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SHADEs 2: Specialist and Chad In Black Updates (Preview)

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Published on Jun 11, 2010

Here's a combination vid, if you will. Just finished updating The Specialist's sprites (the way I updated Moses, Vesper, and Thirteen's), and he turned out nice. I improved a few animations here or there, but for the most part he only needed the added shading and some gameplay tweaks. I removed the Invisibility super since it was useless, made his Riot Gun super a Level 2, and added a new Level 3, the Gatling Gun. His DM is still the RPG, but it has less start up and new explosion FX. He also has a new Win Pose that replaces the Moses one from before, but it doesn't appear here. It won't be complete until I have a good voice actor for him.

Chad In Black may be my most improved character in SHADEs 2. She was rather useless in SHADEs 1, the Black Sheep if you will. Very slow, weak, next to no comboability, and overall not really worth mastering. I have completely overhauled her. All new sprites and animations, better Ghost animations (and an added Fading effect so they fade away more smoothly instead of just disappearing), completely new super moves, and her DM is now more useful and is no longer broken (boy was it broken in SHADEs 1, what was I thinking?). Her Dead Rising special is very different now, and can come out at 6 different distances, though the horizontal range of the move is next to nothing requiring you to master the use of the different distances. I removed the ghost that was obviously Basara, and edited the sprites of her main ghost, Klaus, so he has an exaggerated flat-top and puffy military pants (since he's a Nazi trying to attone for his sins). She is now very playable, faster, and a worthy member of the roster rather than a waste of roster space.

Stage: "Maddicorp Dining Room" and "Crash" by Me (for SHADEs 2)
Music: Not sure on the first stage, but second is "Don't Stop Now" by CVSNB

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