 Hi everyone and welcome back to another episode of our Pokemon VGC 2019 battle series we're in the moon series in the last week of the moon series going into the ultra series next week which is super exciting but before we get there we're gonna finish off with a few fun teams this week and the one that you voted for last Friday thank you so much for all the votes was this Mewtwo team so we're gonna take it on to the battle spot again today we featured it in yesterday's episode so if you missed that one and you want to go back and check out game one in particular from yesterday you can go back up here I put a corner in for you and game one yesterday was a great way for us to kick off against a very good kind of solid Zygote Sawgaleo with that Volcarona included in that course so very good and then we had a bit of a hiccup against a Rayquaza team that got to plus four so it was a good game but we're gonna redeem ourselves today and get straight back into it so as always guys if you enjoy this sort of content make sure to drop a like on the video make sure you do subscribe to the channel so you don't miss any of these daily battle series as well as our guides a flinch world circuit our re-streams our sword and shield stuff that we're gonna have coming out starting Monday next week she's gonna be so exciting so lots of stuff to look forward to on the channel and yeah I'm a little bit sad about ending up the moon series but also at the same time it's gonna be really fun getting into the ultra series being playing a lot of ultra recently and we'll be playing ultra on the stream this evening so if you are around and you'd like to come across and check out some ultra series matches we'll be playing on showdown for the stream on twitch tonight so 7 p.m. we'll be kicking off or on twitch it's linked down in the description if you want to check out the channel so do come over it'll be great to see any of you over there but we've got a first opponent so let's hop straight in very interesting core here of saugaleo eveltal Cortana tapaco co toxa croak and incinero said toxa croak very very posh there didn't I toxa croak and so yes we've got a very interesting combination here the eveltal and the saugaleo eveltal gives us a hard time for sure especially with the mutu it's not the best thing to be seeing especially the tapaco go there to override our psychic train which makes it a bit more difficult and a little bit more prone to those priority attacks that it's known to carry along with that toxa croak as well but I definitely want to bring me to to this match I think against the majority of other things on my opponents team it doesn't do too bad it's just those two restrict it's that we're gonna need to to deal with a little bit better here so what are we gonna do though that's thing we've got 30 seconds groudon do I want to bring yes 100% deals with the saugaleo Cortana the incinero tapaco go and the toxa croak pretty well so then just need to deal with that eveltal maybe we go a salgo this one could we go a salgo tapulele groudon mutu it's a weird combination and I don't feel like oh leaving incinero though is that the best idea probably not but let's go anyway it's fun week it's a fun week we're gonna just do do stupid fun things and I think it can work without incinero as well we don't always need the incinero but it would be handy in this match of course with the intimate it's not gonna affect the saugaleo though but it does help us kind of get into those situations where you can bait in potential superpower get lele in in its place get your terrain back up and so on and so on I'm gonna see the saugaleo come out with the tapaco and we're gonna lead and bring a salgo for the first time which is very interesting so there's the psychic terrain revealing that we're scuffed she's a good information for my opponent and then the the good old psychic seed activating and activating that unburdened ability giving salgo plus two so what are we gonna do here right we could find a gambit the cocoa that's a it's an option we could find a gambit the saugaleo as well we could struggle bug as well which would be quite nice and we can't asset spray the saugaleo but we could potentially yeah we could find a gambit the saugaleo I mean getting rid of the saugaleo is would be pretty nice let's just think about this because we could double up into it with a shadow ball as well yeah I think we'll do that in shadow ball the saugaleo and if we get this this would be great because although a salgo's pretty cool it'll be a brief appearance and it'll do a nice job in the process so we'll get the incinero and it's gonna get the probably see the saugaleo just protect here I'd imagine no okay so hopefully you don't proc a berry my bias I'll go you did well no berry prokin so we'll be able to get rid of the saugaleo which is just very useful for us now I'm thinking hmm it'd be good if we had our good old incinero to come in we'll pull now we won't bring a groud on just yet I'm gonna bring a mute to that's what we want to bring because I want to switch Lele out to get it back in for the psychic terrain and groud on to better switching for me to on that Lele slot because we could see a potential knockoff there so get me to onto the board any belt not what we wanted to see we're gonna have to really utilize Lele here to deal with a belt I'll hopefully and hope that it's not assault vest right let's protect tap me to and get groud on him depends what kind of build this you belt all is as well they kind of wish again that we had ice beam on me to maybe it is the better choice I don't know I don't know I do like shadow ball on it though for utility but at the same time this last two matches that we felt like maybe ice beam has been something that we could have utilized a little bit better but we'll get groud on and get the sun up just protect we'll see whether this incident will go as it's probably gonna fake out I'd imagine suck a punch huh okay flablets oh it's not really what we kind of would be hoping for groud on taking that pretty decently not amazingly though and okay I think we need to get taboo Lele back on to the field for me to problem is if we see yeah and I think let's go for the tectonic rage into the incident or slot with groud on I don't think the Veltal unless it's got a z move can take groud on down from this position so we should reliably be able to get rid of that incident role and then of course when the cocoa comes back in we're gonna have to kind of rejake things maybe a little bit to get a electric train a psychic train backup we're gonna see the cocoa come in hopefully it's not sashed I'm gonna see another sucker punch it's not okay I mean that's fine it's probably gonna be an assault vest Veltal I'd imagine the utility of knock off here so mmm and it's super obvious to bring me to now on that taboo Lele slot but we don't really need the psychic so much the psychic terrain other than for the fake out and the sucker punch what's a moonblast gonna do to Veltal probably not very much it's definitely got foul play so it's gonna try and I would say target down that groud on right it's gone moonblast could my opponent take both thinking they can't take both things down here I don't think the groud on big threat for the Incinero it's not really causing if you felt too many problems so the Lele is the one thing that would see probably targeting so you maybe get a switch into me to here from groud on just to reset the intimidate but it might be worth just keeping ground on and then just go and press this blades to be honest that's moonblast press this blades can I lock it in I don't think I can we're just going for a protect with groud on it's not gonna be good okay no fake out okay see what damage we get into this he felt oh it's decent damage we can get at the next turn okay the snarl coming out hopefully Lele sticks around that's what we want okay then we can get the Veltal now but we've got to worry about the sucker punch for sure which would probably take Lele down I'd imagine you're gonna go for it though I think okay let's get me to in for Lele and let's go press this blades into that Incinero and just get some damage off onto it because we can get Lele me to back on to feel we can moonblast in Aurora Sphere as long as we've got damage onto that Incinero Aurora Sphere should be enough just getting the me to in and hopefully my opponent going for the sucker punch okay it's the oblivion wing it's gonna be into groud on no it's into me to okay getting a little bit of health back so it does help with that moonblast Pessimism it's not I don't think mine is gonna be enough to get this this Incinero but you gotta hope that it goes for the the groud on here and not the me too yeah okay so the Incinero should be in range the berry isn't great it's gonna be close it's gonna be very close with Aurora Sphere I think we double up now we can't afford to if we need to yeah let's get let's get the Incinero and moonblast and hopefully if we can take down the Incinero we should be able to close this one up with either Lele or me to against the Velto and might go snarl here maybe I don't know so moon blast it's not gonna be enough to take it down but I'll do a good chunk to critical hit it's not oh I guess we're not snarl this time around so yeah makes a lot of sense hopefully this should be enough now to take down the Incinero easy peasy lemon squeezy there we go guys me too Lele didn't need any help what was I worrying about okay good game to my opponent and I didn't expect the moon blast to take it down from the previous damage but then yes we were snarled weren't we so that's why I did a little bit less the previous turn so I'm gonna blast picking up the KO and we got that end ball position and we wanted so there we go very good game to my opponent nice way for us to kick off even though it was a little bit shaky to start with we've got to see a sell go or as well which is always good so we'll go straight into our next one and see if we can get continue this because two wins today would be great and then we'll probably play me to once more tomorrow and then we'll play different team Thursday and a different team Friday what they will be I will leave as a surprise to finish us up this week so let's see how we can do but me too do and work again once again that aura sphere on Incinero is ridiculously strong isn't it it's just crazy strong it always surprises me the amount of damage you can do it really does but I do think maybe ice beam is the is the player there I don't know overshadow ball really do it does leave you kind of a lot weaker against Lunala and so glaleo desk main lots of other things so hopefully we doesn't take too long to find an ex opponent if it does I will cut straight to a guy so we'll come straight back when we find someone so we finally have our next opponent of the episode I've been searching around back and forward for about four cycles you can't find an opponent but we finally found one so we'll get straight into it guys cuz you want to hear me with completely right and next opponent is playing a team of ground on eval tall type of cocoa Venus or Incinero and stack attack us so it's a very early kind of moon series built here one that I really do have a lot of love for and probably seen the assault vest on the Veltel tectonic rage as he moved on the ground on possibly on the cocoa gotta be a bit wary about the Venus or obviously with the chlorophyll ability boosting its speed in the Sun stack attack are going to be the trick room on that probably supports things like the ground on a bit more and then the incineroar as well that support that so what are we gonna do I think probably yeah we're gonna have to make you sort of tap lalea and muti here but we have to be a bit very careful with that it's that eval tall obviously the sleep from the Venus or is a bit of a pain as well I mean we could lead Venus or ground on for a little bit of a change and it might be nice the Venus or is going to do a lot of work here as well we have to worry about the incineroar a little bit so bringing our own incineroar isn't too bad and then we could potentially bring me to all tap lalea I don't really want to bench me to though but it can deal with a lot of the things on this team pretty well though it's like you turn out it isn't going to be as effective but we'll bring it along anyway for the ride so let's get into it good luck to my opponent I feel a bit sad we're not bringing tap lalea to this one but we can only bring four Pokemon in time and it'd be nice to see the other kind of side of the team with the Venus or and the ground on performing there so I do feel like Venus or has a good time in this matchup particularly I'm gonna be careful with that incineroar of course but just having the fast sleep powder does really help us so I'm gonna see my opponent lead off with incineroar and eveltor I mean we probably want to double protect this first turn just to get around the fake out which is really obvious but and my opponent could pivot out but I mean we're stopping kind of any pivoting out from the incineroar could hard switch that's the thing and bringing Venus or of their own but we've kind of got a hope that the eveltos not safety goals because that would be a little bit of a problem and that's what we want to try and go for the next turn yeah I think we have to fake out this turn we could potentially just go for a tectonic rage into the incineroar slot thinking that they would fake out the Venus or but the protectors so obvious and do we push a look we will greedy earlier in the week weren't we so maybe we don't get so greedy now because we did pay for it and we'll just protect we'll just be safe safe safe safe I could see the Venus or coming in from my opponent now though that's the only thing those switches though we're just gonna see it protect from Vino and take from ground on we'll see what this eveltal does watch it launch a tailwind here is the fake out it's the ground on slot okay of course okay Venus all be faster than the incineroar though so that's a thing but I'm more concerned about this eveltal so I want to put that to sleep and I'm gonna launch the Z move into incineroar now even though we will be slower than it hopefully we don't see a double up into ground on I think you've got to be a bit more concerned about the Venus or though of our anything else so they're all switching out so whatever comes in there is gonna take big damage which is the ground on okay it's fine knock off to Venus or yeah take us down to a sash which is fine like you don't mind that we have to take some damage to some point get the sleep pattern to the eveltal shut down she's always good yeah and unless that that ground on max speed Venus or should still outspeed it but it doesn't need to be max speed it needs to be faster than modest max speed Venus or is so in this build I'm not really too sure if it will be honestly but we do have to worry about a potential Z move into that slot as well because if that ground on the Z move then it can totally just launch it into Venus or right now but I mean without the incineroar support in the field we can just grass knot it I think and I'm gonna take this opportunity sword stance with ground on it's a little risky in front of eveltal especially if foul plays something that the eveltal has access to but we all minus one at the minute so it's only putting us on to plus one and the fire punch would be a lot more effective against it going into the next thing one of the things that we'll probably see now as a ground on switch out incineroar come back in and yeah so I'm gonna switch incineroar in for Venus or keep it around for later and I'm gonna throw out a fire punch into the eveltal I need to get some damage onto it so we've got at least something we can do with Venus or later on the game off me too comes in or even incineroar can can snipe it it's got to help the ground on doesn't stay on the field now I'm kind of expecting it to switch out even in the tailwind yeah okay incineroar will come back in yeah eveltal could work up now it stays asleep okay I'm hoping this fire punch puts it in range for maybe a flablet to take it down because it's not gonna be the bulkiest that's still pretty bulky and we could go for another sword stance here push a luck try and get a sword stance off I'm just gonna fake out the eveltal actually I'm not I'm gonna pivot out with incineroar onto your poison incineroar no actually I don't I'm gonna pivot out onto the eveltal get some extra damage off onto it I don't see it protecting here I think it goes for another tailwind and I'm just gonna salt stance again with ground on trying to put us back to plus two make us super threatening incineroar switching straight out again we're gonna see ground on come back in okay I guess my opponent's probably trying hoping they wake up this turn get the tail wind up get that ground on set up but at the same time we can get the sword stance off now get a venus all back in you know the three turn sleep here is a little bit unfortunate for my opponent but at the same time it can happen because I don't need to keep venus all out it pressures the ground on enough for the incineroar to have to come back in for my opponent although the Sun does fade which is the worst timing possible so I'll switch incineroar back in now and I'm gonna go for the fire punch do I or just I think it may be protect ground on this turn so likely to see the incineroar come back in on that slot for my opponent but they might call this and say oh well incineroar probably come back in for me now with the Sun going so they could launch a tectonic rage into that slot of just precipice blades but as long as incineroar sticks around this time we should be all right going into the next one it's gone for the knockoff since you incineroar is that gonna be enough with precipice blades to pick up the knockout I'm gonna see the z move yeah to incineroar I'd imagine to pick up the knockout there oh it's into ground on okay incineroar the vibes stick around another day okay so we've got the fake out I think I pivot out again you turn I want to get rid of this eval tol because the thing with the val tol is it's it's making it so I can't bring in my me too so I'm gonna you turn and fire punch the eval tol I hope it goes for to wind we've got enough protects no this ground on protect yeah okay the palm either stinking can we you turn out on our own ground on okay my opponent knows how much we want to chase down the eval tol I think though what we'll do is we'll still you turn out on your belt all and I'm just gonna precipice blades this time because a plus two will get the ground on it will definitely get the incineroar if it comes in as well and it kind of gives our incineroar a little bit of protection okay ground on switching out type of cocoa coming in okay do not mind that and with the ground on switching out as well that's perfect cuz my opponent has to bring the Sun back at some point there's a tailwind yeah hopefully ground on's got his goggles on come on oh I hate you ground on you were the worst ground on in the world of ground on's ah every time but I mean but what do you expect what do you expect right okay the tail winds up I think now what we'll do is we'll bring in the Sun or I really worry about the cocoa having grass not what you probably will have which is the most frustrating thing about this whole thing because I don't want to be doubled into by the Veltel and cocoa this turn so we'll just bring in incineroar it's gonna be a slog of this one to finish off I really didn't help but it happens doesn't it we've got to deal with it it's what you have to deal with if you decide to play a precipice blades you've got to take the consequences okay so we'll protect ground on here there's the grass not of course and then knockoff into incineroar once again that's fine though okay just here I'm gonna fake it got a firepunch that he belted to get rid of it that's the big thing it's so frustrating like I want to fake out the cocoa but I feel like it protects here anyway I feel like we'll probably see a double protect to be honest but I don't want to risk it I don't want to take too much unnecessary damage on to ground on and so I'm just gonna fake out the cocoa firepunch to the Veltel I need to say out these tailwind turns so switches out yeah ground on coming back in the Sun is up now so if we can get rid of the Veltel it gives Venus all way easier time to kind of help close this game down for us okay Veltel going out incineroar coming in yeah now this makes it difficult for us to maneuver going into the next turn for sure I mean a ground on is still plus one and firepunch plus one and it still does it's not shabby damage at all is it just a priceless blades could we bring in me too now could we bring in me too because the tier one will end this next turn yeah pretty sure yeah the tailwind ends let's protect ground on bringing me to my opponent doubles it and we lose me to then it gives us a free switch into either incineroar or Venus or the Sun's up tailwind above ended so we're sitting in a way better position I don't think my opponent wants to leave the incineroar on the field right now but you probably have to take advantage of the fake out here which is the one thing that we've got going for us to keep that incineroar out no fake out though just priceless blades probably P blades the U turn into yeah we're probably gonna lose me too unfortunately the U turn probably flablets oh it's into ground on mmm okay that's interesting well well well let's go side strike into the ground on and let's go precipice blades into incineroar we probably see the belt'll switch out on the incineroar slot that's the only thing I would think maybe why we probably could have went for firepunch war sphere because you probably see the ground on protect my opponent side now but as long as me to use around this next time we got a chance to maybe snipe the beltle with the potential yeah okay it's a dead turn I wonder if a plus like well won't be life-orbed war sphere be enough to get the beltle regardless I'm gonna firepunch oh we leave that the ground on and check though that's the problem by not precipice blading yeah I'm gonna press this blade just to try and we should like a plus one will get the opposing ground on and just got to hope that the life-orbed war sphere be enough to get okay I'm gonna see incineroar come back in it's fine but I'm gonna go out as long as we can get our precipice blades here we should take the incineroar down from this range be interesting to see what this damage is like it's neutral remember life-orbed it's not quite enough to see the tailwind though so we've got one more tailwind to see out which we can do especially if we get rid of the incineroar here we do hit yay do it bye bye incineroar so we are whittling my opponent down slowly virtually now the ground on probably comes back in and we get I mean one thing we could potentially do is double protect here I just worry if that ground on's got sword stand still that's the thing we could double protect then switching incineroar the next turn get the e-bell tool yeah I think that's probably a better way to do it like just buy their time a little bit here just double protect and see what my opponent's gonna do okay and then the next time we get incineroar in light we're saying and then the next time we got fake out support potentially if incineroar can get through the next turn depends how this ground on has been trained right so we're getting incineroar in we'll go for the fire punch into the e-bell tool it's got to be feeling like a little bit scared of the the ground on right now with the intimidate we're gonna be able to take at least the precipice from this poison ground on a lot easier knock off yep yep incineroar doesn't take it which is a little bit of a shame now I think Venus all is the thing that can win this game for us especially against this type of cocoa ground on so we need to maneuver away for us to get the Sun back up because that is gonna be a win con for us and I can't switch Venus all in so I'm gonna have to bring Venus all in now switch ground on out to me to sack me to to get ground on it with the Sun up and I think my opponent probably will be able to tell that I'm gonna do this but it's the only way we can beat me the the cocoa because with grass not it can deal with the ground on pretty easily that precipice blades miss earlier on coming back to bite us in the butt right now because if that cocoa had just been hit on the switch in would well we'd close this one up but like I say it's one of those things isn't it we just got to adapt to it and help me to goes down here because we need that switch in the next turn yeah sorry me too sorry sorry but then then we've got this awkward 5050 guessing game now which we have to we have to go for which is an ideal and help us ludge bombs enough to get the cocoa that's the thing that's what we're kind of banking on right now yeah hope the ground on protects hope the cocoa what did we protect because if we get the sludge bomb into the cocoa then the ground on takes down on Venus so now I think we just got a we just got a precipice but we just got to attack yeah I hope this is enough to get the cocoa come on be enough be enough be enough yes it's enough to get the cocoa hopefully ground on can hang on and not take too much damage from a precipice blades okay I don't know if our precipice blades will be enough to take down the opposing ground on if it is we can win come on ground on do this for the team do it come on oh heartache and the opposing ground on I think is faster than us unless it's a speed tie let's just fire punch it's more reliable oh we might take this you know that is sad that is sad isn't it that is sad we couldn't have done anything but target the cocoa there because we need to take it down we could have targeted the ground on as well but then it leaves the cocoa open to take well that would be the way to do it really wouldn't it so we grasp not the ground on I just feel like that is the one thing that would protect there and but we grasp not the ground on then the next turn if the cocoa takes down our ground on but it may have went for a dazzle there to take down the Venus soul if we targeted the ground on yeah I don't know we could have possibly won with a different with a different with a different end game there but at least it was a slog I think the big thing was all to remember was that precipice blades miss on the cocoa switching that's what I'm gonna say but we got to deal with that but that is the end of the episode guys thank you so much for tuning in I hope you've enjoyed it we'll be back with another episode tomorrow with more me to action so it will be a lot of fun so have a great day whatever you're up to thanks for tuning in and I'll see you for the next one so until then take care and bye bye