 Alrighty, let's play this here. This is a Cycle let's play this a couple times. All right, so Thanks for the clip and thanks for the reference. It's always cool to see you definitely have a bit of a faster move in those except for maybe This one's fairly similar We have definitely a slower one here Feels more like when I get up in the morning And then we have that much bigger impact different type of walks with a big head impact there I Think when I'm looking at what you have right now the biggest things that strike me is a I think you're You might have an extra frame here on your cycle here so That's what that's the technical thing. They're all this first and last this and this cut one out for your For your loop. I'm gonna reduce this here. The biggest thing that I feel is that it's a slightly post-to-pose where as The paw comes down and bam hits the ground. That's where it also hits the lowest The lowest area of the head coming down meaning that I would tweak this to get more of an offset where we have Boom this comes down then boom this comes up shoots up the shoulder blade and then boom Have the overlap and down on the head You can always go a bit too exaggerated that we can always kind of dial it back because you can see this here it's still fairly stiff and Not super in terms of you know, like rotations up and down on the head, but still they're still Bit more of an impact that you can see on a The shoulders then how it propagates down into the head. So to me. This is just that ever so slightly too Pose to pose whoa, hold on. I moved something here. Let's go back Move it one frame here And here So there's something where like the lines here all of this moving up and down kind at the same time. So for me, I would look at Breaking this up a bit more and there's definitely a lot of movements in the butt area Sorry, hold on. I don't know why this actually goes back. It keeps It keeps looping People wondering what the hell is he doing? I'm adjusting this And it seems to go back every now and then So I feel like we can do a bit more and a bit sharper on the backside I Think it would sharpen the impact of those shoulder shoulder blades but taking frame or two out Just make it a bit sharper and then delay the section to have a bit more impact and overlap there on the on the head You also have a bit of a sharp Stop on that paw if you look at this here, you can see how it goes up You can see here too as this goes up Get to this point and it's very straight and I think you can Give this a bit more of a subtle subtle arc going back and front and see it especially here How the backside here? Bang Bang has a little heart hit and actually I see it is only here This seems to be softer on the screen right side from behind I do like the fleshiness and the movement of the backside there, which is really cool I would just add also some arcs. The legs are going forward in a very straight way You can kind of push that a bit more And you can potentially push even the laziness to have a very pronounced Rotation in on those paws you might even push that a bit more love the spreading of the toes. That's there already. That's cool Now we'll probably add a bit more roll like this in your head It feels very straight where it's kind of a an IK head translating left and right with a little bit of Feels like white translation, but you can have a bit more of a of a roll a tilt like that and I can overall If you look at the height is similar average like an overall head tilt like its default is ever so slightly tilted To give this a bit more of an organic look, so it's not so straight and And defaults, you know CG to a point where I Wouldn't mirror this at all with my fantastically horrible straight line almost. Oh There you go. Kinda So I will look at the distance between the center and where this For plans the other one could be either further in a bit more further out the rotation overall and why Could be either bit more in or out You mean like everything has a little slight little change for a symmetry, but more more of an organic offset offsets We don't have a such a CG symmetry to everything You know like even your arc that you might have there that's Like a bit more of an inner arc as it goes forward could be more pronounced on one side than the other It's great start though, you know, so tweak the ears a tiny bit And I've ever so slight impacts when it steps a little bit I wouldn't do a jiggle like the top part would have a will be a bit looser just a tiny bit Just so loosen that up a little bit. Well, that's kind of it up to you if you want to do a blink Like on your reference I wouldn't do a blink this slow it just kind of fits more the mood of That that slow walk and I mean this guy doesn't blink Let's just see what he does here or she actually Yeah, Michael tiny will be cool that little blink there Mr. Lion here so cool to see sorry. I was transfixed by by nature. She's so cool Such a huge creature It will tear you apart. No blinks though, huh? It's very concentrated. Oh, he's doing there. I'm out open must be very warm. He's a mouth breather Anyway differences his and hers So, yeah, I would Sweep those little things But again, it's a really cool start and that's it from me. Thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way like and subscribe would be awesome. All right. Thank you