 There's a lot of really impressive creatures in this volume. How do all of those creatures work together to make an aesthetic that sort of matches everything you're going with? It came down to just limitations with the technology and time. We had to decide designs based off of like rig possibilities, just how often this certain character is going to be in the shot. I mean, I think a great example of that is Chapter 2. They come into this town that's all based on playing a game. So we thought, oh, let's have them be board game pieces. That would be great. Also, they have no limbs that need to be rigged and can just bounce around and say, actually, they're walking. It works. Exactly. It works out, you know? One of the big concerns with the Herbalist, for example, was that we didn't want him to look like extraterrestrial, for example. That's a fine line. So yeah. So keeping it somewhat based within our reality was really helpful. So like the Herbalist is kind of like a caterpillar. There's these little after-ins with the little leaf chick heads, little dinosaurs. Like they're kind of recognizable as like lizards. And then even though we've never seen this creature before, it's like, OK, I know what a leaf is. Kind of like understand the concept of a mask. I think it was really cool, I think, in Chapter 5. Then at the market, we kind of been introducing them as we went. So kind of getting to see them all together in the market now and sneak in some other ones. We had a lot of dumb jokes, too. Like we had the hawker who was selling mud cookies. So we made him a hawk. Some of it was just like, we just do some dumb stuff. I'm pretty sure it made it into the cut. There was the literal rooster teeth. It's like a pink rooster with like human teeth. It's kind of unsettling, but it's kind of funny. I think we brought up earlier, but Uncanny Valley is like a good way to think about it, too. It's something that seems recognizable, but it's just a little bit off. Yeah. Well, that's the fun of it, right? I'm familiar with this, but where is it going? Yeah, exactly. He keeps watching. He says it means. Right. Speaking of things being a little bit off, we saw it a little bit in Chapter 2. And now, with Ruby's pendant, the currency in the Ever After is different than anywhere else. So far! Aha. Very valuable. Why hasn't the Ever After embraced the gold standard? Why don't we have paper money here? They tried crypto and it didn't work out. It didn't work out. They had to go to emotions. So how does that idea of their version of currency, how does it play into the world of the Ever After? We really wanted a lot of the individual stories to have that Miyazaki feel, where it's like magical surrealism, that there's something goofy and surreal happening on the surface, but something a lot deeper happening underneath. And with Chapter 2, it just happened when we were brainstorming. When I was writing it, that it was like, oh, it'd be cool. They went to this auction. And then they had to deal barter for these items with their emotions. And we love the idea of bringing it back in Chapter 5 with Ruby offering a mother's promise, which maybe that won't come back later. I don't know. A mother always keeps her promises. I also think one of my favorite moments was in Chapter 2 with the auction, where the first character gives the hug for the item and then wants his money back later It has to get hugged. I love that. We have a lot of conversations about how do you unhug. Thanks for watching this Deeper Dive into this week's episode of Ruby. If you want more, come back every Tuesday after the episode, and we'll talk about it and have fun. And go watch the episodes on Crunchyroll every Saturday. Please go watch it. Bye.