 Hi friends and welcome back to another episode of our VGC 2020 Battle Series. We're here again today kicking off with this team that we started with at the start of this week on Monday. And we're going to continue on with it today. Like I say, it's been a lot of fun so far. We had a great episode yesterday. If you've missed that, I will link it up there for you can go and check out the hacks in yesterday's episode. But just to recap the team before we get into it today, we've got the Kyogre, the Tabacoco, the Mega Ray, Incinero, Tornadus and Cortana. So a really nice balanced team. As I've said already at the start of the week, Trick Room does scare me a little bit. But it's something that we can maybe look at when we get a bit further into a few matches later this week and maybe change things up next week. Or if you'd prefer to see another archetype played next week. But as always, let me know in the comment section down below what you would prefer to see. If you want to see this team played a little bit more or if you would like to see another archetype explored. Because we've got lots of time to play around with archetypes and things like that. But at the same time, I do realise that Sword and Shield will be out mid-November, well early November. So then we'll probably move from this series into just Sword and Shield stuff. Because I'm very excited about it and all that. And I haven't even introduced myself for all of you new viewers out there. My name is Lee, also known as Osiris. And we'll be kicking into doing lots of Pokemon VGC stuff this season. Got lots planned. So very exciting without further ado though. Because I've been rabbiting on for a little while now. We'll get straight into the battles today. We're 4-0 at the minute. So that's not too bad with the team. I know we're low ladder, low level. But at the same time, wins are wins. And although I think one in yesterday, we probably were a bit fortunate to take the win there. And we explained why overcompensating certain places in that match meant that it was a little bit more difficult than it really should have been. And I think it definitely a match that we could have won, but if we just played a bit more sensibly. But these are the things that we will look at when we're playing through this battle series. You know, what the mind games can cost you in certain places and just to make the safer players at all times. So hopefully it doesn't take too long to find our first opponent today. But while we're waiting, we can discuss Sheffield Regionals. Like I said the other day that I was pre-recording while that was going on. And we saw the result from there over the weekend. It was Surkin and Baz in the final and really good final. A big shout out to Billar as well for streaming that on Twitch. Twitch, Twitter, he did a live stream on there. So we were able to see and if I can find the link, I will link it down below so you can go and check that out. It was really good final and massive congratulations to Baz as well. Really nice seeing him taking a regional title as well with a very fun team. And we've got elements of this in our first match today against Pavlo. So we'll hop straight over into team preview. So our first opponent today, running a team of Mewtwo, Tapulele, Kyogre, Incineroar, Ferrathorn and Salamence. So the Mega on the team is either going to be Salamence or Mega Mewtwo. It's likely that it could be Jule, but I would say probably Mega Salamence. Although I don't know. I think it probably is Jule Megas and you probably choose one depending on the team that you're coming up against in this matchup. I would say we'll probably see Mega Mewtwo. Scarf Lele makes up a nice combination with that Mewtwo. Obviously the psychic type abuse there is very prominent and takes away our advantage to use any sort of prankster or fake out abilities on our side of things. Then you've got the Kyogre, which is the thing that's going to really cause us quite a few problems. Ferrathorn is well for our own Kyogre, but I think Tailwind here is pretty important for us. So Tornadis here definitely something I do want to bring just to get the jump. It's a guaranteed way to be able to get speed control going. I think Tapa Coco is very good for us here. It hits the Salamence, the Kyogre for good damage and the terrain support is incredible. I'm going to opt to go Rikwaza and Kyogre here, even though you do see a Ferrathorn in the Incineroar could be good. I don't want to be in that end situation where the rain is up and I can't use a fire type attack. So we're locking and we'll see how we get into this one today. I'm planning on doing some more showdown content as well. So that should be up on the channel soon. We'll be playing other archetypes and things. So that's one of the things I want to do this early series before we go into Sword and Shield is try and explore as many different archetypes as possible. Because there's so many that we didn't touch upon when we were covering Ultra in the 19 season. So there's lots to do. We are going to see Ferrathorn and Kyogre come out for my opponent. Kyogre feels like self-threatened right now from just that type of Coco. Because we can just go Thunder into that slot. It's so easy for them to switch out though. That's the thing and just leave the Ferrathorn kind of open to do whatever it wants. The other option is we could potentially Volt Switch into our Rayquaza which would give us a nice advantage I guess going forward. There's also the option to Tailwind to taunt the Ferrathorn as well to shut down the Leaf Seed which I'd expect them to try and do. Although they'll probably just throw our Gyro Ball out. But the save play I think here is always going to be just going for a Thunder into the Kyogre and just throwing a Tailwind up. What I'm messing about here. We're not going to see any Protects either so. Okay we do get the Tailwind up. There's the Thunder. This should do a nice chunk. It won't pick up the Knockout but any damage onto Kyogre is always good damage. And boosted by that Electric Terrain doing some big damage there. And a Thunder coming out from the Kyogre. Interesting. Boosted by the Electric Terrain. Let's see if we can take this. No no no. But that's fine because one of the things that I do appreciate here is that we do get rid of Tornadus which is a bit unfortunate. But it does open the door for Rayquaza to hit the field now. And I think this next turn we can probably just go for a Volt Switch out onto the Kyogre slot. So we've got a Terrain for later in the game. And go for a Bandit Dragon Ascent into the Ferrethorn. I'm not sure if a Bandit Dragon Ascent will pick up the Knockout. Hopefully it does. If it doesn't, you know what? We're playing a really explosive game here. This could be over very quickly. But if Rayquaza gets knocked out in return from a Gyro Ball here. Then we do get Kyogre and we still got Tailwind up. So we've just got to make sure we make use of these last few turns. Tailwind. The thing to worry about now I think is that the Psychic Terrain and Mutu could be in the back. Like Tapulele Mutu could be in the back which could be problematic for us. Extremely problematic. If we get the Knockout on Ferrethorn here, that would be incredible. I'd imagine the Kyogre to protect. So it might have been in hindsight better to go for the Volt Switch into Ferrethorn if we want that switch. But then do we want to chance Kyogre coming in on a Power Whip? There's a Volt Switch. Kyogre is going to go down now. So that's brilliant. We are going to chance Kyogre coming in on a Power Whip anyway. But I would imagine you're probably going to see the Gyro Ball into Rayquaza here over everything else. So we'll get Kyogre out onto the field. I don't know what had just been better. It's just that I was kind of conscious that I want to keep Tapulele in the back. We want to make sure that that terrain is not active. Especially when that Mutu comes out. That's something you kind of want to keep in the back of your mind. The Heavy Rain does activate with that Promodio C. And here's the Bandit Dragon Ascent. Come on, be enough. Be enough, please. It's going to be close. I know that. Oh, it's so close. It's too close. We'll probably lose Ray now. Gyro Ball. Do you want to get Ray? Yeah, there we go. Makes a smart choice. Oh, we survive. Okay, that's good. And Farathorn's not really a threat now because it's so low health. Whatever comes in, especially if it's Lele because if it's Scarf Lele that can't protect then we can just Dragon Ascent waterspout and get around it that way. This is a mad match though to open up with. I mean, there's been no protect. It's just being full out. Okay, we're going to see Incinero come out, which is fine. Where'd you fake out though? Like, I think you have to fake out Kyogre here which opens it all for us to go for. What's going to be in the back? It's going to be the Mewtwo, right? It's going to be the Mewtwo. I think, yeah. So we could potentially just bring in Coco and protect Kyogre here. We've got the option to go for an attack with Rikwaza because we could Dragon Ascent for sure into the pherothone thinking that the fake out's coming into... Oh, it's Salamence. Huh, okay. I really don't mind that at all because we've got the Twinkle Tackle and Waterspout next to him after we burn this fake out. So that is fine. We've definitely seen a fake out here. I'd imagine it's into the Kyogre though. I'm surprised. Oh, wow, it's not. It's into Coco. Interesting. Okay, we've got the pharium. So we'll Twinkle Tackle into the Salamence that'll be more than enough to take that down. I'm really surprised that we haven't seen Tapulele or Mewtwo here. Especially against our kind of team makeup where we haven't got the fastest of Pokemon outside of Tapu Coco and especially if you are running something like Tapulele that is scoffed and that Mewtwo, if it is Mega as well, then it outspeeds everything on our team and you can really take advantage of that instant speed that your team's got access to rather than relying on speed control like we have to do. So that does surprise me. It makes sense bringing the pherathon against us because pherathon generally is just a pain to deal with for the majority of Ryogre teams. Especially because you've got the protection from the rain and you want to utilize those fire type attacks initially anyway. I'm going to say the Salamence Mega Evolve Salamence does protect them. I mean, it's still fine though, isn't it? We'll get some damage off onto it now. I don't think it was worth not going for the twinkle tackle here and predicting to protect because if we went for a dazzle and a water spa Salamence could survive that and get the tail wind up and then even though like still the next turn it's not going to be in the best position. We got scalded so we can take down pherathon. I think the match is kind of over whatever we do here. So we could have sat on the busy move and made it a bit easier for ourselves. But I mean, at this point, kind of fine. We've got rain in the back as well to come in with extreme speed if we need to. And after a dazzle, you know that Salamence is going to be an extreme speed range and a scald will be 100% enough damage to pick up the knockout onto the pherathon or an ice beam, whatever we throw to it. So we'll go for that dazzle and we will go for a scald into the pherathon but this should be pretty much tied up now. The double edge from Salamence unless it's like a huge crit and even then, I don't think it takes out a Kyogre. So there's the dazzle. Is it enough to get the men's? No, not quite. But like I said, the extreme speed we've got in the back, hyper voice coming out will take down Coco. Kyogre will get the pherathon and then, yeah, we just got ready to come in extreme speed and that will be game so we're picking up another victory which is very nice for us to start the day with and the electric train disappearing and Ray going to hit the field once more. I wonder, there's a question like I always think, do I want to run an adamant band, Ray? Oh, Jolly. I always prefer Jolly because then you know you've got the jump on the majority of other things in the format that could otherwise maybe outspeed you if you got adamant but the extra power would be incredible but this is why I always like to try and implement Helping Hand next to Ray, like we saw on the BattleSpot series that I was doing I had Serena there with Faint in Helping Hand and I think that's like the ultimate support I'd say, personally because then you've got devastating power that you can pick up knockouts on pretty much everything you're not missing, like we were there with the pherathon and you kind of seen that match if we'd been able to pick up the knockout on pherathon, how much easier that match would have been to kind of close up and it was only the fact that it survived that we dragged on a little longer but like I say, we're off to a good start we're 5-0 at the minute which is which is no surprise with this sort of build it's very solid and it's doing the job so yeah, and I did get asked in comments, I can't remember who it was but thank you for all the comments you've had over the last couple of days as well if I was planning on going to the regional in Germany at the end of this month and unfortunately just with Thea at the minute I'm not really able to travel abroad just because Thea is pretty much brand new and we're still kind of managing that between me and Tash so I won't be going to any regionals outside of the UK until the new year so no regionals from B which is sad, hopefully there'll be something announced in the UK again but I don't think there's going to be anything outside of PCs but I've got a bunch of those coming up so that's pretty exciting so we can grind the local scene and start getting some points on the board and it was mad, I was actually looking at and please don't mind me speaking over us searching for an opponent it's quite interesting but I was looking at how you can obtain 300 points for us Europeans this year for your world's invite to London next summer and what was it, I worked it out really like mediocre finishes so you can finish second in two PCs I think top 8 in 4 MSS a top 32 finisher of regional and a top 64 finish at an international championships totally doable by anyone that puts a time in, in my opinion and you will be over 300 points so you don't even need to really be winning events to get that invite you just need to be attending be a little bit consistent get some decent finishes and you'll easily pick up that invite so there's no reason for anyone to not believe that they can do that because I think, like I say, with a bit of time and investment and just getting some help from people that you know, if you need help from me give me a shout, I'm on Twitter and all places like that but yeah, I think just that time investment if you want to play the world championships in Europe, you find it difficult in previous years going to America or paying for a trip or whatever like that, I can totally relate to that from earlier years in my playing life, then this is such a good opportunity for you, just make sure that you check out where the events are there's some great groups on Facebook I can link all those down below if you want in later episodes this week so let me know in the comment section if you want to know all the events in the UK particularly are posted there or you know and you can schedule a random it's really useful and really helpful and obviously the Pokemon website as well but yes so it's not really that difficult it's crazy to think that you can have 2 second finishes, 4 top 8 finishes in an MSS a top 32 in a regional and a top 64 in an international championships and you've got your invite so there you go, easy peasy not so easy obviously but pretty easy than going out and having to win every single event like back in like 2010 you had to finish in the top 2 of a national championships to get a paid invite and that was it and there was only 3 nationals in circulation you had Germany, Spain and the UK and if you didn't get top 2 in any of those one 3 events then you did not get a paid invite to the world championships 3rd and 4th got invites but you had to pay your own way so I got my invite finishing 3rd but then it's like when Worlds ends in Hawaii it's a lot of money when I'm still studying and there was no stipends back then so it was a lot more difficult similar story again 2011 2012 and 13 when I got my first paid invite to Vancouver world championships that year which was incredible it was such a good world championships that was top 8 I think you can and top 4 the other 2 national championships I think Italy and Germany were the other 2 that year and then it kind of started changing with the CP payout in the next season 2014 and then from there it's all moved on and I apologise if you can hear grass cutting in whatever because my neighbours are having their their garden landscaped it sounds like but it is going to take a little bit longer to find that next opponent so I'm going to cut it out here and we'll come back when we find our next opponent and we've got our next opponent finally of the episode I've been searching for I don't know the last 10 minutes it's crazy it's like no one on hop over into team preview and let's have a look at what we're playing again so our next opponent is running a team of the kangaskorn tabulele duskman acrosma groudon and umbrella so it looks like the second place placed team at the world championship this year we've got the duskman and the groudon as the restricted pair we've got salamence is the mega along with the kangaskorn so the dual mega there got ultranacrosma and duskman as well tailwind trick room all the shenanigans here tabulele as well the big thing that I really want to be able to get rid of is going to be that umbrae and speed control is going to be really important for us in this match but we've got to watch out for trick room as well so what are we going to do we'll bring tornadoes I think tornadoes are going to be very useful for us we obviously need kayoga I think incineral kaa tabukoko how do we want tabukoko though it's just the terrain I want to be able to change the terrain that's the big reason why I'd want to bring it but then we're kind of leaving out requiser but tabukoko can be pretty good in this match I think anyway katana could be also very good as well as requiser I'm locking in because otherwise we're just going to otherwise we're going to end up with just a random mix and nothing right the one thing I would say with requiser it does offer us a nice means to be able to hit that umbrae outside of special type attacks which we're kind of relying on now but we'll see how we get on it's going to be a tough match it's really well put together team and can be very annoying but we'll see what happens there's a tapulele coming out okay I mean I kind of don't mind this too much even though the psychic terrain is going up on now I wonder if it's worth tail-winding and just hard switching into kyogre rather than you turning out because I feel like if you're my opponent you probably want to fire punch and psychic into the tornado that would be my best bet honestly so I'm going to I feel like the new turn would be really useful here but at the same time I don't really want to take a fire punch onto tornadoes if I can help it is it better just to lose tornadoes at this point rather than kyogre take a massive chunk of damage from that's the other argument would I prefer kyogre just to come in without any damage so I'm going to you turn out on to the lele go against everything that I've just said I'd rather a fresh healthy kyogre than a half damaged precipice blade to go on to be honest even though my instinct kind of tells me that fire punch probably comes out onto the tornadoes I'm going to see the lele retreat and necrosis will come in okay now we shouldn't lose incineroar here and if the gradon stays out in the field that's way better for us precipice blades coming out of tornadoes we do take it just about so that's good and we'll get this u-turn off so really this is probably the better option for us for sure we've got to watch out for wide guard though as well that's the problem and with the psychic turn up on the field we can't really prevent can't prevent the trick room going up now the dustman doesn't have wide guard so what am I talking about we can get kyogre we can water spout whether or not we water spout and switch in incineroar could be an option hmm but the gradon is going to switch out for sure and we're going to see a trick room set up that's the thing but if you switch your tornadoes out to incineroar we get at least an intimidate onto the necrosis and although the gradon will switch out here which is just a given I think at this point I think this is probably the better move and we might see the gradon just protect here and the trick room attempted to be set up but again I don't really mind if that does happen to be honest and the gradon switching out whatever comes in is going to take a heck of a lot of damage it's going to be cangascon might go down ultra bushed so I don't think we're going to see a trick room then but you're reverting into um ultra form so what's about that we'll obviously be able to take this and throw out a big psychic type attack that's going to do some tasty damage to us oh we do see the trick room interesting hmm it's on the end of the world like honestly the gradon is going to come back in now and I think what we'll do when you turn out I can't really you turn out I think one thing we could potentially do is fake out into the gradon switching to type of coco we're going to take a big we're going to take a psychic type attack from the necrosma which isn't ideal at all but we want to try and slow this gradon down as much as you can I tell when being up isn't great it's kind of weird that you well I guess the ultra burst makes sense for the dragon typing to take the water spot a bit better um we do get kyogra out of here get coco onto the field there's a fake out into the gradon just shutting that down this turn flinch and then we're going to see the light that burns the sky it's going to be into top coco but that does grand kyogra free switch in now with gradon out on the field we will have to cut this though so we'll be right back my friends go into the top coco it comes and there's no way we take that ever but like I said it does open the door for us to get kyogra back onto the field and we can snarl water spot the next turn if we would like to although I wonder if the gradon switches out though I just press this blades it's not intimidated um what is going to be better to do here do you just see it double up um I don't know if we actually do I'm going to snarl and I'm going to go for do a scald scald the gradon I think yeah better than water spotting I think because we probably will take a bunch of damage kyogra is like the fastest thing on the field for sure okay we're going to see the necrosma just protect here and gradon is going to go for a press with blades we will take this we will lose in cinema unfortunately and the psyche train is going to be back in effect this next turn but it's pretty tricky from this point on because the trick room will run out until wind has run out now kyogra will out speed probably the necrosma and probably the lele in trick room actually so that's not too bad really so we can ice beam the necrosma in this next turn pick up the knockout there that has just protected trick room still in effect and the lele I'd imagine is scuffed it's got to be so we could just hurricane it or we could probably better hurricane it I'm sorry I'm sitting here not even selecting tornadoes I'm like it should just automatically come in it's not going to though so yeah there's the type of lele coming in unless the lele is not scuffed but I'm pretty sure it is um so yeah we can just ice beam then across my um I think we need to tailwind though I do think we need to tailwind because this is the last turn of trick room now there's two turns of trick room ok I'm not going to go for the tailwind just yet I'm going to go hurricane into lele and I'm going to go ice beam into the necrosma I think we've got an ice beam in the necrosma here there's the ice beam this should take it down and it's all about where this type of lele goes it's probably going to psychic into the kyogre I'd imagine so hurricane but we're all running a bit of a slot on it is if kyogre can survive this turn that would be ideal there's a psychic I could take it take it like a jump so that's good for us because now tornadoes well we can just double because we know that both of our pokemon are slower than the lele we don't even need to mess around with tailwinding and stuff like that so yeah we'll be able to pick up hurricane scald will be enough and we pick up another victory which takes us to 6-0 this week which is excellent good start for us always nice to get a good start bit of a challenging match scald actually enough with a crit there to end it up in style and take us through to the end of this episode which it is now I'm just going to say thank you so much for tuning in everyone I hope you've enjoyed today's episode leave a comment down below let me know what your thoughts are on today's games on the team in general where you'd like to take the team in directions but trick room team we've played too we've got through one here okay today I'd like to play a bit more of a hard trick room team but they're not so common in this format so maybe we don't bump into too many and maybe that's the answer there first so we don't really need to change up too much and hopefully you can see a few more members of the team like Cortana as we go into the last couple of days this week so we'll be back with another episode tomorrow have a great day whatever you are up to whatever time it is whenever you are watching this that was a mouthful and I'll see you all for the next one so until then guys take care and bye bye