 What's up everybody, welcome to HotMakes right here in HotMakes HotMakes Live, all of the things. My name's Jim, also known as Nerdy J from the Edge of Tech. This, my friends, is Caleb, producer extraordinaire. How you doing Caleb? Director today as well, I was working on video projects today and, huh? Is director like higher than producer? Rector, anyway, no, yes, I'm producer. Sorry, I was waiting for you to notice what I did. No, yes, no, yeah. No, yeah, no, yeah, no, yeah. Yeah, yeah. Yeah, I'm doing pretty good, how are you? Are you, you're covering up the DI? Moving on. And you said Rector. Rector. Covered up, yeah. Barely four, okay. Well, welcome. I'm good, man, it's been a week. It's been another fun week and we're back. So that's what's happening. Certainly been one of the weeks of 2023. It's a one week, yeah. Director is only higher than producer in Colorado. Ah, that's a good one. That was a good one. All right. That guy, 3D prints, just got my first 3D printer on Thursday and I've been using it so much thanks to your How to Start 3D Printing video to help me a lot. Nice. That is awesome. Well, I'm hoping you're loving it and welcome to the world of 3D printing. So if that guy just got his 3D printer on Thursday, he was only officially that guy 3D prints on Thursday. There you go. Before that, he was that guy didn't 3D print yet. Before that, he was just that guy. Or that guy prints. Maybe he prints other things. There you go. Maybe he prints stuff or something. Yeah, I got an inkjet HP back here. Well, welcome and welcome to the community. I hope you love it and I hope you're pumping out some awesome stuff. I'm looking around on my desk. I was like, I said, pumping out some awesome stuff. I don't have anything awesome to show on my desk right now. So there's that. Speaking of pumping out awesome stuff, quick side notes. Huge thank you to Joel Telling. He reached out. I made that post on Twitter saying, hey, I'm still working on fixing my anti-cubic machines, but both the washing cure that you had sent and the actual resin printer haven't been working since the storm and I'm pretty sure it's shorting. There were shorts on the board due to water damage and then there's some other broken components due to one of them falling and all this stuff. So I was like, man, anti-cubic is great. They're sending me replacement parts, but there's always something new to fix and it's just taking forever and they're in China. So it takes like up to a month sometimes to actually get the replacement parts. They're not doing anything wrong. I was just like, I kind of want to get up and running with resin printing again. And Joel was like, I got you. So he, oh, hang on. Well, I don't know what just happened. Oh, I see a window opened or something. That was awesome. I got all my nice fancy lighting set up here and the lights are motion and sound detected in this office. And you moved your arms. You were like, and the lights came on. There's like a few foot. If I just like, if I roll my chair out a few feet, lights will kick on. So I got to be careful. Hey, Google, turn lights on. No, no, no. I'm wearing. Oh, every. Hey, Jim, it's a little dark in there. It's a little dark. Little dark. Yeah. Do you have your headphones in? Yeah, I have my headphones in. Oh, dang it. I was going to tell Google to do things. See this? Nothing back there now, everybody. What happened? I told Google to turn the lights off and turned all of them off. Except for this one. I don't have that one on a switch yet. That was phenomenal. All right, we got lots of cool stuff. Yeah. Links in the description below if you want to check out the hot makes this week. Episode 150. 150, man. 150. And I came on on what? Like 32, I think. I've been around for a while on here and you've been here for 30 some odd episodes before that. So you're on episode like 200 something. I am. I did 32 episodes before Hot Makes started of the different show. Real quick, Ethan's dad, Marcus says, refresh if you don't see the video. Hey, hopefully you see the video. I'm not sure what's up there, but do that, refresh and all that. Refresh. Here you go. Let me just fix this because I'm a genius. And I was like, I'm going to mess with everybody and it backfired with karma. There we go. Turned all my lights off. But yeah, we got the links on episode 150. Don't forget we're monetized now. So that's cool. So anything you shoot over, if you don't feel like hitting the PayPal, you can always do like super stickers, that kind of stuff. And yeah, we're rocking. We got an amazing guest. You know him as Hugh Forge. We know him as that guy from Hugh Forge, that 3D Prince. Sleep, sleep, sleep. I love it. So that's going to be a lot of fun. And yeah, it's a fun show. And someone says 11 days till Murph, OMG. Are you serious? That's what someone just said. I'm looking at the counter and he is, whoever that was was right. I can't believe it. It's already coming up. Wow. That means I probably should, I don't know, get a place to stay. Yeah, you probably should. Just throw it out there. You probably should. We'll be there. Well, at least I'm not sure who's coming. We're going to be there. I know the crowd is going to be a little. Fix some dude. It's going to be a little, whoa, 10 bucks. Fantastic. Thank you. Thank you so much. Thank you, sir. Yeah, the crowd will be thin, but it'll be fun though. I'm excited. I hope they get a really good like public crowd coming in. That'd be awesome. What is CDFAM? Thank you so much. Fix some dude. CDFAM on Wednesday. I'm not sure what that is. Me either. Maybe they still listen to CDs. Throw it out there. Who is that? My middle name starts with a D. So my, oh, the sticker, zombie hedgehog sticker is a hot dog. Hot, zombie hedgehog. Thank you. Thank you for the super hot dog sticker. 11 days, about three sleeps. It'll be a full house. Only three. She's saying there's only three sleeps in 11 days. I don't know. IRF is, yes, IRF is September 30th. Yes, the end of September this year. So I tell you what, we've been babbling for nine minutes. I think we should. I think we should bring our guests right in. What do you think? I think we should, too. Let's do it. Ladies and gentlemen, Mr. Steve, Hugh Forge himself. How are you doing, man? What's up? I'm good. How are you? I keep catching myself and I'm sure you probably hear this a few times. I keep wanting to say, Hero Forge, do you get that? No, I've never heard that. Oh, it's a, it's another 3D printing related tool. Oh, right. Ancient ends with Forge. It's for making D&D miniatures. So I keep saying, oh, we're going to have a Hero Forge. I was telling my friends, like, yeah, we're having a Hero Forge on. And then they were like, what? And I'm like, no, Hugh Forge, Hugh Forge. And they were like, oh, okay. That's cool, too. I think I do remember Hero Forge from back when I first started printing and I could never get them to print because they weren't that easy. No. So a couple of weeks ago, I can't remember. Maybe like three weeks. I can't remember how many weeks ago it was. Someone tagged your stuff and we started talking about it. And I was like, we need to get this. I think it was when, I think it was when the film stories was on. Yeah, yeah. And Kayla won't remember this one. But, ooh, that was a good one. But anyways, we saw your stuff. We were like, what is this? We need to know what this is. We need to get this on. Zombie Hedgehog. Oh, man. And here's an example. Like, let's just throw it out there real quick. This is 3D printed. All right. So we saw something and we're like, what? I'm pretty sure. I don't know what this is. I think we looked at it when it was an episode that I was on too because I remember having my mind blown when I looked at this. I think it was watching the replay, maybe. But I remember, because Steve, you reached out to me or the Hot Makes account on Twitter. I think it was me. I reached out to Jim first. He reached out to me and I was like, we got to get Caleb involved. Let's get him and then, yeah. And then, yeah, then I reached out. Or you reached out to me, I think, last week, yeah. So before we get too far, who are you? What do you do? And then we're going to dive like head first in this because we need to check this out. OK. My name's Steve. I'm a dad who works a day job as a developer. And I started making color lithophane at home. And it was really hard to do layer-wise. I wasn't doing CMYK because I don't have an AMS or an MMU. And I didn't want to do 16 swaps. But I wanted the cool color lithophane. So I started writing this tool. I have a little bit of graphics background. Started writing this tool, using it for that. I think it was around January. It was, you know, December, January, brand into Ian. And he was doing it the other way around. He was doing front-lit stuff. And I said, I'm close enough. I think I can make that work. And started doing that, too. And then that ended up being the cooler thing. Because everyone's seeing color lithophane in multiple different ways. True. No one's really done very much with, let me blend your filaments from the front and make a cool image that way. It is so cool. It is. But things different. So let's start there. What you're doing is you're, explain what you're doing. You're blending filaments, you said, from the front? Yeah. So every filament, well, even black, but every filament is a little bit translucent. It looks solid on the spool. Well, some of them don't even look solid on the spool. I'm not even talking about transparents. But some of the regular colors don't even look solid on the spool. But when you start printing them, especially at thin layer heights, they're not at all opaque. They're very, very see-through. And now black is mostly opaque. I think you can only go 3 tenths to 6 tenths of a millimeter and it'll be solid. But other ones like yellows and whites and some reds will go seven or eight millimeters before they don't stop, let light go through anymore. And so normally we see this as an annoyance. I did that multicolor thing. And I wanted it to be white and it's pink because I didn't put enough layer white on top, that kind of thing. But it actually is an opportunity to make a whole lot more colors than we have and a whole lot more shades than we have without having to swap filaments a bunch of times. That's awesome. Yeah. So I don't know how I'm still having a hard time wrapping my head around it, honestly. That's where I was going. Can you explain the process? I know you're sharing a screen, but when you're going through a design, you guys kind of wrote something to help an image, right? Like so I could take an image and make it do this. Yeah, so I started actually with lithophane's coming off of It's Litho. It's a great tool for making lithophane's. And I started with those but you, and I was working with those when I was doing color. I have a color one here. Oh boy. You won't, it's not lit, but you can see that it's just layers. Sure. So cool though. Colors. I have a light here. You can see. Oh yeah. That's so cool. So I was doing that. I was not trying to do, but it's the same idea. The issue is that the colors blend. They don't blend the way we think they do. We see it with lithophane. You say, oh, okay, you're gonna shoot light through it. And of course, some light's gonna get through and the colors are gonna carry through. And that's kind of the easy, mentally that's the easy way to go. The hard thing for me was it's really slow in the slicer to change the layers. And it's not always obvious how thick you need each color to be to get a good image. And so I started trying to quantify that. And so I made little test samples that I would print out and quantify that. And that's where the idea of what I call transmissivity, but I've changed the transmission distance because I found out that one word is harder to say than two for a lot of people. I have no trouble saying it, but tons of people do. So I said, let's just forget about it. It's transmission distance. The distance that light will transmit through a filament was my major, that was the feature that mattered. The color matters too, obviously, but the distance that it travels through is what mattered the most for making good, reliable, repeatable color lithophane. And then when I started talking to Ian, he was doing it the other way around. And I said, well, I think the same color blending will work, but it's gonna be scaled differently because I'm not shooting light through it. And so we had to work, I think it took us three or four days to get the color just right, like the blending, right? Yeah, I think it took us two or three days, maybe back and forth or two or three working, like back and forth days, getting it right between us. And he was great because he'd been doing it in his head in the slicer, just sitting there saying, I know that this gray is kind of gonna let this much light through and I need this many layers and doing that all in his head in the slicer, which was taking him hours. So I would send him a build and he'd say, yeah, this isn't right. I need to cut my values in half. And I'm like, okay, let me try something else. Let me try something else. And I really wanted to use the same values. So we were able to work that out and get that working. Okay. And then somehow Hue Forge was born. I mean, it basically just added this, I added that front lit, I added front lit to the software. It was still the color lithophane builder at this time. My very, very unique name. It wasn't until I went on a 17 hour car ride with a family and more people were getting interested in it that I said, I can't keep calling it the color lithophane builder. Can we rename it something? And we came up with Hue Forge. So what's the difference between back lit and front lit? So in general, the real only difference in the way you generate the model is you use the actual height map. So lithophane, remember early in the lithophane software, you always had to click the negative button until they finally were like, everyone has to do it negative. So just set it to negative for you automatically. Okay. The front lids are just take off the negative. So the brighter the color, the higher it is and the darker the color, the lower it is. Cause they're generally all working on luminance. And I'm working on luminance too. I just have a lot more options of how to adjust your luminance and how to adjust the luminance curve and the color division between the luminance than the typical ones. And it's faster because it's all happening in real time on local software rather than having to go to your options page, change your options, go back to the page, say, I don't even know if that looks very different. Let me go, you know, let's go back and forth. It's very hard to track. But yeah, that's one of the, I started calling it a front lit lithophane. And people very quickly told me I was wrong. Because lithophane's aren't lit from the front. We're coming up with new processes here though. Like it's untrue territory. But I will say that, but it, you know, for one, the first time it happened, it happened in a Reddit thread. And I was there for it. Cause I'm like, you're just commenting more on my image. So I'm just getting more attention in the Reddit algorithm. So I really don't care that everyone feels like the need to correct me on the lithophane thing. No such thing as bad press. But I did think, like I've always thought it was kind of more like a traditional painting or printing process. And so that's when someone asked me a couple of weeks ago, what do you call it? I said, you know what? I'm calling it filament painting because that's kind of the closest analog to what it is. And it's very, it's a very unique term too. Cause when you hear it, you're like, what? What does that mean? You're cause, I don't know. I feel like if there's anything we know about the internet, someone will call you out about everything. So whatever. I'm sorry. Did you just say someone? Someone. Someone. Yes. I want Jim to try pronouncing the, the transmissivity word. Transmissivity. Transmissivity. Oh, look at that. Look at it. You got it wrong with that. Cause Ed C says you have problems with every word. So you just, I love it. So can you, we've been talking a lot about it. Can you walk us through? Like how does it work? Can you? I feel like it's going to make a lot more sense. Yeah. You all right with me popping it up? Yeah, yeah. I'm just going to look at the screen. And that guy, 3D prints, I know the chat will be more than happy to help you with some questions. We will, we can maybe address them towards the end, but if chat, if you guys want to help them out while we're talking, that would be awesome. Ooh, I actually just answered this question for a friend today in, in pretty, in a pretty long. So I'll, I'll, I'll see if I can get rid of them. All right. Let's do this. I'm excited. All right. So this is what you forge looks like when you launch into it. It does have a light mode and a dark mode, but we all know that only he then used light mode. So actually my daughter, my daughter was like, it looks so unprofessional in light mode. And I was like, fine, I'll figure out how to implement dark mode. Sarah uses light mode on like Facebook and stuff. And I'm like, I don't know how, you're staring at the surface of the sun. I don't know what you're doing. Okay. So on the left is your filament library. On the right is your images. Your far right is the source image that I'm using. And I've clicked the outside of this. So it's got, it's transparent background. It doesn't have to be, but for this one is transparent. That's been the most popular style. So in here, I'm looking at that transparency data and just chopping out the stuff that's transparent and making it zero height. And here I've assigned a color set to here. So these sliders do not need to be in order from left to right. It's their order from top to bottom. So we have black at the bottom here, and then we have a dark gray. And if I bring the dark gray up, you see the dark gray start climbing up her body. And now here it's, it's got weird, right? That's because it flipped over the light gray and now it's all light gray in between here. So it's what the order vertically of the sliders are. Okay. So on the right is the image that you imported. Correct, right. This is the image I imported. And the left is the, left is the image that you're modifying for that, that represents closely, you know, more closely represents what it's going to look like when it's printed. This is actually the STL. This, well, it's the model file. So I can show you that. I can see. Oh, so that's, so this is being done in real time. Yep. This is on the model. What? What? What? It's the mesh. That's just my mind. You ever see that guy in TikTok? Yeah. Anyways. Yeah. So, so I generate the mesh and then I, cause I have to generate the mesh to know what the blending is going to be at individual heights. If I don't generate the mesh first, I can't tell you what the blending is going to be at a particular height. All the blendings, all the model generations done in the GPU, we did get it working on embedded GPUs. So the Intel, Iris XE will work and the AMD embedded work. You might have some mesh size limitations, but they work. And then, okay. So, but now let's say, you know, she's orange. This is gray. Gray scale is always easy. Orange is harder. But you can change color pit. You can change your color hue by bringing in other colors. So I can just adjust. I have, I pre-loaded these sliders, but I can bring colors in and choose where I want to put them. I can bring in, you know, if I wanted a little bit of a blue hint to it. Oh, there's Nick. Hi, Nick. I could give her a blue hue. I also have this idea of sets. So filament sets. So I can swap over to this one, which is a little bit more like the source image. Little bit. So this is where I start getting super confused. Where is the color coming from? Okay. So, okay. So these sliders at the bottom represent filaments that I own. Right. So my list of filaments, right? Okay. So you know that you have like an orange in there. Right. I have an orange right here, a polymaker orange. And I'm like, I'm kind of a weird person that I like all these colors, but then I'm like, I can't use it because it's too opaque or most of the problem is too opaque. Really translucent stuff I kind of like, but if, you know, there's limits, but... Interesting. Okay. So, yeah. So I have, so I said, okay, I'm going to put black at the back and most blacks are blacks or blacks. It doesn't really matter. Then I'm going to put a brown here to give like a brown shadow to go with a red rather than a gray shadow. A gray shadow is fine. I can do a gray shadow, but I just, I just like those colors. You just click and drag the color to the slider. Drag it up. Oh, okay. That's where I wasn't clicking. Okay. I can also set the filament from here. Yeah. But the fact that you have the UI to just click and drag is even cooler. So then... That's polished. And then, you know, then I have my red here and the red I can adjust. And I'm mouse wheeling the slider. Once you get close, it's best to mouse wheel the sliders. Otherwise, you overshoot. Yeah. The mouse wheel is one layer at a time. Oh, and each one of these ticks on here is one layer. My layers are defined up here. So this is 0.08 layers and my first layer is 0.16. That doesn't actually change things here. It's more for the slicer. I do 0.16, so this is way easier to point a print to first layer at 0.16 than at 0.8. And so then I can adjust, you know, you can tweak any of these values you want here in these layers, so I'm just sliding them around. And then actually, if you bring the white down right now, it's set to adjust the mesh as well. You don't have to, that's an option over here. But so basically, you just have your options. You can bring in whatever color scheme you want. I can do... And how many colors can you go up to? Does, do you have there? I have 16 sliders right now. Okay. That's nuts. Yeah, I don't normally do more than five or six. Can you test it to all 16, I'm assuming? I mean, it'll, so, okay. So that's an important thing to say. It is not a slicer. It is making a model and it will give you a description of what you want to do for layer swaps. Give your layer till this layer number at this height and do your, and then your swap. And these numbers are what you put into Prusa Slicer or Bamboo Studio. They are, so technically it's the next layer. It's the layer, because in Bamboo Studio, whenever you go to the first layer of the new color and say swap here. So that's what these numbers are. They're exact matches for that. So you'd say, you just go into your Prusa Slicer Bamboo Studio. You can do it in Cura, it's a lot harder. And you say, okay, go to layer four or 0.4 millimeters. Go to layer eight, you know, add a swap. Then go to layer five, add a swap. Go to layer nine, add a swap. You do that in your slicer. And then as long as your layer heights and your base layers are right, and it's always good to check your millimeters against it, then you'll get the swaps at these locations that you need. That's awesome. Match up with the sliders. Wow. So there's not really a way for 16 colors to not work in terms of just giving you layer heights to swap at. So you just would need to set the swaps up right. So to clarify it for a zombie hedgehog, he's not using any AMS, any color swapping except for swapping the filament out at a layer. So anybody could do this. Anyone could do this. But zombie's kind of humble bragging that he's got more AMS units coming. Yeah. Well, yeah, I have enough to do 16, but I haven't played with that too much yet. I'm more curious about like, I could take any printer I want and do this. And that is amazing. Now it'll get probably done faster on my bamboo lab printers. But if I wanted to take this massive 500 rat rig here and do it here and make a huge picture, right? Yes. Yeah, absolutely. Yep. And I will say that lithophane's take, and this software will do lithophane's. I've got it set for filament painting here, but it will absolutely do a lithophane for you. I could switch her. The sliders are a little wonky when you switch. You kind of just want to sit in one or the other. This is kind of hard to fix, but it will work well enough for this. I'm going to turn off my parent background. And then we would, hold on. I see what you're saying, though. Yeah, there you go. So now we can make it, this could be backlit now. And you could say, OK, it's black all around the edges, and you just have the red. So that would be more of a traditional lithophane again by layer height, swaps at layer heights. You're still only swapping one, two, three, four times for five colors in here. So it does both, but I will say that it uses a lot more filament to do lithophane's, because you need to be a lot thicker to get the stuff you want. So that's cool. This works, tends to work better. Just watching where you're checking on this. So, I mean, you could pretty much take a picture, drop it in, bring your colors down to the bottom, and then start messing around and get it to where you think it's where you want it, right, on the left side there. And then once you get it where you want it, it gives you an STL file, right? You save the project, get an STL file, and a text that I showed you and that pop up. Perfect. That was my next one. Does that get saved as well? As a text file, that's a new change, but yes. And actually, it gets copied to your clipboard, so you can paste it into something I did that specifically to paste up the printables and stuff, so you can. That's awesome. It actually gets copied regardless of whether you hit the copy button or not, but everyone gets confused if I don't make you hit the copy button and forgets that it's already there. How long has it been working on this? I started in October of 2022. But I didn't actually really start doing the frontlet stuff until, as I said, like January. And how big is your team working on that? Like, do you have people working with you? It's me. I read all the code. And then I have testers, and I have Ian, who's been testing and helping me a lot, and knows how to make crazy, crazy good images that, like that first image you showed of the fish, that's Ian. He just makes me look good. He makes my software look even better than I can. So I'm all for that. But yeah, he does great work on it. And so there are limitations. You can't make every image work in Hue4. Parts of it is, because I am not doing multi-swaps per layer, you can't make certain color combinations. Ironically, you can't make the Hue4's logo work. It won't have it up here now. You can't make that work because it's got CMYK in it, basically. And I can't hit all of those colors in one model. And it's still not color aware. I'm working on this. This is a post-release thing that I want to do, which is to be able to basically say, hey, for this set of colors, use this height. It's still a luminance base right now. So you'll get things where if the eye color is too close to some other color in luminance, it'll be the same color. There's no way to separate it. So there's issues with that. And of course, you have to play around. There's a whole bunch of sliders and widgets over here I'm not even talking about today that are super powerful. It's getting a whole control panel. I can change how the lighting is calculated. This is one of the things that I work on that's kind of different from the other filmmakers. I can change how the luminance curve works. I can change what the max depth is. I don't know if you saw Taylor Swift. I did the Taylor Swift black and white photo because someone challenged me to do it online. And I had to bring it down. It was two colors. It looks like a black and white photo, but it had to bring it down to less than a millimeter because it didn't work otherwise. So yeah, so that one was fun. But it was like, I was surprised. I was trying to do it in four color gray scale and it wasn't looking good. And then I finally brought it down to two colors and just shrunk it really thin and then it worked. So. Well, now I'm trying to find T-Swift here. Oh, you can look at it on the Hue. It's on your Twitter. All the links to the Hue Ford stuff are in the description of the video too. Yeah, here. Boom. Sick. Okay. That's sick. Oh, that looks like it's still on the bed too. It is still on the bed. That was partially like, hey, let me prove to you that this was printed. It's still on the bed. Because that was early on, it was like, can I prove to you that this is a printed item? So what'd you have to do to make that happen? To make Taylor Swift happen? Yeah, so you said you had to change. I had to do it. But I mean, the photo, yeah. I mean, I'm responsible for Taylor Swift. We all know that. You heard it here first. Here. I'll bring Taylor Swift in. And it's also drag and drop into here. That actually doesn't look that bad. But so what I did was I just brought all those down except for black and white. And then I brought it down to 0.9. And then I think it was standard probably. What is that? Oh, actually I needed to go down in layer height. So I have a switch wire clone and a switch wire that I, so that runs at 0.5. So I did that. There you go. Nice. Taylor Swift. Check that out. Two colors. Identical. Yeah, one swap. Though there are things that won't work. I'm gonna have to mess with this in order to fully understand that I think. Well, you gotta print some of the models. You gotta go on printables and print some of the models. And what everyone says is, you know, I thought it wasn't gonna work. There's always that point. I remember asking Ian the first time I started printing one, my first test one. I said, is there a point where you look at it and you think this is not never gonna work? And he says, every single time. So just to expect that in the middle, you're like, it's not gonna work. But it really does matter here. Like you couldn't use, if I tried to use this white, so I have two different whites in here and they matter because if I tried to use this white should be all blown out. You'd get much of it, but it's because this white here lets a lot more light through than that white up top. Okay. So when you put your filament in your library here, you've gotta be very specific with what features they have. Yeah. So I will say that the color is important, but it's less important that you get the color right. How do you... The color can be closed. So... Two questions. How do you determine that? And or are you doing that testing there and putting filament options in the software? Yeah. So it's a good question. So I... First I had a little test swatch. Oh, I have them sitting right here. So I printed these. Oh, Ethan's dad has a great point. The software is gonna sell filament. Yeah. And Polymaker... Nick, are you listening? Polymaker knows that. Actually, Polymaker is well aware. We've been... That's cool. Okay. So you've got test swatches here where you can see... So I made those test swatches and they're good, but they only go to four millimeters and they take an hour to print and they're solid because you have to go at 0.1 millimeter layer height or 0.12 scale. So then I came up with this. I call it the Filiscope. And I have these little disks that I print and then... That does not like being that bright. I have these disks that I print and the disks are at four millimeters, three millimeters, two millimeters, one millimeter and half a millimeter. Well, it's 0.6 when you print it. You print them at 0.2 millimeter layer height and then you just drop them in and then look at a light bulb or look at a light with them and see when you stop seeing light more or less. It's a little bit trickier than that. And actually Distributed Medic is working with Polymaker to go through all their filaments. And he got an actual filament. He actually got a luminance scope or luminance sensor and a calibrated light and he's starting to shoot them and get me numbers for Polymaker. Nice. So we're hoping... That's amazing. So you're hoping to have a full library built into the software or available to download for... Yeah, probably not at release because I'm planning to release Wednesday or Thursday this week. So I don't think it's gonna be in... That's my big announcement. Wednesday or Thursday this week. There it is. I don't know that we're gonna have that library in then, but it's gonna be very, very easy to update and add the libraries. The big thing is I realized you don't want everybody's filament in the world in your active library. And I don't have a two-tier library system yet. I need to put that in. Where you can say, okay, I've loaded a bunch of libraries and now I have these filaments and pull them into your library. And then those go into this library that you see right here. Okay. So would you have libraries by manufacturer and then you can pick and choose which colors you have? Right, exactly. And potentially even say, I need a color like this. You go into your thing and you say, I bring this slider up and I say, well, I really need a new filament. I need it to be red, but I need it to be really opaque. Will that match the closest match to the library? So it'll tell you, oh, you need Polymaker this color. Well, then I would say, you'd say this, you test this and at some point you right click. There'd be another menu that says find filament and see if someone in your library has it because yeah, that'll be great for everybody. I love it. That's not in yet, but that's what I'm working towards. So. This is so cool. Filament companies are probably creaming their genes right now over this. But mostly I'm talking to Polymaker. Speaking of Nick, he likes the idea. Yes. Yeah. And Protopasta has reached out to me. I've heard Filamenta must talk to me, but they haven't yet. So. And maybe talk to Cookie Cat too, because they've got some very unique setups too. They have a lot of really shiny colors though and a lot of color changing colors and those. Yeah. They can work. So actually here's the thing that surprised me is the number of people who have, the number of people who have made really good versions of my prints with filaments that I didn't think would work. So like the Cameo print, I'm like, okay, you really, really need this white that's really transmissive. And people are like, yeah, I got this white. So I'm going to print with it. And it looked great. Or, hey, I'm going to try a gold shiny on it. And, oh, it actually looks pretty good. So, you know, I'm looking at it saying, I really think this is going to be best this way, but the number of things people have tried out and that have worked relatively well. And then there's some things where I look at it, and I'm like, eh, it's not so great. They're like, I'm so happy with it. I'm like, okay, great. I'm really glad you're talking about it. You know the base? Yeah, it's a base. Yeah, sure. Base or low. Low layers, they're fine because you're not really trying to get too much of that blended. Yeah, so it's going to be good there. You know, the best print and filament you have is the one that you did with the filament you have. So, I mean like, it's awesome network. You're going to have the libraries. There's some really good questions. Yeah, can we ask a couple of those real quick? Absolutely. By the way, some dude in zombie hedgehog, thank you so much for your donations. Yes, thank you. We really appreciate that. Guy Wenzone says, when and where is the software available? You already said when, this Thursday. Or Wednesday. It's going to be on the Horn and Rody Art Shopify store. This should have a link, I think, down below. It's not there yet. Yeah, let me pull that up before we're talking. Or at least see your, yeah. It's right now it's all model files. Right now it's all model files, but it is coming there. That's my deployment platform. And I will notify first on, yeah, so I was doing a bunch of stage top stuff. Those chessboards, by the way, are Hugh Forge chessboards. If you go look at those, go down, scroll down a little bit. Those. Oh, cool. Those tiles were made by, so like the middle two in the bottom. Those tiles were made in Hugh Forge. The marble effect is. That's ridiculous. So, are you kidding me? Look at this. So yeah, so you can do, you can do foe materials. You can do, you know, D&D tiles. It will, it'll let you color existing. Geometry. So this is like a stone. Sick. So you'll be able to do terrain. Yeah, this would be fantastic for, like instead of for printing D&D, like terrain and building and layouts and stuff. Yep. So those are the images. Those are the images they're based on. I actually didn't have tile images at the time. I had someone who asked me for it and I said, okay, here's your images of your tiles, what they're going to look like. And then he printed that. So this is his board that he made from the. Thank you Liz. What's up? It's a banana. Thank you. So the question, I saw the question right, run by on pricing for personal use license for early. So this is early access we're going into. And for early adopters, I'm going to offer it for $12 for personal use. That's awesome. And that is a lifetime use license. But after two years, you'll stop getting updates or bug fixes. But I think that's pretty fair. And then for, for limited time, again, these are all early access, like that because you're adopting it, when it is going to be buggy and have issues, it's going to be $30 a year for limited commercial. That's, you can sell printed models. Full commercial or professional is going to be $8 a year where you can sell, you can sell the STL files as well. Okay. And then lifetime is 175. That also includes the same provision that after two years, you'll keep all your commercial rights and you'll keep the right to use the software, but you stop getting updates unless you pay the limited commercial fee annually. Got it. But there's no immediate, you don't have to, like if you're like, actually, I'm great, I don't need it. There's no like catch up fee or anything. It'll just be like, whenever you decide you want a bug fix or a new feature, you pick it up. So how do we get early access? Like you said, early adopters is a lot of money. This is the early access. So like this is the early access. So like this release, like in the first like month, it's going to be much cheaper. So what you're releasing on Wednesday, Thursday of this week is the early access. And then like the actual like big public is going to be a month or so later. I mean, anyone can get in now who's paying attention and knows it exists, but yeah. As features come in- 64 people right now are going to know that it's happening. But basically as new features come in, as it becomes more stable and I'm pretty confident that the major bugs are out because I'm sure I've been running into shader issues as I have more people tested, but fixing those, but I'm sure I'm going to run into people who are like, it just doesn't work on my machine and we'll have to work through that. So once I get past that stage, the prices will go up because- Greg's maker, Greg's maker corniporn's out. That's so cheap. Yeah, you're rolling in hard there. I just, well, I know also to be fair to be totally honest, 3D printing is super viral. And if I get a bunch of early adopters who start kicking out models, I'm going to get a lot more people interested in software than if I try to make as much money as I can per license early on and you're going to go through teething pains. Oh, the other thing is that you have a lifetime license, Ian. He is actually, I promised him a lifetime license number one. So, because all the help he's given me. So Polymaker is in the US and Canada, they are going to issue coupons for their filament equal to the purchase price at whatever tier you buy. So if you buy, yes, that's what Nick said. So if you buy $12, you get $12 of filament from the Polymaker store in the US and Canada. If you buy $30, you get 30, you know, whatever. So he's basically saying, it's free for you after filament and you're going to want filament anyway. That's amazing. Polymaker is just constantly throwing things at people, like, which by the way, Nick, I'm still going to end up using that coupon. I just haven't gotten to do it yet. You can't have a house before you can order all the... That's the thing, I don't want to order a bunch of filament and then have it just sitting around. But let me get this straight. I jump in here Thursday or whatever day it is, right? I say, I'm going to do the 175 lifetime license. Polymaker is like, here's 175 bucks for filament. That is what Nick said. Is that what I'm hearing? Yes. That's amazing. Yes. Come on, Nick. I love it. And I'm in, by the way. I love it. I cannot... I can't wait to start playing with this. This is so cool. I'm excited for everyone to start playing with it. The biggest thing I'm worried about is that it isn't intuitive to the process itself. The whole idea isn't intuitive and I want people to have a good experience. So I'm working on the tutorials. That's basically what I'm working on is tutorial videos so that they can end up, you know, people can get in, hop in and know how to go. Know how to do that. So they need to go to your Shopify and watch Wednesday, Thursday, sometime this week. So I will announce... Nick, your corner, asked where the link is. Where his link to the Shopify... Oh, Jim just pumped it in the chat and also all of the links to the HueForge stuff is in the description of this video. And I will announce first on my sub-stack because I promised my sub-stack I would announce first there when it's released. But then, you know, a couple hours later, I'll be on Twitter and everything. What are you going to do about... So new feature... If you introduce new features in the future, is that just going to be an immediate release or are you going to have like early testers through like a Patreon or something? Anyone at a subscription tier or a lifetime tier gets to be my beta testers for new features. Excellent. Okay. So if you're at the 3080 or 275 tier, you're my testers. You get early access. I do not have current plans to not eventually release everything to everybody. But at the moment, basically, you'll just be delayed. You'll get it when I feel like it's stable and everyone's happy with how it works. I feel like this one comment is worth it. Like... Yeah, yeah. So what you're saying is, you're not going to creality us. I mean, just toss stuff out there a bunch in and it's not going to work and... Oh, and then... Bug fixes will go out right away. So if I have a bug fix, like if they're like, oh, it's... Okay. So you're definitely not going to creality us. Correct. That was a good one. You must have the professional, ultra-amazing God tier subscription or above in order to get your bugs fixed. Yeah. Ooh. No, only after two years. Only after two years. Yeah, yeah. So I jump in, I do a lifetime. I'm good. Like, done. Yep, you're good. Yeah, the only thing you would have to pay again is if in two years you want bug fixes or software updates. If I come up with an amazing, awesome feature in two years, you don't have to pay lifetime again. Even with the lifetime. You take commercial or limited commercial. Similarity being kind of like what Simplify 3D did, where it was a one-time fee for the software and they kept releasing new updates. But once they went like a whole version number newer, they were just like, yeah, you got to buy a new... But you're being upfront about it, at least, because they kind of threw that at us. And actually it was because several people who wanted to buy Lifetime said, I think you should probably only give us updates for a couple years. And I said, well, if my people who want to buy Lifetime are saying that I should do that, I probably should think about doing that. Yeah, interesting. That's awesome. And that's actually at my option. So if something happens and I don't need the continued income, or I don't need you to be paying more, like if there's some options I have there, then I wouldn't charge it. But it's at my option that in the license is at my option in two years to stop giving you new updates. Yeah, see, I like the DaVinci Resolve method. I mean, you pay for it once and you rock in it and no, no, I'm super pumped for you. I mean, I think that early adopters are gonna have a bunch. I think you're gonna have a bunch of people throwing models and videos out and that'll bring in new people. And I'm really happy that you're actually taking the time to dial this in and get it ready for people. Oh yeah. Because, I mean, like I wanna play with this right now and I'm gonna need your tutorials because we just saw 10 minutes of you playing with the software, but once we dive in, we're gonna be like, what is this? Like, you know what, I mean. I'm sure Jim will be up for making some tutorial videos on that too, like he's done for Lightburn and stuff. Yeah. Just saying. Ooh, Ed has a good one. I am down for that, by the way, I'm ready. If I go to your website and buy the MarbleTile, can I use it now? Absolutely. And don't delete your software. Oh, okay. Absolutely. You can 100% use it now, that those were made for people who asked, you said, hey, I wanna be able to print a chessboard. And I said, here, here's the files. It's just like the printable files. It tells you, here's the model, here's the layer swaps to do, what colors to swap to, and you know, go. So, yep. Oh, this is how the conversation with Lightburn started. And I said, do you wanna have some things? And actually, I think probably it will make sense to have some sets, because this doesn't use very much filament. Black, white, gray, you use a lot of that, but for a lot of the filaments, you don't use that much. So, you know, those 250 gram schools that everyone hates start becoming interesting. Yeah. For those samples. Yeah, the samples that are still sitting in the vacuum packs from last year's Murph. I literally have a box. So, zombie and Liz have been kind enough to agree to represent Hue Forge, at least with models and some information at Murph, but I will be at Murph, but I will be at Earth. I don't know if I've met Liz in person. I know if we've met zombie, it's Rocky Mountain. She's, you know, from the Great White North. Liz, yeah, Liz was at Earth last year, but I don't think you were there. No. But I have an idea. Let's talk, because I'm gonna be at Murph with a table, as well. And I could bring down one of my bamboo printers and just rock. Or, no, I'm not gonna do this one. Greg, it doesn't matter what size your filament is. It doesn't actually even matter that much what size your nozzle is, as long as you're not trying to print small. So, this is my first cameo I printed. Let's check that out. Ah, I can't. Steve, that's the one that I saw that I lost my mind over. This one is the first one I printed. I printed this. That is straight up a Renaissance relief sculpture. I printed this with a 0.6 millimeter nozzle at 0.04 millimeter layer height. So, that's why it's kind of messy. This is the one I printed at 0.2 millimeter nozzle and 0.05 millimeter layer height. So, it's cleaner. It's cleaner, but you can print with the bigger ones. And like the spacemen and things like that, they're perfect for a 0.6 or, the 0.4s are actually really nice. The bamboo 0.4 has been doing great. That's, Ian's printing all of his stuff on the 0.4. Really? And what layer height? 0.08. He does 0.08. He doesn't go lower. Yeah, that's awesome. And he just keeps at it like, I always ask him, I'll be like, that's like four colors, five colors? He'll be like, no, it's seven. Oh, that's why it's so smooth. That's why it's so clean and the transitions are so good, but. We're running low on time and we have like more, we have more questions that I did want to get through at least quickly. This is one of them. Okay. Are you going to have it for Mac at some point? That is the plan post release, Linux and Mac as well. But I just, I had to focus Windows which I'm developing on for now. Linux will probably be easier and faster and Mac will take me a little bit more time. But I've developed it in such a way that it should work pretty straight to Mac. I just need to get a platform to build on. And then geek toy box was saying, working with filament colors or the filament librarian or even filament stories. Have you talked about working with some of the people who are already kind of collecting libraries? So I've sent a note to filament librarian. He was just too busy to really get back to me much. But he did say that due to API issues on the website, you can't add transmission values on the website but he was interested in talking. And then filament stories that she was interested in talking but I haven't had a chance to connect with her yet. Speaking of talking, Justin says he knows Ivana at Filamentum if you want to get in touch with him. Yeah, she said she, Britt said that she wanted to get in touch with me. I just haven't heard from her yet. Oh, cool, cool, nice. And then fat boy, what'd you call me? Glow in the dark UV reactive, which also- He did that with the cameo. I think it's on the discord at Polymaker but he did that with the cameo and it looks good black and white or it looks good front lit and it looks good glowing. It's actually pretty incredible. That's awesome. So that answers my other question then is like, does it have to all be one? You can swap multiple materials with different because it's up to the slicer to set your materials like temperatures, settings and stuff. Sure, I mean, I don't switch those but I use all PETG because the PETG and PLA will pull apart and things like that. That's what I was concerned about. Yeah, so I would suggest you stick with one filament type per model. But if you have the colors you want in PETG for this model and the colors you want in PLA for this model then go that way. I print all mine in PETG right now because that's just what I print all the time. But the transmissivity or the transmission distances have not been that different between the two. Okay, noted. And Matt had one more question. Will you do a USB drive where I can take it from computer to computer? Yeah, I have a post on this. My goal, my idea of a license is it's a household license, all the computers you want in your house. And if it's like a mom and pop business you can both use it. But if you've got multiple people in a household working for different businesses then I would expect the business licenses for each one of those people. But if you're running an Etsy store out of your house or anything like that and you wanted to run it, then it's yeah. So you can take it to however many computers you want. Awesome. Just don't be a jerk about it. That's fair. Nice. I love it. I hope I get to mess around with it at some point. Jim, I hope that Jim ends up being able to make some videos on it and I can't wait to see what all the cool stuff that people make with this because it's gonna be amazing. Absolutely, I'm excited to see what people I can't even think about like that can do with it. Yeah. Who has some actual photo editing skills and can do some pre-processing that I can't do, that kind of stuff. Crap, I'm done. I love it. Well, I say we got a few minutes. Let's hit some hot makes. You can hang out for hot makes for a minute. Sure, absolutely. All right, let's do it. All right, let's do it. That was weird. So I'm gonna jump into hot makes but there's a bunch of you here. I'm just curious, how many have seen this? What printers did you bring? This is my Prusa Mini. I love this thing. It is the perfect size. Nice. That is small. This thing prints galaxy black like so good. Don't even get me started about the support. Nice. Gross. Now this is a printer. It is bigger, it's enclosed. It is super freaking fast. And if you open this up, I keep my PLA right here. I keep my silk right here. I keep my rainbow over here. There's even a poop shoe right there. Garbage. Average Joe, what'd you bring? It was free rock on. It even has a light and the little thing goes out the bottom right here. It's pretty cool. That's a BL touch. It actually levels your bed. You mean there's no wheels? No, it does it automatically. What about the magnet cover? It protects the magnet from glue. It actually stops it from getting dusty. So cool. That is a flexible build plate, man. You're supposed to print on that, not the magnet. Just testing you guys. I love it. I love it. I love this one. What does it have? Oh. Fantastic. Well done. What's going on? Dude, we can't hear you. Who, me? There we go. There he is. He probably muted for the video. In my back? Yeah. I ran away for a second. And let me know in the comment what you think. I had fun doing that. And it was definitely outside of the comfort zone there for a minute. But I just wanted to point out, here you go. Gross. Gross. You know what? That didn't bother me. I didn't bother me, sir. That didn't bother me because it's just soap and water, but the glue on the glue on the bag, it hurt. Yeah. You know what's funny? I don't know if Tim's watching from TH3D, but I literally, the Ender 3 was my very first machine ever. My original Ender 3, I didn't have a flex plate on it. And so I pulled off the crappy bed that's over here somewhere. I grabbed a magnet that I had laying around from TH3D with his flex plates. And I stuck it on completely sideways just to fricking, just because I had to, right? And I can't even move the bed. Like it doesn't go back because it's so sideways. And so I definitely just wasted a magnet for that video. But it was fun. Fantastic. Look it. You donate. No, I'm not looking at that. No, it's gross. That's gross. It looks like poo poo. I don't like it. You should have seen the outtakes. I was trying to do this. And I was literally like, that one was gross. That was disgusting. It felt gross doing it, but it was so much fun. All right, anyways, the first one, Jill telling print in place crane. I need this in my life, by the way. This is cool. This is, it just prints in place. Yeah. I love the style of wheel that's been coming out. Oh, so you turn the knob and it does all the stuff? Yeah. It does all the things. It actually works. Look at this. And it's all print in place. Has a little kickstand to put the crane up. I love it. I would be a man. I'd be playing with that all day. And you'll never guess what color this is. Is it is a galaxy? It's Galaxy Black on the Prusa MK4. So I just had to throw that out there. Was that intentional or was that totally coincidental? No, I don't know that this was coincidental. In my video, I definitely was intentional because everybody loves Galaxy Black. As a matter of fact, Nick is watching in the AMS. Oh, did I take it out? I might have taken it out. In the AMS, it didn't make the video, but I had a role of polymaker Galaxy Black and I was going to hold that up and it just, you know, just to like poke the bear a little more. Fantastic. And it didn't get in. So but anyways, all right, that's phenomenal. Everybody hit Colts and I need this in my life, by the way. Oh, geez. I would sit the next one. I would sit and like pick up stuff from my desk. Like, yeah, that would be so fun. All right, next, Abby. Man, oh, yeah, I do not know how to describe to you how jealous I am that they got to work with Transformers and Paramount and Adam. Yeah, like. That was like the dream tour. I know. Right, to Hacksmith and then Adam and with Paramount. Oh, man. That is too cool. Amazing. The video is awesome. If you guys haven't seen the video, Joel, did about this Transformer head, go watch it epic. Optimus Prime. Epic. Yeah, yeah. Good movie, by the way. I enjoyed it a lot. I'm a huge like as a huge Transformers nerd. I liked it. OK, good fun. Haven't obviously haven't seen it yet, but this this was pretty cool. And thank you guys for tagging us because I'll go see it with you. Super jealous. I'll just like sit in the theater and do a video call with you the whole time. Let's do it. Let's do it. All right, here we go. Ethan's dad, Marcus, he's with us. Nico gave away this. I'm going to pause this for a second. This Blue Beetle model today on Uncle Jesse's El Ligu giveaway stream. Oh, that would look good in the Quantum Filament. That's it does. Does that have a giant layer height or am I just seeing kind of the artifacts of the curse of silk? It doesn't look like it has a huge layer height to me. Yeah, no, OK, no, it's just a close up of silk filament. Yeah, yeah, it's so difficult to print with. Well, there's some there's some texture there. There's texture. Yeah, there's a lot of texture in this. It looks awesome. Yeah, I love it. Super cool. And I think it was great. Yeah, the color is perfect for for for that like character for that design. Yeah, super cool. Nice work there, Marcus. Loving it. Beautiful. Caleb's dream. All right, James, James, Bricknell, I think, finally finished the entire Star Wars art piece. I'm very happy with it. 3D printed on multiple printers using any cubic black PLA and graphite powder. You know, when we eventually have a new house, one of these is going up. Ah, has to, has to. Look at that. That is too cool. That is really cool. That's sick. I mean, and the graphite powder, come on. Yeah, add something that. I would never think to do that, but that's super cool. It's just a. Oh, above his lightsaber to the lightsaber. Yeah, such a good piece. And it's awesome that it's like in tiles, right? Yeah, so if you go, if we go back here, you can see. You know, it's done in multiple tiles. Where did those? This is some very printed on multiple printers using graphite. So, like, what, where do these files come from? Did he design the files? I want them as my point. I need to know where I don't think he says here. Maybe no, that's why I'm or else. Give us the sauce. Oh, look, we need the sauce. Of course, he's he's showing off the set up here. Yeah. Oh, I didn't see how much. Yeah, there's a ton of height on some of those turrets. Oh, the turrets are awesome. Yeah. And there's LEDs. Oh, man. This is one of those that doesn't show right and still. Yeah, I would have never seen all this in the still. Ridiculously cool. This is sick. I we need to find out where do we get? Like, where do we get this? Maybe he made it. I'm not sure my. Everybody's like, do it. Do it. All right, next up. This is awesome, too. I think I saw this on Reddit, I think Reddit. Yeah, this is maybe. Oh, no, I think I saw it on YouTube. Yeah, this is gorgeous. Boom. That's what it looks like. It also makes me feel a little uncomfortable. Like many tentacles reaching out. Yeah, it feels like a sea creature. I shouldn't be touching. You know, yeah, the lights are a cool effect, though, that. Oh, yeah. The crane is on cults. Just I want a video of this one, too. Yeah, I agree. You know, that white is no pay to get those lights through. We all know about that from lithophane, but we don't think about it. Man, that looks sweet. Oh, look, OK, there's a little QR code there, too. I wonder if you can pick that up on your phone through show me. I'll leave it up there for a second. Oh, that's my face gross. All right. No, my phone is not scanning it. OK, next. 3D print bunny last but not least. This is another flippin' awesome piece, a integrity table. 3D print bunny has been killing it with these in the past. And this one, yeah, it just freaks me out. Like the design of the the pattern here. It just like totally is. This feels like it feels like. And I don't mean this in a bad way at all. But it feels like the combination of the weird like feeling you get looking at the top combined with the magic of the thing that's floating. This is like the physical the physical representation of having a headache. Like I saw this earlier and spent a lot of time looking and figuring out that it must print on its side. But how is this printing this way? Oh, yeah, you've got to lay it down. But I was like, man, that is really clever to do that. And her stringing is a very cool technique. Yeah, I am awful at bridging is like the worst. Yeah, she does such a cool. But the design she does on these, I printed a few of them and like either they go really good or really bad. You know, there's no like it sometimes might half work, but it's like a disaster if it doesn't work. Yeah, it's so cool. Man, she took some more photos and it's just like it's just gorgeous. Yeah, it's really super well printed and absolutely love it. That's going to take a minute to do all these. All those swaps. Yeah, a lot of changes. Yeah, the bridge master. Yeah, bridge master. I love it. I love it. All right. Well, we got to get fun. We have we have a good we have a stop tonight because Caleb has a meeting and we have some stuff coming up. But next week, study avocado in two weeks. Oh, wait, wait, wait, wait, wait. Yeah, so June 19th, we have study next week is still the avocado. Two weeks, twenty-six. See if I'm back yet for Murph. Is Murph, a Murph Poe show, maybe? We'll see. We'll see. It might end up being like a Tuesday. I don't know. And then July 3rd, we have a FR3D or Fred. The 3D printing retro maker after that and some more cool people following that. So that's just a heads up on what's coming on Hotmix. But I know we got to get flying before we do that. Jim, was there anything? Oh, crap, I didn't look. I'll look while he's one more time before we go. Who are you? What do you do? And most importantly, where can we find your stuff here in a couple of days that we're all going to go shut up and take my money? I'm Steve. I wrote you forage for my own personal use and everyone wants it. So I'm making it out there and you can find it at my Shopify, which is Horn and Rody Shopify, I believe. You have the link in the description, I think, and it was in the chat. And you can find me at Ask You Forge on Twitter, and I will definitely have those links up there or at my and my pay or my sub stack is there as well, which will have that information. We can't wait. I don't see anything in PayPal, so I'm good with that. OK, I just like to make sure we call people out. We well, I'm a man. I am absolutely crazy, excited for your stuff. Wouldn't we talk? We should talk because I want to do some stuff on that with my channel and that'll be a lot of fun. All right, before we totally get going, not. So we talk about subscribers on YouTube every episode, but I also wanted to say we're at 841 followers on Twitter. We're getting close to a thousand, so that's our that's my next milestone is let's see if we can get to a thousand by the end of the week. And John, before we leave, you'll get that email sent to you because you signed up for the newsletter. So when I go, you'll get it. And you'll be first to hear it. Nice, nice. Sweet man, thanks for joining us. This was fun. Thank you for having me. And I still I am only slightly less confused as to how it works. Once you print a few, you'll get it. OK, that's what I need to do. I have to physically, like, yes, make it worth it. You need to see it. All right, can't wait. I'm so excited to see what comes out of that. And congratulations on this because it's such an awesome. I can't even say it's a start. It's an awesome product now, and I can't wait to see where you go with it. And you've done amazing. I was really wanting to know who like how many people were on your team. But you know, let's let's check it out. Cheesy was a greasy McCheese says can't wait to try it out. So, you know, if greasy cheese can't wait, then. Then we're good. So anybody else out there, thank you guys for tuning in. I got to fly. We all got to get going. Steve, stay right there. We'll be right back with you and everybody else. We get we will see you next week with the studly avocado. There we go. One Mr. Gus. Yeah. Yeah, I heard he's in the pits. No, bad. She's a bad joke. OK, we're not going to have somebody else made a comment. And I can't find the avocado. Yeah, weekly guacamole. Yeah, we walk them all right. I love it. All right, guys. Have a great one. We'll see you next week. Bye. Later. Bye. Do it. You think don't. Don't, don't, don't. You were doing this bit for yourself, but I'm jumping in. Don't do it. I'm ending the stream. I'm we're done.