 Alrighty, let's play this in full speedy short. We'll loop this a couple times. You get the hit With the ending Play this one more time Alright, and you are mentioning here. You move to spline Alright, you add a more breakdown so I can see that especially during this section Which is cool made the timing faster felt a bit slow once I moved to spline I got some thoughts on that is a bit too fast right there on that drop right there But there's stuff you could tweak Well, let me just go through your notes here. You track to your arcs always good to see I Still be careful about some of those Arm arcs how they suddenly stop and have different direction changes. So be careful about that Not sure about the part after he lands He does feel a bit relaxed and the timing is a bit weird there But I've got some thoughts there. So working on the other guy. I changed the gun part as I suggested I made him the punching pose. I think that's cool. I think the contact point will definitely be better I wonder though what you could do is potentially move Him with chest more towards us Meaning that imagine he's here or the chest on that shoulder could be here It's basically we see almost a front part of the chest of the shoulders here or the hand could be here and he's kind of there Where you know, even that leg this leg would be here going back and this back leg would be here again My drawing does nothing but I'm trying to find something where we take this shape here and move it over towards us Mainly so we can see that leg more because now with this we're starting to obscure A lot of the things and I think if you open the character up towards us So that you could still have taking that hand there But imagine even if that if this arm would be back here or something like this in the shoulder back and It's a bit more twisted towards us. Maybe just you know, he's About to turn and it's something that's kind of Not just one pose you can experiment with that a bit So we don't still focus from this guy, but I would try something where we open this up where we don't hide Leg as much I'm kind of missing Missing that part there now on the other guy the main thing The two main things and I was watching this for the first time was this once you're here This drop felt fast as if it was pulled down Something a bit funky and then once you get to here The the mechanics are a bit off and the arm swing feels more like you're getting into a rag doll thing of Oh, I'm just kind of powering down and it's like a robot And then stopping versus a character what I would do is imagine I mean, you know, it can easily also just cut here. You don't have to have that whole ending do Cut In a different bit of a different pose, but you could still cut earlier if you want But what I would think about is Let's pretend they came a shot before and there's going to be a shot afterwards So once this happens and its character bounces back and imagine He's on the floor gets back up draws a gun or something like what? Or maybe not I mean anyway think about Is he still the threat? So is he going to end up in a pose where he's ready to continue to fight? Or he sees well this guy is out and it's more into a No, not super relaxed and power down pose like here But more something where he's almost bragging or it's kind of like yeah, I got you or or whatever it is Whatever something where it's an attitude of He's not a threat anymore or another pose where He off-screen is getting ready for another fight and he just gets ready into another pose and Whatever the pose will be That's what I would think about so Watch out for that Do you think that I was I was saying here on on the drop What you could do is stylize these more where you would have And during this section it's tricky to not go into a slow motion But imagine just has more exaggerated slower part hang time. So it's kind of like a Then it kind of drops back down, you know when people jump in in more stylized versions where they go Have that jump hang time and oh really Snappily if that's a word snappily go back down That could be something but if not I would add some more frames To this section here So it doesn't feel so Because what what's also happening is that you have a certain amount of speed through here And then you have this fast drop Through there and a fast rotation back as well. And once you hear it's back to slow giving us this weird That weird transition especially through here fast slow that feels a bit odd. So a bit Work a bit more on that You could also experiment with As you start having this like this like that and you can imagine potentially more Spread out here you go even more Tucked in and you could potentially just push this a bit more Maybe bring this guy for the back where you might be here here, but on that impact like it's it's much more Extended that leg for real Kick and maybe only by now. Maybe he's here or Yeah, or even only here So I have a big nice arc on that leg I definitely do a little bit more of a pass on your arcs This is also a bit crazy when you have this and this over one frame Just looking at your your previous framing or spacing Because the thing is you have fairly Big pop here then very slow here or small spacing then really big spacing here and then back to a Smaller spacing here and then actually a Direction change out That doesn't continue too much and then you go back down the other way. So those arms I would simplify these a bit more watch out for your timing too. So I see just more of a pop in those arms That doesn't quite match the rest of the body timing and the style So I think right now it's a bit all over the place So kind of simplify that a bit more and just kind of look at do you want to go to really snappy timing for everything Or just slow this part down a bit. So it's a bit more consistent with what you have here and here This again, I would look at how do you want to proceed the shot? What's going to happen afterwards? This feels more like someone that's drunk and was pushed by someone or if you look at those DARPA things where you got those four-legged Robots and there's this guy that just you know decides to to kick that robot over Or and goes over so this it suddenly feels like a totally different shot It's characters recovering from being drunk or or something But also just in general when you want to do a side step if he goes this way and the route goes this way You got to give it some time to change direction. This feels almost more like a linear key You have a bit of an ease in but it's a very quick direction change And you have to think about at this point. He's fairly off balance Trying to be somewhat balanced with legs and arms out It's going to take a while for that route to slow it out and come back Because the only way it can change direction this way is by the limbs out and arms out that Form like a counterweight for it to drop back this way on a pose like this There's no way the character can actively push himself This way unless you know, this is sticky in a massively huge leg muscles all coming through the foot here So this is more of a push over Balance hold hold hold hold hang time on the side coming back through because of the arm swing and the leg countering the weight over there Okay, so these are asked. Okay. No one's on the other side to answer but I always say that So I believe it at that. Let me know can always email me for any questions and how you want to proceed. 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