 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. Today, we're going to be continuing on with our VGC Series 9 content and featuring another very special team today from one of you. And thank you so much before we get into today's episode for everyone that has submitted their rental calls. We will be getting through them one at a time as soon as I am able to. But today's team is from TBV 4050. So thank you very much. A massive shout out to you as well for the team that you provided today. It looks a lot of fun. There's a lot going on in this team. And obviously you've got some unique kind of sets and item options as well. Obviously, the one that stands out to me is the Tap of Viny with the weakness policy. Now this can be a lot of fun. And I think if we can get it going, it's going to be a real way to kind of shut down opposing teams. You've got some nice options in the team. You've got the thunderous theory in which I think is a completely slept on Pokemon at the minute, especially with a lot of the got the tail Regi Alecki stuff going around. Or Clefairy, Regi Alecki sort of stuff going out. Like thunderous theory and completely shut it down with the Vault Absorb. I got some nice options for hitting opposing threats with the Thunderbolt. Obviously the Sludge Bomb and the Dark Pulse. The Sludge Bomb giving you an option to kind of boost your special attack as well. If you do go down a max route with it and the Life Orb just putting it to phenomenal damage output as well. Then you've got the Regi Steel kind of solidifying the whole team there with the Iron Defense combination, which is really nice. Grim Snarl going to be useful throughout. You know, just making sure that the longevity of the Pokemon are going to stick around as long as possible with the screen support, the speed control there with the Thunder Wave, and then a nice damage output with the Spirit Break to kind of reduce attack on your opponent's end. Venusaur's an odd one to see without the Sun, but you do have ways to get the Sun up. Obviously with the Cinderace there does have access to Max Flare with the Pyrobolt to get the Sun up if you needed to, which is always a nice option. So the Venusaur does have a mod there and Venusaur on its own in the right conditions can always be a very good Max Pokemon as well. So this is the rental code for today's team. If you do try it out, as always, do leave a comment down below. Let us know what your thoughts are on the team in a big shout out once again to TBV4050 for providing us with the code for today's team. I'm looking forward to getting into this one today. I think it's going to be a lot of fun. So friends, we'll have a couple of games of the team now as always. And then we'll throw the rental up at the end just to remind you all. So if you do try it out, let me know. But without further ado, let's get into our first match of today's episode. Okay. So first up, we've got a Celestealer, Glastria, Reggie Alecki, Rillaboom, Urshifu and Clefairy team. So a lot's going on here. A lot of threats and the Clefairy kind of very centric to around a lot of these threats. Obviously the Clefairy Urshifu, the Clefairy Reggie Alecki that we just mentioned both leads are going to cause us a lot of issues. Obviously Thunderous deals with those perfectly well. The issue is obviously if we see the Glastria come out alongside the Clefairy as well. So there's a few things that we need to kind of keep an eye on on what my opponent's doing. And we really need to protect the Thunderous at all costs. Like the Thunderous here is really important to us. So we need to make sure that we're preserving it, especially for an end game against something like either the Reggie Alecki or that Celestealer that Thunderous can deal with quite handily. So I think Grimstone's a great lead in general. Just with the disruption there, the screen support, it's always going to be a nice option to bring up top. What do I want to lead? Do I want to lead Thunderous? I don't want to keep it for maybe later in and kind of the other option is always going like something like Cinderace here, which could be a nice option alongside Grimstone with the sash. We could have something like Thunderous in the back and then have Reggie Steel as kind of something that we can utilise to kind of switch in and slow the game down if we need to. We've always got that body press option there. If we can deal with it. I think my green screen needs to be pulled a little bit that way. It's a little line, Sean. There we go. All fixed. Yeah. So basically the reason why I'm featuring more rental teams at the minute is obviously I mentioned on Friday's episode that I qualified for Playscape 4. So I'm putting a bit of work in behind the scenes and I'm actually going to start recording some of that content as well. So hopefully you put out after I've played Playscape 4 and stuff like that. So those teams will be coming, but at the same time, I hope you guys and everyone can understand that I want to try and do well in the event. So I want to try and put a bit of work into it and also being able to feature your rental teams is just a pleasure. You know, I like to feature different teams like to see how players have put teams together and be able to feature them for you on the channel. See how I can pilot them. Anyway, we've got Glastria and Rilla Boom out. So our lead's actually not too bad here. We want to, we could Max Inderis. We could Max Inderis here and kind of leaning on the kind of cautious about Max in it here. Just like I'd prefer to, I mean, do we, do we, do we, do we, what do we do? We go for the Pyro Ball, Pyro Ball into something like Rilla Boom's a nice option. We can remove it from the field. It's probably going to fake out. Ooh, they're going to swish, they're going to swish. Okay, Clefairy coming in. That's not so bad either because I mean, we get, we get some big damage onto Clefairy, get the sun up and we're going to get our screens up, which gives us so much support against something like the Glastria. We may see Max Steel Spike into Grim Snow, but we should be able to take that behind the screen. Um, and the Clefairy is not going to be as much of an issue to deal with. Now we get this initial damage onto it and it does switch in. Obviously the grassy train is helping out everything at the moment. Everything touching the ground and the grass going to heal us up some magical, wonderful way. Um, but my opponent going for the Max with the Glastria and this is the thing, you know, this is why it wasn't the best idea to leave Thunderous because I think my opponent can easily identify that Thunderous is going to be a massive nightmare for them to deal with. So bring something like the Glastria up top means that you can, you've got such a good way. It puts us on the back foot straight away. Uh, whereas if we lead correctly adds G max, G max Cinderace. Okay. So we aren't going to get the sun up, which is, which is fine, which is fine, but we, um, now we should have went for the bounce there. Could have really cut my opponent off and wasted a max move. I mean, we can go for it the next turn as well and give ourselves a speed boost if we want. Um, it might not be a bad play, but the grassy terrain definitely helping us out a bunch. The issue is going for the, the, the fly now, you know, if we go for max Airstream now, then they could just max a hail storm into us and kind of call our bluff that way and that would make things way more difficult for us. Whereas we could just go. Cause another max quick will take us down for sure. I think we could just spirit break into the Clefairy slot and maybe max guard here. You know, I don't waste a turn of our max moves, but at the same time, I don't think the Glastria is going to attack into the Grimstone here. You've got following me. You're going to go after our max one. Yeah. And I don't think a spirit breaks going to be quite enough, but it's going to. Put it in range to get it the next turn. And we'll be able to scout what my opponent's going to try and do here. Steel spot. Okay. Okay. Okay. That's completely wrong. Completely wrong off the mark. I get the defense boost, which isn't ideal. Um, do they want the hail up? That's the question. As we could preserve Grimstone for a little bit later on. Um, I think Reggie steals all right to kind of bring in here. I just don't want to proc a weakness policy on the Glastria. That's the big thing for us. You know, um, I'm going to get a light screen it while I got the opportunity to, and I think I'm going to air stream into the Clefairy. It's just if the Clefairy protects it and we get absolutely bodied by a call here. Yeah. So they're doing that, but they may go for a steals bike again. You know, never know. Well, they may go for a max quick. I don't think they will. I think they'll go for a hail storm into Cinderace. I think that would be the most like, I feel like we've kind of baited ourselves almost by doing this, but we'll see. We'll see how it all turns out. You see Max quick or not. It's like cat and mouse at the minute and just another steals bike. The more kind of reliable, reliable option. Yeah. So at least we get our light screen up, which is always nice. And now my puns not maxed anymore, but neither are we, but we've got the option now to get Reggie stealing and also get the nine defense off, which is, which is a good starting point for us because I don't think thunderous is going to be a great call at the minute. I think we need to preserve. Like I said at the very start, I think thunderous is going to be something that we need to preserve till the very end. Um, so Cinderace again. Where's my opponent going to attack into though? That's the thing. I think we need to attack here because we need to get rid of the Clefairy soon as possible. Although can you afford to leave? I mean, we can bounce. We can bounce, but it's not really going to do us too much. We kind of put ourselves in a really horrible position the following turn. Um, I think they go after the Reggie steel here to just try and get on top of it before it starts iron defencing through the roof, but we've got the reflect up. So even though my opponent has got the attack boost with Glastria at the moment, it's a difficult situation for Glastria to kind of deal with both of these. Like you choose one and you get punished from the other. So let's see, help in hand. Where we going? What we seeing? So there's a Pyro Ball. You see it help in hand close combat maybe from the Glastria. But we get our iron defense up, which helps us massively like it really, really does, you know, especially with the grassy terrain up as well. Our horsepower. Oh, that is brutal for my opponent. High horsepower missing here to see it. And that makes things very difficult for my opponent now. Now the Relaboon probably comes back on to the field. What's your fear? Okay. Urgy. Um, like a big thing here is like just get rid of Glastria and we are super fine like super fine. Uh, now what's Glastria's defenses looking like? Plus two defense. Not ideal. Um, be like we need another iron defense. And I think do we protect here or do we just bounce into? Or do we Pyro Ball? I don't like the thing is again, I don't want to set off the weakness policy. Like we could protect. I don't see Urshafu. We could Pyro Ball into the Urshafu to be honest, because I feel like Cinderace has got a free turn here. I don't think my opponent attacks into Cinderace. Yeah, I think they just canceled. Just a bit of a shame to be honest, but you can see where they're coming from like the high horsepower miss there. It makes it very difficult like it makes it harder for us if that lands because Urshafu then comes in and can pressure us a bit more. So not the best kind of a showcase match for us to start with the course, but we've got plenty of time. We can squeeze a couple more into today's episode. So we'll jump straight into game two of today's video. Okay. Up next, we've got Indeedy, Hattery and Glastria, Alolan Marowak, Azumaril and Slobro. So very interesting team, but so heavy on the trick room, you know, there's no denying it's going for anything other than that trick room here. You've got things like Perish Song as well, Potentially on the Azumaril and Bellydrum as well. It kind of leans more towards Bellydrum because of the Lightning Rod support from the Marowak. The two trick rooms set as you've got, Hattery and the Slobro both going to be impossible to stop setting up, especially with the redirection and the psychic terrain from the Indeedy. Okay. What's our best approach to this match? This feels, it feels very difficult for sure. I mean Reggie Steele straight out the bat, get that iron defense up. It makes things a lot easier for us for sure. Still got to be very wary around the Marowak. I think, you know, something like Tapu Finney might not be so bad, but then again, like screen support from Graham Snow is always going to be useful. I think Tapu Finney to this one. And then, I like the idea of Venusol here, but there's a lot of psychic that makes it very difficult to kind of deal with. It's just for those, I think we'll go thunderous over Venusol. At least we don't carry the psychic weakness there. And if we're not in trick room in the late game against the majority of stuff, we should be all right. Excluding like the Marowak, which would just absolute decimate us. The only thing that you could say that kind of counteracts the Izumaril a little bit is obviously the psychic train, which I think in most cases my opponent probably wants to lead with that. And if you do go the belliedrum route, it does make it difficult to kind of utilize things like Aquajet. Okay, well, hat indeed, that old combination. And I can see this doing quite well as we go forward in the format because I think it's something that a lot of players are kind of forgot about, but it's still very important to have a ring indeedy. So we'll go for that iron defense straight away and I think we just throw up a light screen. We've got the opportunity to the other option is go for a spurred break into Hatterain, but it's likely to go. I'm not will go for that because at least this turn we've got the speed advantage. The next turn we won't have the speed advantage. And then obviously prankster can kind of come into effect if we needed to with either light screen or reflect. Okay, it's the Marowak coming onto the field. The iron defense going to help us out massively. I wonder how much will take from the Marowak like Max Marowak is still going to do a heck of a lot of damage even behind a reflect even with a and the thing is you've got to worry about the hat thrown up a son. But then if you do that like Max Max flare from the hat, you're not maxing the Marowak. So you don't worry about that too much. I think we've got for another iron defense. At this point, we just have to try and slow the game down as much as we can. I think we've got to go for a reflect here just to kind of make the Marowak's life a little bit harder, which you would imagine is going to be the maximum. It may be the hat though, because the hat might like I said go for the Max flare and then power up the Marowak. But no, we're seeing the Marowak makes a little more sense going Marowak. I think that's the way I would have probably went for if I was my opponent. So just going to hope the reflect and the initial iron defense is going to be enough for us to take this big Max flare, which is definitely coming out. You would imagine so dazzlingly push push. There's a lot of damage and a life or a bat. Okay. Well, it makes a lot of sense and there's the Max flare coming in. What's it going to do? Oh God. Wow. There's so much damage. It does so much damage. I mean, we're going to get another iron defense up here, which definitely helps us but at the same time, the sun's up now. We do have the leftovers, which which does help a bunch. I think we've got to maybe even Max, Max God to be honest, but we can't. We've got no way to to hit the Marowak. You know, we could just protect here. We could just throw up a light screen. It gives us a little bit of stability against the hat. Reggie Steel is going to take still a massive chunk of damage. You know, but we've got to stall these trick room turns out. Um, and I do feel like relying a little bit more on on type of finny in this match potentially. No, we needed that. That's just to just take us down and get the type of finny on the feel for free. That's all we needed, but never mind didn't happen. Max like coming out. Um, okay. We take a tiny chunk of damage for that, so that's not too bad. I just don't see us being able to um, the only option is max and we may be able to take it and then we get a flash cannon off, but then we're stuck in the sun, which is not ideal. Um, and we need finny to kind of help us out in this match massively. The other option is go into finny. It's just I don't really want to switch in something just to take a bunch of damage as well with a finny, but I'm going to just commit to this. I'm committing to this and we're going to go for a spirit break because that's what we can do. We can't go for the, uh, for the thunder wave. And I'm going to hope that with the additional HP with double iron defense, so plus four defense, even in the sun behind a reflect, I'm hoping that we can take an attack from my rock and then pick up the knockout onto the hat, which would be huge because that's like one key component of my opponent's trick room. There's speed control gone. So dazzle coming out takes down grim snarl as expected. Moment of truth. Let's see if my belief in this Reggie steel is going to be strong enough. Otherwise we just wasted a max 10. We take it like a champ like a champ like a true, true champ. Here we go. Get another defense boost under our belt and get rid of that hatterine, which is beautiful, beautiful, beautiful. Okay, so we're not sitting in the best position, but we're not sitting in the worst position as my opponent is now kind of finish their max turns. We've got one more turn to kind of get through of the trick room. Yeah, I think we bring in. There's no point. It's too dangerous to like play the the bait game against the Marrow. Okay. Zoomerall. What are you going to do? Zoom. We're going to misty terrain up, which is always useful. Kind of tempted just to double protect here in all honesty. Just max guard and the problem is I think we should moonblast the zoomerall just in case it does belly drum because then it gets a little bit dicey, you know, and we need to try and keep on top of the zoomerall at least. We're not massively threatened if we are. Tapping Finney, but we are as well at the same time like Poltergeist. It is a Paris song variant, so we don't need to worry too much. Yeah, this is the issue. They totally baited us here. But I mean, we said this. I mean, we take it pretty well, but these are weakness policy, not ideal, but the trick room turns do end and we get a little bit of nice damage onto that zoomerall. I mentioned send back to normal. Okay. Now we got max steel spike, which will help Tapping Finney out a bunch. Yeah, let's just double and I mean, do we see do we see the indeedy switch and I mean, if we do, then we've got to switch around. We can't afford to lose a Pokemon right now. Okay. Indeedy coming in because I think the my work here does max flare, but I don't know if it will be enough with like plus five defense to get Reggie steel. Okay, which where's muddy water mist? Of course it would miss the Marouac. Of course it would. We do have like dark pulse on thunderous. So I can't deal with the Marouac, you know, so we just need a little bit of damage like that. Initial damage there would have been ideal for thunderous to kind of clean up for us. Paul to guys going after the Finney again. We've got the defense boost now. So we should be able to take this. Yep. Just about sun fade. So we're in a better position. Still got to worry about the parish song. Of course, Reggie steel in a spot where it is going to be able to pick up a knockout onto either the Marouac. The thing is though, do we switch out Finney now because we need to reset? Hmm. Yeah, I think we need to reset the parish and we don't want to lose Finney. The other option is just protect Finney this turn and go for the body press into the DD. Yeah, and then our last ditch turn go for the muddy water into the Marouac. That gets the chip damage onto it. Okay. When we're going to see the Marouac switch out unless we see the indeedy protect here, then we're in an alright spot because I think an expanding force we don't worry about really at all. No. Yeah, it's not going to take steel down. Okay. But the body press will take you down. And whenever body press will get the zoomerill because I need I need to switch Finney this next turn. But the zoomerill probably just protects. That's the big the big problem. The other thing is what I could do is just muddy water into Marouac. But does Marouac protect here because that's the big issue? I think my opponent just double protects. Honestly, like honestly, I think my opponent just double protects, which would be really bad. Like if they attack into thunderous, that's terrible for us because we probably lose thunderous at that point where thunderous is probably better to just come in fresh. But I'm going to really kick myself if they double protect here, which I 100% believe they're going to serve a switch in Finney out or need to preserve Finney. I think they double protect. But if they don't and they attack into Finney, then we're in trouble. Oh, no. I'll switch. I'll switch. Okay. That's it could be worse. Could be worse. Could be way worse because the play rough missing, but we are going to lose Reggie Steel, which isn't great. So I don't think the Marowak has. Protect on it anymore. There's no point in going for an ally switches next to him. So we can just muddy water and go dark pulse or Dewey though, because he's a real that the Marowak can't have protect. Can it? It's got fire attack. No, might have protected. Got ally switch goes to attack. It's all we saw from it. Like that big game in the game. I'm pretty sure it's used to detect, hasn't it? As well. The big game of the game is to get rid of Finney here. You know, we could just double protect. It does give my opponent the opportunity to go for a parish song, but it also gives them the opportunity to just we could double into the. Yeah, I think what we'll do is double into the zoom row. We'll go and we blast and sludge bomb. I think that's the play. I think they protect Marowak if anything are they haven't. Okay. Well, we get it just in one. Okay. Where we going? Where you going? Where you going after with the Marowak? We're going to get a moon blast onto it, not the best damage. I wasn't really sure if the the sludge bomb would get the zoom row to be honest. Flare blitz into thunderous and then Finney going to be able to wrap this one up. Wow. We actually take that because is the reflect still up then? Yeah. Okay. That's huge for us. Yeah. Huge and now we can just dog pulse and muddy water and it works out in the end. So tricky when you've got like these tricky Pokemon with ally switching these abilities as well that drawing moves but thunder is coming in and doing some work here and getting the big knockout at the end that we needed after the parish song which was always difficult to deal with but at least we got off to a good start in today's episode. Very good game to my opponent. Hopefully you all enjoyed today that the first one today. I think it was a really good one for us to kick off with of course and we will jump into it's not even our first one. I forget that we had that first game. That went a bit south because our opponent missing a move. So we'll get into game three of today's episode. Okay. Next up today we've got a team of Reggie Giggis Whimsicott Urshifu Rotomwash a Dragapult and wheezing. So another one of those wheezing Reggie Giggis kind of teams. We know all about them the neutralizing gas to allow Reggie Giggis just to be an absolute monster perform and do what it wants pretty much. And this is going to be tricky for us of course. I do feel like Reggie Steel could be kind of a win con for us almost but it makes it tougher because of the wheezing which can taunt Reggie Steel and kind of shut us down prevent us from being able to to do all the things that we want to do. Cinderace is always going to be useful as a lead. We've got ways to deal with the Dragapult if we did see that or the Whimsicott potentially as well but I think for most parts it's going to be wheezing and Reggie Giggis the sash helps Cinderace out a bunch as well. Just let's remind ourselves of the moveset. So no fighting stab there which makes it a little bit more tricky and I just need to check the Grimm Snow. I don't think we've got Vacar but we do have Thunder Wave which does help but again are we going to be able to get the Thunder Wave off into the Reggie Giggis? I don't feel like it's going to be a possibility so maybe something like Reggie Steel I think Thunderace is going to be good and probably let's go with Finney to finish off with. So yeah, it's a tricky team tricky team to deal with always going to be tricky depending on the tools that you've got to deal with Reggie Giggis wheezing sometimes going to be one of those teams where you're like well my matchup against that isn't great but I've got a good matchup against the majority of other big teams in the format so you can't forgo that one and then when you come up against it as long as you've got a game plan to kind of approach it you're not in the worst situation but it does make it difficult and to kind of approach these matchups for sure okay well we've got Oshifu and we've got Windsor Cod and let's just do the old thing it is fine dark type just to just to make sure and now we could go for Max Airstream into the Oshifu it's likely going to attack into Reggie Steel I think that's a big thing if you're not going with a Reggie Giggis wheezing mode I think you go after the the Reggie this the Steel soon as you can whereas we could go for Bounce Bounce or we could go for Max Airstream or we could switch into something like Finney here which might not be a bad play and and just go for an iron defense yeah let's try and get the iron defense up I mean we're probably going to take a hefty chunk of damage and we're in a good position to get some damage onto Oshifu as well whereas we could have potentially switch to the Reggie Steel out to tap of Finney and probably Max with with Cinderace and went down that route there but Elsie and switcheroo from this a Jack button onto tap of Finney they got the weakness policy and suck a punch okay what were they trying to suck a punch don't know well well well well we got the eject button anyway so that's that's that's alright that's alright you don't mind that too much just go for a moonblast into Oshifu we'll go for another iron defense and we max here and go for the flash cannon potentially into if we could double up into Oshifu to be honest and stop boosting our defenses I think that's not a bad idea we're going down the the Reggie Steel route once again I was kind of hoping that we would get to see the the weakness policy tap of Finney but it doesn't appear as though we're going to be able to get to see that in this episode since it's been stolen from that pesky little Whimsical alright well we're pulling the trigger nice and early we've got that iron defense boost which is going to help us out massively we should be able to remove the Oshifu from the field this turn pending if it's sashed on it you've got to assume it is sashed there's no way you're looking to suck a punch with a band but you can see the player that they went for the last turn I mean the eject button and then the suck a punch gets rid of the max Cinderella so it was a good job that we didn't we didn't go for the max there close combat doing absolutely nothing nothing to this tank we've got on the field ready steals just so dumb it's like it's so good but when you get that iron defense up it's such a good Pokemon and then you sit something like tapping Finney next to it especially if you've got like the combine variant of Finney which I really do like that combination and then you can just get the defense boost for Finney and calm mind up next to it and it's just so difficult to take that combination this boat position and deal with it you know but we may see something from my opponent come in and maybe disrupt that a little bit but I think that the Whimsicott's a nice target next after just protecting here Dragapult Draggy okay Dragapult do we go for the the the old Blizzard here that would be I think we go for Blizzard the only issue would be like the only issue I could see now is that my opponent goes this would be a smart player I think I think eject button the weakness policy onto the Dragapult Max hope that we hit it and then they they get there and their weakness policy activated I think that's what they're going to do you know I really do I really do so we're just going to play it a bit safe I'm just thinking about that this okay they don't do that that I would have done that I would have done this in this situation I would have Max the Dragapult eject button like tricked on switch your route on the eject button knowing that the tap of Finney is going to moonblast us you know and get that that weakness policy boost to get rid of the tap of Finney but I guess you don't need to when you've got the eject button there can we get in it's going to be a good Pokemon Cinderace with the Sash as well and Sucker Punch to deal with that Dragapult and the defense boost from the the Reggie Reggie Steals Max Steel Spike you're going to be useful for that that Cinderace we are going to take down the Elfin which is the Whims of Cat sure that's German though the Whims of Cup version the German version of Whims of Cup that makes sense I always think the German translations are the best like I always I always think that like this this portal is Tyranitar isn't it and Clack Crack is Garchomp pretty sure what's Hitmontop as well Hitmontop has got a a weird one but it's cool as well at the same time you know right well the Rotom the Rotom coming in doesn't help us out too much I mean we just we don't want to protect because the Phantom Force just break that let's get Finney back on the field just for now and you steals but the problem is leaving that blinking Rotom alone means that it could nasty plot here and that could get a bit dicey for us for sure we want to try and get a bit of damage onto it but at the same time we want to try and get hmm now we need we need now we'll go for the Seals bike into the Dragon put get that defense boost up again then got the body press where we can actually just chase down the Rotom after that I do worry about the nasty plot that that complicates things a little bit for us for sure but we're going to see Max not going to see that nasty plot come out and we can potentially bait the Rotom the next turn and by switching into thunder because go by the Max landing unless you just want to concentrate super heavy down on something like a Reggie steel here which just brushes off that Phantom force from the em oh we should have switched in we should have switched in such a switched in the thunderous that would have worked out really good I thought we more likely see the the Max guys I get the rain up I think it would have been a bit more reliable but no harm done we lose the Finny which is a little bit unfortunate but we've got the Sash on on Cinder which which definitely helps us out a bunch so we can come in circle punch the Dragon pole and just body press that the good old wrote him there the thing is with the the guys are the last turn it it boosts you up so you're going to be hitting the Reggie steel a lot harder whereas now it's going to take two turns to get you in that position and we can definitely protect on that second turn if the rain is up you know with a sucker punch then we're sitting in a great spot where we can just thunder us I'll easily beat the Rotom as long as you can get just some damage onto it you know I'm not worried about Reggie still getting knocked out by Rotom it's not nicely pop bluested it's not knocking us out on one hit no chance and get the sucker punch with Cinder race and we still got the Sash on Cinder as well so and at least that gives us a bit of room which is a nice option you know you don't always see the Sash on it normally life or something else so and there's the guys of this turn where we gone into the Reggie still got to be got to be yeah and students in fact damage see this is what I mean I think if the rain was up already you know it would be it would be doing considerable a considerable amount more damage whereas now we've got the potential just protect and potentially get enough health to take maybe do we just sucker punch is our best option against the Rotom here so just protect yeah maybe even another body press when it's not maxed so they're in their last turn of their max now so just protect this turn we don't want to get taken down by a max guys which potentially will take us down now with that rain boost sucker punch doing a little bit of chip we're going to see it yeah there's a citrus but we like I say don't really worry now because thunder is coming in just the one thunderbolt life or boosted would be enough to to deal with it yeah and let's see what we can do can we get another body press off you've always got to think as well you know hydro pump hasn't got the best accuracy if they miss a hydro pump then they're in then they're in big trouble but we've got no reason to switch thunder us in right now you know like center is still got its sash intact sucker punch might fill but I mean if they go for a nasty plot they're going to take a body punch at body pressing and should pick up the knockout very good game to my opponent hopefully you've enjoyed today's games and what we'll do now we'll hop over and we'll just remind you of today's rental code okay friends here is today's rental code again and big shout out to t bv 4054 the rental code and I've had a really good time with it so I hope you've enjoyed today's battles and it's been really nice seeing it's been a bit of the Reggie steel show but I mean we've got to see a bit of the thunderous as well the type of Finney and the cinder the team do their thing obviously Grimstone all had a brief appearance and we had that a little bit of an iffy game one I will say we got a bit fortunate with a high horse power mess so bit unfortunate for my opponent there but all in all today's episode I feel like it's been a good one and it's been really great featuring this amazing team like I mentioned at the start if you've got rental codes that you'd like to see featured on the channel do throw them down in the comment section below and I'll try and get through for tuning into today's episode hope you've enjoyed it hope it's been entertaining and educational in the same way and some sort of frame on the ladder today but really enjoying the ladder at the minute and enjoying all these rental teams so hopefully you are as well look forward to catching up with you all again very soon take care of yourselves friends and I'll catch you on the next episode so until then friends