 I need to do a quick little patch run down, man. Hold tight. Where is it? Probably should do priest first, right? So mine spike damage increased by 10% void plague damage increased by 10% shadow of death base damage before modifiers drew decreased by 40 and then coefficient is decreased by. About what what is that like approximately 50% Ish bit more maybe bit less sorry maybe 20% 30% something like that. What is it 20? 20 something percent. So yeah, the overall result is 33 to 40% damage reduction. So if you've got more spell power It's gonna be a moral reduction, right? I think so the way or is it the other way around? If you've got zero spell power, then it only hits the base and it's 40% if you've got more spell power Then it's gonna be a smaller reduction, right? Because the spell power is a higher portion of it, right? So it'll be 33 with the highest spell powers Now that should take it a 33% if we say on average it's about a 35% nerf you hit a death for about 800 On a non-shadow weaving target, right? So 35% nerf is 800 So your death is gonna be hitting for about 520 now if you were hitting for 800 before on on no weaving and that's with like my current spell powers So I think it's okay. I think it's now gonna start hitting for a more acceptable amount I'm okay with that And we get we get it gets offset a little bit by mine spike and void plague being buff now Personally, I would have just buffed mine spike by 20% and left void plague alone It looks like they want to counteract the spell power nerfs that we had earlier in the phase on void plague They nerf the coefficient or corrected it from 1.2 to 1 100% over the duration So that might be to offset that but personally I would have just left void plague I think void plague is really really strong in PvP and they could have basically done the equivalent change by Making mine spike 20% in PvE and then mine spike is gonna be more valuable to cast in PvP too. So So overall, I think it's a good change. It's nice to see them offsetting it and it was definitely needed on death Will still be plenty viable Paladin of war now reduces the mana cost of exorcism and holy shock by 80% when active Beacon of light base mana costs has been greatly decreased. I mean this was needed beacon of light It's kind of trash because you can just spell it anyway So if it's super high mana cost, it's just a bad trade for the pala. So this is good for holy palas And then this is more shocker thing related stuff, I guess I wouldn't say it's a buff screw you but It's not as much of a nerf as if they didn't do this stuff, right? country water now Country's a full stack of 20 was too. This is a nice change quality of life Shaman dual-spectrum rune now provides 50% bonus damage to your off-hand weapon swings lava lash now gains 50% increase damage if flametongue Weapon is on your offhand proc chance of master on weapon is now 50% higher when your main hand weapon or your two-hand weapon is imbued of Winfury weapon. So I feel like this is kind of big enhance buffs We might see enhance potentially even move up a tear from this I want to play the patch a little bit for maybe a day or two and then we're gonna do another tier list Swipe now scales with attack power gaining 10% attack power is damaged straight cause by swaggering increase berserk We now causes lacerate to hit free targets duration of rip has been increased to 16 seconds was 12 seconds and The next star fire cast after star surge your inability now has its damage increased to 80% was 60% So this is kind of a decent boomy buff Corrected a bug causing this bonus damage below the Nintendo level 40. So this is a yeah It's more boomy buff. I don't know if they needed it. I think boomers are still quite strong if played well Obviously the range damage is really powerful and things like blood moon and Bee Gees and Then some I think these are more like feral PvE buffs than PvP. I don't think that's gonna make much difference in PvP So yeah decent overall changes not doing too much But just addressing the main outliers, which I would say is like death is obviously the major problem right now and then the enhanced buff kind of Standing it out from the rest of it. But yeah We'll see if any more changes come but this will be coming on the week I was gonna say on the weekend on the Tuesday Wednesday reset