 Hello people of the internet, my name is Johnny and welcome to a FNAF news update video. However, this is not your traditional FNAF news video, because this video is dedicated to the fan games in the Fazbear Fanverse Initiative. If you have no clue what I'm talking about, we did a video explaining everything you need to know for this video, it's linked down below and there should be an icord right there. So now that you've watched that video or you have seen it already, let me further explain. PopGhost got told us a plan that he has been working on for at least half a year. And that is of course the initiative with all of the fan games, some of the biggest fan games in the entire FNAF community. PopGhost, Five Nights at Candies, One Night at Flumpedies, The Joy of Creation, and a reimagining of the original FNAF one are all part of this lineup. And in the week we've had since that post, there has been a lot of news about these new games. And so I'm here to share with you all the news. There is a lot, so I don't want to spend too much time here, but let's say you want to check out one fan game in particular, there are timestamps for this video. Just like any traditional FNAF news video, if you want to go to a certain fan game, you can use your mouse to hover over the timeline right here and it should say like this is where we talk about Candies 4 and this is where we talk about PopGhost Evergreen. So let's say you want to skip to one at a Flumpedies 3, great, go ahead. But let's start off with Candies 4. So Amir went to Gamejohn and he posted this. It says hashtag Fazbear Fanverse, the FNAF series is officially coming to consoles and mobiles. That's right, Scott Cawthon, the creator of the original FNAF series has been working with me and some other fan devs on officially bringing these fan game experiences to console and mobile platforms. What does this mean for the FNAF series? In short, both previously released FNAF games as well as FNAF 4 will be officially ported to consoles and mobiles sometime in the future. However, FNAF 4 will still be released on Gamejohn for free. Now the big thing about the previous FNAF games is that they contain content and bugs that I'd like to amend. For that reason, I will be working on updating the following games to version 2.0. Candies Remastered, Candies 2, and Candies 3. Of the three, FNAF Remastered will receive the least changes since it is by far the most stable game. FNAF 2 and 3 will receive updates that will change a few visuals, upgrade the gameplay experience to be more fair and balanced, and most importantly, the updates will hopefully eliminate bugs and glitches. Though the current builds of FNAF 2 and 3 will be kept on their gamepages as legacy versions once games have been updated to version 2.0, the only game not receiving such an update is the original Fire Nights at Candies since the remastered will take its place on consoles and mobiles. And to top it all off, there might also be some FNAF merch in the future. Other than that, there is a brand new teaser for FNAF 4 which can be found on the game page. It seems like I rushed through that post because again, we have a lot to cover so I don't want to spend too much time on one thing, anyways, let's look at the teaser. So this is the teaser that Amiel put out and as you can see, it is candy with some little other mini candies, candles as some people are calling them, around candy. So it appears that these candles as I want to call them because that's a funny name Well, obviously it'd be a reference and maybe even work the same way as the Freddles in FNAF 4. As we can see, there was 4 of them unlike the 3 in FNAF 4 so how they're going to work I don't know. They do look very very creepy, very very menacing and 100% out from my blood. If it seems like I'm not going really in depth with some teasers, it's because again, there's a lot to go through. So without further ado, let's move on to the Joy of Creation The Ignited Collection. Just like Amiel Nixon took to GameJoll and he made this post saying the Joy of Creation Ignited Collection. I'm sure everyone is aware of Scott's latest announcement about the fan game initiative and I'm very pleased to see all the positive responses from the community. As you all know, Scott included me as well as my project on the list of confirmed fan games. I thought I'd make an announcement to clarify what exactly it is and what you can expect. What exactly is the Ignited Collection? The Ignited Collection is a complete remake of the 3 T-Joc games that includes the original Reborn as well as Story Mode. They will be remade from the ground up, which means new assets, new gameplay, new everything. I'm planning on bundling them all into one application and having the player be able to play them in any order they like. The original T-Joc as well as Reborn will keep their arcade-like gameplay style mostly focused on high scores instead of an actual solid ending. I will try to make those games replayable and fix many of their flaws. The changes to Story Mode are still not set in stone, but you can expect a lot of difficulty balancing and changes to the story. I would appreciate it if you could help me with this by listing out the things you hated the most about these three games as well as the things you loved about the most. How will you handle development? I've been thinking about developing the games openly, showing you direct behind the scenes footage of me walking on new features. I definitely prefer this over cryptic teasers or boring character showcases with mysterious lighting especially for a project like this. Let me know what you think of this. My priority is still my job at Glowstick Entertainment and I will be working on the Ignited Collection in my free time. With the scale of the project I can imagine it taking around a year to make, so expect it somewhere in 2021. Can we see anything? Sure, I don't want to show everything in one go already, but I will show you a comparison of the Ignited Freddy and Ignited Chica. And then he shows this teaser which by the way it's just, wow, the improvement on these models is insane. If I'm correct, these are actual models from Help Wanted that have been ported over and given to Nixon. So I think that is incredible that he is using the official models sent to him by Steelwool and Scott. Of course he probably could have ported these, I'm not entirely sure if they were given to him, but the fact that these are technically official models are insane. I hope you like these. All in all, I want to thank you for all the support throughout the years and I want to thank Scott Cawthon for the immense positive impact his series has had on my life. If you have any questions regarding the project, feel free to ask. And Nixon has been answering a lot of questions. I have been sent a few questions and answers that he has given from his Discord server, my way, I'll put them up on screen right now. Huge shout out to Nate Bee for supplying me with these messages. While they don't reveal a whole lot, they are still pretty useful for anyone who wants information on the Ignited collection. And now we move on to Kane Carter and the Pop Goes Evergreen game. So first things first, Kane put out this teaser of the crow, stone, the crow holding his sign that says walk in and drive through. Now, unfortunately, I've yet to play Pop Goes for myself, which I know that looks very bad for my image right now, but already off the bat, I know that this is a huge fucking upgrade from Stone's previous model. It looks so, so good and the lighting, the rain, the moon, the clouds, they all look so amazing and I'm so hyped. And I'll say that about every game, I'm hyped for all of these. And while this isn't technically new news, we haven't covered it on the channel yet. So I thought and mentioned it here. This is the official look at Pop Goes the Weasel. He looks very creepy, very menacing. Those glowing green eyes are actually very terrifying. Now, I'm not entirely sure if this is related to the initiative. Kane did say that just Evergreen and Pop Goes Adventure 2020 are being bundled up. So again, I'm not 100% sure this is for the initiative, but Kane did release a community remix for Pop Goes Arcade 2020. There's a whole list of remix songs from the game. And again, I don't know if this is for the initiative, but I thought I'd shout it out anyways. Something else that I should mention that Kane put out recently is this tweet right here. It is kind of small, but I do find it very interesting. He says the Evergreen dev team has just finished a miniature case study giving copies of unfilled Pop Goes Pizzeria coloring pages to five family friends. It's three, five, six, eight and 12 to find out how they choose to color them in. The results are durable. They'll probably go in the extras. Something else that I should point out is this tweet that Kane put out the other day. Some games will naturally be produced much quicker than others. I think it's silly to wait until every fan game is finished before porting any of them. If one series is complete, then boom, start porting it. That makes more sense to me. So this is coming from Kane, who is in the initiative, but he also is not Scott. So whether or not this is confirmation that when a fan game is done, they will start porting it instantly. I don't know. I honestly hope that is the case because I completely agree with Kane here. I don't think that they should wait for every game to be finished and then start porting them. I think if a fan game is finished, get porting on it. It's also been revealed that Click Team will be the people behind the ports. And so now we move on to One Night at Flumpty's 3. Brought to you by Jonogro. So he put out this teaser for One Night at Flumpty's 3. As you can see, it has a bloody, flumpty face. It says, did you miss me? And then it has three in the bottom right. Of course, you can immediately tell you got a brightness thing up and it does have a secret message. Instead of hiding something creepy here, let me tell you a story. Once upon a time, I worked on a silly little game series that gained a surprising amount of traction. And I prematurely announced a sequel that was too ambitious for its own good. Although I was proud of some of my plans, most of them felt forced. I wrestled around with this game for a while, but in the end it was canceled. Five years later, with some indirect inspiration from Scott Cawthon, I finally determined the source of my problem. I was stretching my ideas too thin over too long of a project. I should have downsized it, kept the parts I liked and built the rest around those parts. Then I thought, I can still do that. And I finally found the motivation to rework my plans and give the silly series a proper ending. So, at long last, I made a little transfer too. I bet you thought I was talking about a third Flumpty game, huh? Well, you're right. History has a funny way of repeating itself. One end at Flumpty's three will be like the first two games, short and sweet. It's still going to be a long time before it's ready, though. So don't get too excited. Just wanted to say for the record that it is really no yoke this time, Chonokrill. Honestly, that is the message that I was really hoping to see after all of these years without a Flumpty's game. That message just, damn, dude. When I read that the first time, my heart, like it... It was incredible. I am so, so excited to have Chonokrill back and working on a Flumpty's three game. And originally, I did have more information to share in the form of tweets. But actually today, Chonokrill released a video that basically summarized all of those tweets. Before we get to that, there's another video I need to talk about. He uploaded, Well, the news is out, which features a Flumpty laugh and then the number three. Of course, the number three, not the letter three. In the video, it says read the description, and so I'm going to quickly read it. The short version is Scott Cawthon got in touch with a few developers, myself included, to have their FNAF handgames officially ported and sold on major platforms and also sell merch if it all goes according to plan. Scott is supporting us in developing new games, which will be released for free on GameJolt in addition to being sold in the official bundles. My new game will be one at a Flumpty's three. The only catch with this incredible offer is that all references to copyrighted materials needed to be either removed or replaced for the retail releases. So I've already updated one at a Flumpty's one and two with those changes, which I hope you'll enjoy just as much. Both the old and new versions are available for download right now. One at a Flumpty's one has a new hard boiled mode, by the way. I'd like to answer a few questions I've seen. Weren't you done with one at a Flumpty's for a long time? I was, but my attitude has slowly changed over the past few years. And honestly, I'd really like to redeem myself for misreading my own motivations and falsely getting people's hopes up back in 2015. I actually recorded my video, The Flumpty Cannon, knowing this announcement was coming in order to retcon Flumpty's once canonical death and subconsciously prepare people for the possibility of one more game. Secretly, the one week at Flumpty's three April 4th day animation I made was also very subtle intentionally foreshadowing. Is this one week at Flumpty's? Nope. One at a Flumpty's three is a new project that will stay loyal to the short form structure of the first two games with practically nothing resembling lower. A couple of mechanics from the cancelled One at a Flumpty's plans may be reworked and carried over though. Is it being made with Click Team? Nope, although Click Team is associated with the project I'm developing the game independently with Game Maker Studio. Are you sure One at a Flumpty's three will be finished? Yes, it probably won't be ready for release anytime in the next few months for various reasons, but my heart is in it this time around and I hope it shows in the final product. What was it like when Scott contacted? It still feels like I'm in a dream, huh? I did a double take when I saw his email address and had to confirm it was the real deal. Funny thing is, when I found the email he sent to me, it was in my trash folder. Really made me question my use of automatic email filters. I think that's all I can say. Don't expect more news on this for a while, but it's been super cool and even overwhelming to see the response so far. Thank you all sincerely. So even though Jona Chrome just said that we wouldn't get more news for a while, he actually just released a video today, which I did just mention earlier, and it says what I can say about One Night at Flumpty's three. It is five minutes long, so I'm not going to show the whole thing. I'm just going to show certain clips. I can say that Scott never told me to make a third Flumpty's game, but he told me I could if I wanted to. And I knew if there was ever a time for me to do it, this was that time. So that's actually a very interesting thing to say is that Scott did not necessarily tell Jona Chrome to make a One Night at Flumpty's three, but he felt like he should. The thing is, I wasn't in charge of when Scott would make the big announcement post on Reddit, and I'm also not in charge of when Flumpty's three will release, because it'll have to be at around the same time as the multi-platform ports release, assuming those are successful, and the porting process is going to take a while. This is nobody's fault, but it does scare me a little, because in the lengthy time it takes before Flumpty's three comes out, I don't want to accidentally overhype what is going to be a pretty short game. I don't want fans to think it'll be bigger than it actually is. Okay, so that makes a whole lot of sense. I can definitely see what Jona Chrome is coming from. So now he's going to get into mechanics and characters, so I'll let that play out. One Night at Flumpty's three will be a new game with new mechanics that keeps with the short form structure of the first two. I feel like that's kind of what makes them special. The game is fully planned out and I won't be taking suggestions. You can expect One Night, a hardboiled mode, and almost nothing resembling a plot. I'm also not avoiding using any colors. I'm surprised how many people have asked about that, but I do plan on there being a theme to the colors I use the most. A few ideas from the canceled One Week at Flumpty's plans will carry over. I'm not going to say which ones, but I'll tell you some of what won't make the cut, and basically I'm not bringing back any of my past attempts to force lore into this goofy series. I'm not giving the characters backstories. I'm not including the champ or chump characters whose existence relied entirely on the canceled story, and I don't even feel bad about that because they were just discount eyesores anyway. I also won't be using the blind monster idea I had for Flumpty's two. I tried to work a blind monster into the plans for the new one, but there just isn't a place for it, so if I ever use that idea, it won't be for a FNAF clone. So I feel like all of that is pretty self-explanatory in the video. I don't really need to add anything on top of it. One Night at Flumpty's three will be a new game, new mechanics that's gonna be pretty short with One Night Hard Boiler Mode. As usual, no practical story, and he's probably gonna use the color blue a lot, so there's that. I'm developing One Night at Flumpty's three with the intent of it being the final game. From my perspective, this game is more like a side project to tie up a loose end, and it's not one of the main things I'm working on. It won't be a direct parallel of Five Nights at Freddy's three, but it will have security cameras because to me, those define the gameplay of FNAF more than anything else. Part of the reason I'd really like to end on three is because honestly, I miss the closure that we all felt when FNAF three came out. It wrapped things up so nicely. Most of us weren't expecting another game, and I still think the first three games are the best ones. It was actually very sweet. I don't know if he was trying to use the music to trick my emotions there, but you know, didn't get a little sad there. But I definitely was, I am happy that Jona Chrome will be closing the flumpty story with this final game. Expect more teasers eventually on Twitter. I'm not sure exactly when because I don't know when the release date will be, hopefully this year, but it could go into next year. So if we are going by the theory that the creators are allowed to release the games on Game Drought for free for PC before the console and mobile releases, then again, I don't want to put words in Jona Chrome's mouth, but maybe we could see one at a flumpty story this year, but he definitely does say that it could be released next year. Even if the console and mobile ports aren't done in time, maybe he'll still release it next year for PC. I cannot say at all. Don't take what I just said as fact. I am literally just throwing my ideas out there. So don't take anything I just said as 100% fact. Listen to what Jona Chrome is saying. It is his game. He knows what he's doing. Kevin Jr. is in the front. All right, so of course Kevin Jr. is in the game and I also do really wish the best of luck to Jona Chrome in future projects after flumpties. The great guy. You know, he's been in the community for the longest time. I have not seen a single bad thing about him. Really, any of these creators, by the way, they are all fricking fantastic. I wish them the best of luck. Again, not just for the fan games right now, but also for everything else in the future. And so now we're moving on to the final game to talk about the reimagining of FNAF, which by the way does have an official name and that official name is Five Nights at Freddy's Plus. All right, so Phil has been very open about this project. He has listed so many questions and answers about the game that I'm going to read through right now. Number one, what is your role in the Fazbear fanverse? As Scott said, I'll be in charge of bringing you all an official FNAF remake slash reimagining. It's a huge honor and I have a strong vision for it and I want it to be a very special game for everyone in the fandom. Number two, what is another FNAF game, open source slash FNAF 2 open source? This project was an unofficial test game I made, the reimagined FNAF 2 to learn a new game engine. I'm pretty sure that's supposed to be Game Maker Studio 2. Scott took it down on release, but he was very impressed with it. So we began to talk. Here's Dr. Zvid on OS. Or you could watch my video on it. Number three, what happened to open source? Bad news and good news. Bad news is that open source as it exists is definitely not going to be released. Many reasons why, but it's mostly about its open source nature. It could have been modified to just make it a free version of FNAF 2. That's no good. Good news is the game was just an engine test, but its cancellation has opened the possibility for a official fully realized remake slash reimagining of Five Nights at Freddy's. I like open source and it's take on FNAF 2, but I promise that this remake will be on a whole other level. Well, things from open source appear in the FNAF project. This new game is being built from the ground up to ensure it'll be the best it can be. It's a new take on the first Five Nights at Freddy's, so nothing from open source will be carried over since it is an unofficial remake of two. Number five, can you give any details on this new game? The name has already been chosen and we will get to that shortly, even though I've already mentioned it. Aside from that, I can't say much for now. This remake slash reimagining carries a lot of weight and expectations and my situation is a bit different compared to the other devs in the initiative. Number six, what will happen from now on? I'll spend most of my time working on my piece of the Fazbear fan verse. I will be a lot more quiet and hopefully nicer to the community from now on. Teasers will be kept to a minimum, but I hope to show something exciting before its release. Number seven, what do you think of the other games in the initiative? Currently, I have good relations with the other devs except Jonah who I've never talked to and also super excited for every game announced so I wish everyone the best of luck on their projects. I'll also buy All of the Merch. Hopefully that satisfies your curiosity for a while as a veteran fan of the series, this is a dream come true for me. I understand and feel the massive weight of expectations that are now hanging over my head and I promise to do my best. Insert obligatory wiki face here. They are slowly turning into Scott. What is going on? He has more to say. He says, one more thing, don't be worried about Pork Chop's horror show. The pig will get his time in the spotlight eventually. I'm so hyped for that. Oh yeah, and another thing. He says, oh yeah, almost forgot. Number eight, the new remake slash reimagining much like all other games in the Fazbear Fanverse is not canon to the story of the original FNAF series. I'd personally like to think of them as official alternate universes. So no, it's not gonna be canon. It's not gonna have any lore sprinkled throughout it though that would have been cool but I'm definitely still excited for it nonetheless. They'll put out another tweet saying, I'd like to end tonight's craziness with one final poll because now that people know what Fazbear Fanverse is, I can finally ask without having to dance around it when remaking a beloved classic, a remake's most important job is to blank from to the original. The options were improved and expanded, faithful and accurate, unique and different. And it appears that improved and expanded won by a fucking landslide dude. The final thing we're going to look at that I have lined up for this video. It's been going on for a long time but this is the final thing. An official Twitter page for the FNAF remake, FNAF Plus has been created and it has a teaser up on it right now. I'll leave the Twitter link down below. Definitely go follow it to stay up to date with all of the new information on this game but this is the teaser and my fucking God. I am hyped as hell. So clearly you got the plus logo right there for FNAF Plus. You have the design of Freddy lurking in the shadows. Copyright 2020 Scott Cawthon which is a little weird considering the fact that Scott isn't directly working on this project but whatever it is still technically his series. Looking at the Freddy model, we can already tell that it is extremely different from Scott's FNAF Freddy model. FNAF One Freddy model that is being specific. There's a lot of stuff to mention most of which I will probably leave out but just from looking at it right now, the ears are more circular. It looks like the endo is pretty different. It looks maybe a bit more coily. Freddy now has some buttons on his stomach. The head shape is completely different. It looks like maybe the jaw comes out a bit more. I don't entirely know because it is pretty dark in this teaser so it's kinda hard to tell what it looks like but it is very different. And I know there's been a couple mixed opinions on whether or not these new designs are going to be liked by the community. Personally, I am all for these. I think they look amazing so far and I'm literally seeing it in like 50% lightness. Again, I am so hyped for this new design of Freddy and all of the characters that are too behind him whether or not those are Bonnie and Chica's eyes or just some endoskeleton eyes because this image is clearly referencing the first ever teaser for FNAF. I don't know, I don't know who those belong to but again, I'm hyped for Freddy. I'm hyped for this new game. I'm hyped for all of the Fanverse games. I am just, I'm so excited. They're most likely coming out next year by the way. It seems like a lot of the developers can agree that a 2021 release date is most likely going to be the case for all of the games. So yeah, we have that to look forward to. Anyways, we have been here for so long. I'll finally let you go. Congrats on making it through the video unless you just wanted to see FNAF Plus news and in which case go back and check out some of the other news for the other fan games. I've literally been recording for 45 and a half minutes. I'm gonna dip out. I gotta edit this thing. It's gonna be, oh God, it's gonna take a long time to edit. Anyways, I'm gonna get to that. Thanks for watching. More news to come. Goodbye.