 added seven more frames in the shot I don't know where you're just writing I add total three in the shot let's check it out let's see what you have nice this was a lot better arc doesn't hit so crazily looking at the body only right now this one's a bit funky here so he's doing a little hiccup which is great my only comment would be let's say we track you know the tip I'm used to a full-on boring track for you here goes all right and suddenly stops too bad there and then it comes back down this way so this if you look at the fine points here is not too bad right a little bit of an arc and all that good stuff but in real time it's it just a feels it just feels too straight meaning that if you're doing that sudden stop I will at this point have that tip around here just a bit of a soft to turn this way and then as you go up if you do this and you go this way I would land here so it's a bit more of a triangle feel right now it just has stick this away it just has a feeling of like that stops up and down and over it's very subtle so I would just go big was that I would just be a bit more exaggerated in those arcs this one is not too bad but watch out again I'm tracking this here he goes over or it goes over here and has a slight feel of it's pretty straight here pretty straight so all my drugs are the best here but if you're going from here I mean it's pretty much on this line so if you could just have a little bit of a whatever you want to do but just a bit of a nice arc is a bit straight there and then the problem is that here same thing here you stop and then you go back this way versus again it doesn't have to be all crazy wavy but it just hasn't ever so slight mechanical feel what what and what you could do is you can go up into something like this right again not that exaggerated but have a slight feel so it doesn't feel like you're going to the right let's go kind of straight back something like that just a bit because in your case it's going to be okay to be that curvy and wavy because because the creature is drunk that's all great I think that's kind of it pinchers are cool it's cool residual stuff there's some picky things where when you're here maybe get those pinchers only to here and this guy a bit higher so that the tip is only here just for silhouette so you don't have those tangents or those overlaps I mean you know they're mostly let me turn this off you know they're mostly clear it's just head just through there also what happens here is that your your thing goes straight up look at this so same thing a bit of an arc you can easily do a bit of a this here which again will help you with the drunk feel and that's kind of it no so another one sorry once you start looking at pinchers this guy this guy what's going on here this seems weird hold on he goes over so it feels like you want to keep this one on the ground and it kind of leans you know rolls on this and then lift and and drop so what's going on right now is that you're going over here and these go up in the air which is technically fine if you want for just being airborne at this moment but this just goes up and goes super slow super straight line and suddenly down so that feels slightly odd there want to that so if you want to do this then I think we'd have to go whoa something like that and that's a messy line but you want to go up hold and come down into a staff so might go up that's the idea don't fall that line but that's the idea or it does this and it's not airborne and that one is still up in the air and that's the one that's the big airborne one and then you can roll like I said roll off that pincher and then lift it and it's that whatever you want to do but that part just felt weird same thing here sorry picky picky bring this guy up a bit so tip is here you don't want a tangent right there like that's all cool that's all cool then it's just and I know it's a picky thing because we're right there but I think what's also happening is that it has again that's pretty straight feel here it goes straight down and actually shifts and does this so if you're doing whoop that here right and you're a bit higher so that at this point you would drop this way you have a little bit of an arc this way because you want it to be higher to be sorry this here that tip is here so it's just a bit changed right but the way that if you track the tip it will go over here and then it can do this so a will help you to stay in a nice silhouette for longer but then you also have a bit more of an arc in your movements it doesn't have those straight IK feel here that's cool that's cool of course again I would say if there's anything we can do to bring this picture this tip here this knee elbow whatever here so we have a bit of a separation between these two here again I'm getting into a massive Piki land like that's nice it just be nice to not have that tension here but I know it's gonna flatten this area but I think it's doable you have just this amount of a gap and either this picture goes over here which to me feels too messy you could have it in the middle then it's a color silhouette which is not too bad but I think you could also have it right through there something like but I like how it drops at the end yeah that's cool it has a little bit of a feel to it that's great again I'm being super picky if I look at this though at this guy specifically I think how fast it slaps over and then comes back here especially is a bit much let's go back here and yeah it was it's it happens after the snap I can buy this one it snaps into it but then it should just stay put but now it's really snaps back so you would have to stay you have to snap into this back I'm not the honest I'm not quite sure you would have to snap out there maybe not as far you know maybe only go from here to here not as far even even less than these two so that you can snap back so that on on on this frame what is this 193 or 4 probably 3 you're already in this pose so it shoots out them back and that's your wiggle snap there so you might I'll just argue that this move here is too late you want to get to this position soon drop is cool though again a big super picky but there's a tangent if you could bring that thing lower so you're gonna hate me for this let's look at the right ones it's a tricky thing was you have so many where you know you might argue you want to bring this guy higher so that the pincher is up in the air and doesn't overlap with the colors here it's hard to see that tip but then you say yeah but then there's this guy's here it's it's a bit tricky I have to say that's why I don't unravel things because there is movement I understand the movement there are nice arcs it's all nice and loose the rest is great I'm looking screen right side screen right side is great except those points that I mentioned earlier he also has that ever so slight feel of this pinch of points this way and then what it's this the same one so picky picky you know if you bring hear me out it's gonna be painful for you but hear me out what if the pincher is up here I can't even draw it you know if it's up and it's just that pointy thing is here and then that way we have a nice view on the other one we understand what the other one is and that's how you start and then you go and then you transition into this where this one maybe this one can be higher out and then that other picture is lower tricky thing was what's this is cool because we still see the relationship here this is tricky because now we're overlapping the tongue we don't quite know what is going on shapewise here so if you had this here this guy higher I don't want it to go too far out so as he gets too fast if it goes maybe you can stay up here and then it goes up so that this point this is actually up here I know this is a dramatic change but you know that might give you a nicer silhouette through there and that gives us just enough for this this side here to show and then it can come down into here then all you have to do is just not go as low because now we're overlapping again into one shape so if you don't go as low and this tip is actually here you will have a nicer silhouette and because it doesn't drop as low it won't be as fast you won't destroy all your movement there and then the rest is cool that that might be the solution you're doing really well so I'm sure you can figure it out I mean that's saying I want to just drop it on you and you just do all the work here but I think those little changes might just help you there's also it's the beginning of the shot and you want to be clear and just that section if I be super big he's not super clear this overlaps overlaps not that overlap is bad I'm just saying it the shapes are becoming more just one versus like even here has a nice break this is separate it's cool to see this here maybe but all that is clear then at the beginning so you know this might be actually really nice silhouette at the beginning we see it's got a bit lower so we understand right away okay okay okay okay interesting and then you get into this all right well leave it at that you can shake your head and curse at me from far away let me know what you think you know is email me and we can we can talk it out but that's it thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way like and subscribe would be awesome all right thank you