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Natural Game Design | Greg Costikyan

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Published on Aug 28, 2015

Download slides: http://gamesauce.org/news/2015/08/30/...

Delivered at Casual Connect USA 2015.

Dan Scherlis says, "In the game industry, genre is the name we give to one hit game and its imitators." That's been true since the earliest days of commercial games and into the dim 19th century board game past; and the sad reality is that, as a game designer, you are unlikely to be given the opportunity to create something truly novel more than once or twice in your career. In this talk, I'll discuss four different ways of devising truly novel games - and how some of these methods can improve your designs even when you're working under tight design constraints.

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