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Crash Bandicoot Prototype, Part 21: Toxic Waste

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Published on Feb 15, 2012

Some cool changed here, like the boxes on the side. I wish they would have kept that, because it doesn't really make it much harder. They probably should have put the bonus tokens somewhere else, though.

The reason why I waited at 0:32 is because the game usually froze if I attempted this jump with a super mask. In fact, this level was rather glitchy, as it even crashed the emulator a few times. I also experienced a major slowdown that made it almost unplayable. Has anyone else experienced anything like this?

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