white dots that go around this cup. And it would be looking for points like pixel points that make this cup distinctly different from any other object in the world. And so it would look at, and then you would have to program in the actual approximate size of this cup. It's like when you see the, in the movies in CGI, where the motion capture on the actors, and you see they've got dots on their faces or on the outfits they have to wear to capture them to then build the, like the Hulk on top of Mark Ruffles actual light. And that's why when you go to the DMV and they ask you to either take off your glasses or put them back on or put your hair in a certain way, they're actually setting your face up so that it can be recognized with facial images. Facial recognition software. And if your hair is flopped over in a certain, like, key feature of your face shape, or if your glasses are glaring, then facial recognition will recognize your face. And that's half the reason they do those IDs. Which some people might like. That's a whole different idea. That's a whole different idea. People don't want to have their face recognition. Right, yeah. And, I mean, there's even apps out there that basically use facial recognition to, like, did you ever see the ones where you can put, like, a little app in and then it'll put, like, overlay little ears? Oh, yeah. That's augmented reality. It's just a mobile version of augmented reality. And it's basically finding your, it's looking at an image of your face. It's finding the outer perimeter of your head. And it's finding the approximate, like, place. And then it just pop the little cat ears on there. So that's about it. And that's basically what you'll be, like, what you would be showing people how to do is the software is basically pre-built. So the developers that came before us, they already built all the libraries that would make this a lot easier to do. So we don't have to know how, like, the ins and outs of how facial recognition works or how these anchor points work because the system already, it's pre-built in so that it does it for us. And it makes it, like, it's, that's why getting into AR and VR is a lot easier now than it was when it first came out. Oh, yeah. Because VR is not new. It's... No. I mean, it's been around since, like, mid-1960s. But it hasn't been in reach of the general public as much as it is now. I mean, you walk into the Best Buy and there's people trying out the Oculus in there with it on. And it's something people could actually afford. It's commercially available. Exactly. And it's also the early versions of it that came out for video games and things like that. They caused too much disorientation. That's what a lot of, yeah, people have issues with it just in general. And they fixed a lot of the optics in there. So, like, Oculus Rift, they're actually playing around with being able to track your eye motion so that I would know, like, even if you didn't turn your head, it would know where your eyes are going. Because the earlier versions of the headsets, it used, like, a gyroscope and accelerometer to actually know when you turned your physical head. That's how people do things. But you can just sit straight forward and you turn your eye. And now, headsets are actually getting better at knowing when that will happen. Which is both creepy and awesome. Yeah. But, and as, like, the tech gets better, it also, the applications for it also get better. So with that merge cube that we were talking about before, there's also a commercially available app that's called Cospaces. It's cospaces.edu. And it was running on this live. Yeah. I've got it here. So, oh, legy mouse. Legy mouse. So this is actually great for both educators and librarians. So there's a free option of this, so that this is actually one that I loaded onto my own phone too. And I played around with it. I used it. So when you open up the actual app itself, it'll give you a few different options to start creating. It'll ask you if you want to create a space. You'll click on create space. Then it'll open up different menu options. And you'll be able to load in 3D images into your space. So the cool thing is that you don't have to go through and make people build their own 3D models out of their preferred program. But you can. I have options in there later in the slides. But, and you can also load in your own environment. So that 360 video footage that I took upstairs, I was able to load that as an environment into this app. And then I was able to overlay these 360 objects over the library. So I mounted one on the table next to like a little dish and it looks like he's kind of hanging her candy. I'm going to back away, little dog. But you can do some fun stuff with it. And basically you would start out just learning the general skills and having fun with it. But kind of take note of which skills you're learning. Like take note of whether you're learning how to anchor an object in a particular point. Or if you're learning how to anchor an object that'll stay even when you're moving the physical object and once you, like as you learn more about what the technology can do then you can think of more ways to use it. And that's a lot of the reason why like I would bring in new equipment to a library and if you just walk in, plunk something down and say build VR they'll just look at you like you have two heads. Do what? And rightfully so. But the funny thing about a lot of this technology is that you don't know what to do with it until you know about it. So it's kind of circular like that. Yeah, it's like what you're talking about a lot of our maker spaces are that people have heard about 3D printing and all the other equipment that we're bringing in and until they physically see it happen there's not that light bulb moment. And it's like, and the deeper you go into it the more applications you can think of it and the more you can kind of like the more comfortable you get with it then the more you'll use it. And it's kind of, but it's that frustration level in the beginning that's kind of like I just broke 20 things in a row Oh, what am I doing? That's okay. It's all learning experience. So remember I was talking about the 3D design where you can make your own objects. So I actually recommend that people just start by sketching something out in a pad and just kind of get the ideas flowing and get an idea of what they actually want to make. So if they want to make a frog that looks like he's kind of reaching up and clanging onto a tree then you start kind of outlining the little webpads and where that'll look in a 3D model. And then you can go into either TinkerCAD or Blender and you can you can use pre-made shapes to kind of create that image. So what does my time look like? 20 more minutes. Yeah, we can play with TinkerCAD. It doesn't like the slash. So this is actually the program that most people are already using or already know about. So this is the one that I usually recommend because we're already introducing VR and AR which is completely out of the realm of what most people have seen. So if you pair that thing that people aren't used to with something that people are used to and put those together it makes the learning curve like a lot less painful. But if you were to pair virtual like building virtual reality with Blender, another program that they've never seen before then it almost seems insurmountable. I was shooting for create new design and I got random stuff. There we go. So this is a great way to get used to a 3D environment in like a 3D plane. So you can grab one of these pre-made shapes drag it over into a new environment and this is your 360 world. The mouse is making this a lot better than I wanted to. This will be a lot easier if you have a mouse that's working. This one actually still exists out there. But I'm just going to grab it over here instead of the mouse pad. Let's try it. Mouse pad issue. A little better. So then you can rotate it around there's where our other ball landed. That's cool. I see this as recognizable too. That's a graph. I can wrap my mind around that. That's a thing that I'm using. And then you can kind of get the gist of how you want to do something like this. You can even pre-build this and prototype it in Tinkercad. And then you have an idea of what it looks like in your mind for when you're actually building the physical virtual reality. Since we only have about 15 minutes left I'm just going to go into the actually making it like the environments where you can actually build it. So this is if you want to get really, really, really hardcore into it and you want to build something that is for an actual audience. So this would be once you've gotten the skills down and you kind of have started making something look functional then you can actually start thinking about how people will use it. And which if in your community you have a manufacturing plant and they wanted to be able to hold a phone or a device up in front of a machine and be able to label different objects. There's actually only about three different skills that you need before you're able to do that. So if you're able to anchor points onto an object and you're able to generate little images that have little labels on it that have like a little direct point there and you're able to anchor a specific corner of a new object into a point three skills and you're able to label a machine like in a manufacturing area. I mean it gets a lot more, it can be a lot more complicated and intricate than that. That's good for training training new employees of what's what. I mean if you are one of the libraries that has the makerspace equipment you could even play with your 3D printer and you can label the object, the elements of your 3D printer using an augmented reality app and say this is where the extruder is and this is where the filament is and then you can put a little arrow up showing how to pull the filament tray out of the out of the machine and you can program it so that it can build step by step how to use a 3D printer and then you'd be using emerging technology to teach emerging technology. The circle is complete. Let's see we have 15 minutes. It goes as long as it takes to get through all the info. Do you want to go full screen this? Yeah me as well. I have other links in here so I was just going to pop out again. So before you start doing this part where you're actually building a physical environment that is your that's your idea building stage it's the way to get people motivated but if people start with too big of an idea when they actually start breaking that idea down into the smaller steps that it would take to make it functional there's a big overwhelm there. So before like you're getting people motivated you're starting to think of awesome complex way to use this technology and then try to make it so that expectation meets reality because if you think of even our project where we're adding labels onto a 3D printer it's possible it's definitely possible and pretty much anyone with a Google cardboard and a piece of equipment would be able to do it but when it gets down to actually building those little micro skills take your time and don't rush it and if you have other people in the library that are pressuring you and saying like this is a timeline that we have to meet and your learning pace isn't matching their timeline that's when projects fail so take your time with it and get other people to try it out and a lot of this technology is like more of a social learning experience because you're going to run into areas where you get stuck and then you'll need to reach out to other places and find out different forms of people that are working on similar things and start asking questions and if the people in your immediate physical environment say okay you tried this is too hard just stop it you probably will so try to build that environment that says this is going to take time within a long run and say I know that this is the thing that we want to apply it to eventually but we'll get there so it's kind of expectation meet reality and the technology will always have a lot of hype around it and people will always put more on technology than it's able to do so when you start building it you'll start recognizing that and you'll need to mesh up the reality with expectation I've said that about 20 times now but I'm new that's how it's always like yeah that's just like the 3D maker replicator plus cannot actually replicate an object like Star Trek won't happen that's something a lot of people don't get the speed of it it's not instantaneous it's going to take hours potentially depending on how big a thing you're making come back tomorrow and I think a lot of people aren't getting where we're not there yet not to Star Trek but the things it can do are really cool if you just learn what they're actually able to do right now and VR and AR if you have an image in your mind and you have a science fiction movie in your mind you'll be disappointed so just play around with it look at it observe it, discover it get used to it then you can start getting hardcore into it so if you actually find people in your community that want to do this for a living if you find people that actually want to apply it for a community purpose and apply it toward if they actually do want to label their 3D printer and use augmented reality to teach 3D printing cool these are the micro skills I was talking about so HTML5 and CSS3 and JavaScript those are the main three things that you would use for building a website and that's why this program is called from website building to VR is because you can take those three skills and take them in a lot of different directions but those three skills are also broken down into several different micro skills too so if people want to get really good at this it's going to take time and that social learning environment is important and when I say social learning environment I mean like we have book clubs we get together we talk about books and we talk about how books impact our lives and how books change our perspective and how a lot of things with this social learning for technology we're doing something similar we're talking about how we are collectively learning technology and the things that we're running into the issues we're running into and how this technology has changed our perspective as we learned it so there you have it, book clubs and learning technology you never knew they were related right? and so these are the three these are all from Code Academy just because they're free and they're broken down into smaller little videos that say HTML is basically the text that puts the image up onto the screen and it's the physical elements that appear on there but CSS makes it look pretty so if you have like a little this is actually called an unordered list and this would be a heading so this would be labeled H2 is a type of heading so I used H2 because H1 would be a title and it would actually be larger and more prominent than that and these would be listed out and this link for it to be functional there's a quick lesson in HTML what codes look like it's not that much to do it really, coding is so much behind the scenes but these little bits get you each thing you're starting out your list with the ol and then li for each item in it and now I'll actually get rid of this last one so you can see the whole thing on the screen so that's the code that it would take to make that list and on the screen the link would look like JavaScript with a little underline on it you see those on websites before, yep the word itself is the link, yep and then you click on JavaScript and it goes over to this link here so this is all HTML is and then CSS makes it look pretty and then you would link this over and you could turn it into make the color the font color red HTML recognizes a lot of different colors but if you had a specific color in mind you would need a hex color which would be like a little number that starts with like a little hashtag and then you can change the font size you can change the, you can make it bold, you can make it you can do a lot of things with it but this is basically your basic elements of HTML CSS it's how to make this appear on a page and once you get more familiar with that then you can start going into A frame have it open here and A frame this will start to look pretty familiar you remember when I had the H2 tags and it's like the start of the tag and the end of the tag so you can see this end tag here and then you can see that start tag and the only real difference between regular HTML and HTML for virtual reality is what this links over to so this actually represents a full image and in this case it is a box so looking at this in the real world well not real world virtual world you would actually go into glitch here and glitch will let you when you're developing a lot of other things you have to download stuff onto your computer so you'd have to download a code editor like notepad plus plus or add them or something like that and you would have to type the code into there this doesn't make you do that this online you go to and that code generates this and then you can see the actual code next to edit and you want to go into index because that's your main page and this so then one thing I forgot to add to my little thing HTML in body for any HTML to work you have to specify what it is and then I'm not going to teach a whole HTML thing right now but it's oh here's my the mouse is lagging again so I'm circling in and so this here specifies how that image would appear on your actual plane so these are the the position is the x, y and z axes where that is positioned on the actual screen so in here position would mean if I wanted to change the x axes I could shift this square so that appeared over here instead of over here and z I could shift it up and down and y I could move it back and forth that's the stuff we learned about in high school x, y, z axes things seeing you said in algebra we'd never use it again in your life and rotation would be like how it appears on the actual plane itself so it's automatically rotated at a 45 degree angle if you see what that looks like here I'm talking about this one right here and then go to view source we change the this to 90 and then go to view app and now it's at a 90 degree so one of the best ways to learn about this is to just pull up an existing project and then the shading the shadow thing over here is also another huge part of building a virtual environment to make it realistic because if I there's actually two lights coming at me right now if you saw me right now and I didn't have a shadow you would start yelling ghost and if you pop into a virtual environment it's not replicating reality it's supposed to make you feel like you're actually there you need that and if the shadow is a little bit off in a virtual environment and so here and then the plane is actually that green background there so we can make that bigger and then when you make this bigger it changes the way you perceive these these three objects haven't changed at all but because this changed you perceive it differently so then we move it if we make this smaller than it was before objects may appear bigger I'm going to put that back to where it was and then the color this is that hex color that I was talking about you can pretty much change it to any color under the sun and there's websites out there to find out which shade you want oh no if I had to memorize all those I'd be nope nobody needs to do that everything would be black or white because it's all the same fffff and it's 1102 so I'll probably just stop there but I'll mention briefly Unity my mouse went overshot so Unity is another option for building virtual reality and this is actually it's more industry accepted I guess you could say like A for a man Unity they both have a really huge support environment but Unity it just said that you can it's more versatile and it's also used for more game design and it has more it has a ton of tutorials that's good it's a touch like it's a touch more difficult to use just because you need to learn a different language to do it but once you've learned how JavaScript works it gets easier to learn C sharp and different things like that so JavaScript for and for Android is written in Java so I just said so Unity for Android development is the easier entry point than trying to build it directly for like Oculus or something like that one because Oculus is ridiculously expensive yeah and so this will run you through everything you need to know like just start at the top and work your way down and even just reading this will tell you like 8 billion things that you'd have known before and my favorite one is actually the physics one because if you're replicating a real world and you throw a ball out into the world and it doesn't hit the ground people might kind of look at it weird just a bit I mean unless you're in space and you don't want gravity but even then there's still physics so it's understanding the physics of the real world so that you can replicate it in a virtual world and there's even really cool simple easy lessons you can do in the class like that's already how they teach physics just replicating it anyway food for physics they add a new stuff on here cool anyway if you have any questions about different environments you can build in or different programs you can use to build 3D models or different things that you might want to add into your maker space for virtual or augmented reality you know where I am tech happens yes alright and this is actually I see slides here you're already talking about all of this that you have on the slides but these slides will be available for you guys all afterwards and that page the one that we cheated on the editing from it won't be like that it will have those original links we're not saving this as is we will have all the actual links that are supposed to be there we'll be there but I'll link to it later for the recording where is that there we go back to normal Google sheets are great alright so any questions and that's great this is a lot of information for today but I think it was really good to learn all about this and realizing the connection I've used html for longer than I'd like to say building web pages we had the really easy software programs and that type of thing and seeing that it can also be used to do this VR and AR is really kind of cool to realize that something I've been using you probably have been using for years can actually be used for something else now that is becoming really big and there's so many tutorials and helpful things out there is something great to do with your kids your teens I think to get them into like you said to be coming and they need to start learning about it for fun at the library and with all the other things you're doing in your makerspace and your programs I saw one of them had which one is it the something about the Moonshot where was it oh there's a lot of VR stuff out there that has yeah maybe close it but one of them had something about that that related to this year's summer reading program which I know a lot of you probably got things already you're already doing that and going with it but if it's something that you can throw in there easily go look for that or some of the kids are going to be getting into hopefully space and exploration and things like that is something to lead them to maybe afterwards to explore some of these things and A-Frame has a pre-built space background oh does it cool okay but you can just grab from their page and use it that A-Sky tag is the top background alright anything else you want to there's only so much you can cover it is yes it's a lot but that's what we're going to have all those slides and the links up there and everything and of course as Amanda said you know where she is here at the library commission we can reach out to her looking at our on our website so if we go to our Encompass Live page here there we go you can look for her contact info on here if you're not sure the today's show has been recorded and it will be here in our archives these are our upcoming shows but our archives are here and this one for today will be right at the top here's what we were talking about before when people had done let's get real about virtual realities if you want to watch that recording and see their presentation slides that's there so definitely take a look at that one and then look for today's show the top of the list should be up by tomorrow morning sometime everyone who attended today or who registered for today's show will get notice from me when it's ready we also pushed out on our very social media we have mailing lists here at the library commission and twitter, facebook and everything we'll push it out there we had mentioned that pretty sweet tech it's going to be a regular show as I said and we have here place holders I guess we'll say for the upcoming shows not sure what the topics are yet that's something we'll be working on as soon as we know we'll get added but you'll see it is here on our calendar July 3rd is the next one and then August 14th and then after that in September it starts and I just don't have it up on here yet September 25th which is the last ones we'll be putting it into its regular slot regular monthly slot so keep an eye on it here is her logo we have our wonderful PR people our graphic design people here Tessa and Kale put this together so that'll be with every show so keep an eye on and see what she's going to be talking about next month and in the future ones next week though we've got partnerships that are expected Tina Walker who's a director at Keen Memorial Library here in our Fremont, Nebraska is going to talk about partnerships that they've put together in their community to help with the developing library new services, new buildings everything they're working on there so please do join us on it for next week's show we'll be about partnerships you'll notice I've got a lot of other shows listed here and some open dates still so keep an eye on here you'll see when we get things finalized new shows will come up we do do the show every Wednesday morning so don't worry those empty dates there we're just still in progress also as I mentioned social media we do have a Facebook page so if you are on Facebook go over to our Encompass Live page and give us a like over there you'll get notifications of when shows are coming up here's one about logging in today I sent up a reminder to log in on this live for today's show and I don't want to log in right now Facebook thank you or letting people know when the recordings of previous shows are available we'll post on here as well so if you do like to use Facebook to keep up on things definitely give us a like over there there it is alright and I think that's it anything else to say yeah we are good so definitely keep an eye on our archives and our upcoming sessions and hopefully we will see you next time on Encompass Live thank you very much everyone for attending bye bye and check out some VR out there get virtual